Motoaki Fukuda: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
(Created page with "{{Infobox|person | image = | game = ''Phantom Hourglass''<br/>''Spirit Tracks''<br/>''Th...") |
(No difference)
|
Latest revision as of 21:22, May 15, 2020
Motoaki Fukuda
Games | ||
Position | Designer |
Motoaki Fukuda is a game designer who has worked for Nintendo since the mid-2000's. He first worked on Phantom Hourglass, where he was credited with Effects Design. He would go on to work on both Spirit Tracks and Skyward Sword, where he is credited with Cinema Scene Planning.
Release | Game | Credit(s) |
---|---|---|
2007 | Phantom Hourglass | Effects Design |
2009 | Spirit Tracks | Cinema Scene Planning |
2011 | Skyward Sword | Cinema Scene Planning |