Ta'loh Naeg Shrine: Difference between revisions

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*The shrine not only teaches the special moves, but also hints at the fact that all enemies in the game attack with specific tells to perform said special moves, which upon gaining more experience, can be identified and telegraphed depending on the enemy.
*The shrine not only teaches the special moves, but also hints at the fact that all enemies in the game attack with specific tells to perform said special moves, which upon gaining more experience, can be identified and telegraphed depending on the enemy.
*The shrine provides the main [[Travel Gate]] to Kakariko Village. Albeit [[Lakna Rokee Shrine]] can also be activated, that shrine has several prerequisites to activate, whereas Ta'loh Naeg has none.
*The shrine provides the main [[Travel Gate]] to Kakariko Village. Albeit [[Lakna Rokee Shrine]] can also be activated, that shrine has several prerequisites to activate, whereas Ta'loh Naeg has none.
*At night, the vantage point of the shrine's Travel Gate gives a clear look at [[Kilton]]'s [[Fang and Bone]] shop, whose hot-air balloon can be spotted at the mountains behind [[Impa]]'s house (of course, once Kilton has first been contacted at the [[Skull Lake]] at Akkala).
==Trivia==
*The shrine features a special [[Guardian Scout II]] that does not walk. This is a guardian that is unique in design, as it's shown to have a white/light gray color scheme. Once defeated, this Guardian Scout does not respawn with [[Blood Moon]]s.
*The shrine is the only tutorial shrine located outside of the [[Great Plateau]], and the only tutorial shrine that doesn't award a [[Rune]]. As it's located outside the plateau, just like all other outer shrines, its clearance is not necessary for the game's progression.
*Only another guardian is shown to have a similar color scheme, namely, the [[Terrako|small guardian]] in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''.


==Gallery==
==Gallery==
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