Ocarina of Time Glitches: Difference between revisions

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There are many glitches found in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Some glitches can be used in order to perform speed runs, and others for useful effects such as infinite [[Deku Stick]]s. Some of the glitches and how to do them can be found below.
There are many glitches found in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Some glitches can be used in order to perform speed runs, and others for useful effects such as infinite [[Deku Stick]]s. Some of the glitches and how to do them can be found below.
==Extra Bottles==
Select a bottle then try to get something that can be caught with bottle. Mid swing press start then select the item that you want changed into bottle. Be careful can't change back. And doesn't act like normal bottle with fairy must release it.


==Unlimited Gold Skulltula Glitch==
==Unlimited Gold Skulltula Glitch==
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==Infinite Deku Stick Glitch==
==Infinite Deku Stick Glitch==
While holding a Deku Stick, Link must perform a jump attack at an angle on a wall. If performed correctly, Link will hold a broken Deku Stick which the player can use repeatedly.
While holding a Deku Stick, Link must perform a jump attack at an angle on a wall. If performed correctly, Link will hold a broken Deku Stick which the player can use repeatedly.
==ISG (Infinite Sword Glitch)==
When '''ISG''' is on, [[Link]] swings his sword a hundred times per second. This glitch is useful for taking down enemies and bosses much more quickly and efficiently. Other abilities include the removal of Link's automatic jump and being invulnerable to falling off ledges.
To activate the glitch, Link has to interrupt a sword stab. A sword stab is essentially using your shield, while kneeling (crouching) and pressing the attack-button(b). Link can interrupt the stab multiple ways including talking to npcs, picking up bombs, or cutscenes.
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