Spiked Roller: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
m (While I have seen them in the three dungeons, where do they appear in Mt. Crenel?)
Line 1: Line 1:
{{Stub}}
{{Infobox|enemy
{{Infobox|enemy
| image    = [[File:Spiked-Roller-1.png|256px]]
| image    = [[File:Spiked-Roller-1.png|256px]]
Line 11: Line 10:
----'''''The Minish Cap'''''<br>[[Fortress of Winds]]<br>[[Temple of Droplets]]<br>[[Palace of Winds (The Minish Cap)|Palace of Winds]]
----'''''The Minish Cap'''''<br>[[Fortress of Winds]]<br>[[Temple of Droplets]]<br>[[Palace of Winds (The Minish Cap)|Palace of Winds]]
----'''''Twilight Princess'''''<br>[[Arbiter's Grounds]]<br>[[Temple of Time (Dungeon)|Temple of Time]]
----'''''Twilight Princess'''''<br>[[Arbiter's Grounds]]<br>[[Temple of Time (Dungeon)|Temple of Time]]
----'''''Phantom Hourglass'''''<br>[[Mutoh's Temple]]
----'''''Phantom Hourglass'''''<br>[[Temple of Courage]]<br>[[Mutoh's Temple]]
----'''''Spirit Tracks'''''<br>[[Sand Temple]]
----'''''Spirit Tracks'''''<br>[[Sand Temple]]
| weapon  =
----'''''A Link Between Worlds'''''<br>[[House of Gales]]<br>[[Turtle Rock (A Link Between Worlds)|Turtle Rock]]
| weapon  = ----'''''Twilight Princess'''''<br>[[Dominion Rod]] with [[Ancient Statue|Ancient Statue's]] hammer
| related  = [[Blade Trap]]
| related  = [[Blade Trap]]
}}
}}


The '''Spiked Roller''' is a recurring enemy/trap in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. The Spiked Roller makes its first debut in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''.
The '''Spiked Roller''' is a recurring trap in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. The Spiked Roller makes its first debut in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''.


The Spiked Rollers appear in many different sizes and also move in different directions. Also, it moves along a predetermined path at a predetermined speed which can help Link dodge/avoid it. These enemies are indestructible in every game that it makes an appearance in, but ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.
The Spiked Rollers appear in many different sizes and also move in different directions. Also, it moves along a predetermined path at a predetermined speed which can help Link dodge/avoid it. These enemies are indestructible in every game that it makes an appearance in, but ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.
Line 23: Line 23:
==Appearances==
==Appearances==
===A Link to The Past===
===A Link to The Past===
[[Link]] encounters the Spiked Roller in [[Turtle Rock (A Link to the Past)|Turtle Rock]], the seventh [[Dark World]] dungeon, where it is only seen in the original game. It is orange colored. In the [[The Legend of Zelda: A Link to the Past (GBA)|GBA]] version of ''A Link to the Past'', the Spiked Rollers appear in the [[Palace of the Four Sword]].  These Spiked Rollers are green instead of the typical orange, but there is no other distinctions between the Spiked Rollers in Turtle Rock and the Spiked Rollers in the Palace of the Four Sword. However, only one Spiked Roller appears in the Palace of the Four Sword which is moving above water while [[Wall Turret]]s are shooting out [[Ball]]s. In order for Link to avoid this Spiked Roller, he should dive underwater, which is conviently a new feature placed into the game.  
[[Link]] encounters the Spiked Roller in [[Turtle Rock (A Link to the Past)|Turtle Rock]], the seventh [[Dark World]] dungeon, where it is only seen in the original game. It is orange colored. In the [[The Legend of Zelda: A Link to the Past (GBA)|GBA]] version of ''A Link to the Past'', the Spiked Rollers appear in the [[Palace of the Four Sword]].  These Spiked Rollers are green instead of the typical orange, but there is no other distinctions between the Spiked Rollers in Turtle Rock and the Spiked Rollers in the Palace of the Four Sword. However, only one Spiked Roller appears in the Palace of the Four Sword which is moving above water while [[Wall Turret]]s are shooting out [[Ball]]s. In order for Link to avoid this Spiked Roller, he should dive underwater, being a new feature placed into the game.  


===Link's Awakening===
===Link's Awakening===
Line 38: Line 38:


===The Minish Cap===
===The Minish Cap===
Spiked Rollers appear in [[Mt. Crenel]]. They are indestructible, but can be avoided by dropping in to a hole, jumping over one with the [[Cane of Pacci]], or using [[Roc's Cape]].
Spiked Rollers appear more frequent in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', being in the [[Fortress of Winds]], [[Temple of Droplets]], and the [[Palace of Winds (The Minish Cap)|Palace of Winds]]. They are indestructible, but can be avoided by dropping into a hole, using the [[Cane of Pacci]] on a hole to jump over them, or by jumping over the Spiked Rollers with the [[Roc's Cape]]. In the Temple of Droplets, Link needs to swim under the Spiked Rollers that appear over the water like in previous games.


===Twilight Princess===
===Twilight Princess===
Line 44: Line 44:


===Phantom Hourglass===
===Phantom Hourglass===
Spiked Rollers appear in the [[Temple of Courage]]. They are indestructible and can only be avoided.
Spiked Rollers appear in the [[Temple of Courage]] and [[Mutoh's Temple]]. Unlike in ''Twilight Princess'', they cannot be destroyed, so Link has to avoid them.


===Spirit Tracks===
===Spirit Tracks===
{{TODO}}
===A Link Between Worlds===
{{TODO}}


==Gallery==
==Gallery==
Line 73: Line 77:
{{Cat|Phantom Hourglass Enemies}}
{{Cat|Phantom Hourglass Enemies}}
{{Cat|Spirit Tracks Enemies}}
{{Cat|Spirit Tracks Enemies}}
{{Cat|A Link Between Worlds Enemies}}