Majora's Mask Characters: Difference between revisions

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=== Link ===
=== Link ===
[[File:Link-MM64-Model.png|128px|right]]
[[File:Link-MM64-Model.png|128px|right]]
{{Main|Link}}
{{Main|Link (Ocarina of Time)#Majora's Mask}}
After defeating [[Ganon]]dorf at the end of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', Link was sent back seven years by Princess [[Zelda]] in order to relive the time he had lost when he was sealed in the [[Sacred Realm]]. Sent back to before he had ever touched the Master Sword, he spent some time with the younger Zelda, becoming close to her<noinclude>{{Ref|name=MMZeldaKnownYou|MM|4095|[[Zelda]]}}{{Ref|name=MMZeldaDaysSpent|MM|4096|[[Zelda]]}}</noinclude>, and when he decided to depart in search of a [[Navi|"beloved and invaluable friend"]], she would give him the [[Ocarina of Time]] and tell him to remember the [[Song of Time]], to call for help from the [[Goddess of Time]] when needed<noinclude>{{Ref|name=MMZeldaGOT|MM|4101|[[Zelda]]}}</noinclude>.
After defeating [[Ganon]]dorf at the end of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', Link was sent back seven years by [[Zelda (Ocarina of Time)#Majora's Mask|Princess Zelda]] in order to relive the time he had lost when he was sealed in the [[Sacred Realm]]. Sent back to before he had ever touched the Master Sword, he spent some time with the younger Zelda, becoming close to her<noinclude>{{Ref|name=MMZeldaKnownYou|MM|4095|[[Zelda (Ocarina of Time)#Majora's Mask|Zelda]]}}{{Ref|name=MMZeldaDaysSpent|MM|4096|[[Zelda (Ocarina of Time)#Majora's Mask|Zelda]]}}</noinclude>, and when he decided to depart in search of a [[Navi|"beloved and invaluable friend"]], she would give him the [[Ocarina of Time]] and tell him to remember the [[Song of Time]], to call for help from the [[Goddess of Time]] when needed<noinclude>{{Ref|name=MMZeldaGOT|MM|4101|[[Zelda (Ocarina of Time)#Majora's Mask|Zelda]]}}</noinclude>.


Creeping away on [[Epona]], he was ambushed in the woods by two fairies, [[Tatl]] and [[Tael]], and has his horse and the Ocarina of Time stolen from him by a mysterious imp wearing a [[Majora's Mask|strange mask]], the [[Skull Kid]]. Following the imp, he falls down a hole into [[Termina]] and finds himself transformed into a [[Deku Scrub]] by the imp using the powers of the mask he is wearing.
Creeping away on [[Epona]], he was ambushed in the woods by two fairies, [[Tatl]] and [[Tael]], and has his horse and the Ocarina of Time stolen from him by a mysterious imp wearing a [[Majora's Mask|strange mask]], the [[Skull Kid]]. Following the imp, he falls down a hole into [[Termina]] and finds himself transformed into a [[Deku Scrub]] by the imp using the powers of the mask he is wearing.
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[[File:Deku-Link-Model.png|128px|right]]
[[File:Deku-Link-Model.png|128px|right]]
{{Main|Deku Link}}
{{Main|Deku Link}}
This is the form that [[Skull Kid]] forces on [[Link]] after the latter follows him to [[Termina]]. Believed to be based on the spirit of the [[Deku Butler's Son]], Link is stuck in this form for his first three-day cycle in Termina. After recovering the Ocarina of Time, he travels back in time and is taught the [[Song of Healing]] by the [[Happy Mask Salesman]]. This puts the spirit into a [[Deku Mask]] which he can remove to transform back, or wear to be Deku Link again.
This is the form that [[Skull Kid]] forces on [[Link (Ocarina of Time)#Majora's Mask|Link]] after the latter follows him to [[Termina]]. Believed to be based on the spirit of the [[Deku Butler's Son]], Link is stuck in this form for his first three-day cycle in Termina. After recovering the Ocarina of Time, he travels back in time and is taught the [[Song of Healing]] by the [[Happy Mask Salesman]]. This puts the spirit into a [[Deku Mask]] which he can remove to transform back, or wear to be Deku Link again.


As a Deku, Link is susceptible to fire and can't swim. He can hop on the water's surface, but can only do so for a limited time (five times). He can fly as well by utilizing the [[Deku Flower]]s. Once he burrows into them, he can launch himself up and fly for a short while. He can also drop [[Deku Nut]]s onto unsuspecting enemies below. And lastly, he can use magic by shooting a bubble which can damage enemies and burst objects. The Ocarina of Time turns into the [[Pipes of Awakening]] when held by his Deku form.
As a Deku, Link is susceptible to fire and can't swim. He can hop on the water's surface, but can only do so for a limited time (five times). He can fly as well by utilizing the [[Deku Flower]]s. Once he burrows into them, he can launch himself up and fly for a short while. He can also drop [[Deku Nut]]s onto unsuspecting enemies below. And lastly, he can use magic by shooting a bubble which can damage enemies and burst objects. The Ocarina of Time turns into the [[Pipes of Awakening]] when held by his Deku form.
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[[File:Happy-Mask-Salesman-Model.png|128px|right]]
[[File:Happy-Mask-Salesman-Model.png|128px|right]]
{{Main|Happy Mask Salesman}}
{{Main|Happy Mask Salesman}}
In Termina, [[Link]] first encounters the Salesman in the [[Clock Tower]], where he tells [[Deku Link]] how the [[Skull Kid]] took his mask, and asks him to get it back.  He also says that if Link can get his Ocarina back, he can teach him a song that will turn him back into his normal form.  He claims to have only three days to stay in Clock Town, so he needs Link to retrieve it before then.   
In Termina, [[Link (Ocarina of Time)#Majora's Mask|Link]] first encounters the Salesman in the [[Clock Tower]], where he tells [[Deku Link]] how the [[Skull Kid]] took his mask, and asks him to get it back.  He also says that if Link can get his Ocarina back, he can teach him a song that will turn him back into his normal form.  He claims to have only three days to stay in Clock Town, so he needs Link to retrieve it before then.   


Link retrieves his Ocarina during the night of the final day, but fails to get the Mask. The Mask Salesman teaches him the [[Song of Healing]], but after learning Link failed to obtain the mask, he becomes very angry, and starts shaking Link violently. He then reveals the story of the mask - telling about its true power, how the tribe of [[Ancient Ones|ancient ones]] who used it sealed it away, then how he himself became obsessed and went to "went to great lengths to get that legendary mask". With it stolen, he warns how getting it back is crucial to the survival of Termina.  
Link retrieves his Ocarina during the night of the final day, but fails to get the Mask. The Mask Salesman teaches him the [[Song of Healing]], but after learning Link failed to obtain the mask, he becomes very angry, and starts shaking Link violently. He then reveals the story of the mask telling about its true power, how the tribe of [[Ancient Ones|ancient ones]] who used it sealed it away, then how he himself became obsessed and went to "went to great lengths to get that legendary mask". With it stolen, he warns how getting it back is crucial to the survival of Termina.  
{{Clear}}
{{Clear}}


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[[File:Anjus-Grandmother-Model.png|128px|right]]
[[File:Anjus-Grandmother-Model.png|128px|right]]
{{Main|Anju's Grandmother}}
{{Main|Anju's Grandmother}}
Anju's grandmother - the mother of [[Tortus]], Anju's deceased father - lives in the bedroom directly underneath her granddaughter and [[Anju's Mother|her daughter-in-law]]'s room and, as shown in a diary entry, fakes her senility so that she won't have to eat any of the food Anju makes her; although also appears to mistake Link for Tortus even when Anju is not present.
Anju's grandmother the mother of [[Tortus]], Anju's deceased father lives in the bedroom directly underneath her granddaughter and [[Anju's Mother|her daughter-in-law]]'s room and, as shown in a diary entry, fakes her senility so that she won't have to eat any of the food Anju makes her; although also appears to mistake Link for Tortus even when Anju is not present.


"Granny" loves to read stories and will read to Link. These stories are so long that they cause Link to fall asleep in the middle of them unless he wears the [[All-Night Mask]]. Link can listen to her stories only the first and second day - in the third day, Granny won't allow it by saying that it's late and that she'll tell him a story tomorrow. As a reward for lasting throughout both of the tales, Granny gives Link two [[Pieces of Heart]], one for each story. Doing this will also complete her section in the Bombers' Notebook.
"Granny" loves to read stories and will read to Link. These stories are so long that they cause Link to fall asleep in the middle of them unless he wears the [[All-Night Mask]]. Link can listen to her stories only the first and second day in the third day, Granny won't allow it by saying that it's late and that she'll tell him a story tomorrow. As a reward for lasting throughout both of the tales, Granny gives Link two [[Piece of Heart|Pieces of Heart]], one for each story. Doing this will also complete her section in the Bombers' Notebook.
{{Clear}}
{{Clear}}


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Gorman is the leader of the [[Gorman Troupe]], a traveling circus of performers scheduled to perform at the [[Carnival of Time]]. The two criminal [[Gorman Brothers]] who live at the [[Gorman Track]] are his older & younger brothers, respectively, and he feels he is the "despised second son" of the family.
Gorman is the leader of the [[Gorman Troupe]], a traveling circus of performers scheduled to perform at the [[Carnival of Time]]. The two criminal [[Gorman Brothers]] who live at the [[Gorman Track]] are his older & younger brothers, respectively, and he feels he is the "despised second son" of the family.


The Gorman Troupe was scheduled to perform with the [[Indigo-Go's]] at the Carnival, but when their lead singer [[Lulu]] loses her voice, the whole set was cancelled. Rather than telling the Troupe immediately, Gorman spends his time drowning his sorrows in the [[Milk Bar|Latte Milk Bar]]. Link can interrupt this by playing the [[Ballad of the Wind Fish (Majora's Mask)|Ballad of the Wind Fish]] on stage with the help of the Indigo-Go's manager [[Toto]], reminding Gorman of why he entered show business. Revived, he gives Link the [[Troupe Leader's Mask]] and apologises for his rudeness.
The Gorman Troupe was scheduled to perform with [[The Indigo-Go's]] at the Carnival, but when their lead singer [[Lulu]] loses her voice, the whole set was cancelled. Rather than telling the Troupe immediately, Gorman spends his time drowning his sorrows in the [[Milk Bar|Latte Milk Bar]]. Link can interrupt this by playing the [[Ballad of the Wind Fish (Majora's Mask)|Ballad of the Wind Fish]] on stage with the help of the Indigo-Go's manager [[Toto]], reminding Gorman of why he entered show business. Revived, he gives Link the [[Troupe Leader's Mask]] and apologises for his rudeness.


During the end credits, the Indigo-Go's are seen playing at the Milk Bar with the Gorman Troupe. Gorman himself can be seen watching from behind the counter.
During the end credits, the Indigo-Go's are seen playing at the Milk Bar with the Gorman Troupe. Gorman himself can be seen watching from behind the counter.
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=== Gorman Brothers ===
=== Gorman Brothers ===
[[File:Gorman Brothers.png|128px|right]]
[[File:Gorman Brothers.png|x128px|right]]
{{Main|Gorman Brothers}}
{{Main|Gorman Brothers}}
The elder and younger brothers of [[Gorman]], the Gorman Brothers own and run the [[Gorman Track]], and are malicious, dishonest, and criminal, unlike their brother. They intend to take over the milk business any way they can, including stealing from and spreading lies about [[Romani Ranch]] further down Milk Road. On the Night of the Second Day, if Link has opened the way to Romani Ranch and helped [[Romani]] defeat "[[Them]]", he must defend [[Cremia]] and her cargo of milk bottles from the Gorman Brothers to allow her to reach Clock Town.
The elder and younger brothers of [[Gorman]], the Gorman Brothers own and run the [[Gorman Track]], and are malicious, dishonest, and criminal, unlike their brother. They intend to take over the milk business any way they can, including stealing from and spreading lies about [[Romani Ranch]] further down Milk Road. On the Night of the Second Day, if Link has opened the way to Romani Ranch and helped [[Romani]] defeat "[[Them]]", he must defend [[Cremia]] and her cargo of milk bottles from the Gorman Brothers to allow her to reach Clock Town.
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He disappeared a month before the events of the game, when the [[Skull Kid]] changed him to a child; then when he tried to seek aid from the Clock Town [[Great Fairy]], [[Sakon]] stole his wedding mask, the [[Sun's Mask]], from him. The double blow caused him to go into hiding in the [[Curiosity Shop]]'s [[Back Room]], leading to rumours he had absconded to [[Romani Ranch]] to be with [[Cremia]].
He disappeared a month before the events of the game, when the [[Skull Kid]] changed him to a child; then when he tried to seek aid from the Clock Town [[Great Fairy]], [[Sakon]] stole his wedding mask, the [[Sun's Mask]], from him. The double blow caused him to go into hiding in the [[Curiosity Shop]]'s [[Back Room]], leading to rumours he had absconded to [[Romani Ranch]] to be with [[Cremia]].


Once [[Link]] retrieves [[Kafei's Mask]] from Madame Aroma, Kafei's mother tasks Link to investigate her son's disappearance. When Link finds him, Kafei explains that he doesn't feel he can see Anju without keeping his promise to greet her with his wedding mask. However, he intends to retrieve the mask and still marry her during the Carnival of Time; and asks Link him to tell Anju to wait for him until he can get it back, giving him the [[Pendant of Memories]] as proof for her that they met.
Once [[Link (Ocarina of Time)#Majora's Mask|Link]] retrieves [[Kafei's Mask]] from Madame Aroma, Kafei's mother tasks Link to investigate her son's disappearance. When Link finds him, Kafei explains that he doesn't feel he can see Anju without keeping his promise to greet her with his wedding mask. However, he intends to retrieve the mask and still marry her during the Carnival of Time; and asks Link him to tell Anju to wait for him until he can get it back, giving him the [[Pendant of Memories]] as proof for her that they met.


When Kafei finally sees Sakon trying to sell some stolen goods to the Curosity Shop, he follows the thief back to [[Sakon's Hideout|his hideout]] in [[Ikana Canyon]] and waits. With the security system active, Kafei and Link must work together to recover his mask before it falls into a hole. After recovering the mask, Kafei runs back to town where Anju is waiting for him to return. With only a few minutes left until the [[Moon]] falls, the two finally reunite, exchanging their masks and their vows. Afterward, Anju and Kafei give Link the combined mask, the [[Couple's Mask]], and say they will await morning together
When Kafei finally sees Sakon trying to sell some stolen goods to the Curosity Shop, he follows the thief back to [[Sakon's Hideout|his hideout]] in [[Ikana Canyon]] and waits. With the security system active, Kafei and Link must work together to recover his mask before it falls into a hole. After recovering the mask, Kafei runs back to town where Anju is waiting for him to return. With only a few minutes left until the [[Moon]] falls, the two finally reunite, exchanging their masks and their vows. Afterward, Anju and Kafei give Link the combined mask, the [[Couple's Mask]], and say they will await morning together
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[[File:Old-Lady-From-Bomb-Shop.png|128px|right]]
[[File:Old-Lady-From-Bomb-Shop.png|128px|right]]
{{Main|Old Lady from Bomb Shop}}
{{Main|Old Lady from Bomb Shop}}
The Old Lady from Bomb Shop is an unnamed character who helps run the [[Bomb Shop]] with her son, the [[Bomb Shop Owner]], in [[Clock Town|West Clock Town]]. She is of similar height to [[Link]] and is depicted as a frail and elderly woman who shakes as she stands much like other elderly characters of the game. She is also one of the twenty characters who have an entry in the [[Bombers' Notebook]]. However, she can only ever be seen outside the Bomb Shop at 12am on the First Day. She is also believed to be a firm believer of the [[Four Giants]] being the guardian deities of [[Termina]].
The Old Lady from Bomb Shop is an unnamed character who helps run the [[Bomb Shop]] with her son, the [[Bomb Shop Owner]], in [[Clock Town|West Clock Town]]. She is of similar height to [[Link (Ocarina of Time)#Majora's Mask|Link]] and is depicted as a frail and elderly woman who shakes as she stands much like other elderly characters of the game. She is also one of the twenty characters who have an entry in the [[Bombers' Notebook]]. However, she can only ever be seen outside the Bomb Shop at 12am on the First Day. She is also believed to be a firm believer of the [[Four Giants]] being the guardian deities of [[Termina]].


At midnight on the [[First Day]], she is assaulted in [[Clock Town|North Clock Town]] and her large bag of explosives stolen by [[Sakon]]. If Link knocks it from Sakon's hands with his sword, he prances away, and the Old Lady can retrieve her bag. In thanks, she will give Link the [[Blast Mask]], and [[Big Bomb Bag]]s will become available in the Bomb Shop.
At midnight on the [[First Day]], she is assaulted in [[Clock Town|North Clock Town]] and her large bag of explosives stolen by [[Sakon]]. If Link knocks it from Sakon's hands with his sword, he prances away, and the Old Lady can retrieve her bag. In thanks, she will give Link the [[Blast Mask]], and [[Big Bomb Bag]]s will become available in the Bomb Shop.
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The Rosa Sisters are twin dancers, both part of the [[Gorman Troupe]] and set to perform during the [[Carnival of Time]]. Judo is the name of the sister in the red-edged dress and Marilla is the name of the one in the blue.
The Rosa Sisters are twin dancers, both part of the [[Gorman Troupe]] and set to perform during the [[Carnival of Time]]. Judo is the name of the sister in the red-edged dress and Marilla is the name of the one in the blue.


They spend most of the their time working on a dance to perform, both contemplating about what to do about their dance and wishing to add more to it. During the night on the First and Second Day, they can be found practising what they have managed so far and they don't want to be bothered. On the Third Day they are nowhere to be found, as [[Gorman]] and the Troupe left the [[Stock Pot Inn]] after Gorman discovered that their performance was canceled.
They spend most of the their time working on a dance to perform, both contemplating about what to do about their dance and wishing to add more to it. During the night on the First and Second Day, they can be found practising what they have managed so far and they don't want to be bothered. On the [[Final Day]] they are nowhere to be found, as [[Gorman]] and the Troupe left the [[Stock Pot Inn]] after Gorman discovered that their performance was canceled.


After Link obtains the [[Kamaro's Mask]], he can use it to help the sisters in their dilemma. By performing in front of the sisters while wearing the mask at night on either of the first two days, it helps them figure out what moves to perform and they take Kamaro's dance as their own. In gratitude, the twins deem Link to be their master, give him a [[Piece of Heart]], and ask for him to come to their performance. After this is done, it completes their entry in the Bombers' Notebook.
After Link obtains the [[Kamaro's Mask]], he can use it to help the sisters in their dilemma. By performing in front of the sisters while wearing the mask at night on either of the first two days, it helps them figure out what moves to perform and they take Kamaro's dance as their own. In gratitude, the twins deem Link to be their master, give him a [[Piece of Heart]], and ask for him to come to their performance. After this is done, it completes their entry in the Bombers' Notebook.
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[[File:Hand.png|128px|right]]
[[File:Hand.png|128px|right]]
{{Main|???}}
{{Main|???}}
A prime example of Nintendo's odd and sometimes sick sense of humor, ??? resides in the toilet of the Stock Pot Inn. From 12am to 6am every night, ??? will stick his hand out of the toilet. If Link engages with him, ??? will beg for paper, and only paper.
??? resides in the toilet of the Stock Pot Inn. From 12am to 6am every night, they will stick their hand out of the toilet. If Link engages with them, ??? will beg for paper. Link can give him any title deed or any letter. After they receive the paper, ???'s hand will reach back down into the toilet, and flush it. For helping them, ??? will give Link an item that "fell down here" - a [[Piece of Heart]].
 
In order to help this poor soul, Link can give him either any title deed, or any letter, as long as it is paper. After he receives the paper, ???'s hand will reach back down into the toilet, and flush it. For helping him, ??? will give you a piece of heart. Before he gives it to you, he explains that he got it when somebody dropped it down there.
 
Many things don't add up about ???. In a game known for its mysteries and depth, there is a never an explanation to how a man got stuck in the Stock Pot Inn toilet, why he hasn't escaped, and why he wanted paper. The mysteries and depth of Majora's Mask make the game a true masterpiece, and ??? stays true to this pattern.
 
The Bombers' Notebook has the mysterious hand marked down as ???. Not even the Bombers' Notebook has a reason to the madness, as it states that details are unknown. The heart piece is the only event in the Notebook in order to get the happiness sticker.
{{Clear}}
{{Clear}}


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After freeing the first Giant in Woodfall, Link is taught the Oath to Order (likely the song sung for the Giants atop the Clock Tower), and the Giant tells Link to call them. Without knowing the true nature of the Giants, Link frees the other three, gradually learning about their true nature as protective gods and then receiving a request to help their friend, the Skull Kid. Finally they Giants tell them they should forgive the Skull Kid before once more telling Link to call them.
After freeing the first Giant in Woodfall, Link is taught the Oath to Order (likely the song sung for the Giants atop the Clock Tower), and the Giant tells Link to call them. Without knowing the true nature of the Giants, Link frees the other three, gradually learning about their true nature as protective gods and then receiving a request to help their friend, the Skull Kid. Finally they Giants tell them they should forgive the Skull Kid before once more telling Link to call them.


Atop the Clock Tower after midnight on the Third Day, Link plays the Oath to Order, causing the Four Giants to let out their cries and then appear to stop the moon from colliding with Termina. Once Majora's Mask discards the Skull Kid and enters the moon, the Four Giants are no longer enough to stop it but manage to hold it off until Link is victorious against Majora.
Atop the Clock Tower after midnight on the [[Final Day]], Link plays the Oath to Order, causing the Four Giants to let out their cries and then appear to stop the moon from colliding with Termina. Once Majora's Mask discards the Skull Kid and enters the moon, the Four Giants are no longer enough to stop it but manage to hold it off until Link is victorious against Majora.


After the battle is over the Four Giants tell the liberated Skull Kid that they never forgot about him, that they always considered him their friend. Afterwards, the Four Giants cry out the Oath to Order as they return to sleep in the four regions once more.
After the battle is over the Four Giants tell the liberated Skull Kid that they never forgot about him, that they always considered him their friend. Afterwards, the Four Giants cry out the Oath to Order as they return to sleep in the four regions once more.
{{Clear}}
=== Giant Turtle ===
[[File:Turtle.png|128px|right]]
{{Main|Giant Turtle}}
On the edge of Zora's Cape, right next to the Owl Stone, Lulu can be found looking out to the sea. After Link learns the New Wave Bossa Nova, he is able to help her and her spent voice. But once Link plays the song for Lulu something unexpected happens. The inconspicuous island out in the sea rises up to reveal a Giant Turtle! Not much is known about the turtle who lives by Zora Cape, but he seems to have a guardian role for the Zora people. He is also the only means of transportation to get to the Great Bay Temple. Once awakened, the turtle will tell Link to jump on his back to hitch a ride to the Temple. Link can get onto him by using the Hookshot on one of the trees growing out of his back.
After Link clears the temple, the turtle will thank him for his effort, and tell Link that he must resume his slumber. He also comments that he can only do so much to reverse the coming doom of Termina, due to the bidding of the gods.
{{Clear}}
{{Clear}}


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[[File:Goron-Elder-Model.png|128px|right]]
[[File:Goron-Elder-Model.png|128px|right]]
{{Main|Goron Elder (Majora's Mask)}}
{{Main|Goron Elder (Majora's Mask)}}
The Goron Elder is the leader of the Gorons who live in Goron Village located in the Snowhead area. He is an older Goron and has a son who can be found in the Goron Shrine in the village crying due to him missing his father greatly. After realizing that the only thing that can calm the crying Goron down is his father, Link goes to try and find him. He finally finds the Elder encased in a giant snow boulder and covered in ice. Depending on which day Link finds him he can be found either near the entrance to Goron Village on Day 1, near the ramp in the Spectacle Rock(the area in Snowhead where two hills are surrounded by water) area on Day 2, and on the Third Day next to the Owl Statue in Mountain Village. By the way his location changes this shows that he is headed to Snowhead, possibly to find out the cause of the snow covering the area and to probably try and stop it. When Link obtains some Hot Spring Water (found either in the cave where Darmani's Grave is or in the hole that has ice over it on one of the islands in the Spectacle Rock area) and uses it on the ice surrounding the Elder, he unfreezes and is shocked to find Darmani (Goron Link) in front of him. He convinces himself that Goron Link is an illusion that is being created by Snowhead's magic and proceeds to walk away from him.
The Goron Elder is the leader of the Gorons who live in Goron Village located in the Snowhead area. He is an older Goron and has a son who can be found in the Goron Shrine in the village crying due to him missing his father greatly. After realizing that the only thing that can calm the crying Goron down is his father, Link goes to try and find him. He finally finds the Elder encased in a giant snow boulder and covered in ice. Depending on which day Link finds him he can be found either near the entrance to Goron Village on Day 1, near the ramp in the Spectacle Rock(the area in Snowhead where two hills are surrounded by water) area on Day 2, and on the [[Final Day]] next to the Owl Statue in Mountain Village. By the way his location changes this shows that he is headed to Snowhead, possibly to find out the cause of the snow covering the area and to probably try and stop it. When Link obtains some Hot Spring Water (found either in the cave where Darmani's Grave is or in the hole that has ice over it on one of the islands in the Spectacle Rock area) and uses it on the ice surrounding the Elder, he unfreezes and is shocked to find Darmani (Goron Link) in front of him. He convinces himself that Goron Link is an illusion that is being created by Snowhead's magic and proceeds to walk away from him.


Upon hearing from Goron Link that his son is upset and is missing him, he attempts to teach him the Goron's Lullaby but he finds himself unable to remember all the notes to the song. He then teaches Goron Link the six notes of the song that he does remember. Upon playing those notes to his son, the young Goron teaches Goron Link the rest of it. After the Elder has taught the song to Goron Link he will begin to walk again obviously intent on reaching his destination. He will become frozen again shortly afterwards and there is nothing that Link can do to prevent it from occurring as it will keep happening. It will only stop once Link has defeated the boss from Snowhead and restored spring to the area. After Link has beaten Snowhead Temple he will find the Elder in the Goron Shrine surrounded by fellow Gorons. He will then announce that since he is getting old it is time for him to choose a successor. He tells Goron Link that he has chosen him (thinking he is Darmani) to be his successor. He believes that everyone will be happy with Darmani being the patriarch of Goron Village.
Upon hearing from Goron Link that his son is upset and is missing him, he attempts to teach him the Goron's Lullaby but he finds himself unable to remember all the notes to the song. He then teaches Goron Link the six notes of the song that he does remember. Upon playing those notes to his son, the young Goron teaches Goron Link the rest of it. After the Elder has taught the song to Goron Link he will begin to walk again obviously intent on reaching his destination. He will become frozen again shortly afterwards and there is nothing that Link can do to prevent it from occurring as it will keep happening. It will only stop once Link has defeated the boss from Snowhead and restored spring to the area. After Link has beaten Snowhead Temple he will find the Elder in the Goron Shrine surrounded by fellow Gorons. He will then announce that since he is getting old it is time for him to choose a successor. He tells Goron Link that he has chosen him (thinking he is Darmani) to be his successor. He believes that everyone will be happy with Darmani being the patriarch of Goron Village.
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Inside the Throne Room of Goron Shrine, an infant-sized goron in a cloth diaper sits on the throne. Day and night, he bawls his eyes out, filling the entire shrine with his wails. Because of this noise, all the gorons in Goron Shrine have been driven to the point of exhaustion from the shrieks of a crying baby goron. They plug their ears with their fingers and jump up and down, desperately trying to block out the noise.
Inside the Throne Room of Goron Shrine, an infant-sized goron in a cloth diaper sits on the throne. Day and night, he bawls his eyes out, filling the entire shrine with his wails. Because of this noise, all the gorons in Goron Shrine have been driven to the point of exhaustion from the shrieks of a crying baby goron. They plug their ears with their fingers and jump up and down, desperately trying to block out the noise.


When Link speaks to the goron elder's son, Link finds out that he is crying over three things: the extreme cold, his fatigue, and the fact that has father has now gone missing. In order to help the infant, and indirectly the rest of the gorons, Link must find and unfreeze the Goron Elder in the pathway between Mountain Village and Goron Village. When the Goron Elder is unfrozen, he will try to teach you the Goron Lullaby, but in the end he forgets the second part, and can only teach Link the first part. When Link (with the goron mask on) plays the first part of the Goron Lullaby in front of the elder's son, he will recognize the song immediately. He will then stand up, and help Link finish the song by teaching Link the second part of the lullaby. After Link plays it correctly, the goron elder's son becomes sleepy, and stops crying. He finally curls up and falls asleep right on the throne. In a moment of relief, all the gorons will curl up and begin to catch up on their much needed rest. He will sleep for as long as Snowhead Temple is left untouched.
When Link speaks to the goron elder's son, Link finds out that he is crying over three things: the extreme cold, his fatigue, and the fact that has father has now gone missing. In order to help the infant, and indirectly the rest of the gorons, Link must find and unfreeze the Goron Elder in the pathway between Mountain Village and Goron Village. When the Goron Elder is unfrozen, he will try to teach Link the Goron Lullaby, but in the end he forgets the second part, and can only teach Link the first part. When Link (with the goron mask on) plays the first part of the Goron Lullaby in front of the elder's son, he will recognize the song immediately. He will then stand up, and help Link finish the song by teaching Link the second part of the lullaby. After Link plays it correctly, the goron elder's son becomes sleepy, and stops crying. He finally curls up and falls asleep right on the throne. In a moment of relief, all the gorons will curl up and begin to catch up on their much needed rest. He will sleep for as long as Snowhead Temple is left untouched.


After Link clears Snowhead Temple, the goron elder's son can be found next to the entrance to the Goron Racetrack. He waits outside the boulder, because this year, the Goron Elder sent his son to run the races in his stead. To destroy the boulder, Link can go to Medigoron in Goron Village to learn how to use Powder Kegs. The initiation to be able to gain a powder keg license is to bring a keg from Medigoron's house to the Goron Racetrack's entrance. As soon as the track is open, the elder's son will walk in and begin the races. Goron Link can enter the race by talking to the son. If Link wins the race, he will give him a bottle of gold dust. The goron elder's son is key in the journey to Snowhead, and his attachment to Darmani is a melancholy reminder of the consequences of Link walking around with the Goron Mask equipped.
After Link clears Snowhead Temple, the goron elder's son can be found next to the entrance to the Goron Racetrack. He waits outside the boulder, because this year, the Goron Elder sent his son to run the races in his stead. To destroy the boulder, Link can go to Medigoron in Goron Village to learn how to use Powder Kegs. The initiation to be able to gain a powder keg license is to bring a keg from Medigoron's house to the Goron Racetrack's entrance. As soon as the track is open, the elder's son will walk in and begin the races. Goron Link can enter the race by talking to the son. If Link wins the race, he will give him a bottle of gold dust. The goron elder's son is key in the journey to Snowhead, and his attachment to Darmani is a melancholy reminder of the consequences of Link walking around with the Goron Mask equipped.
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When Link enters the throne room of Igos, he will tell Link that he has trespassed on a cursed land, and sends his guards to attack. Using light from the windows (use a fire arrow to burn the shades), Link can stun, and eventually kill his henchmen. After his guards fall, Igos rises from his throne and draws his sword.
When Link enters the throne room of Igos, he will tell Link that he has trespassed on a cursed land, and sends his guards to attack. Using light from the windows (use a fire arrow to burn the shades), Link can stun, and eventually kill his henchmen. After his guards fall, Igos rises from his throne and draws his sword.


At this point, Igos is an enemy which Link must defeat in order to exit the room and continue with the game. Igos can be stunned if he Link shines light on him while he is preparing an attack. After he is stunned, slash him with the sword until he comes to. Igos has to special attacks which his servants lacked. One, he can breathe ice, and freeze Link if he gets too close. Two, he has the ability to decapitate himself and have his head chase you around the room. In order to avoid this one, Link should run continuously around the room, avoiding sharp turns or stopping. A couple of good hits and Igos should be down in a handful of minutes.
At this point, Igos is an enemy which Link must defeat in order to exit the room and continue with the game. Igos can be stunned if he Link shines light on him while he is preparing an attack. After he is stunned, slash him with the sword until he comes to. Igos has to special attacks which his servants lacked. One, he can breathe ice, and freeze Link if he gets too close. Two, he has the ability to decapitate himself and have his head chase Link around the room. In order to avoid this one, Link should run continuously around the room, avoiding sharp turns or stopping. A couple of good hits and Igos should be down in a handful of minutes.


Once Igos goes down, his servants will start to bicker and fight as floating heads. Igos intervenes, and questions if that fighting attitude was what ruined Ikana in the first place. Being released from his curse, he thanks Link, and begs him to vanquish the evil inside Stone Tower. Igos teaches Link the Elegy of Emptiness to help him climb Stone Tower.
Once Igos goes down, his servants will start to bicker and fight as floating heads. Igos intervenes, and questions if that fighting attitude was what ruined Ikana in the first place. Being released from his curse, he thanks Link, and begs him to vanquish the evil inside Stone Tower. Igos teaches Link the Elegy of Emptiness to help him climb Stone Tower.
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Link can find Koume by following the monkey at the beginning of the woods. He will lead Link through the passages of the Woods of Mystery, and bring him to Koume, along with a group of his monkey friends. When Link speaks to Koume, she'll beg Link for something to restore her energy. In order to help her, Link must exit the Woods of Mystery and enter Kotake's potion shop. When Kotake, the identical twin sister of Koume, finds out about her sister's plight for help she will tell Link to go save her. She will also give Link a bottle full of red potion to do the job. If Link navigates the forest again, he can give the potion to Koume, restoring her energy.
Link can find Koume by following the monkey at the beginning of the woods. He will lead Link through the passages of the Woods of Mystery, and bring him to Koume, along with a group of his monkey friends. When Link speaks to Koume, she'll beg Link for something to restore her energy. In order to help her, Link must exit the Woods of Mystery and enter Kotake's potion shop. When Kotake, the identical twin sister of Koume, finds out about her sister's plight for help she will tell Link to go save her. She will also give Link a bottle full of red potion to do the job. If Link navigates the forest again, he can give the potion to Koume, restoring her energy.


Restored and replenished, Koume will thank you and fly back to her job running the Southern Swamp Boat Cruise. For helping her, Koume will give Link his first ride on the house. Also, Koume will give Link the Pictograph for free, because of the pictograph contest also working out of the Swamp Tourist Center. Her cruise leads to Deku Palace, and is the only way to navigate the poison swamp. After his first ride, Koume will make Link pay 10 rupees for each subsequent ride. After Woodfall Temple is cleared, and the waters of the swamp are cleared along with it, Koume will offer Link something more than a tour. For 10 rupees, Link can play a game in which Link can pelt Koume with arrows while on the boat cruise. In the game, Koume will follow along in front of the Swamp tour boat, and hold a target right below her. If Link can hit the target 25 times before Koume returns to the tourist center, She will give him a piece of heart. But be careful, Koume doesn't take kindly to being shot, and she will cancel the game prematurely if Link hits her too many times. But this number is pretty high, so firing the bow as many times as possible is still Link's best bet to win. From the old lady in need of help to allowing Link to shoot his bow near her, Koume is one of those 360 degree characters. For more information of Koume, read up on her twin sister, Kotake.
Restored and replenished, Koume will thank Link and fly back to her job running the Southern Swamp Boat Cruise. For helping her, Koume will give Link his first ride on the house. Also, Koume will give Link the Pictograph for free, because of the pictograph contest also working out of the Swamp Tourist Center. Her cruise leads to Deku Palace, and is the only way to navigate the poison swamp. After his first ride, Koume will make Link pay 10 rupees for each subsequent ride. After Woodfall Temple is cleared, and the waters of the swamp are cleared along with it, Koume will offer Link something more than a tour. For 10 rupees, Link can play a game in which Link can pelt Koume with arrows while on the boat cruise. In the game, Koume will follow along in front of the Swamp tour boat, and hold a target right below her. If Link can hit the target 25 times before Koume returns to the tourist center, She will give him a piece of heart. But be careful, Koume doesn't take kindly to being shot, and she will cancel the game prematurely if Link hits her too many times. But this number is pretty high, so firing the bow as many times as possible is still Link's best bet to win. From the old lady in need of help to allowing Link to shoot his bow near her, Koume is one of those 360 degree characters. For more information of Koume, read up on her twin sister, Kotake.
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[[File:Lulu.png|128px|right]]
[[File:Lulu.png|128px|right]]
{{Main|Lulu}}
{{Main|Lulu}}
Lulu is the lead singer for the legendary all Zora band The Indigo-Go's. She can be found on the outside ledge of Zora Cape, near the Owl Stone. Lulu wears a blue dress, and is unable to speak to Link or anyone else... for now.
Lulu is the lead singer for the legendary all Zora band The Indigo-Go's. She can be found on the outside ledge of Zora Cape, near the [[Owl Statue]]. Lulu wears a blue dress, and is unable to speak to Link or anyone else... for now.


Lulu has lost her voice under tragic circumstances. Before the three day cycle, Lulu had given birth to seven Zora eggs, fathered by Mikau, the guitarist from the Indigo-Go's. With the birth of her eggs, Evan, the bandleader, suggested sending her eggs to the Marine Laboratory near the coast for safe keeping. These eggs were captured by the Gerudo pirates en route to the laboratory. The Gerudo, tricked by Skull Kid into believing the eggs were the key to gaining access to the Great Bay Temple, stole all 7 eggs, but only were able to bring four back to the base. With all her eggs kidnapped, Lulu falls into a depression, and the loss of her voice ensues.
Lulu has lost her voice under tragic circumstances. Before the three day cycle, Lulu had given birth to seven Zora eggs, fathered by Mikau, the guitarist from the Indigo-Go's. With the birth of her eggs, Evan, the bandleader, suggested sending her eggs to the Marine Laboratory near the coast for safe keeping. These eggs were captured by the Gerudo pirates en route to the laboratory. The Gerudo, tricked by Skull Kid into believing the eggs were the key to gaining access to the Great Bay Temple, stole all 7 eggs, but only were able to bring four back to the base. With all her eggs kidnapped, Lulu falls into a depression, and the loss of her voice ensues.
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Link returns to the cave and once again meets Sharp. Link plays the Song of Storms on his ocarina and upon hearing it, Sharp realizes that this brother had wrote this song to help him. He reveals that he wished to revive the Royal Family, which he and Flat were composers for. This wish may be the reason why he sold his soul. The song breaks the curse upon him and in thanks, he tells Link of a way to enter the Stone Tower Temple by means of visiting the King of the Royal Family of Ikana. He moves onto the afterlife after telling Link this information which effectively removes the curse that was on the water in the cave and allows Ikana River to flow once more and cleanses the area of the Gibdos by means of the Music Box House.
Link returns to the cave and once again meets Sharp. Link plays the Song of Storms on his ocarina and upon hearing it, Sharp realizes that this brother had wrote this song to help him. He reveals that he wished to revive the Royal Family, which he and Flat were composers for. This wish may be the reason why he sold his soul. The song breaks the curse upon him and in thanks, he tells Link of a way to enter the Stone Tower Temple by means of visiting the King of the Royal Family of Ikana. He moves onto the afterlife after telling Link this information which effectively removes the curse that was on the water in the cave and allows Ikana River to flow once more and cleanses the area of the Gibdos by means of the Music Box House.
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=== Turtle ===
[[File:Turtle.png|128px|right]]
{{Main|Turtle}}
On the edge of Zora's Cape, right next to the [[Owl Statue]], Lulu can be found looking out to the sea. After Link learns the New Wave Bossa Nova, he is able to help her and her spent voice. But once Link plays the song for Lulu something unexpected happens. The inconspicuous island out in the sea rises up to reveal a giant Turtle! Not much is known about the turtle who lives by Zora Cape, but he seems to have a guardian role for the Zora people. He is also the only means of transportation to get to the Great Bay Temple. Once awakened, the turtle will tell Link to jump on his back to hitch a ride to the Temple. Link can get onto him by using the Hookshot on one of the trees growing out of his back.
After Link clears the temple, the turtle will thank him for his effort, and tell Link that he must resume his slumber. He also comments that he can only do so much to reverse the coming doom of Termina, due to the bidding of the gods.
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=== Zelda ===
=== Zelda ===
[[File:Young-Zelda.png|128px|right]]
[[File:Young-Zelda.png|128px|right]]
{{Main|Zelda}}
{{Main|Zelda (Ocarina of Time)#Majora's Mask}}
The Princess of Hyrule and the last person Link sees before leaving Hyrule. She only appears in a flashback that Link has once he regains back his Ocarina from the Skull Kid. In that flashback, it shows that gave Link the Ocarina of Time as a memento of their time together and re-taught him the Song of Time stating for him to play that song if anything bad were to happen to him. She believes that she and Link shall meet again.
The Princess of Hyrule and the last person Link sees before leaving Hyrule. She only appears in a flashback that Link has once he regains back his Ocarina from the Skull Kid. In that flashback, it shows that gave Link the Ocarina of Time as a memento of their time together and re-taught him the Song of Time stating for him to play that song if anything bad were to happen to him. She believes that she and Link shall meet again.
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The Deku Princess' disappearance is the reason for much of the conflict in the Southern Swamp. Before the three day cycle begins, the Deku Princess was captured near Woodfall Temple. Her father, the Deku King, hastily blames a monkey, and arrests and prepares to punish him. After three of the monkey's friends pay Link a visit after healing Koume, it becomes Link's tasks to free the captured monkey from the clutches of the Deku King. Link can do this by infiltrating the Deku Palace, and infiltrating the Monkey's prison cell. The monkey then tells Link that the Deku Princess was captured when she was investigating Woodfall Temple. He will then give Link the Sonata of Awakening to give Link access to the temple, with the mission of rescuing the Deku Princess.
The Deku Princess' disappearance is the reason for much of the conflict in the Southern Swamp. Before the three day cycle begins, the Deku Princess was captured near Woodfall Temple. Her father, the Deku King, hastily blames a monkey, and arrests and prepares to punish him. After three of the monkey's friends pay Link a visit after healing Koume, it becomes Link's tasks to free the captured monkey from the clutches of the Deku King. Link can do this by infiltrating the Deku Palace, and infiltrating the Monkey's prison cell. The monkey then tells Link that the Deku Princess was captured when she was investigating Woodfall Temple. He will then give Link the Sonata of Awakening to give Link access to the temple, with the mission of rescuing the Deku Princess.


After Link beats Odolwa, the boss room [[warp]] will appear, and lead him to a previously-inaccessible room on the second floor. Directly behind Link, something will rustle, and in a cut scene he will turn around. If Link cuts the grass curtain from the doorway, he will enter to find...the Deku Princess! The Deku Princess is relieved that she is saved, and asks about her monkey friend. When she finds out that her friend is about to receive capital punshiment from her own dad, she grows and furious, and asks Link to take her home right away. At first, it would seem if Link doesn't have any sort of way to transport a princess back to her palace. But, as it turns out, the Deku Princess can fit (snugly) into Link's bottle. The Deku Princess will insist that you hurry before she is crushed by the small frame of the inner bottle.
After Link beats Odolwa, the boss room [[warp]] will appear, and lead him to a previously-inaccessible room on the second floor. Directly behind Link, something will rustle, and in a cut scene he will turn around. If Link cuts the grass curtain from the doorway, he will enter to find...the Deku Princess! The Deku Princess is relieved that she is saved, and asks about her monkey friend. When she finds out that her friend is about to receive capital punshiment from her own dad, she grows and furious, and asks Link to take her home right away. At first, it would seem if Link doesn't have any sort of way to transport a princess back to her palace. But, as it turns out, the Deku Princess can fit (snugly) into Link's bottle. The Deku Princess will insist that Link hurries before she is crushed by the small frame of the inner bottle.


Once Link returns to the Deku Palace, the Deku Princess will tell Link to let her out. When Link lets her loose, she appears unharmed, and the Deku King is ecstatic to see his daughter unharmed. But the feelings are not mutual. The first thing the Deku Princess does after her release is attack her father, jumping up and down on his midsection. She demands the guards to release the monkey immediately, as well. For the trouble, Link will be given an opportunity to obtain the Mask of Scents down to the right of Deku Palace.
Once Link returns to the Deku Palace, the Deku Princess will tell Link to let her out. When Link lets her loose, she appears unharmed, and the Deku King is ecstatic to see his daughter unharmed. But the feelings are not mutual. The first thing the Deku Princess does after her release is attack her father, jumping up and down on his midsection. She demands the guards to release the monkey immediately, as well. For the trouble, Link will be given an opportunity to obtain the Mask of Scents down to the right of Deku Palace.
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Honey and Darling make a comeback from Ocarina of Time, but this time they actually have a role to play. The lovey-dovey king and queen of PDA now own a shop in Clock Town, called, the Honey and Darling Shop. Inside the shop, Honey and Darling hold each other on top of a pedestal in the center of the room. They are always holding hands, and looking into each other's eyes. They act pompous towards Link, and overall don't treat him very well. They are the video game representation of that overly-obnoxious couple that everyone finds eventually.
Honey and Darling make a comeback from Ocarina of Time, but this time they actually have a role to play. The lovey-dovey king and queen of PDA now own a shop in Clock Town, called, the Honey and Darling Shop. Inside the shop, Honey and Darling hold each other on top of a pedestal in the center of the room. They are always holding hands, and looking into each other's eyes. They act pompous towards Link, and overall don't treat him very well. They are the video game representation of that overly-obnoxious couple that everyone finds eventually.


Fortunately, Link is able to crush their spirits, by getting a perfect score on each if their games three days in a row. In order to play, Link must speak to them and pay 10 rupees. On the first day, their game is Bombchu Bowling. The second day, it is Bomb Basketball, and the third is basically just archery target practice. The first and second days, the Honey and Darling will reward Link with 50 rupees. If Link ends up beating the out entirely on the last day, they will give him a piece of heart. With their game cleared, the two will begin to doubt their happiness. However, if Link wants to upset them without going through all the trouble, he can come in on the Third Day and play the archery game. Instead of aiming for the targets, Link should aim for the Honey and Darling themselves. If hit, they will yell out at him, and if hit too many times, will cancel the game. Sometimes, losing 10 rupees is worth getting out some pent up frustration, and the home of the Honey and Darling is the place to do it.
Fortunately, Link is able to crush their spirits, by getting a perfect score on each if their games three days in a row. In order to play, Link must speak to them and pay 10 rupees. On the first day, their game is Bombchu Bowling. The second day, it is Bomb Basketball, and the third is basically just archery target practice. The first and second days, the Honey and Darling will reward Link with 50 rupees. If Link ends up beating the out entirely on the last day, they will give him a piece of heart. With their game cleared, the two will begin to doubt their happiness. However, if Link wants to upset them without going through all the trouble, he can come in on the [[Final Day]] and play the archery game. Instead of aiming for the targets, Link should aim for the Honey and Darling themselves. If hit, they will yell out at him, and if hit too many times, will cancel the game. Sometimes, losing 10 rupees is worth getting out some pent up frustration, and the home of the Honey and Darling is the place to do it.
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Japas is the long-haired, laid-back bassist of the Indigo-Go's. He spends his time in his room in Zora Cape playing his bass. The only time he leaves his room is to perform with the Indigo-Go's, after the Gyorg has been killed and the completion of the Great Bay temple. The fins on his head imitate long straight hair, adding to the rock star personality he gives off. There is also sheet music spread all across the room, which adds to the image.
Japas is the long-haired, laid-back bassist of the Indigo-Go's. He spends his time in his room in Zora Cape playing his bass. The only time he leaves his room is to perform with the Indigo-Go's, after the Gyorg has been killed and the completion of the Great Bay temple. The fins on his head imitate long straight hair, adding to the rock star personality he gives off. There is also sheet music spread all across the room, which adds to the image.


When Link has the Zora Mask on, Japas will mistake Link for Mikau, the Zora Guitarist who was the source of the mask. Under the impression that he's talking to his old bandmate and friend, Japas will ask Link to jam. In order to complete the jam session with Japas, Link must look for Japas' diary, where he has written the notes down which he is expecting to hear. When the correct notes are played, Link and Japas will go on to continue jamming. Zoras will crowd around the door to hear Link and Japas play the jam session. After the jam session is played, Japas suggests that you play it for Evan. However, he'll also tell Link that Evan is too headstrong to allow any of the other bandmates to contribute.
When Link has the Zora Mask on, Japas will mistake Link for Mikau, the Zora Guitarist who was the source of the mask. Under the impression that he's talking to his old bandmate and friend, Japas will ask Link to jam. In order to complete the jam session with Japas, Link must look for Japas' diary, where he has written the notes down which he is expecting to hear. When the correct notes are played, Link and Japas will go on to continue jamming. Zoras will crowd around the door to hear Link and Japas play the jam session. After the jam session is played, Japas suggests that Link play it for Evan. However, he'll also tell Link that Evan is too headstrong to allow any of the other bandmates to contribute.


In order to reap the reward for the jam session, Link must go to Evan's room and play him the jam session. However, if Link has the Zora Mask on, Evan will not use the melody on account of his stubbornness. If Link plays it, Evan will decide to use the song and give you a Piece of Heart for your troubles, although all Link did was copy the notes that Japas already had written down. But Japas wouldn't have a problem with it, he's pretty chill.
In order to reap the reward for the jam session, Link must go to Evan's room and play him the jam session. However, if Link has the Zora Mask on, Evan will not use the melody on account of his stubbornness. If Link plays it, Evan will decide to use the song and give Link a Piece of Heart for his troubles, although all Link did was copy the notes that Japas already had written down. But Japas wouldn't have a problem with it, he's pretty chill.
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Mamamu Yan is a doggy enthusiast who has taken her passion to the extreme. Link can find her at her racetrack in the southern end of Romani Ranch. Mamamu Yan runs an adorable version of a dog racing track, with Mini Schnauzers (Like the one in South Clock Town). However, the cuteness of her dogs does not stop Mamamu Yan from taking bets, a gamble in which Link can earn a Piece of Heart.
Mamamu Yan is a doggy enthusiast who has taken her passion to the extreme. Link can find her at her racetrack in the southern end of Romani Ranch. Mamamu Yan runs an adorable version of a dog racing track, with Mini Schnauzers (Like the one in South Clock Town). However, the cuteness of her dogs does not stop Mamamu Yan from taking bets, a gamble in which Link can earn a Piece of Heart.


In order to place a bet, Link must physically pick up the dog he is betting on, and bring him to Mamamu Yan. Then, Link can place a bet on his choice. If Link's dog comes in first place, Link gets triple his bet. Second place doubles the bet, and at third to fifth, you break even. If Link is able to earn 150 rupees from the race, Mamamu Yan will add in the bonus prize of a Piece of Heart. However, the best dog isn't always an easy find.
In order to place a bet, Link must physically pick up the dog he is betting on, and bring him to Mamamu Yan. Then, Link can place a bet on his choice. If Link's dog comes in first place, Link gets triple his bet. Second place doubles the bet, and at third to fifth, Link breaks even. If Link is able to earn 150 rupees from the race, Mamamu Yan will add in the bonus prize of a Piece of Heart. However, the best dog isn't always an easy find.


Without the Mask of Truth, it's almost impossible. The Mask of Truth, the mask with the power to hear animal's thoughts comes in handy for gambling. When Link lifts a dog above his head while wearing the Mask of Truth, he will be able to hear how the dog is feeling. The more confident the dog is in himself, the more likely of winning. With this mask, Link can always find a dog who will be able to place in at least fifth, if he finds the most confident dogs. While her doggy racetrack is a little seedy at times, Mamamu Yan manages to pull off dog racing as an adorable game that Link can get a heart piece from.
Without the Mask of Truth, it's almost impossible. The Mask of Truth, the mask with the power to hear animal's thoughts comes in handy for gambling. When Link lifts a dog above his head while wearing the Mask of Truth, he will be able to hear how the dog is feeling. The more confident the dog is in himself, the more likely of winning. With this mask, Link can always find a dog who will be able to place in at least fifth, if he finds the most confident dogs. While her doggy racetrack is a little seedy at times, Mamamu Yan manages to pull off dog racing as an adorable game that Link can get a heart piece from.
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The Receptionist is a young, green-haired woman with freckles who is found at the Mayor's Residence in Clock Town. She stands behind a desk that is situated between the doors to the Mayor's Office and the Drawing Room in the lobby. She directs the visitors and those who have appointments with the residents to their respective offices.
The Receptionist is a young, green-haired woman with freckles who is found at the Mayor's Residence in Clock Town. She stands behind a desk that is situated between the doors to the Mayor's Office and the Drawing Room in the lobby. She directs the visitors and those who have appointments with the residents to their respective offices.


She is seen at her desk during the first two days. Afterwards on the Third Day she isn't seen behind her desk or anywhere else in Termina. It is thought that the reason she left was to go take shelter from the moon. She isn't seen anywhere else after this.
She is seen at her desk during the first two days. Afterwards on the [[Final Day]] she isn't seen behind her desk or anywhere else in Termina. It is thought that the reason she left was to go take shelter from the moon. She isn't seen anywhere else after this.
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Sakon is the Terminian counterpart of a suspicious-looking man who is seen running in and out of merchant stalls in the Hyrule Castle Market. His Terminian form is basically the same except this time he's a bit more devious in what he steals. Described by one character as a "prancing man with a grinning face", Sakon has caused some havoc in a few Terminians lives; most noticeably those of the Bomb Shop Owner's mother and Kafei; as well as by relation the Bomb Shop Owner and Anju. He attempts to steal (and does successfully steal if Link does not interfere) the Bomb Shop Owner's mother's bomb bags shortly after midnight on the First Day. Link can retrieve the bomb bags back by slicing at him with the sword and he can also murder him if he causes the contents of the bag to explode by means of a bomb, arrow, or the hookshot. Although if Link kills Sakon, he will be unable to obtain the Blast Mask from the Old Lady in return for stopping him from stealing them. In addition if Link either kills or stops Sakon from stealing the bags, he cannot do the Kafei and Anju sidequest.
Sakon is the Terminian counterpart of a suspicious-looking man who is seen running in and out of merchant stalls in the Hyrule Castle Market. His Terminian form is basically the same except this time he's a bit more devious in what he steals. Described by one character as a "prancing man with a grinning face", Sakon has caused some havoc in a few Terminians lives; most noticeably those of the Bomb Shop Owner's mother and Kafei; as well as by relation the Bomb Shop Owner and Anju. He attempts to steal (and does successfully steal if Link does not interfere) the Bomb Shop Owner's mother's bomb bags shortly after midnight on the First Day. Link can retrieve the bomb bags back by slicing at him with the sword and he can also murder him if he causes the contents of the bag to explode by means of a bomb, arrow, or the hookshot. Although if Link kills Sakon, he will be unable to obtain the Blast Mask from the Old Lady in return for stopping him from stealing them. In addition if Link either kills or stops Sakon from stealing the bags, he cannot do the Kafei and Anju sidequest.


If Sakon successfully steals the bomb bags, he will be seen selling them to the Curiosity Shop Owner on the night of the Second Day. He tries to bargain with the owner to get a high payment for the stolen bags but ends up getting only 50 rupees which is a lot less than what he asked for which leads him to think that the owner is unfair in his pricing. He steals Kafei's wedding mask, the Sun's Mask, as Kafei (in his child form) was headed to the Great Fairy in North Clock Town in order to get her to reverse the curse. This causes Kafei to go into a forced exclusion from his family and fiancé until he retrieves back the mask. Kafei eventually does find where Sakon's hideout is and follows him there, but must wait until he returns since he is the only one who knows how to open the door. When Sakon returns to the hideout at 6pm on the Final Day, Link and Kafei hide behind a nearby rock and wait for him to unlock the door. Once the door is fully open, Kafei and Link go inside and Kafei goes to retrieve his mask only to activate Sakon's security system which consists of a series of switches and doors and a conveyor belt that leads to a hole. Using teamwork and speed, both Kafei and Link are able to stop the mask from falling into the hole. If they fail, Sakon will be happy and declares his security system to be "impenetrable."
If Sakon successfully steals the bomb bags, he will be seen selling them to the Curiosity Shop Owner on the night of the Second Day. He tries to bargain with the owner to get a high payment for the stolen bags but ends up getting only 50 rupees which is a lot less than what he asked for which leads him to think that the owner is unfair in his pricing. He steals Kafei's wedding mask, the Sun's Mask, as Kafei (in his child form) was headed to the Great Fairy in North Clock Town in order to get her to reverse the curse. This causes Kafei to go into a forced exclusion from his family and fiancée until he retrieves back the mask. Kafei eventually does find where Sakon's hideout is and follows him there, but must wait until he returns since he is the only one who knows how to open the door. When Sakon returns to the hideout at 6pm on the Final Day, Link and Kafei hide behind a nearby rock and wait for him to unlock the door. Once the door is fully open, Kafei and Link go inside and Kafei goes to retrieve his mask only to activate Sakon's security system which consists of a series of switches and doors and a conveyor belt that leads to a hole. Using teamwork and speed, both Kafei and Link are able to stop the mask from falling into the hole. If they fail, Sakon will be happy and declares his security system to be "impenetrable."


Sakon can be found running around in circles on the lower part of the valley in Ikana Canyon. If Link talks to him he will attempt to steal Link's sword by asking him to let him see it. After Link gives him an answer, Tatl will glow red with anger and attack Sakon which forces him to reveal some information to the Hero about the two people living atop Ikana Canyon.
Sakon can be found running around in circles on the lower part of the valley in Ikana Canyon. If Link talks to him he will attempt to steal Link's sword by asking him to let him see it. After Link gives him an answer, Tatl will glow red with anger and attack Sakon which forces him to reveal some information to the Hero about the two people living atop Ikana Canyon.
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[[File:Tingle-Model.png|128px|right]]
[[File:Tingle-Model.png|128px|right]]
{{Main|Tingle}}
{{Main|Tingle}}
The first incarnation and appearance of this infamous character, Tingle is a strange, dancing, 35-year-old man wearing green tights vaguely similar to Link's. He is obsessed with fairies, a trait that has caused him to be estranged by his father, the Swamp Tourist Center Guide, who tells him to act his age (which Tingle has no interest in doing, but nonetheless sells maps to help him). He can be found floating in the sky with a balloon in many regions of Termina, and Link can pop the balloon to bring him falling to the ground. When Link speaks to him, Tingle asks him if he's a forest fairy. When Link says yes, Tingle says he thinks he's the same as him, claiming to be the very reincarnation of a fairy. Even at the age of 35 he has yet to have a fairy come to him, he tells Link, and says that Link is lucky to have a fairy, and that they should be friends. Tingle agrees to sell Link maps cheap as a sign of their friendship, giving him the cheapest price for the maps of the area in which you speak to Tingle. Tingle's magic words (that he created himself) are "Tingle, Tingle! Kooloo-Limpah!", which seem to allow him to bring out his balloon once more.
The first incarnation and appearance of this infamous character, Tingle is a strange, dancing, 35-year-old man wearing green tights vaguely similar to Link's. He is obsessed with fairies, a trait that has caused him to be estranged by his father, the Swamp Tourist Center Guide, who tells him to act his age (which Tingle has no interest in doing, but nonetheless sells maps to help him). He can be found floating in the sky with a balloon in many regions of Termina, and Link can pop the balloon to bring him falling to the ground. When Link speaks to him, Tingle asks him if he's a forest fairy. When Link says yes, Tingle says he thinks he's the same as him, claiming to be the very reincarnation of a fairy. Even at the age of 35 he has yet to have a fairy come to him, he tells Link, and says that Link is lucky to have a fairy, and that they should be friends. Tingle agrees to sell Link maps cheap as a sign of their friendship, giving him the cheapest price for the maps of the area in which he speaks to Tingle. Tingle's magic words (that he created himself) are "Tingle, Tingle! Kooloo-Limpah!", which seem to allow him to bring out his balloon once more.


If Link speaks to Tingle again while in a different form or wearing a different mask than he met Tingle with, he will only recognize Link because of his fairy and realize that his appearance is because of magic. During the game's ending, Tingle can be seen throwing confetti at Anju and Kafei's wedding.
If Link speaks to Tingle again while in a different form or wearing a different mask than he met Tingle with, he will only recognize Link because of his fairy and realize that his appearance is because of magic. During the game's ending, Tingle can be seen throwing confetti at Anju and Kafei's wedding.
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[[File:Clock-Town-Shooting-Gallery-Manager.png|128px|right]]
[[File:Clock-Town-Shooting-Gallery-Manager.png|128px|right]]
{{Main|Town Shooting Gallery Manager}}
{{Main|Town Shooting Gallery Manager}}
He is the Terminian counterpart to the Hyrule Castle Town Shooting Gallery manager. His shooting gallery is located in East Clock Town near the South Clock Town exit. If Link wants to play the mini-game, he must pay a fee of 20 rupees. The rules regarding the gameplay are that he must hit the red octorocks which give him points to his score. He must not hit the blue octorocks or they will take some time from the limited amount he has.
He is the Terminian counterpart to the Hyrule Castle Town Shooting Gallery manager. His shooting gallery is located in East Clock Town near the South Clock Town exit. If Link wants to play the mini-game, he must pay a fee of 20 rupees. The rules regarding the gameplay are that he must hit the red octoroks which give him points to his score. He must not hit the blue octoroks or they will take some time from the limited amount he has.


When Link beats the high score of 39 points, the manager gives him a larger quiver to hold more arrows. After getting a perfect score of 50 in the game, the manager will reward him with a Piece of Heart.
When Link beats the high score of 39 points, the manager gives him a larger quiver to hold more arrows. After getting a perfect score of 50 in the game, the manager will reward him with a Piece of Heart.
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[[File:Treasure-Chest-Shop-Manager.png|128px|right]]
[[File:Treasure-Chest-Shop-Manager.png|128px|right]]
{{Main|Treasure Chest Shop Manager (Majora's Mask)}}
{{Main|Treasure Chest Shop Manager (Majora's Mask)}}
In East Clock Town, Link can go into the treasure chest-shaped building, and inside he can hope to win glorious prizes. The manager who runs the shop is a purple-haired sweetheart, who can be found dozing off on the job. The objective of her game is to get to the treasure chest as fast as possible. At a glance, it looks pretty easy, there is nothing standing between you and the chest. However, some of the blocks in the floor will rise up, and block Link's path towards the treasure. Link must navigate around these blocks, finding which one won't rise up in order to get the treasure. The treasure will be different in each form, be it Deku, Goron, or Zora, along with what she charges Link. The only one really worth paying for is Goron Link, it is 30 rupees, and the reward is a Piece of Heart.
In East Clock Town, Link can go into the treasure chest-shaped building, and inside he can hope to win glorious prizes. The manager who runs the shop is a purple-haired sweetheart, who can be found dozing off on the job. The objective of her game is to get to the treasure chest as fast as possible. At a glance, it looks pretty easy, there is nothing standing between Link and the chest. However, some of the blocks in the floor will rise up, and block Link's path towards the treasure. Link must navigate around these blocks, finding which one won't rise up in order to get the treasure. The treasure will be different in each form, be it Deku, Goron, or Zora, along with what she charges Link. The only one really worth paying for is Goron Link, it is 30 rupees, and the reward is a Piece of Heart.
{{Clear}}
{{Clear}}


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[[File:Zubora.png|128px|right]]
[[File:Zubora.png|128px|right]]
{{Main|Zubora}}
{{Main|Zubora}}
Zubora is the shrewd blacksmith from Mountain Village. While Zubora doesn't really do any of the physical labor, but he does to the talking and business. He is the kind of guy who offers Link coffee, and never follows up. He is the brains in his relationship with Gabora, the loud, incomprehensible, but gigantic blacksmith. Zubora can temporarily and permanently improve Link's sword. For 100 rupees, Link can give his sword to Zubora for a night, and on the next day expect to receive the Razor Sword.
Zubora is the shrewd blacksmith from Mountain Village. While Zubora doesn't really do any of the physical labor, but he does to the talking and business. He is the kind of guy who offers Link coffee, and never follows up. He is the brains in his relationship with Gabora, the loud, incomprehensible, but gigantic blacksmith. Zubora can temporarily and permanently improve Link's sword. For 100 rupees, Link can give his sword to Zubora for a night, and on the next day expect to receive the Razor Sword, which doubles Link's attack power for 100 hits. After that, the sword will revert to the Kokiri Sword, and his attack power will return to normal. After Link defeats Goht, and spring returns to the Snowhead area, Link can win [[Gold Dust]] as a prize for first place in the [[Goron Racetrack]]. When Link gives the gold dust along with the Razor Sword, Zubora will agree to reforge the sword again, this time free of charge (Zubora keeps some of the gold dust for himself). The next morning, Link can return for the [[Gilded Sword]], a sword well worth the trouble. Zubora is only in it for the business, but the upgrade Link can acquire from him is invaluable.
 
The razor sword can double Link's attack power, but only for 100 hits. After that, the sword will return to the Kokiri sword, and his attack power will return to normal. If Link wants to make this sword upgrade permanently, he will need a bottle of Gold Dust. After Link defeats Goht, and spring returns to the Snowhead area, Link can win this gold dust as a prize for first place in the Goron races. When Link gives the gold dust along with the Razor Sword, Zubora will agree to reforge the sword again, this time free of charge (Zubora keeps some of the gold dust for himself). The next morning, Link can return for the Gilded sword, a sword well worth the trouble. Zubora is only in it for the business, but the upgrade Link can acquire from him is invaluable.
{{Clear}}
{{Clear}}


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