Oracle of Seasons Enemies: Difference between revisions

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{{CD|file=Pokey-LA-Sprite.png|link=Pokey|desc=The Pokey is a rare enemy only found in the Samasa Desert. Their only attack is trying to bump into Link. With every 3 hits they will lose a section of their bodies and, every time that happens, they speed up a bit. They are coupled with Orange Leevers often, and can be very annoying. It's easiest to just avoid them.}}
{{CD|file=Pokey-LA-Sprite.png|link=Pokey|desc=The Pokey is a rare enemy only found in the Samasa Desert. Their only attack is trying to bump into Link. With every 3 hits they will lose a section of their bodies and, every time that happens, they speed up a bit. They are coupled with Orange Leevers often, and can be very annoying. It's easiest to just avoid them.}}
{{CD|file=River-Zora-Oracle-Sprite.png|link=River Zora|desc=These zora are found in the rivers throughout the game and peek their heads above the surface and shoot fireballs at Link. If they are close enough to the surface, Link can slash them with his sword, otherwise he can shoot a seed or use the boomerang to defeat them. Most the time it is better to avoid trying to defeat a river zora as it can be tedious to do so.}}
{{CD|file=River-Zora-Oracle-Sprite.png|link=River Zora|desc=These zora are found in the rivers throughout the game and peek their heads above the surface and shoot fireballs at Link. If they are close enough to the surface, Link can slash them with his sword, otherwise he can shoot a seed or use the boomerang to defeat them. Most the time it is better to avoid trying to defeat a river zora as it can be tedious to do so.}}
{{CD|file=SandCrab-LA.png|link=Sand Crab|desc=Sand Crabs are only found on [[Toronbo Shores]]. These Crabs are a very simplistic enemy; they just move around the screen and don't do much damage at all.}}
{{CD|file=SandCrab-OOSA.png|link=Sand Crab|desc=Sand Crabs, as depicted by their name, are crabs that typically wander around in the sand. Usually these places are pretty small and hard to navigate through, so they can be hard to avoid at times. Take a slash at them with the sword to do away with these pests quickly.}}
{{CD|file=Spiny-Beetle-Bush-LA-Sprite.png|link=Spiny Beetle|caption=Spiny Beetle (Bush)|desc=Spiny Beetles are large insects that protect themselves by hiding under objects such as rocks, bushes, or skulls. It is possible to get close to a Spiny Beetle and pick up the object it is hiding under using the power bracelet, but this puts Link in danger of getting hurt. Once it is no longer protected, it is completely vulnerable and will be defeated with one hit.}}
{{CD|file=SpinyBeetleBush_OoX.png|link=Spiny Beetle|caption=Spiny Beetle (Bush)|desc=These Spiny Beetles are found hiding under pieces of grass. They have a great advantage when it comes to surprise, so watch out for them in areas with a lot of grass in certain dungeons. If they come in big groups it can be hard to get past them. They are possible to be detected before they come out of hiding; look for a clump of grass that has a slightly different background - it will be sure to contain one of them. To defeat them just slash at them with the sword.}}
{{CD|file=Spiny-Beetle-Stone-LA-Sprite.png|link=Spiny Beetle|caption=Spiny Beetle (Stone)|desc=Spiny Beetles are large insects that protect themselves by hiding under objects such as rocks, bushes, or skulls. The Spiny Beetles that hide under rocks are identical to the ones hiding under skulls. It is possible to get close to a Spiny Beetle and pick up the object it is hiding under using the power bracelet, but this puts Link in danger of getting hurt. Both rock and skull Beetles must be unprotected before they can be harmed, however. Once it is no longer protected, it is completely vulnerable and will be defeated with one hit. However, it is much easier to just avoid them if possible.}}
{{CD|file=SpinyBeetleStone_OoX.png|link=Spiny Beetle|caption=Spiny Beetle (Stone)|desc=These Spiny Beetles hide underneath stones, unlike the other Spiny Beetles. Once again, they have the element of surprise in their favor when they rush Link, so watch out for them in some areas. To defeat them it's not as simple at the grass Spiny Beetles with the sword. Instead, Link needs to use the Power Bracelet/Glove to lift up the stone before he can slash it with the sword.}}
{{CD|file=Tektite-LA-Sprite.png|link=Tektite|desc=Tektites are spider-like enemies that will quickly hop around the screen. They are usually found in the northern, mountainous areas of Koholint Island. When they are on the ground, they will usually remain still for a few seconds before jumping again. While they aren't moving, Link can either shoot them with an arrow from a distance, or quickly walk up and slice at them with the sword.}}
{{CD|file=Tektite-Blue-Oracle-Sprite.png|link=Tektite|desc=These tektites are just like their counterparts, the orange tektites, only they have better defense. To defeat these enemies evade their jump, allow them to land, and then run up for a quick strike. It is sometimes hard to land in both strikes without another tektite hitting Link, as they tend to be in groups of both blue and orange tektites.}}
{{CD|file=Tektite-Orange-Oracle-Sprite.png|link=Tektite|desc=Tektites are a common enemy in the Zelda series. They are weird looking enemies with two legs that hop around dungeons and try to hit Link. Try to evade their jump and strike when they land to take out these enemies. They usually appear in groups of both orange and blue Tektites.}}
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{{CD/Header|Underworld}}
{{CD/Header|Underworld}}
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{{CD|file=Mini-Moldorm.png|link=Mini-Moldorm|desc=Moldorm has been a staple enemy throughout the Zelda series. In the Oracle of Seasons, there are mini versions of a Moldorm snake, which are simply known as a mini moldorm. They move around the room at a fast speed and try to bump into Link. It usually is not too hard to dodge their attacks. Run out of the way and slash at them a few times to defeat these little Moldorms.}}
{{CD|file=Mini-Moldorm.png|link=Mini-Moldorm|desc=Moldorm has been a staple enemy throughout the Zelda series. In the Oracle of Seasons, there are mini versions of a Moldorm snake, which are simply known as a mini moldorm. They move around the room at a fast speed and try to bump into Link. It usually is not too hard to dodge their attacks. Run out of the way and slash at them a few times to defeat these little Moldorms.}}
{{CD|file=Peahat-Oracle-Sprite.png|link=Peahat|desc=Peahats are also a very common enemy in the Zelda series.These enemies fly around dungeons and cannot be hit while they are doing so. Most of their path is random but they occasionally dive towards Link. Wait until they land on the ground and then quickly strike at them.}}
{{CD|file=Peahat-Oracle-Sprite.png|link=Peahat|desc=Peahats are also a very common enemy in the Zelda series.These enemies fly around dungeons and cannot be hit while they are doing so. Most of their path is random but they occasionally dive towards Link. Wait until they land on the ground and then quickly strike at them.}}
{{CD|file=Pols-Voice-Oracle-Sprite.png|link=Pols Voice|desc=Pols Voice look like rabbits and hop around the room that they inhabit in an attempt to bump into Llink. They are fairly fast whenever they jump, so it's sometimes best to keep moving around the room whenever there are Pols Voice present. These enemies cannot be defeated by normal means, but instead, can be defeated by the flutes that are obtained from either Moosh, Ricky, or Dimitri.}}
{{CD|file=Pols-Voice-Oracle-Sprite.png|link=Pols Voice|desc=Pols Voice look like rabbits and hop around the room that they inhabit in an attempt to bump into Link. They are fairly fast whenever they jump, so it's sometimes best to keep moving around the room whenever there are Pols Voice present. These enemies cannot be defeated by normal means, but instead, can be defeated by the flutes that are obtained from either Moosh, Ricky, or Dimitri.}}
{{CD|file=Rope-Oracle-Sprite.png|link=Rope|desc=These snake enemies have appeared in a few Zelda games before and are known to charge on sight. Sometimes these enemies are dug up from the dirt thus giving less reaction time to their quick movement. They are common enemies in dungeons and only take one swipe of the sword to defeat. They usually are great sources for spare rupees and recovery hearts, so defeat them whenever possible.}}
{{CD|file=Rope-Oracle-Sprite.png|link=Rope|desc=These snake enemies have appeared in a few Zelda games before and are known to charge on sight. Sometimes these enemies are dug up from the dirt thus giving less reaction time to their quick movement. They are common enemies in dungeons and only take one swipe of the sword to defeat. They usually are great sources for spare rupees and recovery hearts, so defeat them whenever possible.}}
{{CD|file=Shrouded-Stalfos-LA-Sprite.png|link=Shrouded Stalfos|desc=These Stalfos act much different than other Stalfos. Their body is covered in a cloak, and they do not hop away from Link when he is nearby. Shouded Stalfos will move slowly around the room shooting arrows randomly, much like a moblin or an octorok. Simply walk up to it and give it a few hits from the sword to defeat it. }}
{{CD|file=Shrouded-Stalfos-Green-Oracle-Sprite.png|link=Shrouded Stalfos|desc=These Stalfos are covered in cloaks and wander around dungeons either shooting arrows at Link or wielding a sword. For the sword shrouded stalfos, block when they come at Link and strike when the chance appears. For the arrow-shooting ones, guard against their arrows which are pretty well-aimed and then take them out with the sword.}}
{{CD|file=Shrouded-Stalfos-Sword-LA-Sprite.png|link=Shrouded Stalfos|caption=Shrouded Stalfos (Sword)|desc=Like the Moblins, the Shrouded Stalfos also have a sworded version. When a Sworded Shrouded Stalfos notices Link, it will charge at him just as a Sworded Moblin does. It can be difficult to attack from the front, so try to attack it from behind or slice at its sides with the sword. With a few hits, these enemies will go down quickly. Like the Sworded Moblin, it may be a good idea to use a spin attack on it.}}
{{CD|file=Spark-Oracle.png|link=Spark|desc=Sparks are electrical enemies that can be very pesky as they usually appear in rooms with very little running space. They scroll along the edges of blocks and walls in a set path, and will not chase after Link. To defeat them hit them with the boomerang, which will leave them with a fairy in it's place, making them good for recovering hearts. }}
{{CD|file=Spark-LA-Sprite.png|link=Spark|desc=Sparks are electrical enemies that move along the walls and boundaries of a room. They are a common enemy in the caves and dungeons of Koholint Island. Their pattern is easily noticed and they will not be much of a threat to Link unless he is in a tight area. Sparks can only be defeated if hit them with the boomerang, which will turn them into a fairy.}}
{{CD|file=Spiked-Beetle-LA-Sprite.png|link=Spiked Beetle|desc=These enemies only reside in a few dungeons. As soon as they see Link they charge at him over and over again, so it's almost impossible to continually avoid them. To defeat them, block their charge with the shield, which will cause them to flip over into a defenseless position. The shovel can also be used at the exact moment before they ram Link. Whack at the upside down spiked beetle with the sword to defeat it.}}
{{CD|file=Spiked-Beetle-LA-Sprite.png|link=Spiked Beetle|desc=These beetles have four spikes protecting the top of their bodies. They will move around the room slowly and dart towards Link if he is nearby. Be sure to have the shield equipped when fighting Spiked Beetles. Hold out the shield and let them run at Link. When they hit the shield, they will bounce back and flip upside-down. Once flipped they are easily defeated with a few sword swipes.}}
{{CD|file=Stalfos-Blue-Oracle-Sprite.png|link=Stalfos|caption=Stalfos (Blue)|desc=Stalfos are common enemies in The Legend of Zelda series. The blue variation in this game are some of the easiest enemies encountered. They simply waddle around a few dungeons and attempt to bump into Link. They can sometimes be annoying in groups with different enemies. Walk up to them and slash away with the sword.}}
{{CD|file=Stalfos-Green-LA-Sprite.png|link=Stalfos|caption=Stalfos (Green)|desc=These skeletal enemies will slowly travel around the room, ready for battle. When Link approaches a Green Stalfos, it will launch itself into the air and try to stomp down on him. Quickly dodge their stomp attacks by moving away, then turn around and try to attack swiftly with the sword. Spin attacks may be useful when trying to defeat a Stalfos.}}
{{CD|file=Stalfos-Green-LA-Sprite.png|link=Stalfos|caption=Stalfos (Green)|desc=The Green Stalfos has an attack pattern quite alike that of the other Stalfos; it just wanders around, trying to bump into Link. They also will jump up and try and land on Link occasionally, when trying to slash them. They are fairly easy, especially if knocked out with the Boomerang first.}}
{{CD|file=Stalfos-Orange-LA-Sprite.png|link=Stalfos|caption=Stalfos (Orange)|desc=Orange Stalfos will wander the room like the green variety, but instead of jumping on Link they will jump away from him. When it lands, it will throw a bone club at Link. Be ready to avoid its club since it is one of the few projectiles that can travel diagonally. Attacking from a distance may be a good idea when fighting an Orange Stalfos.}}
{{CD|file=Stalfos-Orange-LA-Sprite.png|link=Stalfos|caption=Stalfos (Orange)|desc=Orange Stalfos are a bit more difficult than the blue. Not only do they move at a fast pace and try to bump into Link to damage him, but they also throw bones from a distance, which can hurt him. As a bonus, they also jump away from Link when he tries to hit them with the sword. To defeat them, back them against the wall and repeatedly slash at them until able to hit them.}}
{{CD|file=Tektite-Water-LA-Sprite.png|link=Water Tektite|desc=Water Tektites are the aquatic version of the normal, land Tektite. They are relatively weak and can be defeated with one hit from any weapon. Found only in dungeons, these enemies will skitter across the water, stopping frequently. Since Link can't attack while swimming, wait at the edge of the water until the tektite comes within range. Link can also defeat these enemies from a distance using the Hook Shot or arrows.}}
{{CD|file=Stalfos-Red-Oracle-Sprite.png|link=Stalfos|caption=Stalfos (Red)|desc=This Stalfos is almost identical to the green version, except that these ones don't try and body-slam Link. They will jump away when he tries and attack them, but that is easily remedied with a whack from the Boomerang.}}
{{CD|file=Wizzrobe-Green-Oracle-Sprite.png|link=Wizzrobe|desc=Wizzrobes are magical wizard enemies that have the ability of teleporting around the room and shooting beams of energy at Link. These are some of the toughest enemies in the game, so beware. The sword is useless against Wizzrobes, so Link will need to use another weapon on them. The best bet is to use arrows or bombs. Another efficient method of fighting wizzrobes is to freeze it with the Hook Shot, then shoot it with arrows.}}
{{CD|file=Tektite-Water-LA-Sprite.png|link=Water Tektite|desc=As explained by the name, water tektites slide around on the surface of the water, like most tektites in Zelda games do. They can be pretty annoying, so if possible, lure it to the edge of the water and slash at it to defeat it. If that is not possible, then avoid them by diving in the water underneath them.}}
{{CD|file=Zol-Green-Oracle-Sprite.png|link=Zol|caption=Zol (Green)|desc=Zols are odd, goo-like enemies that will slowly hop towards Link when he is nearby. These enemies are very common on Koholint Island, and are found in many dungeons and caves as well as on the overworld. Green Zols are the more common variety, and are very weak. They will hide underground and emerge when Link walks over them. One hit from any weapon will defeat them.}}
{{CD|file=Wizzrobe-Blue-Oracle-Sprite.png|link=Wizzrobe|desc=Wizzrobe are common magic-using enemies in the Zelda series. These guys can float through walls and can't be hit while they are "invisible." It's best to charge past them and don't even try to kill them. They shoot their magic beams in straight lines up, down, left or right. They never shoot diagonally, so standing on a diagonal from them and slashing away is a good way to limit the damage.}}
{{CD|file=Zol-Red-Oracle-Sprite.png|link=Zol|caption=Zol (Red)|desc=Zols are odd, goo-like enemies that will slowly hop towards Link when he is nearby. These enemies are very common on Koholint Island, and are found in many dungeons and caves as well as on the overworld. Red Zols will split into two smaller enemies called Gels when attacked with the L1 Sword, arrows, or bombs. Unlike Green Zols, they do not hide underground or jump up when Link steps on them. The Gels are harmless, but they slow Link down if they latch onto him.}}
{{CD|file=Wizzrobe-Green-Oracle-Sprite.png|link=Wizzrobe|desc=These Wizzrobe are a bit different than the others. They appear in the ground as little stubs sticking out of the ground and then materialize into the Wizzrobe itself and fire magic at Link. These are by far the easiest version of the Wizzrobe. They always form in the same place but change positions when Link leaves and reenter the area again. Just stand diagonally from them and when they appear, slash away with the sword.}}
{{CD|file=Wizzrobe-Red-Oracle-Sprite.png|link=Wizzrobe|desc=This Wizzrobe is similar to the Green Wizzrobe, only it has a stronger defense. They appear and disappear but unlike the Green versions, they appear in various parts of the screen rather than one stationary block. It is best to avoid them when possible, but if it necessary to defeat them, stand diagonally from them and slash away with the sword.}}
{{CD|file=Zol-Green-Oracle-Sprite.png|link=Zol|caption=Zol (Green)|desc=These Zol are exactly like the Red Zol except for the fact that they don't split into smaller Gel when defeated. Just like the Red Zol they hop toward Link and try to ram into him. Swipe once with the sword and it's over.}}
{{CD|file=Zol-Red-Oracle-Sprite.png|link=Zol|caption=Zol (Red)|desc=Zol are jelly-like creatures that hop around and try to ram into Link. They are common enemies in dungeons and caves. Whenever Links hits them they split into two smaller creatures that are known as Gels. After obtaining the Noble Sword, Zol can be taken out with one quick slice without the worry of splitting into two Gels. }}
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{{CD/Header|Traps}}
{{CD/Header|Traps}}
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{{CD|file=Blade-Trap-Green-Oracle-Sprite.png|link=Blade Trap|desc=These blade traps are like the Blue Blade Traps with one exception. When they charge at Link they don't collide or slow down to retract. When Link walks towards them they charge straight out and criss-cross each other's paths and keep going until they hit the wall. Since they don't stop and retract, Link has to rush through to avoid these enemies.}}
{{CD|file=Blade-Trap-Green-Oracle-Sprite.png|link=Blade Trap|desc=These blade traps are like the Blue Blade Traps with one exception. When they charge at Link they don't collide or slow down to retract. When Link walks towards them they charge straight out and criss-cross each other's paths and keep going until they hit the wall. Since they don't stop and retract, Link has to rush through to avoid these enemies.}}
{{CD|file=Blade-Trap-Orange-Oracle-Sprite.png|link=Blade Trap|desc=These blade traps are by far the fastest of the many variations. Like the other blade traps, whenever Link steps in their line of sight they charge at him, only this blade trap does so at an extremely fast speed. They retreat slower, however, which gives him plenty of time to run across without fear of being attacked. But beware whenever you step in front of them for them to charge out at first, as they are very difficult to avoid whenever they first charge.}}
{{CD|file=Blade-Trap-Orange-Oracle-Sprite.png|link=Blade Trap|desc=These blade traps are by far the fastest of the many variations. Like the other blade traps, whenever Link steps in their line of sight they charge at him, only this blade trap does so at an extremely fast speed. They retreat slower, however, which gives him plenty of time to run across without fear of being attacked. But beware whenever you step in front of them for them to charge out at first, as they are very difficult to avoid whenever they first charge.}}
{{CD|file=Flying-Tile-LA-Sprite.png|link=Flying Tile|desc=These possessed floor tiles will break off from the floor, hover in the air, and then fly at Link. Be sure not to stand on one of the tiles, because when it comes to life it leaves a hole in its place. Stay in the corner or at the entrance of the room, and keep the shield held up until the tiles have stopped. Link can also swing the sword at them continuously, so they will break when they hit it. This method is slightly more dangerous, however.}}
{{CD|file=Tile_OoX.png|link=Flying Tile|desc=Tiles are floor tiles that stick out from the rest of the room, and when Link enters the room, they start flying at him one by one. They can be defeated by a simple slash of the sword as they draw near, or Link can simply avoid them as they fly at you, causing them to break against the wall. They appear with other enemies in the room, so they can be very tedious at times. One strategy is to stand at a side or corner of the room facing the tiles and just hold out the shield. The shield will break the tiles and will not cause Link harm.}}
{{CD|file=Thwomp-Gray-LA-Sprite.png|link=Spiked Thwomp|desc=These big slabs of stone stay motionless at the top of the screen, waiting for Link to walk underneath them. These attack in the same way as other Thwomps, but are bigger. If Link is too slow, the Thwomp will slam down on him as he walks underneath it. Equip the Pegasus Boots and dash under it to avoid it and make it safely to the other side. }}
{{CD|file=Thwimp_OoX.png|link=Thwomp|caption=Thwimp|desc=Similar to the Thwomp, these mini versions of the Thwomp also linger around in the air, waiting for their enemy to walk underneath them so they can fly down at a high speed to crush them. Since these enemies are so small, Link can run past them whenever they fall without worrying about them falling on him. These enemies usually appear lined up, with the line consisting of a few Thwimp.}}
{{CD|file=ThwimpBlue-Sprite-LA.png|link=Thwomp|caption=Thwimp|desc=Thwimps are the smaller version of Thwomps. Found only in Face Shrine, these stone slabs wait at the ceiling of a room for their enemies to walk underneath them. Simply walking under them is not fast enough, so Link will need to equip the Pegasus Boots and make a quick dash to the other side to avoid getting hurt.}}
{{CD|file=Thwomp-Blue-OoX-Sprite.png|link=Spiked Thwomp|desc=This enemy hangs in the air waiting to slam down upon the person that attempts to cross underneath it. Do not attempt to defeat this enemy, as it is pointless. To avoid it, simply walk towards it and run back, which will cause Thomp to come crash to the floor. As it retracts upwards, it goes much slower allowing Link to run across. For many puzzles Link will have to jump on top of Thomp to get across certain gaps.}}
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Revision as of 19:57, December 4, 2017