Majora's Mask Characters: Difference between revisions

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=== Link ===
=== Link ===
[[File:Link-MM64-Model.png|128px|right]]
[[File:Link-MM64-Model.png|128px|right]]
{{Main|Link}}
{{Main|Link (Ocarina of Time)#Majora's Mask}}
After defeating [[Ganon]]dorf at the end of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', Link was sent back seven years by Princess [[Zelda]] in order to relive the time he had lost when he was sealed in the [[Sacred Realm]]. Sent back to before he had ever touched the Master Sword, he spent some time with the younger Zelda, becoming close to her<noinclude>{{Ref|name=MMZeldaKnownYou|MM|4095|[[Zelda]]}}{{Ref|name=MMZeldaDaysSpent|MM|4096|[[Zelda]]}}</noinclude>, and when he decided to depart in search of a [[Navi|"beloved and invaluable friend"]], she would give him the [[Ocarina of Time]] and tell him to remember the [[Song of Time]], to call for help from the [[Goddess of Time]] when needed<noinclude>{{Ref|name=MMZeldaGOT|MM|4101|[[Zelda]]}}</noinclude>.
After defeating [[Ganon]]dorf at the end of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', Link was sent back seven years by [[Zelda (Ocarina of Time)#Majora's Mask|Princess Zelda]] in order to relive the time he had lost when he was sealed in the [[Sacred Realm]]. Sent back to before he had ever touched the Master Sword, he spent some time with the younger Zelda, becoming close to her<noinclude>{{Ref|name=MMZeldaKnownYou|MM|4095|[[Zelda (Ocarina of Time)#Majora's Mask|Zelda]]}}{{Ref|name=MMZeldaDaysSpent|MM|4096|[[Zelda (Ocarina of Time)#Majora's Mask|Zelda]]}}</noinclude>, and when he decided to depart in search of a [[Navi|"beloved and invaluable friend"]], she would give him the [[Ocarina of Time]] and tell him to remember the [[Song of Time]], to call for help from the [[Goddess of Time]] when needed<noinclude>{{Ref|name=MMZeldaGOT|MM|4101|[[Zelda (Ocarina of Time)#Majora's Mask|Zelda]]}}</noinclude>.


Creeping away on [[Epona]], he was ambushed in the woods by two fairies, [[Tatl]] and [[Tael]], and has his horse and the Ocarina of Time stolen from him by a mysterious imp wearing a [[Majora's Mask|strange mask]], the [[Skull Kid]]. Following the imp, he falls down a hole into [[Termina]] and finds himself transformed into a [[Deku Scrub]] by the imp using the powers of the mask he is wearing.
Creeping away on [[Epona]], he was ambushed in the woods by two fairies, [[Tatl]] and [[Tael]], and has his horse and the Ocarina of Time stolen from him by a mysterious imp wearing a [[Majora's Mask|strange mask]], the [[Skull Kid]]. Following the imp, he falls down a hole into [[Termina]] and finds himself transformed into a [[Deku Scrub]] by the imp using the powers of the mask he is wearing.
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[[File:Deku-Link-Model.png|128px|right]]
[[File:Deku-Link-Model.png|128px|right]]
{{Main|Deku Link}}
{{Main|Deku Link}}
This is the form that [[Skull Kid]] forces on [[Link]] after the latter follows him to [[Termina]]. Believed to be based on the spirit of the [[Deku Butler's Son]], Link is stuck in this form for his first three-day cycle in Termina. After recovering the Ocarina of Time, he travels back in time and is taught the [[Song of Healing]] by the [[Happy Mask Salesman]]. This puts the spirit into a [[Deku Mask]] which he can remove to transform back, or wear to be Deku Link again.
This is the form that [[Skull Kid]] forces on [[Link (Ocarina of Time)#Majora's Mask|Link]] after the latter follows him to [[Termina]]. Believed to be based on the spirit of the [[Deku Butler's Son]], Link is stuck in this form for his first three-day cycle in Termina. After recovering the Ocarina of Time, he travels back in time and is taught the [[Song of Healing]] by the [[Happy Mask Salesman]]. This puts the spirit into a [[Deku Mask]] which he can remove to transform back, or wear to be Deku Link again.


As a Deku, Link is susceptible to fire and can't swim. He can hop on the water's surface, but can only do so for a limited time (five times). He can fly as well by utilizing the [[Deku Flower]]s. Once he burrows into them, he can launch himself up and fly for a short while. He can also drop [[Deku Nut]]s onto unsuspecting enemies below. And lastly, he can use magic by shooting a bubble which can damage enemies and burst objects. The Ocarina of Time turns into the [[Pipes of Awakening]] when held by his Deku form.
As a Deku, Link is susceptible to fire and can't swim. He can hop on the water's surface, but can only do so for a limited time (five times). He can fly as well by utilizing the [[Deku Flower]]s. Once he burrows into them, he can launch himself up and fly for a short while. He can also drop [[Deku Nut]]s onto unsuspecting enemies below. And lastly, he can use magic by shooting a bubble which can damage enemies and burst objects. The Ocarina of Time turns into the [[Pipes of Awakening]] when held by his Deku form.
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[[File:Happy-Mask-Salesman-Model.png|128px|right]]
[[File:Happy-Mask-Salesman-Model.png|128px|right]]
{{Main|Happy Mask Salesman}}
{{Main|Happy Mask Salesman}}
In Termina, [[Link]] first encounters the Salesman in the [[Clock Tower]], where he tells [[Deku Link]] how the [[Skull Kid]] took his mask, and asks him to get it back.  He also says that if Link can get his Ocarina back, he can teach him a song that will turn him back into his normal form.  He claims to have only three days to stay in Clock Town, so he needs Link to retrieve it before then.   
In Termina, [[Link (Ocarina of Time)#Majora's Mask|Link]] first encounters the Salesman in the [[Clock Tower]], where he tells [[Deku Link]] how the [[Skull Kid]] took his mask, and asks him to get it back.  He also says that if Link can get his Ocarina back, he can teach him a song that will turn him back into his normal form.  He claims to have only three days to stay in Clock Town, so he needs Link to retrieve it before then.   


Link retrieves his Ocarina during the night of the final day, but fails to get the Mask. The Mask Salesman teaches him the [[Song of Healing]], but after learning Link failed to obtain the mask, he becomes very angry, and starts shaking Link violently. He then reveals the story of the mask - telling about its true power, how the tribe of [[Ancient Ones|ancient ones]] who used it sealed it away, then how he himself became obsessed and went to "went to great lengths to get that legendary mask". With it stolen, he warns how getting it back is crucial to the survival of Termina.  
Link retrieves his Ocarina during the night of the final day, but fails to get the Mask. The Mask Salesman teaches him the [[Song of Healing]], but after learning Link failed to obtain the mask, he becomes very angry, and starts shaking Link violently. He then reveals the story of the mask telling about its true power, how the tribe of [[Ancient Ones|ancient ones]] who used it sealed it away, then how he himself became obsessed and went to "went to great lengths to get that legendary mask". With it stolen, he warns how getting it back is crucial to the survival of Termina.  
{{Clear}}
{{Clear}}


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[[File:Anju-Model.png|128px|right]]
[[File:Anju-Model.png|128px|right]]
{{Main|Anju}}
{{Main|Anju}}
A nervous woman who constantly apologizes and is a terrible cook, Anju is the inn keeper at the [[Stock Pot Inn]]. The inn used to be a cafeteria, but after Anju's father [[Tortus]] died they started renting out rooms and it became an inn. She lives in the inn with [[Anju's Mother|her mother]] and [[Anju's Grandmother|grandmother]]. Her best friend is [[Cremia]] from [[Romani Ranch]], and her fiance is [[Kafei]], son of [[Mayor Dotour]] and [[Madame Aroma]]. They were going to get married on the day of the [[Carnival of Time]], but Kafei disappeared a month before the game begins. A major sidequest of the game involves reuniting Anju with Kafei.
A nervous woman who constantly apologizes and is a terrible cook, Anju is the inn keeper at the [[Stock Pot Inn]]. The inn used to be a cafeteria, but after Anju's father [[Tortus]] died they started renting out rooms and it became an inn. She lives in the inn with [[Anju's Mother|her mother]] and [[Anju's Grandmother|grandmother]]. Her best friend is [[Cremia]] from [[Romani Ranch]], and her fiancé is [[Kafei]], son of [[Mayor Dotour]] and [[Madame Aroma]]. They were going to get married on the day of the [[Carnival of Time]], but Kafei disappeared a month before the game begins. A major sidequest of the game involves reuniting Anju with Kafei.


If Link succeeds, they exchange their wedding masks and become a married couple on the third night, with Link and Tatl as their witnesses. Anju and Kafei give Link the combined mask, the [[Couple's Mask]], and say they will await morning together. If Link saves Termina after completing this sidequest, Anju and Kafei have their wedding ceremony during the credits.
If Link succeeds, they exchange their wedding masks and become a married couple on the third night, with Link and Tatl as their witnesses. Anju and Kafei give Link the combined mask, the [[Couple's Mask]], and say they will await morning together. If Link saves Termina after completing this sidequest, Anju and Kafei have their wedding ceremony during the credits.
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[[File:Anjus-Grandmother-Model.png|128px|right]]
[[File:Anjus-Grandmother-Model.png|128px|right]]
{{Main|Anju's Grandmother}}
{{Main|Anju's Grandmother}}
Anju's grandmother - the mother of [[Tortus]], Anju's deceased father - lives in the bedroom directly underneath her granddaughter and [[Anju's Mother|her daughter-in-law]]'s room and, as shown in a diary entry, fakes her senility so that she won't have to eat any of the food Anju makes her; although also appears to mistake Link for Tortus even when Anju is not present.
Anju's grandmother the mother of [[Tortus]], Anju's deceased father lives in the bedroom directly underneath her granddaughter and [[Anju's Mother|her daughter-in-law]]'s room and, as shown in a diary entry, fakes her senility so that she won't have to eat any of the food Anju makes her; although also appears to mistake Link for Tortus even when Anju is not present.


"Granny" loves to read stories and will read to Link. These stories are so long that they cause Link to fall asleep in the middle of them unless he wears the [[All-Night Mask]]. Link can listen to her stories only the first and second day - in the third day, Granny won't allow it by saying that it's late and that she'll tell him a story tomorrow. As a reward for lasting throughout both of the tales, Granny gives Link two [[Pieces of Heart]], one for each story. Doing this will also complete her section in the Bombers' Notebook.
"Granny" loves to read stories and will read to Link. These stories are so long that they cause Link to fall asleep in the middle of them unless he wears the [[All-Night Mask]]. Link can listen to her stories only the first and second day in the third day, Granny won't allow it by saying that it's late and that she'll tell him a story tomorrow. As a reward for lasting throughout both of the tales, Granny gives Link two [[Piece of Heart|Pieces of Heart]], one for each story. Doing this will also complete her section in the Bombers' Notebook.
{{Clear}}
{{Clear}}


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[[File:Cremia-Model.png|128px|right]]
[[File:Cremia-Model.png|128px|right]]
{{Main|Cremia}}
{{Main|Cremia}}
Eldest of the two Romani Ranch sisters, Cremia became the owner of [[Romani Ranch]] after her father's death. She strives to take care of the ranch and the Romani-bred cows, who make the ranch's trademark [[Chateau Romani]]. She finds this difficult to do, in part due to sabotage by the [[Gorman Brothers]] and [[Skull Kid]].
Eldest of the two Romani Ranch sisters, Cremia became the owner of [[Romani Ranch]] after her father's death. She strives to take care of the ranch and the Romani-bred [[cow]]s, who make the ranch's trademark [[Chateau Romani]]. She finds this difficult to do, in part due to sabotage by the [[Gorman Brothers]] and [[Skull Kid]].


She is the primary guardian of her little sister, [[Romani]], and is worried about her due to her recent obsession with "[[them]]", ghosts that supposedly come after the cows every year before the Carnival of Time. She thinks that Romani is lying, not realising that they do exist and will take Romani if not stopped.
She is the primary guardian of her little sister, [[Romani]], and is worried about her due to her recent obsession with "[[them]]", ghosts that supposedly come after the cows every year before the Carnival of Time. She thinks that Romani is lying, not realising that they do exist and will take Romani if not stopped.
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Gorman is the leader of the [[Gorman Troupe]], a traveling circus of performers scheduled to perform at the [[Carnival of Time]]. The two criminal [[Gorman Brothers]] who live at the [[Gorman Track]] are his older & younger brothers, respectively, and he feels he is the "despised second son" of the family.
Gorman is the leader of the [[Gorman Troupe]], a traveling circus of performers scheduled to perform at the [[Carnival of Time]]. The two criminal [[Gorman Brothers]] who live at the [[Gorman Track]] are his older & younger brothers, respectively, and he feels he is the "despised second son" of the family.


The Gorman Troupe was scheduled to perform with the [[Indigo-Go's]] at the Carnival, but when their lead singer [[Lulu]] loses her voice, the whole set was cancelled. Rather than telling the Troupe immediately, Gorman spends his time drowning his sorrows in the [[Milk Bar|Latte Milk Bar]]. Link can interrupt this by playing the [[Ballad of the Wind Fish (Majora's Mask)|Ballad of the Wind Fish]] on stage with the help of the Indigo-Go's manager [[Toto]], reminding Gorman of why he entered show business. Revived, he gives Link the [[Circus Leader's Mask]] and apologises for his rudeness.
The Gorman Troupe was scheduled to perform with [[The Indigo-Go's]] at the Carnival, but when their lead singer [[Lulu]] loses her voice, the whole set was cancelled. Rather than telling the Troupe immediately, Gorman spends his time drowning his sorrows in the [[Milk Bar|Latte Milk Bar]]. Link can interrupt this by playing the [[Ballad of the Wind Fish (Majora's Mask)|Ballad of the Wind Fish]] on stage with the help of the Indigo-Go's manager [[Toto]], reminding Gorman of why he entered show business. Revived, he gives Link the [[Troupe Leader's Mask]] and apologises for his rudeness.


During the end credits, the Indigo-Go's are seen playing at the Milk Bar with the Gorman Troupe. Gorman himself can be seen watching from behind the counter.
During the end credits, the Indigo-Go's are seen playing at the Milk Bar with the Gorman Troupe. Gorman himself can be seen watching from behind the counter.
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=== Gorman Brothers ===
=== Gorman Brothers ===
[[File:Gorman Brothers.png|128px|right]]
[[File:Gorman Brothers.png|x128px|right]]
{{Main|Gorman Brothers}}
{{Main|Gorman Brothers}}
The elder and younger brothers of [[Gorman]], the Gorman Brothers own and run the [[Gorman Track]], and are malicious, dishonest, and criminal, unlike their brother. They intend to take over the milk business any way they can, including stealing from and spreading lies about [[Romani Ranch]] further down Milk Road. On the Night of the Second Day, if Link has opened the way to Romani Ranch and helped [[Romani]] defeat "[[Them]]", he must defend [[Cremia]] and her cargo of milk bottles from the Gorman Brothers to allow her to reach Clock Town.
The elder and younger brothers of [[Gorman]], the Gorman Brothers own and run the [[Gorman Track]], and are malicious, dishonest, and criminal, unlike their brother. They intend to take over the milk business any way they can, including stealing from and spreading lies about [[Romani Ranch]] further down Milk Road. On the Night of the Second Day, if Link has opened the way to Romani Ranch and helped [[Romani]] defeat "[[Them]]", he must defend [[Cremia]] and her cargo of milk bottles from the Gorman Brothers to allow her to reach Clock Town.
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He can also challenge the Gorman Brothers to a horse race. If he beats them twice in a row, they reluctantly give him the [[Garo's Mask]], an essential item to enter [[Ikana Canyon]].
He can also challenge the Gorman Brothers to a horse race. If he beats them twice in a row, they reluctantly give him the [[Garo's Mask]], an essential item to enter [[Ikana Canyon]].


If Link talks to the Gorman Brothers while wearing Gorman's [[Circus Leader's Mask]], they become get sentimental over their middle brother and beg Link to take the mask off, saying "We're the notorious Gorman Brothers! We can't get all sappy over stuff like this!"
If Link talks to the Gorman Brothers while wearing Gorman's [[Troupe Leader's Mask]], they become sentimental over their middle brother and beg him to take the mask off, saying "We're the notorious Gorman Brothers! We can't get all sappy over stuff like this!"
{{Clear}}
{{Clear}}


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[[File:Grog-Model.png|128px|right]]
[[File:Grog-Model.png|128px|right]]
{{Main|Grog}}
{{Main|Grog}}
Back again with his mohawk and his love for cuccos, Grog returns in Majora's Mask. He can be found all three days inside the Cucco Shack at Romani Ranch. Grog is a quiet type, and the only thing he really seems concerned about is his Cuccos.
Grog is a quiet type, and the only thing he really seems concerned about is his [[cucco]]s. He can be found inside the [[Cucco Shack]] at [[Romani Ranch]]. His only regret about the imminent destruction of Termina is that he will never being able to see his latest batch of [[Cucco Chick|cucco chicks]] grow into roosters.  


When Link meets Grog, he will talk to Link about the falling moon. Overall, Grog doesn't have any regrets, for he never was very invested in anything. However, the only regret he has was never being able to see his latest batch of Cuccos grow into roosters.
Link can help Grog's chicks reach maturity by using the [[Bremen Mask]] and the [[Ocarina of Time]]. Together, these allow Link to accelerate the chicks' growth, turning them into roosters in minutes. Grog feels complete seeing his little cucco chicks grown into adults, and rewards Link with the [[Bunny Hood]] for his help.  


Link can help Grog's Cuccos reach maturity before the moon fall by using the Bremen Mask. If Link puts the mask on and holds B, he will pull out his ocarina, and begin playing. Along with his music, the Bremen Mask will allow Link to march. In order to grow the Cuccos, Link must march past each and every little cucco chick, lining them up behind him single file. Once Link finds all 10 cucco chicks, the chicks will grow into roosters one by one. Grog will feel complete seeing his little cucco chicks grow into adults, and will reward Link the Bunny Hood for his help.
Grog's only entry into the [[Bombers' Notebook]] is receiving the Bunny Hood. The notebook describes Grog as a "cucco-lover".


Grog's only entry into the Bombers' Notebook is receiving the Bunny Hood, which is attainable at any time. The notebook describes Grog as a "cucco-lover".
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{{Clear}}


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[[File:Guru-Guru.png|128px|right]]
[[File:Guru-Guru.png|128px|right]]
{{Main|Guru-Guru}}
{{Main|Guru-Guru}}
On the first or second night, Link can go to the Laundry Pool to meet Guru-Guru. Guru-Guru is a middle-aged man with brown hair and a blue shirt and a giant Organ Grinder contraption sitting in his lap. He has come to Clock Town along with the Gorman Troupe, and spends his time alone. He usually is a very cheerful man, playing his organ music and smiling. But, he is prone to fits of anger, and can become very upset over certain things. His Organ Grinder plays the Song of Storms, but Link must look elsewhere to be able to play the songs.  
Guru-Guru is a member of the [[Gorman Troupe]], a band of performers set to perform at the [[Carnival of Time]]. During the day, he practices his instrument in the [[Stock Pot Inn]] every night until dusk. After nightfall, he can be found in the [[Laundry Pool]] in south-west [[Clock Town]].


When Link speaks to Guru-Guru, Guru-Guru will tell Link the story of his last musical outfit. Before the three day cycle began, Guru-Guru was in a musical troupe made up completely of animals. According to him, the reason that he could join was 'Because a human is an animal too, my boy!' In the troupe, Guru-Guru became very jealous of the leader, a dog. He felt that since humans were the smartest animal, he should be the leader. After a while, Guru-Guru stole his mask, the source of the Troupe Leader's power.
He tells Link a rather long and personal story about an [[Animal Troupe]] that he belonged to, where the dog was the leader. As the leader, the dog wore the [[Bremen Mask]] as a symbol of office. Due to jealousy, Guru-Guru stole the mask. In thanks for letting him clear his conscience, Guru-Guru gives Link the mask he stole.
 
Guru-Guru's tale ends as a confession of his crime, the theft of the Bremen Mask from the dog leader. With his conscience clear, Guru-Guru will reward you with the mask. The gift of this mask is the only event Guru-Guru has for his entry in the Bombers' Notebook, and the event can be completed anytime.
 
The tale he tells is a reference to the Brothers Grimm Fairy Tale about the Town musicians of Bremen. The story is based on a musical troupe of animals. Guru-Guru can also be found in the rented room for the performers in the Stock Pot Inn, but he cannot tell his story at this time. Guru Guru is also a character in Ocarina of Time, and shrouded in mystery as he was before.
{{Clear}}
{{Clear}}


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[[File:Kafei-Model.png|128px|right]]
[[File:Kafei-Model.png|128px|right]]
{{Main|Kafei}}
{{Main|Kafei}}
Once a member of the Bombers Gang when he was a child, Kafei is the son of the mayor of Clock Town and is engaged to the inkeeper at the Stock Pot Inn, Anju. Their wedding is supposed to take place during the Carnival of Time where they both shall exchange their masks; his the Sun Mask, and hers the Moon Mask. But sadly, a series of unfortunate events strikes Kafei during the month before their wedding which caused him to disappear from his beloved and made her worry about his whereabouts. The reason for his disappearance is due to the Skull Kid changing him into a child and as he was going to the Great Fairy to see if she could cure him of that curse, he had his Sun's Mask stolen from him by a "prancing man with a grinning face", Sakon. Because of his promise to Anju that he would greet her with his wedding mask, he felt that he shouldn't see her until he retrieved back his mask although he knew that she was worried about him.
Once a member of the [[Bombers Secret Society of Justice|Bombers]] when he was a child, Kafei is the son of [[Mayor Dotour]] & [[Madame Aroma]], and is engaged to [[Anju]], the innkeeper at the [[Stock Pot Inn]].
 
He disappeared a month before the events of the game, when the [[Skull Kid]] changed him to a child; then when he tried to seek aid from the Clock Town [[Great Fairy]], [[Sakon]] stole his wedding mask, the [[Sun's Mask]], from him. The double blow caused him to go into hiding in the [[Curiosity Shop]]'s [[Back Room]], leading to rumours he had absconded to [[Romani Ranch]] to be with [[Cremia]].


As such he stayed in hiding in the room behind the Curiosity Shop, waiting for the thief to appear so that he could follow him to his hideout. Using a Keaton Mask, which was given to him as a gift by the Curiosity Shop owner as a child, as a disguise, Kafei is able to go out in public for a short time without anyone knowing it was him. Link first sees Kafei, although at the time he didn't know who he truly was, on the first day at 6 am depositing a letter in a mailbox near the Laundry Pool. Later on, this letter is delivered to Anju by the mailman who refuses to tell her where he got it from. After Link shows Anju that he too is searching for Kafei, by means of Kafei's Mask, she tells him to met her at the Inn at during the night where she gives him a letter to deliver to Kafei. After following the mailman to the Laundry Pool, he's finally able to meet Kafei in person and hears his sad tale. He gives the Pendant of Memories to Link and tells him to give it to Anju in order to let her know that he is still keeping their promise to be married on the Carnival of Time.
Once [[Link (Ocarina of Time)#Majora's Mask|Link]] retrieves [[Kafei's Mask]] from Madame Aroma, Kafei's mother tasks Link to investigate her son's disappearance. When Link finds him, Kafei explains that he doesn't feel he can see Anju without keeping his promise to greet her with his wedding mask. However, he intends to retrieve the mask and still marry her during the Carnival of Time; and asks Link him to tell Anju to wait for him until he can get it back, giving him the [[Pendant of Memories]] as proof for her that they met.


On the night of the second day, Kafei finally sees the thief at the Curiosity Shop trying to sell some stolen goods to the owner. He follows Sakon back to his hideout in Ikana Canyon and waits for for him to return since he can't open the door. When Sakon returns and opens the door to his hideout, Link and Kafei run in after him before the door closes. When going after his mask, Kafei accidentally presses a button that causes the security system to activate, which leads to the two having to work together in order for Kafei to recover his mask before it falls into a hole. After recovering the mask, Kafei runs back to town where Anju is waiting for him to return. With only a few minutes left until the moon falls onto them, Kafei and Anju finally reunite, exchanging their masks and officially becoming a couple. In the end credits, it's seen that Kafei has returned to his true form and is finally marrying Anju.
When Kafei finally sees Sakon trying to sell some stolen goods to the Curosity Shop, he follows the thief back to [[Sakon's Hideout|his hideout]] in [[Ikana Canyon]] and waits. With the security system active, Kafei and Link must work together to recover his mask before it falls into a hole. After recovering the mask, Kafei runs back to town where Anju is waiting for him to return. With only a few minutes left until the [[Moon]] falls, the two finally reunite, exchanging their masks and their vows. Afterward, Anju and Kafei give Link the combined mask, the [[Couple's Mask]], and say they will await morning together
 
In the end credits, Anju & Kafei's wedding is seen from his perspective. From his height, he appears to be back to his true self.
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{{Clear}}


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[[File:Kamaro.png|128px|right]]
[[File:Kamaro.png|128px|right]]
{{Main|Kamaro}}
{{Main|Kamaro}}
Late at night (12am-6am), Kamaro can be found on top one of the mushroom-shaped rock structures in Northern Termina Field. He perches on the mushroom-rock with the small circle of stones on top. Kamaro is a bleached-white figure, who can be constantly found dancing when he appears. He has sage-green hair, and a pair of purple undies, but by far his most recognizable feature is the fact that he is constantly dancing.
Kamaro is a ghost who was once a talented dancer in life. He can be found on one of the mushroom-shaped rocks in northern [[Termina Field]] from midnight to 6 a.m performing his mysterious dance in the moonlight. He speaks completely in verse, but after every cryptic line of his dialogue follows a translation.


There is a reason Kamaro is white, he has been dead for a long time. When Link speaks to him, Kamaro will lament about his failure to spread his dance to the world. Kamaro speaks completely in verse, but after every cryptic line of his dialogue follows a translation. It was Kamaro's plan to bring his dance to the entire world, and achieve world harmony. But, with his untimely passing, he now only regrets never being able to pass on his dance.
When he passed away, he was filled with regret because he wanted to make his dance well-known. After Link plays the Song of Healing to Kamaro, he will ask Link to make his dance become popular, then bestow [[Kamaro's Mask]] upon him and moves on.


Now this is where Link comes in. Like many of the lost spirits in the game, Kamaro can he healed with the Song of Healing. After Link plays the song, Kamaro tells Link that he must spread Kamaro's dance across the world, teaching all Kamaro's posthumous moves. Or, in the words of the game's translation translations, 'Make it into a popular dance craze!'. Kamaro will then give you Kamaro's Mask, and tell you that he's counting on you. With his wishes passed on, Kamaro will burn up and give you his mask.
Kamaro's entry into the [[Bombers' Notebook]] describes him as charismatic, and a lover of moonlight. Healing Kamaro's soul is the only activity required to complete his section of the notebook. Link can later perform Kamaro's dance for the [[Rosa Sisters]], after which they will decide to perform it at the Carnival of Time, helping to spread it as Kamaro wanted.
 
Kamaro's mask is a flesh-colored piece of cloth, with a figure of Kamaro's head sitting on top. When wearing the mask, the B button changes from your sword to 'Dance'. Pressing B, Link can do the dance Kamaro did before his spirit was healed. Aside from being one of the oddest-looking masks in the game, Kamaro's mask gives Link the ability to obtain a heart piece from the Rosa sisters.
 
Kamaro's entry into the Bombers' Notebook describes him as charismatic, and a lover of moonlight. Healing Kamaro's soul is the only activity required for complete his section of the notebook.
{{Clear}}
{{Clear}}


=== Madame Aroma ===
=== Madame Aroma ===
[[File:Madame-Aroma.png|128px|right]]
[[File:Madame-Aroma.png|128px|right]]
{{Main|Madame Aroma}}
{{Main|Madame Aroma}}
Madame Aroma is the wife of Mayor Dotour and the mother of Kafei. Married into town politics, she is the head of the committee working on the Festival of Time carnival, as well as post-mistress of Clock Town. She is too busy organizing the Festival to look for her son, who has disappeared under mysterious circumstances. The loss of her son has taken a toll on her work, and she is struggling to keep up from the stress of her missing son.
Madame Aroma is the wife of [[Mayor Dotour]] and the mother of [[Kafei]]. Married into town politics, she is the head of the committee working on the [[Carnival of Time]], as well as [[Postmaster|Postmistress]] of [[Clock Town]]. She is too busy organizing the Carnival to look for her son, who has disappeared under mysterious circumstances. The loss of her son has taken a toll on her work, and she is struggling to keep up from the stress of her missing son.


Madame Aroma first asks for Link's help due to a misunderstanding. When Link speaks to Aroma after 10 AM on the first and second day, she will mistake Link for a private investigator she hired, and ask him to find Kafei. To help with the job, she will give Link Kafei's Mask which is useful for asking others about the whereabouts of Kafei. In order to use the mask properly, Link must speak to Anju wearing the mask on the first day. She will make an appointment to discuss the location of Kafei in private.
Madame Aroma first asks for Link's help due to a misunderstanding. When Link speaks to Aroma after 10 AM on the first and second day, she will mistake Link for a private investigator she hired, and ask him to find Kafei. To help with the job, she will give Link [[Kafei's Mask]] which is useful for asking others about the whereabouts of Kafei.


If Link follows the Anju/Kafei quest chain properly, Kafei will write one final letter to his mother. But instead of seeking Link out, Kafei will leave the parcel with his friend, the Curiosity Shop Owner. Link can talk to the Owner of the Curiosity Shop between 12 and 6 on the Final Day to get the letter, and see to it that it gets delivered.
If Link follows the Anju/Kafei quest chain fully, Kafei will write [[Letter to Mama|one final letter to his mother]] and leave it with the [[Man from Curiosity Shop|Curiosity Shop Owner]]. Link can talk to the latter between 12 and 6 on the [[Final Day]] to get the letter, and see to it that it gets delivered. He can find Madame Aroma waiting for the apocalypse to come in the [[Milk Bar|Latte Milk Bar]] on the final night. If Link gives her the letter, she will thank Link for giving her the fate of her son, and give Link a [[bottle]] full of [[Chateau Romani]].


Link can deliver the Delivery to Mama both directly, and indirectly. Link can find Madame Aroma waiting for the apocalypse to come in the Milk Bar on the final night. If Link gives her the letter, she will thank Link for giving her the fate of her son, and give Link a bottle full of Chateau Romani. On the other hand, Link can give the delivery to the Postman on the final night, and he will deliver it to her the exact same way Link could have. When he delivers the letter, Madame Aroma, the post-mistress, will release the Postman from his duty, and he will give Link his hat before fleeing. Madame Aroma is stretched thin between her festival duties and her missing son. More so, Madame Aroma is conflicted at heart, planning the Festival which will never happen if the Moon isn't stopped.
Alternatively, Link can give the delivery to the [[Postman]] on the final night. In this case, when the Postman delivers the letter, Madame Aroma will release the Postman from his duty, and he will give Link [[Postman's Hat|his hat]] before fleeing.
{{Clear}}
{{Clear}}


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[[File:Old-Lady-From-Bomb-Shop.png|128px|right]]
[[File:Old-Lady-From-Bomb-Shop.png|128px|right]]
{{Main|Old Lady from Bomb Shop}}
{{Main|Old Lady from Bomb Shop}}
The 'Old Lady from Bomb Shop' is an unnamed character who helps run the Bomb Shop with her son in West Clock Town in The Legend of Zelda: Majora's Mask. She is of similar height to Link and is depicted as a frail and elderly woman who shakes as she stands much like other elderly characters of the game. She is also one of the twenty characters who have an entry in the Bombers' Notebook, however she can only ever be seen outside of the Bomb Shop at 12am on the first day. She is also believed to be a firm believer of the Four Giants being the guardian deities of Termina.
The Old Lady from Bomb Shop is an unnamed character who helps run the [[Bomb Shop]] with her son, the [[Bomb Shop Owner]], in [[Clock Town|West Clock Town]]. She is of similar height to [[Link (Ocarina of Time)#Majora's Mask|Link]] and is depicted as a frail and elderly woman who shakes as she stands much like other elderly characters of the game. She is also one of the twenty characters who have an entry in the [[Bombers' Notebook]]. However, she can only ever be seen outside the Bomb Shop at 12am on the First Day. She is also believed to be a firm believer of the [[Four Giants]] being the guardian deities of [[Termina]].
 
The part that the Old Lady plays in the Bombers' Notebook is quite simple and abrupt in the sense that it can be completed in a matter of seconds. The Old Lady will arrive in North Clock Town at precisely 12am on the first day and will be carrying a large blue bag that is nearly as big as her. As she approaches the area occupied by the postbox, the prancing thief Sakon will then knock her down and attempt to make off her with her bag leaving her stunned on the floor and screaming at the culprit. One swing from Link's sword is enough knock the bag out of Sakon's hands, he will then begin to prance towards the gate and disappear into the gloom. Once you have completed this task, the Old Lady will take back her bag and thank Link for his efforts by rewarding him with the Blast Mask. She will then disappear off to the Bomb Shop while saying, "Thank you. Since he didn't make off with them, I can finally stock Bomb Bags at our shop. Maybe I'll put 'em out tomorrow. Well, thanks for helping me. Take care..." This indicates that Link will now be able to restock.
 
The Blast Mask acts as a substitute bomb, which can be handy when bombs are scarce. However, as the mask is strapped to Link's face it will of course cause him damage, unless Link uses his shield while blasting the mask.Also, the day after saving the Old Lady from Sakon, you will be able to buy an efficient up-grade to your bomb carrying capabilities by purchasing the Big Bomb Bag allowing Link to carry up to 30 Bombs at any one time. If you now talk to the Old Lady she will say. "A nice fella helped me out, so we can finally sell Big Bomb Bags! Once again the Giants are looking out for me!" This quote proves that the Old Lady is in fact a believer of the giants and hails the help that she received back to them, although forgetting that it was in fact the person she is talking to that saved her.
 
However, if Link allows Sakon to escape then the Old Lady will be bitterly disappointed and once begin walking back to the Bomb Shop. If this occurs it goes down as a failure in the Bomber Notebook and Link will not be rewarded with the Blast Mask. The next day she'll express her disappointment in not being able to sell the Big Bomb Bag which was cruelly taken from her. She'll also announce her shock at such a seemingly innocent person turning out to be so deceitful.


Alternatively, if Link attacks Sakon with a projectile such as an arrow or the Hookshot, the Bag of Bombs explodes viciously. It will also lead to Sakon's demise as he will immediately disappear from Clock Town and will no longer be viewable dancing in Ikana Canyon for the remaining three days. The aftermath to this scenario concerning the Old Lady and the Big Bomb Bag remains the same as if he had stolen it from her.
At midnight on the [[First Day]], she is assaulted in [[Clock Town|North Clock Town]] and her large bag of explosives stolen by [[Sakon]]. If Link knocks it from Sakon's hands with his sword, he prances away, and the Old Lady can retrieve her bag. In thanks, she will give Link the [[Blast Mask]], and [[Big Bomb Bag]]s will become available in the Bomb Shop.


Her body and clothes heavily resemble that of the Old Lady seen in Hyrule Market Town during Link's childhood in The Ocarina of Time.
If Link allows Sakon to escape, she will be bitterly disappointed and forlornly begin walking back to the Bomb Shop. In this instance, Link is not rewarded, and the Big Bomb Bag is not available within the cycle. A similar result happens if Link explodes her bag with a projectile, killing Sakon.
{{Clear}}


The [[Anju]]/[[Kafei]] reunion quest can only be completed in a cycle where Link does ''not'' intervene to help the old lady. {{Clear}}


=== Postman ===
=== Postman ===
[[File:Postman-Model.png|128px|right]]
[[File:Postman-Model.png|128px|right]]
{{Main|Postman}}
{{Main|Postman}}
The Postman is the hard-working mailman of Clock Town. He is the Terminian counterpart to the Running Man in Hyrule and is also one of the people who has an entry in the Bombers' Notebook. The Post Office, which is located in the top portion of West Clock Town near the exit to Termina and Southern Clock Town is his place of business and where he makes his home. Most of the time he is seen either running around Clock Town taking care of the mail or in the Post Office training.
The Postman is the hard-working mailman of [[Clock Town]], who both lives and works at the [[Post Office]] in West Clock Town when not collecting or delivering mail. He is devoted to his job to the point of obsession, and follows his schedule rigorously.  


At 9am on all three days, the Postman will come out of the Post Office and begin his schedule by picking up all the mail that has been put into the mailboxes. He starts at the mailbox located in Southern Clock Town near the Eastern Clock Town exit and then heads into Northern Clock Town and goes from there around the city clockwise collecting mail. Afterwards he returns to the Post Office at 12 pm and takes a nap for an hour. If Link talks to him, he will either make a comment about his schedule or about how many letters were in the mailboxes. After his nap, he sets out to deliver the letters he received for that day. When he returns home, he will begin training himself to count mentally to ten seconds which he says is quite difficult to do. (This always happens on the First Day, but may or may not happen on the Second Day if certain situations aren't met. On the Third Day this mini-game doesn't occur.) He will give Link the opportunity to try his hand at it. If Link decides to try, he will see a timer appear that will show how many seconds it has been, but it will soon disappear after at least 2 seconds. One way to be able to see the timer during the entire time would be to wear the Bunny Hood which will startle the Postman into allowing you to see it. If Link fails at stopping at exactly 10 seconds, the Postman will give him the option to try again but at the cost of 2 rupees. If Link succeeds he is rewarded with a Piece of Heart.
In the afternoon of the [[First Day]] (and [[Second Day]] if certain conditions are met), Link can play a mini-game with him in the Post Office, where the Postman challenges him to count to exactly ten seconds. If Link fails, he can retry at two rupees per attempt, and if he succeeds the Postman gives him a [[Piece of Heart]].


The Postman plays a big role in reuniting Kafei and Anju by being the one who delivers the messages that the two send to each other. On the First Day he is seen delivering the letter that Kafei put in the mailbox that morning. The Postman leaves to give Anju the letter at 1pm. Upon receiving the parcel she demands to know where he got it to which the Postman refuses to tell. On the Second Day, if Link mails the letter Anju gave him during the meeting he has with her at the Stock Pot Inn, the Postman goes to deliver the letter to Kafei at the Laundry Pool. These two things show that he knows where Kafei's whereabouts are and that he may have promised Kafei to not reveal his location.
The Postman plays a big role in reuniting Kafei and Anju by delivering the messages that the two send to each other. On the First Day he is seen delivering the letter that Kafei posted that morning to the [[Stock Pot Inn]]. Upon receiving the parcel, Anju demands to know where he got it, which the Postman refuses to answer. On the Second Day, if Link mails the [[Letter to Kafei]] given to him by Anju, the Postman goes to deliver the letter to Kafei at the [[Laundry Pool]].


The Postman is a man who is vigorously dedicated to his schedule which causes some trouble in his life due to the impending moon's fall. He wants to leave town and take shelter with the other townspeople, but finds himself unable to do so due to it not being written in his schedule. He tries to force himself to flee by writing himself a letter (this only happens if Link did not deliver the letter to Kafei for Anju) and goes to deliver it at midnight on the Second Day. Even then he finds it hard to flee unless it becomes his priority to do so. It isn't until Link receives the Priority Mail from the Curiosity Shop man that Kafei wrote for his mother that gives him his ticket out. (Although this depends on whether or not Link goes and gets the letter from the Curiousity Shop man if he is doing the Kafei/Anju quest and decides to take it to the Postman instead of delivering it himself.) On the night of the Third Day, Link finds the Postman kneeling on the ground looking noticeably distraught about what to do. When Link gives him the Priority Mail, he immediately gets up, realizing the letter's importance and goes to deliver it to Madame Aroma at the Milk Bar. Once there, he gives the letter to her and she frees him from his schedule by telling him to leave and go seek shelter. In thanks to Link for helping him he gives him the Postman's Hat and flees town, glad to be finally free. After this happens, it completes his section in the Bombers' Notebook. At the end of the game it shows him returning to Clock Town.
While the Postman wants to leave Clock Town and take shelter with the other townspeople, his compulsion to follow his schedule prevents him from doing so without permission. He can only get this permission in a form he will accept if Link takes the [[Letter to Mama|express mail]] for [[Madame Aroma]] to him on the Night of the [[Final Day]] rather than delivering it himself. Seeing the priority mail seal overrides his other compulsions, and he takes it to Madame Aroma at the [[Milk Bar|Latte Milk Bar]]. Once there, he gives the letter to her and she frees him from his schedule by telling him to leave and seek shelter. In thanks to Link for helping him, he gives him the [[Postman's Hat]] and gladly flees town.
 
In the end credits, if his questline has been completed, it shows him returning to Clock Town.
{{Clear}}
{{Clear}}


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[[File:Romani.png|128px|right]]
[[File:Romani.png|128px|right]]
{{Main|Romani}}
{{Main|Romani}}
Youngest of the two Romani Ranch sisters, Romani is a young child who does not realize what fate is going to befall Termina soon. Named after the ranch she was born on, Romani tends to refer to herself in third person and is very courageous for her age. She is training herself with her bow in order to keep "them" , ghosts who appear every year before the Carnival of Time, away from the cows so they won't steal them. Should Link help her with this task, she will be safe from "them" and won't be found in an amnesiac state on the following days after the attack.
The younger of the two [[Romani Ranch]] sisters, Romani is a child who does not realize what fate is going to befall [[Termina]] soon. Named after the ranch she was born on, Romani tends to refer to herself in third person and is very courageous for her age. She is training herself with her bow in order to keep "[[them]]" , ghosts who appear every year before the [[Carnival of Time]], away from the cows so they won't steal them; although her sister [[Cremia]] does not believe her.


She wishes to be seen as an adult in her sister's eyes and if certain conditions are met, this wish will be fulfilled as her sister allows her to become an adult by giving her Chateau Romani and making her a mask on the night before the moon's fall. She doesn't fully understand her sister's reasoning behind this though due to her not knowing what will happen at sunrise.
If Link trains with her, she teaches him [[Epona's Song]], so he can call his horse back at any time. Should Link then help her fend off the ghosts, she will be safe from "them". If he does not, or he fails, she will also be kidnapped. If this happens, she will reappear traumatised and amnesiac on the Final Day.
 
She wishes to be seen as an adult in Cremia's eyes and if certain conditions are met, this wish will be fulfilled; as her sister allows her to become an adult by giving her [[Chateau Romani]] and making her a mask on the night before the [[moon]]'s fall. She doesn't fully understand her sister's reasoning behind this though, since she doesn't comprehend what is about to happen.
 
If all goes well, she can be seen training again in the end credits, with Cremia cheering her on.
{{Clear}}
{{Clear}}


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[[File:Rosa-Sisters.png|128px|right]]
[[File:Rosa-Sisters.png|128px|right]]
{{Main|Rosa Sisters}}
{{Main|Rosa Sisters}}
The Rosa Sisters are twin dancers who are a part of Gorman's Troupe which is set to perform during the Carnival of Time. Judo is the name of the sister in the red dress and Marilla is the name of the one in the blue. The two sisters have an entry in the Bombers' Notebook but it only takes up one slot.
The Rosa Sisters are twin dancers, both part of the [[Gorman Troupe]] and set to perform during the [[Carnival of Time]]. Judo is the name of the sister in the red-edged dress and Marilla is the name of the one in the blue.


Judo and Marilla Rosa spend most of the their time working on a dance to perform. During the day they are found wandering around in the Stock Pot Inn with Judo walking upstairs, downstairs, in the upstairs hall, and lobby; Marilla walks around in Troupe's room. Both of them are contemplating about what to do about their dance. They want to add more to it without having it become too boring and they cannot change the song either due to it's composer, Guru-Guru. They are also upset at the idea that they might have to perform their dance without having seen the stage and not having a rehearsal.
They spend most of the their time working on a dance to perform, both contemplating about what to do about their dance and wishing to add more to it. During the night on the First and Second Day, they can be found practising what they have managed so far and they don't want to be bothered. On the [[Final Day]] they are nowhere to be found, as [[Gorman]] and the Troupe left the [[Stock Pot Inn]] after Gorman discovered that their performance was canceled.


At night on the First and Second Day, they can be found practicing what they have made up of their dance so far and they don't want to be bothered. On the Third Day they are nowhere to be found since Gorman and the Troupe left Stock Pot Inn after Gorman discovered that their performance was canceled.
After Link obtains the [[Kamaro's Mask]], he can use it to help the sisters in their dilemma. By performing in front of the sisters while wearing the mask at night on either of the first two days, it helps them figure out what moves to perform and they take Kamaro's dance as their own. In gratitude, the twins deem Link to be their master, give him a [[Piece of Heart]], and ask for him to come to their performance. After this is done, it completes their entry in the Bombers' Notebook.


After Link obtains the Kamaro's Mask from the spirit of Kamaro, he can use it to help the sisters in their dilemma of trying to figure out their dance. By performing in front of the sisters while wearing the mask at night on either of the first two days, it helps them figure out what moves to perform and they take Kamaro's dance as their own. In gratitude, the twins deem Link to be their master, give him a Piece of Heart, and ask for him to come to their performance. After this is done, it completes their entry in the Bombers' Notebook. If this is done before the Second Day, Link will find the two girls sitting on a bed in their inn room looking upset.
In the end credits, they are seen performing their dance perfectly using the moves taught to them by Link on the stage at the [[Milk Bar]].
 
At the end credits, they are seen performing their dance perfectly using the moves taught to them by Link on the stage at the Milk Bar. A guard, the same one that watched them during Link's tutorial, is present and is watching the performance. They are also seen dancing to the music that the Indigo-Go's are playing during an earlier scene in the end credits.
{{Clear}}
{{Clear}}


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[[File:Shiro.png|128px|right]]
[[File:Shiro.png|128px|right]]
{{Main|Shiro (Majora's Mask)}}
{{Main|Shiro (Majora's Mask)}}
In the easternmost end of Termina Field, right before the entrance to Ikana Canyon, a seemingly empty ring of rocks lies below the cliff with the one eyed fellow sitting upon it. Inside the ring, an invisible Clock Town guard sits on his butt and waves his spear in the air while calling out for help. Using the Lens of Truth, you can look into the ring to find Shiro, the saddest soldier in the Clock Town Guard. Shiro doesn't think very highly of himself, and he puts himself down frequently, referring to himself "as impressive as a stone".
Shiro is a "stone-faced soldier" who has left his post because no-one noticed him, and collapsed some way from Clock Town. When Link finds him, he has become invisible to the point he can only be seen with the [[Lens of Truth]].
 
Shiro explains that you are the first one to notice him, and that he has been calling for help for what has been years. He continues on to ask you for medicine to make him feel better. If you give him Red Potion or a Blue Potion, he will become visible, and get on his feet. In his gratitude he gives you the Stone Mask, which grants the power of invisibility he was so happy to get rid of. Along with the Stone Mask, he promises you that he will try to stand out, regardless of the fact that he is in the middle of nowhere.


Shiro is an entry in the Bombers' Notebook, and it refers to him as the "Inconspicuous Soldier". Acquiring the Stone Mask is the only event he has in the Notebook, and the event can be completed at any hour on any day. The sitting soldier in the back alley in Ocarina of Time shares his same model.
In [[The Legend of Zelda: Majora's Mask|the N64 version of ''Majora's Mask'']], he is found on the [[Road to Ikana]], inside a seemingly-empty ring of rocks. In ''[[The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]'', he is in the [[Pirates' Fortress]]. In either case, he requests "medicine" in the form of a [[Red Potion|Red]] or [[Blue Potion]] to help him feel better. If Link gives him a potion, he will become visible, and get on his feet. In his gratitude he gives Link the [[Stone Mask]], which grants the power of invisibility he was so happy to get rid of. Along with the Stone Mask, he promises that he will try to stand out.
{{Clear}}
{{Clear}}


=== Toto ===
=== Toto ===
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Behind every great band, there is a great manager, and the Indigo-Go's are no different. Toto, the band's manager, has the task of making has way to Clock Town to cancel the Festival of Time performance. The reason for the cancellation is due to Lulu's mysterious voice loss. Toto can be found in the mornings in the Town Hall, speaking with Madame Aroma, the committee chair for the Festival of Time. News of the cancellation hits nobody harder than Gorman, who visits in on Madame Aroma only to find out that his troupe's performance has been canceled.
Behind every great band, there is a great manager, and the Indigo-Go's are no different. Toto, the band's manager, has the task of making has way to Clock Town to cancel the Festival of Time performance. The reason for the cancellation is due to Lulu's mysterious voice loss. Toto can be found in the mornings in the Town Hall, speaking with Madame Aroma, the committee chair for the Festival of Time. News of the cancellation hits nobody harder than Gorman, who visits in on Madame Aroma only to find out that his troupe's performance has been canceled.


During the night, Toto can be found in Milk Bar, where he has decided to organize yet another musical group. Only this time the group consists of four Links, in each of their forms. In order to play, Link must speak to Toto, and depending on which transformation mask Link is wearing, he will send him to a different part of the stage, and give him a different musical part to play. On the other side of the Bar, Gorman will complain about the racket every time Link adds a part. If Link uses all his masks, and fills the stage with various transformations of himself, he will play "The Ballad of the Wind Fish", the old Indigo-Go's standby. Upon finishing the piece, Gorman will burst into tears, and speak of how that song inspired his venture into show business. In gratitude, he will reward Link the Circus Leader's Mask. Toto is good at what he does, and what he does is organize musical talent.
During the night, Toto can be found in Milk Bar, where he has decided to organize yet another musical group. Only this time the group consists of four Links, in each of their forms. In order to play, Link must speak to Toto, and depending on which transformation mask Link is wearing, he will send him to a different part of the stage, and give him a different musical part to play. On the other side of the Bar, Gorman will complain about the racket every time Link adds a part. If Link uses all his masks, and fills the stage with various transformations of himself, he will play "The Ballad of the Wind Fish", the old Indigo-Go's standby. Upon finishing the piece, Gorman will burst into tears, and speak of how that song inspired his venture into show business. In gratitude, he will reward Link the Troupe Leader's Mask. Toto is good at what he does, and what he does is organize musical talent.
{{Clear}}
{{Clear}}


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[[File:Hand.png|128px|right]]
[[File:Hand.png|128px|right]]
{{Main|???}}
{{Main|???}}
A prime example of Nintendo's odd and sometimes sick sense of humor, ??? resides in the toilet of the Stock Pot Inn. From 12am to 6am every night, ??? will stick his hand out of the toilet. If Link engages with him, ??? will beg for paper, and only paper.
??? resides in the toilet of the Stock Pot Inn. From 12am to 6am every night, they will stick their hand out of the toilet. If Link engages with them, ??? will beg for paper. Link can give him any title deed or any letter. After they receive the paper, ???'s hand will reach back down into the toilet, and flush it. For helping them, ??? will give Link an item that "fell down here" - a [[Piece of Heart]].
 
In order to help this poor soul, Link can give him either any title deed, or any letter, as long as it is paper. After he receives the paper, ???'s hand will reach back down into the toilet, and flush it. For helping him, ??? will give you a piece of heart. Before he gives it to you, he explains that he got it when somebody dropped it down there.
 
Many things don't add up about ???. In a game known for its mysteries and depth, there is a never an explanation to how a man got stuck in the Stock Pot Inn toilet, why he hasn't escaped, and why he wanted paper. The mysteries and depth of Majora's Mask make the game a true masterpiece, and ??? stays true to this pattern.
 
The Bombers' Notebook has the mysterious hand marked down as ???. Not even the Bombers' Notebook has a reason to the madness, as it states that details are unknown. The heart piece is the only event in the Notebook in order to get the happiness sticker.
{{Clear}}
{{Clear}}


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[[File:Darmani-Model.png|128px|right]]
[[File:Darmani-Model.png|128px|right]]
{{Main|Darmani}}
{{Main|Darmani}}
Darmani III was a Goron hero who loved to race in the Goron races and who tragically died trying to find and defeat the one who was causing the devasting winter that was harming his people. On his way there, he was unfortunately blown off of the narrow pathway leading to Snowhead Temple by the invisible Biggoron and fell to his death. After he died, his ghost lingered on in Goron Village because of the sadness and regret he was feeling by not being able to help his people. He encountered Kaepora Gaebora who told him that someone with powerful magic would be able to help him.
Darmani III was a Goron hero who loved to race in the Goron races and who tragically died trying to find and defeat the one who was causing the devastating winter that was harming his people. On his way there, he was unfortunately blown off the narrow pathway leading to Snowhead Temple by the invisible Biggoron and fell to his death. After he died, his ghost lingered on in Goron Village because of the sadness and regret he was feeling by not being able to help his people. He encountered Kaepora Gaebora who told him that someone with powerful magic would be able to help him.


Sometime afterward, he saw Link as he was crossing a gorge using the Lens of Truth that he had just found. Using the item, Link could see Darmani's spirit and the goron hero realized that this was the person that Kaepora Gaebora was referring to. He told Link to follow him and he led the young Hero to his grave where spoke to him of how he died and that he regretted that it happened. He asked Link to use his magic to either bring him alive or ease his sorrows. Answering his request, Link played for him the Song of Healing which released Darmani's regrets and allowed him to move on in peace. In exchange for helping him to move on, Link was able to obtain the Goron's Mask which allowed him to use Darmani's abilities and change into a Goron when he put it on.
Sometime afterward, he saw Link as he was crossing a gorge using the Lens of Truth that he had just found. Using the item, Link could see Darmani's spirit and the goron hero realized that this was the person that Kaepora Gaebora was referring to. He told Link to follow him and he led the young Hero to his grave where spoke to him of how he died and that he regretted that it happened. He asked Link to use his magic to either bring him alive or ease his sorrows. Answering his request, Link played for him the Song of Healing which released Darmani's regrets and allowed him to move on in peace. In exchange for helping him to move on, Link was able to obtain the Goron's Mask which allowed him to use Darmani's abilities and change into a Goron when he put it on.
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After freeing the first Giant in Woodfall, Link is taught the Oath to Order (likely the song sung for the Giants atop the Clock Tower), and the Giant tells Link to call them. Without knowing the true nature of the Giants, Link frees the other three, gradually learning about their true nature as protective gods and then receiving a request to help their friend, the Skull Kid. Finally they Giants tell them they should forgive the Skull Kid before once more telling Link to call them.
After freeing the first Giant in Woodfall, Link is taught the Oath to Order (likely the song sung for the Giants atop the Clock Tower), and the Giant tells Link to call them. Without knowing the true nature of the Giants, Link frees the other three, gradually learning about their true nature as protective gods and then receiving a request to help their friend, the Skull Kid. Finally they Giants tell them they should forgive the Skull Kid before once more telling Link to call them.


Atop the Clock Tower after midnight on the Third Day, Link plays the Oath to Order, causing the Four Giants to let out their cries and then appear to stop the moon from colliding with Termina. Once Majora's Mask discards the Skull Kid and enters the moon, the Four Giants are no longer enough to stop it but manage to hold it off until Link is victorious against Majora.
Atop the Clock Tower after midnight on the [[Final Day]], Link plays the Oath to Order, causing the Four Giants to let out their cries and then appear to stop the moon from colliding with Termina. Once Majora's Mask discards the Skull Kid and enters the moon, the Four Giants are no longer enough to stop it but manage to hold it off until Link is victorious against Majora.


After the battle is over the Four Giants tell the liberated Skull Kid that they never forgot about him, that they always considered him their friend. Afterwards, the Four Giants cry out the Oath to Order as they return to sleep in the four regions once more.
After the battle is over the Four Giants tell the liberated Skull Kid that they never forgot about him, that they always considered him their friend. Afterwards, the Four Giants cry out the Oath to Order as they return to sleep in the four regions once more.
{{Clear}}
=== Giant Turtle ===
[[File:Turtle.png|128px|right]]
{{Main|Giant Turtle}}
On the edge of Zora's Cape, right next to the Owl Stone, Lulu can be found looking out to the sea. After Link learns the New Wave Bossa Nova, he is able to help her and her spent voice. But once Link plays the song for Lulu something unexpected happens. The inconspicuous island out in the sea rises up to reveal a Giant Turtle! Not much is known about the turtle who lives off of Zora Cape, but he seems to have a guardian role for the Zora people. He is also the only means of transportation to get to the Great Bay Temple. Once awakened, the turtle will tell Link to jump on his back to hitch a ride to the Temple. Link can get onto him by using the Hookshot on one of the trees growing out of his back.
After Link clears the temple, the turtle will thank him for his effort, and tell Link that he must resume his slumber. He also comments that he can only do so much to reverse the coming doom of Termina, due to the bidding of the gods.
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[[File:Goron-Elder-Model.png|128px|right]]
[[File:Goron-Elder-Model.png|128px|right]]
{{Main|Goron Elder (Majora's Mask)}}
{{Main|Goron Elder (Majora's Mask)}}
The Goron Elder is the leader of the Gorons who live in Goron Village located in the Snowhead area. He is an older Goron and has a son who can be found in the Goron Shrine in the village crying due to him missing his father greatly. After realizing that the only thing that can calm the crying Goron down is his father, Link goes to try and find him. He finally finds the Elder encased in a giant snow boulder and covered in ice. Depending on which day Link finds him he can be found either near the entrance to Goron Village on Day 1, near the ramp in the Spectacle Rock(the area in Snowhead where two hills are surrounded by water) area on Day 2, and on the Third Day next to the Owl Statue in Mountain Village. By the way his location changes this shows that he is headed to Snowhead, possibly to find out the cause of the snow covering the area and to probably try and stop it. When Link obtains some Hot Spring Water (found either in the cave where Darmani's Grave is or in the hole that has ice over it on one of the islands in the Spectacle Rock area) and uses it on the ice surrounding the Elder, he unfreezes and is shocked to find Darmani (Goron Link) in front of him. He convinces himself that Goron Link is an illusion that is being created by Snowhead's magic and proceeds to walk away from him.
The Goron Elder is the leader of the Gorons who live in Goron Village located in the Snowhead area. He is an older Goron and has a son who can be found in the Goron Shrine in the village crying due to him missing his father greatly. After realizing that the only thing that can calm the crying Goron down is his father, Link goes to try and find him. He finally finds the Elder encased in a giant snow boulder and covered in ice. Depending on which day Link finds him he can be found either near the entrance to Goron Village on Day 1, near the ramp in the Spectacle Rock(the area in Snowhead where two hills are surrounded by water) area on Day 2, and on the [[Final Day]] next to the Owl Statue in Mountain Village. By the way his location changes this shows that he is headed to Snowhead, possibly to find out the cause of the snow covering the area and to probably try and stop it. When Link obtains some Hot Spring Water (found either in the cave where Darmani's Grave is or in the hole that has ice over it on one of the islands in the Spectacle Rock area) and uses it on the ice surrounding the Elder, he unfreezes and is shocked to find Darmani (Goron Link) in front of him. He convinces himself that Goron Link is an illusion that is being created by Snowhead's magic and proceeds to walk away from him.


Upon hearing from Goron Link that his son is upset and is missing him, he attempts to teach him the Goron's Lullaby but he finds himself unable to remember all the notes to the song. He then teaches Goron Link the six notes of the song that he does remember. Upon playing those notes to his son, the young Goron teaches Goron Link the rest of it. After the Elder has taught the song to Goron Link he will begin to walk again obviously intent on reaching his destination. He will become frozen again shortly afterwards and there is nothing that Link can do to prevent it from occurring as it will keep happening. It will only stop once Link has defeated the boss from Snowhead and restored spring to the area. After Link has beaten Snowhead Temple he will find the Elder in the Goron Shrine surrounded by fellow Gorons. He will then announce that since he is getting old it is time for him to choose a successor. He tells Goron Link that he has chosen him (thinking he is Darmani) to be his successor. He believes that everyone will be happy with Darmani being the patriarch of Goron Village.
Upon hearing from Goron Link that his son is upset and is missing him, he attempts to teach him the Goron's Lullaby but he finds himself unable to remember all the notes to the song. He then teaches Goron Link the six notes of the song that he does remember. Upon playing those notes to his son, the young Goron teaches Goron Link the rest of it. After the Elder has taught the song to Goron Link he will begin to walk again obviously intent on reaching his destination. He will become frozen again shortly afterwards and there is nothing that Link can do to prevent it from occurring as it will keep happening. It will only stop once Link has defeated the boss from Snowhead and restored spring to the area. After Link has beaten Snowhead Temple he will find the Elder in the Goron Shrine surrounded by fellow Gorons. He will then announce that since he is getting old it is time for him to choose a successor. He tells Goron Link that he has chosen him (thinking he is Darmani) to be his successor. He believes that everyone will be happy with Darmani being the patriarch of Goron Village.
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Inside the Throne Room of Goron Shrine, an infant-sized goron in a cloth diaper sits on the throne. Day and night, he bawls his eyes out, filling the entire shrine with his wails. Because of this noise, all the gorons in Goron Shrine have been driven to the point of exhaustion from the shrieks of a crying baby goron. They plug their ears with their fingers and jump up and down, desperately trying to block out the noise.
Inside the Throne Room of Goron Shrine, an infant-sized goron in a cloth diaper sits on the throne. Day and night, he bawls his eyes out, filling the entire shrine with his wails. Because of this noise, all the gorons in Goron Shrine have been driven to the point of exhaustion from the shrieks of a crying baby goron. They plug their ears with their fingers and jump up and down, desperately trying to block out the noise.


When Link speaks to the goron elder's son, Link finds out that he is crying over three things: the extreme cold, his fatigue, and the fact that has father has now gone missing. In order to help the infant, and indirectly the rest of the gorons, Link must find and unfreeze the Goron Elder in the pathway between Mountain Village and Goron Village. When the Goron Elder is unfrozen, he will try to teach you the Goron Lullaby, but in the end he forgets the second part, and can only teach Link the first part. When Link (with the goron mask on) plays the first part of the Goron Lullaby in front of the elder's son, he will recognize the song immediately. He will then stand up, and help Link finish the song by teaching Link the second part of the lullaby. After Link plays it correctly, the goron elder's son becomes sleepy, and stops crying. He finally curls up and falls asleep right on the throne. In a moment of relief, all the gorons will curl up and begin to catch up on their much needed rest. He will sleep for as long as Snowhead Temple is left untouched.
When Link speaks to the goron elder's son, Link finds out that he is crying over three things: the extreme cold, his fatigue, and the fact that has father has now gone missing. In order to help the infant, and indirectly the rest of the gorons, Link must find and unfreeze the Goron Elder in the pathway between Mountain Village and Goron Village. When the Goron Elder is unfrozen, he will try to teach Link the Goron Lullaby, but in the end he forgets the second part, and can only teach Link the first part. When Link (with the goron mask on) plays the first part of the Goron Lullaby in front of the elder's son, he will recognize the song immediately. He will then stand up, and help Link finish the song by teaching Link the second part of the lullaby. After Link plays it correctly, the goron elder's son becomes sleepy, and stops crying. He finally curls up and falls asleep right on the throne. In a moment of relief, all the gorons will curl up and begin to catch up on their much needed rest. He will sleep for as long as Snowhead Temple is left untouched.


After Link clears Snowhead Temple, the goron elder's son can be found next to the entrance to the Goron Racetrack. He waits outside the boulder, because this year, the Goron Elder sent his son to run the races in his stead. To destroy the boulder, Link can go to Medigoron in Goron Village to learn how to use Powder Kegs. The initiation to be able to gain a powder keg license is to bring a keg from Medigoron's house to the the Goron Racetrack's entrance. As soon as the track is open, the elder's son will walk in and begin the races. Goron Link can enter the race by talking to the son. If Link wins the race, he will give him a bottle of gold dust. The goron elder's son is key in the journey to Snowhead, and his attatchment to Darmani is a melancholy reminder of the consequences of Link walking around with the Goron Mask equipped.
After Link clears Snowhead Temple, the goron elder's son can be found next to the entrance to the Goron Racetrack. He waits outside the boulder, because this year, the Goron Elder sent his son to run the races in his stead. To destroy the boulder, Link can go to Medigoron in Goron Village to learn how to use Powder Kegs. The initiation to be able to gain a powder keg license is to bring a keg from Medigoron's house to the Goron Racetrack's entrance. As soon as the track is open, the elder's son will walk in and begin the races. Goron Link can enter the race by talking to the son. If Link wins the race, he will give him a bottle of gold dust. The goron elder's son is key in the journey to Snowhead, and his attachment to Darmani is a melancholy reminder of the consequences of Link walking around with the Goron Mask equipped.
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When Link enters the throne room of Igos, he will tell Link that he has trespassed on a cursed land, and sends his guards to attack. Using light from the windows (use a fire arrow to burn the shades), Link can stun, and eventually kill his henchmen. After his guards fall, Igos rises from his throne and draws his sword.
When Link enters the throne room of Igos, he will tell Link that he has trespassed on a cursed land, and sends his guards to attack. Using light from the windows (use a fire arrow to burn the shades), Link can stun, and eventually kill his henchmen. After his guards fall, Igos rises from his throne and draws his sword.


At this point, Igos is an enemy which Link must defeat in order to exit the room and continue with the game. Igos can be stunned if he Link shines light on him while he is preparing an attack. After he is stunned, slash him with the sword until he comes to. Igos has to special attacks which his servants lacked. One, he can breathe ice, and freeze Link if he gets too close. Two, he has the ability to decapitate himself and have his head chase you around the room. In order to avoid this one, Link should run continuously around the room, avoiding sharp turns or stopping. A couple of good hits and Igos should be down in a handful of minutes.
At this point, Igos is an enemy which Link must defeat in order to exit the room and continue with the game. Igos can be stunned if he Link shines light on him while he is preparing an attack. After he is stunned, slash him with the sword until he comes to. Igos has to special attacks which his servants lacked. One, he can breathe ice, and freeze Link if he gets too close. Two, he has the ability to decapitate himself and have his head chase Link around the room. In order to avoid this one, Link should run continuously around the room, avoiding sharp turns or stopping. A couple of good hits and Igos should be down in a handful of minutes.


Once Igos goes down, his servants will start to bicker and fight as floating heads. Igos intervenes, and questions if that fighting attitude was what ruined Ikana in the first place. Being released from his curse, he thanks Link, and begs him to vanquish the evil inside Stone Tower. Igos teaches Link the Elegy of Emptiness to help him climb Stone Tower.
Once Igos goes down, his servants will start to bicker and fight as floating heads. Igos intervenes, and questions if that fighting attitude was what ruined Ikana in the first place. Being released from his curse, he thanks Link, and begs him to vanquish the evil inside Stone Tower. Igos teaches Link the Elegy of Emptiness to help him climb Stone Tower.


Igos appears in the credits wavering with his servants. Also, if Link wears the Captain's Hat before Igos attacks, Igos will get confused for a moment, before realizing that he is being tricked. His servants also have a comedic reaction to the Bremen's Mask.
Igos appears in the credits wavering with his servants. Also, if Link wears the Captain's Hat before Igos attacks, Igos will get confused for a moment, before realizing that he is being tricked. His servants also have a comedic reaction to the Bremen's Mask.
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=== Imprisoned Monkey ===
[[File:Monkey-Model.png|128px|right]]
{{Main|Imprisoned Monkey}}
This particular monkey is found tied up in the Deku Palace being falsely accused by the King of kidnapping the princess. He begs and pleads with the Deku people to go and help the princess who is being held at Woodfall Temple before it's too late, but they ignore him. It isn't until after some of his brothers ask Link after they see him help Koume by telling him about their brother's plight.
Link reaches the Monkey by sneaking around the palace guards that are in the garden surrounding the palace. Once he goes and talks to the monkey and learns that he went with the Princess to try and discover the reason for the swamp's poisoned water and that the princess was then taken by the boss of the temple during their search, he is convinced that it's innocent and Link shall learn the Sonata of Awakening from him. The King, the Butler, and the guards overhear the tune being played on Link's instrument which instantly makes the monkey look more guilty since the song he taught Link is one that the Deku only knew. Due to this, the King commences the monkey's punishment by lowering him repeatedly into a pot of boiling water while the guards and the king dance.
The monkey is later freed by the orders of the Princess when she is rescued and returned to the palace via Link's bottle. He forgives the King for his hastiness and is grateful to Link for helping the princess. At the end of the game during the credits, he is found standing with the Deku Royal Family and their guards in the Deku Palace.
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Link can find Koume by following the monkey at the beginning of the woods. He will lead Link through the passages of the Woods of Mystery, and bring him to Koume, along with a group of his monkey friends. When Link speaks to Koume, she'll beg Link for something to restore her energy. In order to help her, Link must exit the Woods of Mystery and enter Kotake's potion shop. When Kotake, the identical twin sister of Koume, finds out about her sister's plight for help she will tell Link to go save her. She will also give Link a bottle full of red potion to do the job. If Link navigates the forest again, he can give the potion to Koume, restoring her energy.
Link can find Koume by following the monkey at the beginning of the woods. He will lead Link through the passages of the Woods of Mystery, and bring him to Koume, along with a group of his monkey friends. When Link speaks to Koume, she'll beg Link for something to restore her energy. In order to help her, Link must exit the Woods of Mystery and enter Kotake's potion shop. When Kotake, the identical twin sister of Koume, finds out about her sister's plight for help she will tell Link to go save her. She will also give Link a bottle full of red potion to do the job. If Link navigates the forest again, he can give the potion to Koume, restoring her energy.


Restored and replenished, Koume will thank you and fly back to her job running the Southern Swamp Boat Cruise. For helping her, Koume will give Link his first ride on the house. Also, Koume will give Link the Pictograph for free, because of the pictograph contest also working out of the Swamp Tourist Center. Her cruise leads to Deku Palace, and is the only way to navigate the poison swamp. After his first ride, Koume will make Link pay 10 rupees for each subsequent ride. After Woodfall Temple is cleared, and the waters of the swamp are cleared along with it, Koume will offer Link something more than a tour. For 10 rupees, Link can play a game in which Link can pelt Koume with arrows while on the boat cruise. In the game, Koume will follow along in front of the Swamp tour boat, and hold a target right below her. If Link can hit the target 25 times before Koume returns to the tourist center, She will give him a piece of heart. But be careful, Koume doesn't take kindly to being shot, and she will cancel the game prematurely if Link hits her too many times. But this number is pretty high, so firing the bow as many times as possible is still Link's best bet to win. From the old lady in need of help to allowing Link to shoot his bow near her, Koume is one of those 360 degree characters. For more information of Koume, read up on her twin sister, Kotake.
Restored and replenished, Koume will thank Link and fly back to her job running the Southern Swamp Boat Cruise. For helping her, Koume will give Link his first ride on the house. Also, Koume will give Link the Pictograph for free, because of the pictograph contest also working out of the Swamp Tourist Center. Her cruise leads to Deku Palace, and is the only way to navigate the poison swamp. After his first ride, Koume will make Link pay 10 rupees for each subsequent ride. After Woodfall Temple is cleared, and the waters of the swamp are cleared along with it, Koume will offer Link something more than a tour. For 10 rupees, Link can play a game in which Link can pelt Koume with arrows while on the boat cruise. In the game, Koume will follow along in front of the Swamp tour boat, and hold a target right below her. If Link can hit the target 25 times before Koume returns to the tourist center, She will give him a piece of heart. But be careful, Koume doesn't take kindly to being shot, and she will cancel the game prematurely if Link hits her too many times. But this number is pretty high, so firing the bow as many times as possible is still Link's best bet to win. From the old lady in need of help to allowing Link to shoot his bow near her, Koume is one of those 360 degree characters. For more information of Koume, read up on her twin sister, Kotake.
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[[File:Lulu.png|128px|right]]
[[File:Lulu.png|128px|right]]
{{Main|Lulu}}
{{Main|Lulu}}
Lulu is the lead singer for the legendary all Zora band The Indigo-Go's. She can be found on the outside ledge of Zora Cape, near the Owl Stone. Lulu wears a blue dress, and is unable to speak to Link or anyone else... for now.
Lulu is the lead singer for the legendary all Zora band The Indigo-Go's. She can be found on the outside ledge of Zora Cape, near the [[Owl Statue]]. Lulu wears a blue dress, and is unable to speak to Link or anyone else... for now.


Lulu has lost her voice under tragic circumstances. Before the three day cycle, Lulu had given birth to seven Zora eggs, fathered by Mikau, the guitarist from the Indigo-Go's. With the birth of her eggs, Evan, the bandleader, suggested sending her eggs to the Marine Laboratory near the coast for safe keeping. These eggs were captured by the Gerudo pirates en route to the laboratory. The Gerudo, tricked by Skull Kid into believing the eggs were the key to gaining access to the Great Bay Temple, stole all 7 eggs, but only were able to bring four back to the base. With all her eggs kidnapped, Lulu falls into a depression, and the loss of her voice ensues.
Lulu has lost her voice under tragic circumstances. Before the three day cycle, Lulu had given birth to seven Zora eggs, fathered by Mikau, the guitarist from the Indigo-Go's. With the birth of her eggs, Evan, the bandleader, suggested sending her eggs to the Marine Laboratory near the coast for safe keeping. These eggs were captured by the Gerudo pirates en route to the laboratory. The Gerudo, tricked by Skull Kid into believing the eggs were the key to gaining access to the Great Bay Temple, stole all 7 eggs, but only were able to bring four back to the base. With all her eggs kidnapped, Lulu falls into a depression, and the loss of her voice ensues.
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After Link defeats Goht and the spell cast over Snowhead dissipates, he will be able to go visit Medigoron. Along with selling Powder Kegs, Medigoron is in charge of training new users of the bomb as well. Wearing the Goron Mask, Link will be able to take the powder keg license test, the assignment being clearing the boulder in front of the Goron Racetrack. Link will be given a powder keg with a very long fuse, and will be asked to transport the bomb out of the cave and across the village. When Link succeeds in doing so, he can return to Medigoron for his first powder keg which is on the house.
After Link defeats Goht and the spell cast over Snowhead dissipates, he will be able to go visit Medigoron. Along with selling Powder Kegs, Medigoron is in charge of training new users of the bomb as well. Wearing the Goron Mask, Link will be able to take the powder keg license test, the assignment being clearing the boulder in front of the Goron Racetrack. Link will be given a powder keg with a very long fuse, and will be asked to transport the bomb out of the cave and across the village. When Link succeeds in doing so, he can return to Medigoron for his first powder keg which is on the house.


After Link is powder keg trained, he can return to Medigoron in springtime (or winter with fire arrows) to buy a powder keg off of Medigoron for 100 rupees. Even though Medigoron seems to be the authority on these large explosives, his asking price is inflated. With the ability to carry powder kegs, Link can locate the goron in Clock Town's bomb shop to buy powder kegs for 50 rupees. Medigoron may be the chief, but the price isn't right as long as he can be outdone by the more accessible and cheaper goron in the Bomb Shop.
After Link is powder keg trained, he can return to Medigoron in springtime (or winter with fire arrows) to buy a powder keg from Medigoron for 100 rupees. Even though Medigoron seems to be the authority on these large explosives, his asking price is inflated. With the ability to carry powder kegs, Link can locate the goron in Clock Town's bomb shop to buy powder kegs for 50 rupees. Medigoron may be the chief, but the price isn't right as long as he can be outdone by the more accessible and cheaper goron in the Bomb Shop.
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Descended from ancient Zora heroes, Mikau was the guitarist for the famous Zora band, the Indigo-Go's. He was roommates with Tijo, the drummer, and he had jam sessions with Japas, the bassist. He had a close relationship with Lulu, the band's singer, and was angry when he was told by Evan that the eggs she had laid were stolen by the Gerudo Pirates. Evan told him to go find the eggs before the concert they were to have at the Carnival of Time, but before he left, Evan told him where to get bottles in order to hold the eggs when he found them. Mikau went to race the Beaver Brothers to get the bottle they had, but unfortunately he lost against them and didn't get the bottle.
Descended from ancient Zora heroes, Mikau was the guitarist for the famous Zora band, the Indigo-Go's. He was roommates with Tijo, the drummer, and he had jam sessions with Japas, the bassist. He had a close relationship with Lulu, the band's singer, and was angry when he was told by Evan that the eggs she had laid were stolen by the Gerudo Pirates. Evan told him to go find the eggs before the concert they were to have at the Carnival of Time, but before he left, Evan told him where to get bottles in order to hold the eggs when he found them. Mikau went to race the Beaver Brothers to get the bottle they had, but unfortunately he lost against them and didn't get the bottle.


He then went and infiltrated the Pirates Fortress, but unfortunately did not succeed in getting the eggs back. The pirates left him floating in the waters of Great Bay and near death. After Link finds him and helps bring him back to shore, he manages to summon enough strength to tell Link what happened in the form of a song. He asks Link to heal his soul to which he obliges. After seeing an image of himself with Lulu and his band, his body fades away and in it's place is the Zora mask which allows Link to turn into a Zora and use Mikau's abilities.
He then went and infiltrated the Pirates Fortress, but unfortunately did not succeed in getting the eggs back. The pirates left him floating in the waters of Great Bay and near death. After Link finds him and helps bring him back to shore, he manages to summon enough strength to tell Link what happened in the form of a song. He asks Link to heal his soul to which he obliges. After seeing an image of himself with Lulu and his band, his body fades away and in its place is the Zora mask which allows Link to turn into a Zora and use Mikau's abilities.
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=== Monkey ===
[[File:Monkey-Model.png|128px|right]]
{{Main|Monkey}}
This particular monkey is found tied up in the Deku Palace being falsely accused by the King of kidnapping the princess. He begs and pleads with the Deku people to go and help the princess who is being held at Woodfall Temple before it's too late, but they ignore him. It isn't until after some of his brothers ask Link after they see him help Koume by telling him about their brother's plight.
 
Link reaches the Monkey by sneaking around the palace guards that are in the garden surrounding the palace. Once he goes and talks to the monkey and learns that he went with the Princess to try and discover the reason for the swamp's poisoned water and that the princess was then taken by the boss of the temple during their search, he is convinced that it's innocent and Link shall learn the Sonata of Awakening from him. The King, the Butler, and the guards overhear the tune being played on Link's instrument which instantly makes the monkey look more guilty since the song he taught Link is one that the Deku only knew. Due to this, the King commences the monkey's punishment by lowering him repeatedly into a pot of boiling water while the guards and the king dance.
 
The monkey is later freed by the orders of the Princess when she is rescued and returned to the palace via Link's bottle. He forgives the King for his hastiness and is grateful to Link for helping the princess. At the end of the game during the credits, he is found standing with the Deku Royal Family and their guards in the Deku Palace.
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One of the places is at the Spirit House which is located on the top of Ikana Canyon and near the dried-up river bed(or river depending on whether or not Link brought the water back). There he hosts a mini-game where Link must fight and defeat the four Poe Sisters during a set time. After completing the task, Link will obtain a Piece of Heart. The second place he is found can be located after Link obtains the Light Arrows and this place would be the Secret Shrine which is found at the foot of Ikana Canyon's water source. This time around he has Link facing the four mini-bosses from the dungeons he entered who all wish to have a rematch with him. In order to get to fight all of the mini-bosses, Link must have a certain amount of hearts which varies for each individual one. Once Link has beaten them all, he is given another Piece of Heart and thanks to Link's efforts, the Poe Collector can finally move on.
One of the places is at the Spirit House which is located on the top of Ikana Canyon and near the dried-up river bed(or river depending on whether or not Link brought the water back). There he hosts a mini-game where Link must fight and defeat the four Poe Sisters during a set time. After completing the task, Link will obtain a Piece of Heart. The second place he is found can be located after Link obtains the Light Arrows and this place would be the Secret Shrine which is found at the foot of Ikana Canyon's water source. This time around he has Link facing the four mini-bosses from the dungeons he entered who all wish to have a rematch with him. In order to get to fight all of the mini-bosses, Link must have a certain amount of hearts which varies for each individual one. Once Link has beaten them all, he is given another Piece of Heart and thanks to Link's efforts, the Poe Collector can finally move on.
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=== Seahorse ===
{{Main|Seahorse}}


=== Sharp ===
=== Sharp ===
[[File:Sharp-Model.png|128px|right]]
[[File:Sharp-Model.png|128px|right]]
{{Main|Sharp}}
{{Main|Sharp}}
Sharp is the Terminian counterpart of the Sharp that haunts Kakariko Village's graveyard in Hyrule. He is found in the cave that is the source of the water that used to run next to the Music Box House, but due to his curse, the river has dried up and made the Gibdo-ridding music stop playing. When Link enters the cave for the fist time, he appears and asks him what business does he have in a land like Ikana. Sharp decides that Link's reason for being here is to die and begins to play the Melody of Darkness that he composed. The song slowly drains Link of his life force as the notes are being played. Link attempts to play the Song of Healing, but he finds that it is unable to make Sharp stop playing the music.
Sharp is the Terminian counterpart of the Sharp that haunts Kakariko Village's graveyard in Hyrule. He is found in the cave that is the source of the water that used to run next to the Music Box House, but due to his curse, the river has dried up and made the Gibdo-ridding music stop playing. When Link enters the cave for the first time, he appears and asks him what business does he have in a land like Ikana. Sharp decides that Link's reason for being here is to die and begins to play the Melody of Darkness that he composed. The song slowly drains Link of his life force as the notes are being played. Link attempts to play the Song of Healing, but he finds that it is unable to make Sharp stop playing the music.


It isn't until Link goes to the Ikana Graveyard and finds Sharp's brother, Flat, being guarded by an Iron Knuckle. Upon defeating the warrior, Flat's spirit appears and tells Link how he ended up there. After Sharp sold his soul to the devil, Sharp imprisoned Flat under the Ikana Graveyard and had him guarded. Flat teaches Link the melody of the Song of Storms, the only song that can soothe Sharp's spirit.
It isn't until Link goes to the Ikana Graveyard and finds Sharp's brother, Flat, being guarded by an Iron Knuckle. Upon defeating the warrior, Flat's spirit appears and tells Link how he ended up there. After Sharp sold his soul to the devil, Sharp imprisoned Flat under the Ikana Graveyard and had him guarded. Flat teaches Link the melody of the Song of Storms, the only song that can soothe Sharp's spirit.


Link returns to the cave and once again meets Sharp. Link plays the Song of Storms on his ocarina and upon hearing it, Sharp realizes that this brother had wrote this song to help him. He reveals that he wished to revive the Royal Family, which he and Flat were composers for. This wish may be the reason why he sold his soul. The song breaks the curse upon him and in thanks, he tells Link of a way to enter the Stone Tower Temple by means of visiting the King of the Royal Family of Ikana. He moves onto the afterlife after telling Link this information which effectively removes the curse that was on the water in the cave and allows Ikana River to flow once more and cleanses the area of the Gibdos by means of the Music Box House.
Link returns to the cave and once again meets Sharp. Link plays the Song of Storms on his ocarina and upon hearing it, Sharp realizes that this brother had wrote this song to help him. He reveals that he wished to revive the Royal Family, which he and Flat were composers for. This wish may be the reason why he sold his soul. The song breaks the curse upon him and in thanks, he tells Link of a way to enter the Stone Tower Temple by means of visiting the King of the Royal Family of Ikana. He moves onto the afterlife after telling Link this information which effectively removes the curse that was on the water in the cave and allows Ikana River to flow once more and cleanses the area of the Gibdos by means of the Music Box House.
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=== Turtle ===
[[File:Turtle.png|128px|right]]
{{Main|Turtle}}
On the edge of Zora's Cape, right next to the [[Owl Statue]], Lulu can be found looking out to the sea. After Link learns the New Wave Bossa Nova, he is able to help her and her spent voice. But once Link plays the song for Lulu something unexpected happens. The inconspicuous island out in the sea rises up to reveal a giant Turtle! Not much is known about the turtle who lives by Zora Cape, but he seems to have a guardian role for the Zora people. He is also the only means of transportation to get to the Great Bay Temple. Once awakened, the turtle will tell Link to jump on his back to hitch a ride to the Temple. Link can get onto him by using the Hookshot on one of the trees growing out of his back.
After Link clears the temple, the turtle will thank him for his effort, and tell Link that he must resume his slumber. He also comments that he can only do so much to reverse the coming doom of Termina, due to the bidding of the gods.
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=== Zelda ===
=== Zelda ===
[[File:Young-Zelda.png|128px|right]]
[[File:Young-Zelda.png|128px|right]]
{{Main|Zelda}}
{{Main|Zelda (Ocarina of Time)#Majora's Mask}}
The Princess of Hyrule and the last person Link sees before leaving Hyrule. She only appears in a flashback that Link has once he regains back his Ocarina from the Skull Kid. In that flashback, it shows that gave Link the Ocarina of Time as a memento of their time together and re-taught him the Song of Time stating for him to play that song if anything bad were to happen to him. She believes that she and Link shall meet again.
The Princess of Hyrule and the last person Link sees before leaving Hyrule. She only appears in a flashback that Link has once he regains back his Ocarina from the Skull Kid. In that flashback, it shows that gave Link the Ocarina of Time as a memento of their time together and re-taught him the Song of Time stating for him to play that song if anything bad were to happen to him. She believes that she and Link shall meet again.
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[[File:Anjus-Mother-Model.png|128px|right]]
[[File:Anjus-Mother-Model.png|128px|right]]
{{Main|Anju's Mother}}
{{Main|Anju's Mother}}
The mother to the Stock Pot Inn Innkeeper, Anju, and daughter-in-law to Anju's Grandmother. She is middle-aged and has a rounded appearance. She is protective of her daughter and hates that her daughter's fiance, Kafei, has left without saying a word to Anju. This is evident in how she responds to Link wearing Kafei's Mask when speaking to her. She will become visibly angry and raise a fist at Link, telling him to not speak to her with "that unpleasant mask" on. She believes that the reason behind his disappearance is because he has run off with Cremia whom notably has a crush on the blue-haired man and as Anju's Mother surmises that she will need financial support for running the ranch through Kafei's mother, Madame Aroma. Another reason behind her anger towards Kafei's disappearance maybe be due to her own husband disappearance. She believed that he would return and waited for him, but found that he wasn't coming back. She believes that because of this she passed down her naivety to her daughter.
The mother to the Stock Pot Inn Innkeeper, Anju, and daughter-in-law to Anju's Grandmother. She is middle-aged and has a rounded appearance. She is protective of her daughter and hates that her daughter's fiancé, Kafei, has left without saying a word to Anju. This is evident in how she responds to Link wearing Kafei's Mask when speaking to her. She will become visibly angry and raise a fist at Link, telling him to not speak to her with "that unpleasant mask" on. She believes that the reason behind his disappearance is because he has run off with Cremia whom notably has a crush on the blue-haired man and as Anju's Mother surmises that she will need financial support for running the ranch through Kafei's mother, Madame Aroma. Another reason behind her anger towards Kafei's disappearance maybe be due to her own husband disappearance. She believed that he would return and waited for him, but found that he wasn't coming back. She believes that because of this she passed down her naivety to her daughter.


Anju's Mother doesn't appear very often in the game. In the instances when she does appear it is usually on the second day standing at the desk at Stock Pot Inn (if Anju didn't meet Link with Kafei's mask during the afternoon of the First Day). She also appears in a secret cutscene which is accessible during a certain point in time in which she discusses Kafei's disappearance with Anju. Later on, she, her mother-in-law, and Anju (depending on whether or not she received the Pendant of Memories) seek shelter at Romani Ranch on the night of the third day. Her last appearance is after Link stops the moon from falling and defeats Majora's Mask. She is seen standing along with the others who are attending Kafei's and Anju's wedding. It is unknown if she still harbors the same anger towards her new son-in-law or if she has forgiven him for leaving his daughter for a long amount of time.
Anju's Mother doesn't appear very often in the game. In the instances when she does appear it is usually on the second day standing at the desk at Stock Pot Inn (if Anju didn't meet Link with Kafei's mask during the afternoon of the First Day). She also appears in a secret cutscene which is accessible during a certain point in time in which she discusses Kafei's disappearance with Anju. Later on, she, her mother-in-law, and Anju (depending on whether or not she received the Pendant of Memories) seek shelter at Romani Ranch on the night of the third day. Her last appearance is after Link stops the moon from falling and defeats Majora's Mask. She is seen standing along with the others who are attending Kafei's and Anju's wedding. It is unknown if she still harbors the same anger towards her new son-in-law or if she has forgiven him for leaving his daughter for a long amount of time.
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If Link does not intervene in the debate, Captain Viscen will lose his argument due to Mutoh threatening to bring Mayor Dotour's wife into it. Should Link intervene by means of wearing the Couple's Mask, the argument will cease due to the Mayor deciding to give the people the choice of whether or not to evacuate the city. Captain Viscen still seems agitated at the decision since he wanted for all of the people of Clock Town to be given the order to evacuate.
If Link does not intervene in the debate, Captain Viscen will lose his argument due to Mutoh threatening to bring Mayor Dotour's wife into it. Should Link intervene by means of wearing the Couple's Mask, the argument will cease due to the Mayor deciding to give the people the choice of whether or not to evacuate the city. Captain Viscen still seems agitated at the decision since he wanted for all of the people of Clock Town to be given the order to evacuate.
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=== Cold Goron ===
{{main|Cold Goron}}


=== Dampé ===
=== Dampé ===
[[File:Dampe - MM.png|128px|right]]
[[File:Dampe - MM.png|128px|right]]
{{Main|Dampé}}
{{Main|Dampé}}
The Terminian counterpart to the Kakariko Village gravekeeper of the same name, Dampé has the same role in this game as he did in Ocarina of Time except this time around it's for the Ikana Graveyard in Termina. He has a scary appearance, but he says that although he looks that way he isn't a "bad person". He is different from his Hylian counterpart in his reaction to the undead and ghosts. His Hylian form seems to be unafraid of those things by going out for a couple of hours after sunset and plays a mini-game with people where he digs at dirt patches in the graveyard to see if there is something buried in them. His Terminian incarnation is different in that he is afraid of ghosts and the undead and does not like being out at night since that is the time when they are out and about. An example of his fear of the undead is shown if Link talks to him while he is in the graveyard with the Captain's Mask on. He will freak out at the mask's appearance and proceed to run to his house, locking the door behind him. He walks very slowly around the graveyard as it takes a day for him to complete this, but yet when he is terrified, he runs faster than Link rolls in his goron form. He also mentions that he doesn't give up and that he'll keep on asking a person something until they say yes (which is how, he says, he courted his current wife).
The Terminian counterpart to the Kakariko Village gravekeeper of the same name, Dampé has the same role in this game as he did in Ocarina of Time except this time around its for the Ikana Graveyard in Termina. He has a scary appearance, but he says that although he looks that way he isn't a "bad person". He is different from his Hylian counterpart in his reaction to the undead and ghosts. His Hylian form seems to be unafraid of those things by going out for a couple of hours after sunset and plays a mini-game with people where he digs at dirt patches in the graveyard to see if there is something buried in them. His Terminian incarnation is different in that he is afraid of ghosts and the undead and does not like being out at night since that is the time when they are out and about. An example of his fear of the undead is shown if Link talks to him while he is in the graveyard with the Captain's Mask on. He will freak out at the mask's appearance and proceed to run to his house, locking the door behind him. He walks very slowly around the graveyard as it takes a day for him to complete this, but yet when he is terrified, he runs faster than Link rolls in his goron form. He also mentions that he doesn't give up and that he'll keep on asking a person something until they say yes (which is how, he says, he courted his current wife).


As for Dampé's family, he used to visit the graveyard with his father. Where he is at now is unknown as he is never seen in the game. He also seems to have a wife whom is never seen in the game either. By how he mentions his wife, by saying his current wife, may mean that he may have had another wife in the past.
As for Dampé's family, he used to visit the graveyard with his father. Where he is at now is unknown as he is never seen in the game. He also seems to have a wife whom is never seen in the game either. By how he mentions his wife, by saying his current wife, may mean that he may have had another wife in the past.


Link can find Dampé trudging around the graveyard during the daytime on each day during the three-day time span. He isn't found during the night time as he is inside his home. On the Second Day, he pays Link 30 rupees to get rid of some Bad Bats in the graveyard that he doesn't like. During the night of the Final Day, unlike the previous two nights, Link can find Dampé underneath a grave, searching for treasure. Link discovers this when using the Captain's Hat to order some StalChildren to open the grave that he is in. When he finds the gravekeeper, Dampé tells him that he is unable to see to find the treasure because of there not being a light source since he dropped his torch. Utilizing the light that Tatl gives off and with some help from Link, Dampé is able to get through the room that he is in that is filled with Wallmasters. The two continue to help him by telling him which sand pits to dig in that is found in the area. Some of the sand pits have blue flames hiding in them and once three of them are dug up, it reveals a Big Poe which, upon it's appearance, terrifies Dampé, causing him to run back home. Link does battle with the Big Poe and upon it's defeat, he receives a Bottle. When Link leaves the room, he finds that it is connected to Dampé's house and finds the gravekeeper hiding underneath his bed in fear of the ghost.
Link can find Dampé trudging around the graveyard during the daytime on each day during the three-day time span. He isn't found during the night time as he is inside his home. On the Second Day, he pays Link 30 rupees to get rid of some Bad Bats in the graveyard that he doesn't like. During the night of the Final Day, unlike the previous two nights, Link can find Dampé underneath a grave, searching for treasure. Link discovers this when using the Captain's Hat to order some StalChildren to open the grave that he is in. When he finds the gravekeeper, Dampé tells him that he is unable to see to find the treasure because of there not being a light source since he dropped his torch. Utilizing the light that Tatl gives off and with some help from Link, Dampé is able to get through the room that he is in that is filled with Wallmasters. The two continue to help him by telling him which sand pits to dig in that is found in the area. Some of the sand pits have blue flames hiding in them and once three of them are dug up, it reveals a Big Poe which, upon its appearance, terrifies Dampé, causing him to run back home. Link does battle with the Big Poe and upon its defeat, he receives a Bottle. When Link leaves the room, he finds that it is connected to Dampé's house and finds the gravekeeper hiding underneath his bed in fear of the ghost.
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The Deku Princess' disappearance is the reason for much of the conflict in the Southern Swamp. Before the three day cycle begins, the Deku Princess was captured near Woodfall Temple. Her father, the Deku King, hastily blames a monkey, and arrests and prepares to punish him. After three of the monkey's friends pay Link a visit after healing Koume, it becomes Link's tasks to free the captured monkey from the clutches of the Deku King. Link can do this by infiltrating the Deku Palace, and infiltrating the Monkey's prison cell. The monkey then tells Link that the Deku Princess was captured when she was investigating Woodfall Temple. He will then give Link the Sonata of Awakening to give Link access to the temple, with the mission of rescuing the Deku Princess.
The Deku Princess' disappearance is the reason for much of the conflict in the Southern Swamp. Before the three day cycle begins, the Deku Princess was captured near Woodfall Temple. Her father, the Deku King, hastily blames a monkey, and arrests and prepares to punish him. After three of the monkey's friends pay Link a visit after healing Koume, it becomes Link's tasks to free the captured monkey from the clutches of the Deku King. Link can do this by infiltrating the Deku Palace, and infiltrating the Monkey's prison cell. The monkey then tells Link that the Deku Princess was captured when she was investigating Woodfall Temple. He will then give Link the Sonata of Awakening to give Link access to the temple, with the mission of rescuing the Deku Princess.


After Link beats Odolwa, the boss room [[warp]] will appear, and lead him to a previously-inaccessible room on the second floor. Directly behind Link, something will rustle, and in a cut scene he will turn around. If Link cuts the grass curtain off of the doorway, he will enter to find...the Deku Princess! The Deku Princess is relieved that she is saved, and asks about her monkey friend. When she finds out that her friend is about to receive capital punshiment from her own dad, she grows and furious, and asks Link to take her home right away. At first, it would seem if Link doesn't have any sort of way to transport a princess back to her palace. But, as it turns out, the Deku Princess can fit (snugly) into Link's bottle. The Deku Princess will insist that you hurry before she is crushed by the small frame of the inner bottle.
After Link beats Odolwa, the boss room [[warp]] will appear, and lead him to a previously-inaccessible room on the second floor. Directly behind Link, something will rustle, and in a cut scene he will turn around. If Link cuts the grass curtain from the doorway, he will enter to find...the Deku Princess! The Deku Princess is relieved that she is saved, and asks about her monkey friend. When she finds out that her friend is about to receive capital punshiment from her own dad, she grows and furious, and asks Link to take her home right away. At first, it would seem if Link doesn't have any sort of way to transport a princess back to her palace. But, as it turns out, the Deku Princess can fit (snugly) into Link's bottle. The Deku Princess will insist that Link hurries before she is crushed by the small frame of the inner bottle.


Once Link returns to the Deku Palace, the Deku Princess will tell Link to let her out. When Link lets her loose, she appears unharmed, and the Deku King is ecstatic to see his daughter unharmed. But the feelings are not mutual. The first thing the Deku Princess does after her release is attack her father, jumping up and down on his midsection. She demands the guards to release the monkey immediately, as well. For the trouble, Link will be given an opportunity to obtain the Mask of Scents down to the right of Deku Palace.
Once Link returns to the Deku Palace, the Deku Princess will tell Link to let her out. When Link lets her loose, she appears unharmed, and the Deku King is ecstatic to see his daughter unharmed. But the feelings are not mutual. The first thing the Deku Princess does after her release is attack her father, jumping up and down on his midsection. She demands the guards to release the monkey immediately, as well. For the trouble, Link will be given an opportunity to obtain the Mask of Scents down to the right of Deku Palace.
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Honey and Darling make a comeback from Ocarina of Time, but this time they actually have a role to play. The lovey-dovey king and queen of PDA now own a shop in Clock Town, called, the Honey and Darling Shop. Inside the shop, Honey and Darling hold each other on top of a pedestal in the center of the room. They are always holding hands, and looking into each other's eyes. They act pompous towards Link, and overall don't treat him very well. They are the video game representation of that overly-obnoxious couple that everyone finds eventually.
Honey and Darling make a comeback from Ocarina of Time, but this time they actually have a role to play. The lovey-dovey king and queen of PDA now own a shop in Clock Town, called, the Honey and Darling Shop. Inside the shop, Honey and Darling hold each other on top of a pedestal in the center of the room. They are always holding hands, and looking into each other's eyes. They act pompous towards Link, and overall don't treat him very well. They are the video game representation of that overly-obnoxious couple that everyone finds eventually.


Fortunately, Link is able to crush their spirits, by getting a perfect score on each if their games three days in a row. In order to play, Link must speak to them and pay 10 rupees. On the first day, their game is Bombchu Bowling. The second day, it is Bomb Basketball, and the third is basically just archery target practice. The first and second days, the Honey and Darling will reward Link with 50 rupees. If Link ends up beating the out entirely on the last day, they will give him a piece of heart. With their game cleared, the two will begin to doubt their happiness. However, if Link wants to upset them without going through all the trouble, he can come in on the Third Day and play the archery game. Instead of aiming for the targets, Link should aim for the Honey and Darling themselves. If hit, they will yell out at him, and if hit too many times, will cancel the game. Sometimes, losing 10 rupees is worth getting out some pent up frustration, and the home of the Honey and Darling is the place to do it.
Fortunately, Link is able to crush their spirits, by getting a perfect score on each if their games three days in a row. In order to play, Link must speak to them and pay 10 rupees. On the first day, their game is Bombchu Bowling. The second day, it is Bomb Basketball, and the third is basically just archery target practice. The first and second days, the Honey and Darling will reward Link with 50 rupees. If Link ends up beating the out entirely on the last day, they will give him a piece of heart. With their game cleared, the two will begin to doubt their happiness. However, if Link wants to upset them without going through all the trouble, he can come in on the [[Final Day]] and play the archery game. Instead of aiming for the targets, Link should aim for the Honey and Darling themselves. If hit, they will yell out at him, and if hit too many times, will cancel the game. Sometimes, losing 10 rupees is worth getting out some pent up frustration, and the home of the Honey and Darling is the place to do it.
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Japas is the long-haired, laid-back bassist of the Indigo-Go's. He spends his time in his room in Zora Cape playing his bass. The only time he leaves his room is to perform with the Indigo-Go's, after the Gyorg has been killed and the completion of the Great Bay temple. The fins on his head imitate long straight hair, adding to the rock star personality he gives off. There is also sheet music spread all across the room, which adds to the image.
Japas is the long-haired, laid-back bassist of the Indigo-Go's. He spends his time in his room in Zora Cape playing his bass. The only time he leaves his room is to perform with the Indigo-Go's, after the Gyorg has been killed and the completion of the Great Bay temple. The fins on his head imitate long straight hair, adding to the rock star personality he gives off. There is also sheet music spread all across the room, which adds to the image.


When Link has the Zora Mask on, Japas will mistake Link for Mikau, the Zora Guitarist who was the source of the mask. Under the impression that he's talking to his old bandmate and friend, Japas will ask Link to jam. In order to complete the jam session with Japas, Link must look for Japas' diary, where he has written the notes down which he is expecting to hear. When the correct notes are played, Link and Japas will go on to continue jamming. Zoras will crowd around the door to hear Link and Japas play the jam session. After the jam session is played, Japas suggests that you play it for Evan. However, he'll also tell Link that Evan is too headstrong to allow any of the other bandmates to contribute.
When Link has the Zora Mask on, Japas will mistake Link for Mikau, the Zora Guitarist who was the source of the mask. Under the impression that he's talking to his old bandmate and friend, Japas will ask Link to jam. In order to complete the jam session with Japas, Link must look for Japas' diary, where he has written the notes down which he is expecting to hear. When the correct notes are played, Link and Japas will go on to continue jamming. Zoras will crowd around the door to hear Link and Japas play the jam session. After the jam session is played, Japas suggests that Link play it for Evan. However, he'll also tell Link that Evan is too headstrong to allow any of the other bandmates to contribute.


In order to reap the reward for the jam session, Link must go to Evan's room and play him the jam session. However, if Link has the Zora Mask on, Evan will not use the melody on account of his stubbornness. If Link plays it, Evan will decide to use the song and give you a Piece of Heart for your troubles, although all Link did was copy the notes that Japas already had written down. But Japas wouldn't have a problem with it, he's pretty chill.
In order to reap the reward for the jam session, Link must go to Evan's room and play him the jam session. However, if Link has the Zora Mask on, Evan will not use the melody on account of his stubbornness. If Link plays it, Evan will decide to use the song and give Link a Piece of Heart for his troubles, although all Link did was copy the notes that Japas already had written down. But Japas wouldn't have a problem with it, he's pretty chill.
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Mamamu Yan is a doggy enthusiast who has taken her passion to the extreme. Link can find her at her racetrack in the southern end of Romani Ranch. Mamamu Yan runs an adorable version of a dog racing track, with Mini Schnauzers (Like the one in South Clock Town). However, the cuteness of her dogs does not stop Mamamu Yan from taking bets, a gamble in which Link can earn a Piece of Heart.
Mamamu Yan is a doggy enthusiast who has taken her passion to the extreme. Link can find her at her racetrack in the southern end of Romani Ranch. Mamamu Yan runs an adorable version of a dog racing track, with Mini Schnauzers (Like the one in South Clock Town). However, the cuteness of her dogs does not stop Mamamu Yan from taking bets, a gamble in which Link can earn a Piece of Heart.


In order to place a bet, Link must physically pick up the dog he is betting on, and bring him to Mamamu Yan. Then, Link can place a bet on his choice. If Link's dog comes in first place, Link gets triple his bet. Second place doubles the bet, and at third to fifth, you break even. If Link is able to earn 150 rupees from the race, Mamamu Yan will add in the bonus prize of a Piece of Heart. However, the best dog isn't always an easy find.
In order to place a bet, Link must physically pick up the dog he is betting on, and bring him to Mamamu Yan. Then, Link can place a bet on his choice. If Link's dog comes in first place, Link gets triple his bet. Second place doubles the bet, and at third to fifth, Link breaks even. If Link is able to earn 150 rupees from the race, Mamamu Yan will add in the bonus prize of a Piece of Heart. However, the best dog isn't always an easy find.


Without the Mask of Truth, it's almost impossible. The Mask of Truth, the mask with the power to hear animal's thoughts comes in handy for gambling. When Link lifts a dog above his head while wearing the Mask of Truth, he will be able to hear how the dog is feeling. The more confident the dog is in himself, the more likely of winning. With this mask, Link can always find a dog who will be able to place in at least fifth, if he finds the most confident dogs. While her doggy racetrack is a little seedy at times, Mamamu Yan manages to pull off dog racing as an adorable game that Link can get a heart piece from.
Without the Mask of Truth, it's almost impossible. The Mask of Truth, the mask with the power to hear animal's thoughts comes in handy for gambling. When Link lifts a dog above his head while wearing the Mask of Truth, he will be able to hear how the dog is feeling. The more confident the dog is in himself, the more likely of winning. With this mask, Link can always find a dog who will be able to place in at least fifth, if he finds the most confident dogs. While her doggy racetrack is a little seedy at times, Mamamu Yan manages to pull off dog racing as an adorable game that Link can get a heart piece from.
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[[File:Oni-Link.png|128px|right]]
[[File:Oni-Link.png|128px|right]]
{{Main|Fierce Deity Link}}
{{Main|Fierce Deity Link}}
If Link collects all 20 of the regular masks, and gives all of them to the Lunar Children, Link will receive the Fierce Deity's Mask from the Majora Lunar Child right before the Final Battle. When Link puts on the mask, he will take the form of a tall warrior-god, whom was encased in the mask. In this form, Link wields a double helix sword which requires both hands. The sword also has the ability to shoot sword beams, granted Link has enough magic. It is never explained who was the Fierce Deity, or where the mask came from. The only information given about the mask is from the Majora Lunar Child, who seems to be undermining Link's confidence, and is not the most trustworthy of sources. The name Oni Link comes from the Japanese translation. Directly translated, Fierce Deity Link would be "Ogre Link". However, due to cultural differences, American and British audiences know the rarest form in the game as Fierce Deity Link.
If Link collects all 20 of the regular masks, and gives all of them to the Lunar Children, Link will receive the Fierce Deity's Mask from the Majora Lunar Child right before the Final Battle. When Link puts on the mask, he will take the form of a tall warrior-god, whom was encased in the mask. In this form, Link wields a Fierce Deity Sword which requires both hands. The sword also has the ability to shoot sword beams, granted Link has enough magic. It is never explained who was the Fierce Deity, or where the mask came from. The only information given about the mask is from the Majora Lunar Child, who seems to be undermining Link's confidence, and is not the most trustworthy of sources. The name Oni Link comes from the Japanese translation. Directly translated, Fierce Deity Link would be "Ogre Link". However, due to cultural differences, American and British audiences know the rarest form in the game as Fierce Deity Link.
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Pierre is the one who tells Link about the different ways to play the Song of Time in order to alter the flow of time differently than just going backward in time. By playing the Inverted Song of Time, which is the notes played backwards, Link can slow down time which is very useful since he has a limited amount of time. With the Song of Double Time, which is the first three notes of the song played twice, Link can travel forward in time by 12 hours. Pierre has the same effect as this version of the Song of Time and it can be activated when and if Link decides to dance with him.
Pierre is the one who tells Link about the different ways to play the Song of Time in order to alter the flow of time differently than just going backward in time. By playing the Inverted Song of Time, which is the notes played backwards, Link can slow down time which is very useful since he has a limited amount of time. With the Song of Double Time, which is the first three notes of the song played twice, Link can travel forward in time by 12 hours. Pierre has the same effect as this version of the Song of Time and it can be activated when and if Link decides to dance with him.
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=== Powder Keg Seller ===
{{Main|Powder Keg Seller}}


=== Professor ===
=== Professor ===
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The Receptionist is a young, green-haired woman with freckles who is found at the Mayor's Residence in Clock Town. She stands behind a desk that is situated between the doors to the Mayor's Office and the Drawing Room in the lobby. She directs the visitors and those who have appointments with the residents to their respective offices.
The Receptionist is a young, green-haired woman with freckles who is found at the Mayor's Residence in Clock Town. She stands behind a desk that is situated between the doors to the Mayor's Office and the Drawing Room in the lobby. She directs the visitors and those who have appointments with the residents to their respective offices.


She is seen at her desk during the first two days. Afterwards on the Third Day she isn't seen behind her desk or anywhere else in Termina. It is thought that the reason she left was to go take shelter from the moon. She isn't seen anywhere else after this.
She is seen at her desk during the first two days. Afterwards on the [[Final Day]] she isn't seen behind her desk or anywhere else in Termina. It is thought that the reason she left was to go take shelter from the moon. She isn't seen anywhere else after this.
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[[File:Sakon-Model.png|128px|right]]
[[File:Sakon-Model.png|128px|right]]
{{Main|Sakon}}
{{Main|Sakon}}
Sakon is the Terminian counterpart of a suspicious-looking man who is seen running in and out of merchant stalls in the Hyrule Castle Market. His Terminian form is basically the same except this time he's a bit more devious in what he steals. Described by one character as a "prancing man with a grinning face", Sakon has caused some havoc in a few Terminians lives; most noticeably those of the Bomb Shop Owner's mother and Kafei; as well as by relation the Bomb Shop Owner and Anju. He attemps to steal (and does successfully steal if Link does not interfere) the Bomb Shop Owner's mother's bomb bags shortly after midnight on the First Day. Link can retrieve the bomb bags back by slicing at him with the sword and he can also murder him if he causes the contents of the bag to explode by means of a bomb, arrow, or the hookshot. Although if Link kills Sakon, he will be unable to obtain the Blast Mask from the Old Lady in return for stopping him from stealing them. In addition if Link either kills or stops Sakon from stealing the bags, he cannot do the Kafei and Anju sidequest.
Sakon is the Terminian counterpart of a suspicious-looking man who is seen running in and out of merchant stalls in the Hyrule Castle Market. His Terminian form is basically the same except this time he's a bit more devious in what he steals. Described by one character as a "prancing man with a grinning face", Sakon has caused some havoc in a few Terminians lives; most noticeably those of the Bomb Shop Owner's mother and Kafei; as well as by relation the Bomb Shop Owner and Anju. He attempts to steal (and does successfully steal if Link does not interfere) the Bomb Shop Owner's mother's bomb bags shortly after midnight on the First Day. Link can retrieve the bomb bags back by slicing at him with the sword and he can also murder him if he causes the contents of the bag to explode by means of a bomb, arrow, or the hookshot. Although if Link kills Sakon, he will be unable to obtain the Blast Mask from the Old Lady in return for stopping him from stealing them. In addition if Link either kills or stops Sakon from stealing the bags, he cannot do the Kafei and Anju sidequest.


If Sakon successfully steals the bomb bags, he will be seen selling them to the Curiosity Shop Owner on the night of the Second Day. He tries to bargain with the owner to get a high payment for the stolen bags but ends up getting only 50 rupees which is a lot less than what he asked for which leads him to think that the owner is unfair in his pricing. He steals Kafei's wedding mask, the Sun's Mask, as Kafei (in his child form) was headed to the Great Fairy in North Clock Town in order to get her to reverse the curse. This causes Kafei to go into a forced exclusion from his family and fiance until he retrieves back the mask. Kafei eventually does find where Sakon's hideout is and follows him there, but must wait until he returns since he is the only one who knows how to open the door. When Sakon returns to the hideout at 6pm on the Final Day, Link and Kafei hide behind a nearby rock and wait for him to unlock the door. Once the door is fully open, Kafei and Link go inside and Kafei goes to retrieve his mask only to activate Sakon's security system which consists of a series of switches and doors and a conveyor belt that leads to a hole. Using teamwork and speed, both Kafei and Link are able to stop the mask from falling into the hole. If they fail, Sakon will be happy and declares his security system to be "impenetrable."
If Sakon successfully steals the bomb bags, he will be seen selling them to the Curiosity Shop Owner on the night of the Second Day. He tries to bargain with the owner to get a high payment for the stolen bags but ends up getting only 50 rupees which is a lot less than what he asked for which leads him to think that the owner is unfair in his pricing. He steals Kafei's wedding mask, the Sun's Mask, as Kafei (in his child form) was headed to the Great Fairy in North Clock Town in order to get her to reverse the curse. This causes Kafei to go into a forced exclusion from his family and fiancée until he retrieves back the mask. Kafei eventually does find where Sakon's hideout is and follows him there, but must wait until he returns since he is the only one who knows how to open the door. When Sakon returns to the hideout at 6pm on the Final Day, Link and Kafei hide behind a nearby rock and wait for him to unlock the door. Once the door is fully open, Kafei and Link go inside and Kafei goes to retrieve his mask only to activate Sakon's security system which consists of a series of switches and doors and a conveyor belt that leads to a hole. Using teamwork and speed, both Kafei and Link are able to stop the mask from falling into the hole. If they fail, Sakon will be happy and declares his security system to be "impenetrable."


Sakon can be found running around in circles on the lower part of the valley in Ikana Canyon. If Link talks to him he will attempt to steal Link's sword by asking him to let him see it. After Link gives him an answer, Tatl will glow red with anger and attack Sakon which forces him to reveal some information to the Hero about the two people living atop Ikana Canyon.
Sakon can be found running around in circles on the lower part of the valley in Ikana Canyon. If Link talks to him he will attempt to steal Link's sword by asking him to let him see it. After Link gives him an answer, Tatl will glow red with anger and attack Sakon which forces him to reveal some information to the Hero about the two people living atop Ikana Canyon.
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[[File:Tingle-Model.png|128px|right]]
[[File:Tingle-Model.png|128px|right]]
{{Main|Tingle}}
{{Main|Tingle}}
The first incarnation and appearance of this infamous character, Tingle is a strange, dancing, 35-year-old man wearing green tights vaguely similar to Link's. He is obsessed with fairies, a trait that has caused him to be estranged by his father, the Swamp Tourist Center Guide, who tells him to act his age (which Tingle has no interest in doing, but nonetheless sells maps to help him). He can be found floating in the sky with a balloon in many regions of Termina, and Link can pop the balloon to bring him falling to the ground. When Link speaks to him, Tingle asks him if he's a forest fairy. When Link says yes, Tingle says he thinks he's the same as him, claiming to be the very reincarnation of a fairy. Even at the age of 35 he has yet to have a fairy come to him, he tells Link, and says that Link is lucky to have a fairy, and that they should be friends. Tingle agrees to sell Link maps cheap as a sign of their friendship, giving him the cheapest price for the maps of the area in which you speak to Tingle. Tingle's magic words (that he created himself) are "Tingle, Tingle! Kooloo-Limpah!", which seem to allow him to bring out his balloon once more.
The first incarnation and appearance of this infamous character, Tingle is a strange, dancing, 35-year-old man wearing green tights vaguely similar to Link's. He is obsessed with fairies, a trait that has caused him to be estranged by his father, the Swamp Tourist Center Guide, who tells him to act his age (which Tingle has no interest in doing, but nonetheless sells maps to help him). He can be found floating in the sky with a balloon in many regions of Termina, and Link can pop the balloon to bring him falling to the ground. When Link speaks to him, Tingle asks him if he's a forest fairy. When Link says yes, Tingle says he thinks he's the same as him, claiming to be the very reincarnation of a fairy. Even at the age of 35 he has yet to have a fairy come to him, he tells Link, and says that Link is lucky to have a fairy, and that they should be friends. Tingle agrees to sell Link maps cheap as a sign of their friendship, giving him the cheapest price for the maps of the area in which he speaks to Tingle. Tingle's magic words (that he created himself) are "Tingle, Tingle! Kooloo-Limpah!", which seem to allow him to bring out his balloon once more.


If Link speaks to Tingle again while in a different form or wearing a different mask than he met Tingle with, he will only recognize Link because of his fairy and realize that his appearance is because of magic. During the game's ending, Tingle can be seen throwing confetti at Anju and Kafei's wedding.
If Link speaks to Tingle again while in a different form or wearing a different mask than he met Tingle with, he will only recognize Link because of his fairy and realize that his appearance is because of magic. During the game's ending, Tingle can be seen throwing confetti at Anju and Kafei's wedding.
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[[File:Clock-Town-Shooting-Gallery-Manager.png|128px|right]]
[[File:Clock-Town-Shooting-Gallery-Manager.png|128px|right]]
{{Main|Town Shooting Gallery Manager}}
{{Main|Town Shooting Gallery Manager}}
He is the Terminian counterpart to the Hyrule Castle Town Shooting Gallery manager. His shooting gallery is located in East Clock Town near the South Clock Town exit. If Link wants to play the mini-game, he must pay a fee of 20 rupees. The rules regarding the gameplay are that he must hit the red octorocks which give him points to his score. He must not hit the blue octorocks or they will take some time from the limited amount he has.
He is the Terminian counterpart to the Hyrule Castle Town Shooting Gallery manager. His shooting gallery is located in East Clock Town near the South Clock Town exit. If Link wants to play the mini-game, he must pay a fee of 20 rupees. The rules regarding the gameplay are that he must hit the red octoroks which give him points to his score. He must not hit the blue octoroks or they will take some time from the limited amount he has.


When Link beats the high score of 39 points, the manager gives him a larger quiver to hold more arrows. After getting a perfect score of 50 in the game, the manager will reward him with a Piece of Heart.
When Link beats the high score of 39 points, the manager gives him a larger quiver to hold more arrows. After getting a perfect score of 50 in the game, the manager will reward him with a Piece of Heart.
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[[File:Treasure-Chest-Shop-Manager.png|128px|right]]
[[File:Treasure-Chest-Shop-Manager.png|128px|right]]
{{Main|Treasure Chest Shop Manager (Majora's Mask)}}
{{Main|Treasure Chest Shop Manager (Majora's Mask)}}
In East Clock Town, Link can go into the treasure chest-shaped building, and inside he can hope to win glorious prizes. The manager who runs the shop is a purple-haired sweetheart, who can be found dozing off on the job. The objective of her game is to get to the treasure chest as fast as possible. At a glance, it looks pretty easy, there is nothing standing between you and the chest. However, some of the blocks in the floor will rise up, and block Link's path towards the treasure. Link must navigate around these blocks, finding which one won't rise up in order to get the treasure. The treasure will be different in each form, be it Deku, Goron, or Zora, along with what she charges Link. The only one really worth paying for is Goron Link, it is 30 rupees, and the reward is a Piece of Heart.
In East Clock Town, Link can go into the treasure chest-shaped building, and inside he can hope to win glorious prizes. The manager who runs the shop is a purple-haired sweetheart, who can be found dozing off on the job. The objective of her game is to get to the treasure chest as fast as possible. At a glance, it looks pretty easy, there is nothing standing between Link and the chest. However, some of the blocks in the floor will rise up, and block Link's path towards the treasure. Link must navigate around these blocks, finding which one won't rise up in order to get the treasure. The treasure will be different in each form, be it Deku, Goron, or Zora, along with what she charges Link. The only one really worth paying for is Goron Link, it is 30 rupees, and the reward is a Piece of Heart.
{{Clear}}
{{Clear}}


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[[File:Zubora.png|128px|right]]
[[File:Zubora.png|128px|right]]
{{Main|Zubora}}
{{Main|Zubora}}
Zubora is the shrewd blacksmith from Mountain Village. While Zubora doesn't really do any of the physical labor, but he does to the talking and business. He is the kind of guy who offers Link coffee, and never follows up. He is the brains in his relationship with Gabora, the loud, incomprehensible, but gigantic blacksmith. Zubora can temporarily and permanently improve Link's sword. For 100 rupees, Link can give his sword to Zubora for a night, and on the next day expect to receive the Razor Sword.
Zubora is the shrewd blacksmith from Mountain Village. While Zubora doesn't really do any of the physical labor, but he does to the talking and business. He is the kind of guy who offers Link coffee, and never follows up. He is the brains in his relationship with Gabora, the loud, incomprehensible, but gigantic blacksmith. Zubora can temporarily and permanently improve Link's sword. For 100 rupees, Link can give his sword to Zubora for a night, and on the next day expect to receive the Razor Sword, which doubles Link's attack power for 100 hits. After that, the sword will revert to the Kokiri Sword, and his attack power will return to normal. After Link defeats Goht, and spring returns to the Snowhead area, Link can win [[Gold Dust]] as a prize for first place in the [[Goron Racetrack]]. When Link gives the gold dust along with the Razor Sword, Zubora will agree to reforge the sword again, this time free of charge (Zubora keeps some of the gold dust for himself). The next morning, Link can return for the [[Gilded Sword]], a sword well worth the trouble. Zubora is only in it for the business, but the upgrade Link can acquire from him is invaluable.
 
The razor sword can double Link's attack power, but only for 100 hits. After that, the sword will return to the Kokiri sword, and his attack power will return to normal. If Link wants to make this sword upgrade permanently, he will need a bottle of Gold Dust. After Link defeats Goht, and spring returns to the Snowhead area, Link can win this gold dust as a prize for first place in the Goron races. When Link gives the gold dust along with the Razor Sword, Zubora will agree to reforge the sword again, this time free of charge (Zubora keeps some of the gold dust for himself). The next morning, Link can return for the Gilded sword, a sword well worth the trouble. Zubora is only in it for the business, but the upgrade Link can acquire from him is invaluable.
{{Clear}}
{{Clear}}


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