Shunichi Shirai: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
(Created page with "{{Infobox|person | image = | game = ''Twilight Princess'' | dept = | born = | position = Designer }} '''Shunichi Shirai''' i...") |
No edit summary |
||
Line 1: | Line 1: | ||
{{Infobox|person | {{Infobox|person | ||
| image = | | image = | ||
| game = ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' | | game = ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' | ||
| dept = | | dept = | ||
| born = | | born = |
Latest revision as of 04:38, May 7, 2020
Shunichi Shirai
Games | ||
Position | Designer |
Shunichi Shirai is a game designer who has worked for Nintendo since the mid-2000's. He first worked on Twilight Princess, where he is credited with 3-D Field/Dungeon Modeling. He has since worked on Spirit Tracks and Skyward Sword in various design roles.
Release | Game | Credit(s) |
---|---|---|
2006 | Twilight Princess | 3-D Field/Dungeon Modeling |
2009 | Spirit Tracks | Map/Object Design |
2011 | Skyward Sword | Field Design |