Shigeki Yoshida (Nintendo): Difference between revisions

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{{Infobox|person
{{Infobox|person
| image =  
| name = Shigeki Yoshida
| image = [[File:Shigeki-Yoshida.jpg]]
| caption  =  
| game = Various Games
| game = Various Games
| dept =  
| dept =  
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|1998
|1998
|''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
|''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
|Programmer
|Programmer<br/>Prerendered Background Design
|-
|-
|2000
|2000
|''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''
|''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''
|Dungeon Design
|Programmer<br/>Dungeon Design
|-
|-
|2002
|2002
|''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''
|''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''
|Special Thanks
|2D Programming<br/>Special Thanks
|-
|-
|2006
|2006
|''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
|''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
|Cinema Scene
|UI System Programming<br/>Cinema Scene Planning
|-
|-
|2007
|2007

Latest revision as of 14:59, June 15, 2023

Shigeki Yoshida
Shigeki-Yoshida.jpg

Games

Various Games

Position

Programmer

Shigeki Yoshida is a game developer who has worked for Nintendo since the 90s. He first worked on Ocarina of Time as a programmer and went on to work on several other Zelda titles over the next two decades.

Release Game Credit(s)
1998 Ocarina of Time Programmer
Prerendered Background Design
2000 Majora's Mask Programmer
Dungeon Design
2002 The Wind Waker 2D Programming
Special Thanks
2006 Twilight Princess UI System Programming
Cinema Scene Planning
2007 Phantom Hourglass Cinema Scene Planning
2009 Spirit Tracks Cinema Scene Planning
2011 Skyward Sword Cinema Scene Director
2013 A Link Between Worlds Cinema Scene Planning