Shigeki Yoshida (Nintendo): Difference between revisions
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|1998 | |1998 | ||
|''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | |''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | ||
|Programmer | |Programmer<br/>Prerendered Background Design | ||
|- | |- | ||
|2000 | |2000 |
Revision as of 21:46, December 28, 2019
Shigeki Yoshida is a game developer who has worked for Nintendo since the 90s. He first worked on Ocarina of Time as a programmer and went on to work on several other Zelda titles over the next two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Programmer Prerendered Background Design |
2000 | Majora's Mask | Dungeon Design |
2002 | The Wind Waker | Special Thanks |
2006 | Twilight Princess | Cinema Scene |
2007 | Phantom Hourglass | Cinema Scene Planning |
2009 | Spirit Tracks | Cinema Scene Planning |
2011 | Skyward Sword | Cinema Scene Director |
2013 | A Link Between Worlds | Cinema Scene Planning |