Majora's Mask Characters: Difference between revisions

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{{CD|file=.png|link=Poe Collector|desc=This mysterious character is the Terminan counterpart to the Poe Collector found in the house right of the gate to the Market in Hyrule during Link's adult years. The Poe Collector first appears at the top of the ledge leading to Ikana. He tells Link that he will not let him pass until he brings a certain mask. That mask is the Garo's Mask, which Link can get from the Gorman Brothers if he races against them and wins. Once he sees that Link has the mask, he believes that Link may be able to save the lost souls that are found in Ikana. He allows him to pass and summons a tree next to him that Link can use his Hookshot on to get on top of the ledge. Afterwards he disappears and he reappears later on in two different places.<br/><br/>One of the places is at the Spirit House which is located on the top of Ikana Canyon and near the dried-up river bed(or river depending on whether or not Link brought the water back). There he hosts a mini-game where Link must fight and defeat the four Poe Sisters during a set time. After completing the task, Link will obtain a Piece of Heart. The second place he is found can be located after Link obtains the Light Arrows and this place would be the Secret Shrine which is found at the foot of Ikana Canyon's water source. This time around he has Link facing the four mini-bosses from the dungeons he entered who all wish to have a rematch with him. In order to get to fight all of the mini-bosses, Link must have a certain amount of hearts which varies for each individual one. Once Link has beaten them all, he is given another Piece of Heart and thanks to Link's efforts, the Poe Collector can finally move on.}}
{{CD|file=.png|link=Poe Collector|desc=This mysterious character is the Terminan counterpart to the Poe Collector found in the house right of the gate to the Market in Hyrule during Link's adult years. The Poe Collector first appears at the top of the ledge leading to Ikana. He tells Link that he will not let him pass until he brings a certain mask. That mask is the Garo's Mask, which Link can get from the Gorman Brothers if he races against them and wins. Once he sees that Link has the mask, he believes that Link may be able to save the lost souls that are found in Ikana. He allows him to pass and summons a tree next to him that Link can use his Hookshot on to get on top of the ledge. Afterwards he disappears and he reappears later on in two different places.<br/><br/>One of the places is at the Spirit House which is located on the top of Ikana Canyon and near the dried-up river bed(or river depending on whether or not Link brought the water back). There he hosts a mini-game where Link must fight and defeat the four Poe Sisters during a set time. After completing the task, Link will obtain a Piece of Heart. The second place he is found can be located after Link obtains the Light Arrows and this place would be the Secret Shrine which is found at the foot of Ikana Canyon's water source. This time around he has Link facing the four mini-bosses from the dungeons he entered who all wish to have a rematch with him. In order to get to fight all of the mini-bosses, Link must have a certain amount of hearts which varies for each individual one. Once Link has beaten them all, he is given another Piece of Heart and thanks to Link's efforts, the Poe Collector can finally move on.}}


{{CD|file=.png|link=Postman|desc=The Postman is the hard-working mailman of Clock Town. He is the Terminan counterpart to the Running Man in Hyrule and is also one of the people who has an entry in the Bomber's Notebook. The Post Office, which is located in the top portion of West Clock Town near the exit to Termina and Southern Clock Town is his place of business and where he makes his home. Most of the time he is seen either running around Clock Town taking care of the mail or in the Post Office training.<br/><br/>At 9am on all three days, the Postman will come out of the Post Office and begin his schedule by picking up all the mail that has been put into the mailboxes. He starts at the mailbox located in Southern Clock Town near the Eastern Clock Town exit and then heads into Northern Clocktown and goes from there around the city clockwise collecting mail. Afterwards he returns to the Post Office at 12 pm and takes a nap for an hour. If Link talks to him, he will either make a comment about his schedule or about how many letters were in the mailboxes. After his nap, he sets out to deliver the letters he received for that day. When he returns home, he will begin training himself to count mentally to ten seconds which he says is quite difficult to do. (This always happens on the First Day, but may or may not happen on the Second Day if certain situations aren't met. On the Third Day this mini-game doesn't occur.) He will give Link the opportunity to try his hand at it. If Link decides to try, he will see a timer appear that will show how many seconds it has been, but it will soon disappear after at least 2 seconds. One way to be able to see the timer during the entire time would be to wear the Bunny Hood which will startle the Postman into allowing you to see it. If Link fails at stopping at exactly 10 seconds, the Postman will give him the option to try again but at the cost of 2 rupees. If Link succeeds he is rewarded with a Piece of Heart.<br/><br/>The Postman plays a big role in reuniting Kafei and Anju by being the one who delivers the messages that the two send to each other. On the First Day he is seen delivering the letter that Kafei put in the mailbox that morning. The Postman leaves to give Anju the letter at 1pm. Upon receiving the parcel she demands to know where he got it to which the Postman refuses to tell. On the Second Day, if Link mails the letter Anju gave him during the meeting he has with her at the Stock Pot Inn, the Postman goes to deliver the letter to Kafei at the Laundry Pool. These two things show that he knows where Kafei's whereabouts are and that he may have promised Kafei to not reveal his location.<br/><br/>The Postman is a man who is vigorously dedicated to his schedule which causes some trouble in his life due to the impending moon's fall. He wants to leave town and take shelter with the other townspeople, but finds himself unable to do so due to it not being written in his schedule. He tries to force himself to flee by writing himself a letter (this only happens if Link did not deliver the letter to Kafei for Anju) and goes to deliver it at midnight on the Second Day. Even then he finds it hard to flee unless it becomes his priority to do so. It isn't until Link receives the Priority Mail from the Curiosity Shop man that Kafei wrote for his mother that gives him his ticket out. (Although this depends on whether or not Link goes and gets the letter from the Curiousity Shop man if he is doing the Kafei/Anju quest and decides to take it to the Postman instead of delivering it himself.) On the night of the Third Day, Link finds the Postman kneeling on the ground looking noticeably distraught about what to do. When Link gives him the Priority Mail, he immediately gets up, realizing the letter's importance and goes to deliver it to Madame Aroma at the Milk Bar. Once there, he gives the letter to her and she frees him from his schedule by telling him to leave and go seek shelter. In thanks to Link for helping him he gives him the Postman's Hat and flees town, glad to be finally free. After this happens, it completes his section in the Bomber's Notebook. At the end of the game it shows him returning to Clock Town.}}
{{CD|file=Postman-Model.png|link=Postman|desc=The Postman is the hard-working mailman of Clock Town. He is the Terminan counterpart to the Running Man in Hyrule and is also one of the people who has an entry in the Bomber's Notebook. The Post Office, which is located in the top portion of West Clock Town near the exit to Termina and Southern Clock Town is his place of business and where he makes his home. Most of the time he is seen either running around Clock Town taking care of the mail or in the Post Office training.<br/><br/>At 9am on all three days, the Postman will come out of the Post Office and begin his schedule by picking up all the mail that has been put into the mailboxes. He starts at the mailbox located in Southern Clock Town near the Eastern Clock Town exit and then heads into Northern Clocktown and goes from there around the city clockwise collecting mail. Afterwards he returns to the Post Office at 12 pm and takes a nap for an hour. If Link talks to him, he will either make a comment about his schedule or about how many letters were in the mailboxes. After his nap, he sets out to deliver the letters he received for that day. When he returns home, he will begin training himself to count mentally to ten seconds which he says is quite difficult to do. (This always happens on the First Day, but may or may not happen on the Second Day if certain situations aren't met. On the Third Day this mini-game doesn't occur.) He will give Link the opportunity to try his hand at it. If Link decides to try, he will see a timer appear that will show how many seconds it has been, but it will soon disappear after at least 2 seconds. One way to be able to see the timer during the entire time would be to wear the Bunny Hood which will startle the Postman into allowing you to see it. If Link fails at stopping at exactly 10 seconds, the Postman will give him the option to try again but at the cost of 2 rupees. If Link succeeds he is rewarded with a Piece of Heart.<br/><br/>The Postman plays a big role in reuniting Kafei and Anju by being the one who delivers the messages that the two send to each other. On the First Day he is seen delivering the letter that Kafei put in the mailbox that morning. The Postman leaves to give Anju the letter at 1pm. Upon receiving the parcel she demands to know where he got it to which the Postman refuses to tell. On the Second Day, if Link mails the letter Anju gave him during the meeting he has with her at the Stock Pot Inn, the Postman goes to deliver the letter to Kafei at the Laundry Pool. These two things show that he knows where Kafei's whereabouts are and that he may have promised Kafei to not reveal his location.<br/><br/>The Postman is a man who is vigorously dedicated to his schedule which causes some trouble in his life due to the impending moon's fall. He wants to leave town and take shelter with the other townspeople, but finds himself unable to do so due to it not being written in his schedule. He tries to force himself to flee by writing himself a letter (this only happens if Link did not deliver the letter to Kafei for Anju) and goes to deliver it at midnight on the Second Day. Even then he finds it hard to flee unless it becomes his priority to do so. It isn't until Link receives the Priority Mail from the Curiosity Shop man that Kafei wrote for his mother that gives him his ticket out. (Although this depends on whether or not Link goes and gets the letter from the Curiousity Shop man if he is doing the Kafei/Anju quest and decides to take it to the Postman instead of delivering it himself.) On the night of the Third Day, Link finds the Postman kneeling on the ground looking noticeably distraught about what to do. When Link gives him the Priority Mail, he immediately gets up, realizing the letter's importance and goes to deliver it to Madame Aroma at the Milk Bar. Once there, he gives the letter to her and she frees him from his schedule by telling him to leave and go seek shelter. In thanks to Link for helping him he gives him the Postman's Hat and flees town, glad to be finally free. After this happens, it completes his section in the Bomber's Notebook. At the end of the game it shows him returning to Clock Town.}}


{{CD|file=.png|link=Princess Zelda|desc=The Princess of Hyrule and the last person Link sees before leaving Hyrule. She only appears in a flashback that Link has once he regains back his Ocarina from the Skull Kid. In that flashback, it shows that gave Link the Ocarina of Time as a memento of their time together and re-taught him the Song of Time stating for him to play that song if anything bad were to happen to him. She believes that she and Link shall meet again.}}
{{CD|file=.png|link=Princess Zelda|desc=The Princess of Hyrule and the last person Link sees before leaving Hyrule. She only appears in a flashback that Link has once he regains back his Ocarina from the Skull Kid. In that flashback, it shows that gave Link the Ocarina of Time as a memento of their time together and re-taught him the Song of Time stating for him to play that song if anything bad were to happen to him. She believes that she and Link shall meet again.}}


{{CD|file=.png|link=Professor Shikashi|desc=Shikashi is a kind and wise astronomer who can be found in the Astral Observatory, and the Terminian counterpart of a nameless man from Ocarina of Time. Referred to as "the telescope guy" by some of the Bombers, Shikashi has allowed them to use his Observatory and the path leading to it as their hideout. The Observatory itself is located in Termina Field, the Bombers' entrance is in East Clock Town. Professor Shikashi has been interested in the moon since he was a child, telling Link he should also develop his interests while he's young. Now he spends his days gazing up at the moon with his telescope. He keeps a Moon's Tear, a type of lunar rock which fall from the Moon's eyes, which he named himself.<br/><br/>Shikashi allows Link to use his telescope. He also comments that Link has much better manners than his "mischievious friend" from the other day. Clearly referring to the Skull Kid, he says that he threatened to break Shikashi's astronomy instruments.}}
{{CD|file=Professor-Shikashi.png|link=Professor Shikashi|desc=Shikashi is a kind and wise astronomer who can be found in the Astral Observatory, and the Terminian counterpart of a nameless man from Ocarina of Time. Referred to as "the telescope guy" by some of the Bombers, Shikashi has allowed them to use his Observatory and the path leading to it as their hideout. The Observatory itself is located in Termina Field, the Bombers' entrance is in East Clock Town. Professor Shikashi has been interested in the moon since he was a child, telling Link he should also develop his interests while he's young. Now he spends his days gazing up at the moon with his telescope. He keeps a Moon's Tear, a type of lunar rock which fall from the Moon's eyes, which he named himself.<br/><br/>Shikashi allows Link to use his telescope. He also comments that Link has much better manners than his "mischievious friend" from the other day. Clearly referring to the Skull Kid, he says that he threatened to break Shikashi's astronomy instruments.}}


{{CD|file=.png|link=Receptionist|desc=The Receptionist is a young, green-haired woman with freckles who is found at the Mayor's Residence in Clock Town. She stands behind a desk that is situated between the doors to the Mayor's Office and the Drawing Room in the lobby. She directs the visitors and those who have appointments with the residents to their respective offices.<br/><br/>She is seen at her desk during the first two days. Afterwards on the Third Day she isn't seen behind her desk or anywhere else in Termina. It is thought that the reason she left was to go take shelter from the moon. She isn't seen anywhere else after this.}}
{{CD|file=Receptionist.png|link=Receptionist|desc=The Receptionist is a young, green-haired woman with freckles who is found at the Mayor's Residence in Clock Town. She stands behind a desk that is situated between the doors to the Mayor's Office and the Drawing Room in the lobby. She directs the visitors and those who have appointments with the residents to their respective offices.<br/><br/>She is seen at her desk during the first two days. Afterwards on the Third Day she isn't seen behind her desk or anywhere else in Termina. It is thought that the reason she left was to go take shelter from the moon. She isn't seen anywhere else after this.}}


{{CD|file=.png|link=Romani|desc=Youngest of the two Romani Ranch sisters, Romani is a young child who does not realize what fate is going to befall Termina soon. Named after the ranch she was born on, Romani tends to refer to herself in third person and is very courageous for her age. She is training herself with her bow in order to keep "them" , ghosts who appear every year before the Carnival of Time, away from the cows so they won't steal them. Should Link help her with this task, she will be safe from "them" and won't be found in an amnesiac state on the following days after the attack.<br/><br/>She wishes to be seen as an adult in her sister's eyes and if certain conditions are met, this wish will be fulfilled as her sister allows her to become an adult by giving her Chateau Romani and making her a mask on the night before the moon's fall. She doesn't fully understand her sister's reasoning behind this though due to her not knowing what will happen at sunrise.}}
{{CD|file=Romani.png|link=Romani|desc=Youngest of the two Romani Ranch sisters, Romani is a young child who does not realize what fate is going to befall Termina soon. Named after the ranch she was born on, Romani tends to refer to herself in third person and is very courageous for her age. She is training herself with her bow in order to keep "them" , ghosts who appear every year before the Carnival of Time, away from the cows so they won't steal them. Should Link help her with this task, she will be safe from "them" and won't be found in an amnesiac state on the following days after the attack.<br/><br/>She wishes to be seen as an adult in her sister's eyes and if certain conditions are met, this wish will be fulfilled as her sister allows her to become an adult by giving her Chateau Romani and making her a mask on the night before the moon's fall. She doesn't fully understand her sister's reasoning behind this though due to her not knowing what will happen at sunrise.}}


{{CD|file=.png|link=Rosa Sisters|desc=The Rosa Sisters are twin dancers who are a part of Gorman's Troupe which is set to perform during the Carnival of Time. Judo is the name of the sister in the red dress and Marilla is the name of the one in the blue. The two sisters have an entry in the Bombers' Notebook but it only takes up one slot.<br/><br/>Judo and Marilla Rosa spend most of the their time working on a dance to perform. During the day they are found wandering around in the Stock Pot Inn with Judo walking upstairs, downstairs, in the upstairs hall, and lobby; Marilla walks around in Troupe's room. Both of them are contemplating about what to do about their dance. They want to add more to it without having it become too boring and they cannot change the song either due to it's composer, Guru-Guru. They are also upset at the idea that they might have to perform their dance without having seen the stage and not having a rehearsal.<br/><br/>At night on the First and Second Day, they can be found practicing what they have made up of their dance so far and they don't want to be bothered. On the Third Day they are nowhere to be found since Gorman and the Troupe left Stock Pot Inn after Gorman discovered that their performance was canceled.<br/><br/>After Link obtains the Kamaro's Mask from the spirit of Kamaro, he can use it to help the sisters in their dilemma of trying to figure out their dance. By performing in front of the sisters while wearing the mask at night on either of the first two days, it helps them figure out what moves to perform and they take Kamaro's dance as their own. In gratitude, the twins deem Link to be their master, give him a Piece of Heart, and ask for him to come to their performance. After this is done, it completes their entry in the Bomber's Notebook. If this is done before the Second Day, Link will find the two girls sitting on a bed in their inn room looking upset.<br/><br/>At the end credits, they are seen performing their dance perfectly using the moves taught to them by Link on the stage at the Milk Bar. A guard, the same one that watched them during Link's tutorial, is present and is watching the performance. They are also seen dancing to the music that the Indigo-gos are playing during an earlier scene in the end credits.}}
{{CD|file=Rosa-Sisters.png|link=Rosa Sisters|desc=The Rosa Sisters are twin dancers who are a part of Gorman's Troupe which is set to perform during the Carnival of Time. Judo is the name of the sister in the red dress and Marilla is the name of the one in the blue. The two sisters have an entry in the Bombers' Notebook but it only takes up one slot.<br/><br/>Judo and Marilla Rosa spend most of the their time working on a dance to perform. During the day they are found wandering around in the Stock Pot Inn with Judo walking upstairs, downstairs, in the upstairs hall, and lobby; Marilla walks around in Troupe's room. Both of them are contemplating about what to do about their dance. They want to add more to it without having it become too boring and they cannot change the song either due to it's composer, Guru-Guru. They are also upset at the idea that they might have to perform their dance without having seen the stage and not having a rehearsal.<br/><br/>At night on the First and Second Day, they can be found practicing what they have made up of their dance so far and they don't want to be bothered. On the Third Day they are nowhere to be found since Gorman and the Troupe left Stock Pot Inn after Gorman discovered that their performance was canceled.<br/><br/>After Link obtains the Kamaro's Mask from the spirit of Kamaro, he can use it to help the sisters in their dilemma of trying to figure out their dance. By performing in front of the sisters while wearing the mask at night on either of the first two days, it helps them figure out what moves to perform and they take Kamaro's dance as their own. In gratitude, the twins deem Link to be their master, give him a Piece of Heart, and ask for him to come to their performance. After this is done, it completes their entry in the Bomber's Notebook. If this is done before the Second Day, Link will find the two girls sitting on a bed in their inn room looking upset.<br/><br/>At the end credits, they are seen performing their dance perfectly using the moves taught to them by Link on the stage at the Milk Bar. A guard, the same one that watched them during Link's tutorial, is present and is watching the performance. They are also seen dancing to the music that the Indigo-gos are playing during an earlier scene in the end credits.}}


{{CD|file=.png|link=Sakon|desc=Sakon is the Terminan counterpart of a suspicious-looking man who is seen running in and out of merchant stalls in the Hyrule Castle Market. His Terminan form is basically the same except this time he's a bit more devious in what he steals. Described by one character as a "prancing man with a grinning face", Sakon has caused some havoc in a few Terminans lives; most noticeably those of the Bomb Shop Owner's mother and Kafei; as well as by relation the Bomb Shop Owner and Anju. He attemps to steal (and does successfully steal if Link does not interfere) the Bomb Shop Owner's mother's bomb bags shortly after midnight on the First Day. Link can retrieve the bomb bags back by slicing at him with the sword and he can also murder him if he causes the contents of the bag to explode by means of a bomb, arrow, or the hookshot. Although if Link kills Sakon, he will be unable to obtain the Blast Mask from the Old Lady in return for stopping him from stealing them. In addition if Link either kills or stops Sakon from stealing the bags, he cannot do the Kafei and Anju sidequest.<br/><br/>If Sakon successfully steals the bomb bags, he will be seen selling them to the Curiosity Shop Owner on the night of the Second Day. He tries to bargain with the owner to get a high payment for the stolen bags but ends up getting only 50 rupees which is a lot less than what he asked for which leads him to think that the owner is unfair in his pricing. He steals Kafei's wedding mask, the Sun's Mask, as Kafei (in his child form) was headed to the Great Fairy in North Clock Town in order to get her to reverse the curse. This causes Kafei to go into a forced exclusion from his family and fiance until he retrieves back the mask. Kafei eventually does find where Sakon's hideout is and follows him there, but must wait until he returns since he is the only one who knows how to open the door. When Sakon returns to the hideout at 6pm on the Final Day, Link and Kafei hide behind a nearby rock and wait for him to unlock the door. Once the door is fully open, Kafei and Link go inside and Kafei goes to retrieve his mask only to activate Sakon's security system which consists of a series of switches and doors and a conveyor belt that leads to a hole. Using teamwork and speed, both Kafei and Link are able to stop the mask from falling into the hole. If they fail, Sakon will be happy and declares his security system to be "impenetrable."<br/><br/>Sakon can be found running around in circles on the lower part of the valley in Ikana Canyon. If Link talks to him he will attempt to steal Link's sword by asking him to let him see it. After Link gives him an answer, Tatl will glow red with anger and attack Sakon which forces him to reveal some information to the Hero about the two people living atop Ikana Canyon.<br/><br/>Sakon doesn't appear much except for in certain sidequests or scenes in the game. He doesn't appear in the ending credits either so it is uncertain what happened to him.}}
{{CD|file=Sakon-Model.png|link=Sakon|desc=Sakon is the Terminan counterpart of a suspicious-looking man who is seen running in and out of merchant stalls in the Hyrule Castle Market. His Terminan form is basically the same except this time he's a bit more devious in what he steals. Described by one character as a "prancing man with a grinning face", Sakon has caused some havoc in a few Terminans lives; most noticeably those of the Bomb Shop Owner's mother and Kafei; as well as by relation the Bomb Shop Owner and Anju. He attemps to steal (and does successfully steal if Link does not interfere) the Bomb Shop Owner's mother's bomb bags shortly after midnight on the First Day. Link can retrieve the bomb bags back by slicing at him with the sword and he can also murder him if he causes the contents of the bag to explode by means of a bomb, arrow, or the hookshot. Although if Link kills Sakon, he will be unable to obtain the Blast Mask from the Old Lady in return for stopping him from stealing them. In addition if Link either kills or stops Sakon from stealing the bags, he cannot do the Kafei and Anju sidequest.<br/><br/>If Sakon successfully steals the bomb bags, he will be seen selling them to the Curiosity Shop Owner on the night of the Second Day. He tries to bargain with the owner to get a high payment for the stolen bags but ends up getting only 50 rupees which is a lot less than what he asked for which leads him to think that the owner is unfair in his pricing. He steals Kafei's wedding mask, the Sun's Mask, as Kafei (in his child form) was headed to the Great Fairy in North Clock Town in order to get her to reverse the curse. This causes Kafei to go into a forced exclusion from his family and fiance until he retrieves back the mask. Kafei eventually does find where Sakon's hideout is and follows him there, but must wait until he returns since he is the only one who knows how to open the door. When Sakon returns to the hideout at 6pm on the Final Day, Link and Kafei hide behind a nearby rock and wait for him to unlock the door. Once the door is fully open, Kafei and Link go inside and Kafei goes to retrieve his mask only to activate Sakon's security system which consists of a series of switches and doors and a conveyor belt that leads to a hole. Using teamwork and speed, both Kafei and Link are able to stop the mask from falling into the hole. If they fail, Sakon will be happy and declares his security system to be "impenetrable."<br/><br/>Sakon can be found running around in circles on the lower part of the valley in Ikana Canyon. If Link talks to him he will attempt to steal Link's sword by asking him to let him see it. After Link gives him an answer, Tatl will glow red with anger and attack Sakon which forces him to reveal some information to the Hero about the two people living atop Ikana Canyon.<br/><br/>Sakon doesn't appear much except for in certain sidequests or scenes in the game. He doesn't appear in the ending credits either so it is uncertain what happened to him.}}


{{CD|file=.png|link=Sharp|desc=Sharp is the Terminan counterpart of the Sharp that haunts Kakariko Village's graveyard in Hyrule. He is found in the cave that is the source of the water that used to run next to the Music Box House, but due to his curse, the river has dried up and made the Gibdo-ridding music stop playing. When Link enters the cave for the fist time, he appears and asks him what business does he have in a land like Ikana. Sharp decides that Link's reason for being here is to die and begins to play the Melody of Darkness that he composed. The song slowly drains Link of his life force as the notes are being played. Link attempts to play the Song of Healing, but he finds that it is unable to make Sharp stop playing the music.<br/><br/>It isn't until Link goes to the Ikana Graveyard and finds Sharp's brother, Flat, being guarded by an Iron Knuckle. Upon defeating the warrior, Flat's spirit appears and tells Link how he ended up there. After Sharp sold his soul to the devil, Sharp imprisoned Flat under the Ikana Graveyard and had him guarded. Flat teaches Link the melody of the Song of Storms, the only song that can soothe Sharp's spirit.<br/><br/>Link returns to the cave and once again meets Sharp. Link plays the Song of Storms on his ocarina and upon hearing it, Sharp realizes that this brother had wrote this song to help him. He reveals that he wished to revive the Royal Family, which he and Flat were composers for. This wish may be the reason why he sold his soul. The song breaks the curse upon him and in thanks, he tells Link of a way to enter the Stone Tower Temple by means of visiting the King of the Royal Family of Ikana. He moves onto the afterlife after telling Link this information which effectively removes the curse that was on the water in the cave and allows Ikana River to flow once more and cleanses the area of the Gibdos by means of the Music Box House.}}
{{CD|file=Sharp-Model.png|link=Sharp|desc=Sharp is the Terminan counterpart of the Sharp that haunts Kakariko Village's graveyard in Hyrule. He is found in the cave that is the source of the water that used to run next to the Music Box House, but due to his curse, the river has dried up and made the Gibdo-ridding music stop playing. When Link enters the cave for the fist time, he appears and asks him what business does he have in a land like Ikana. Sharp decides that Link's reason for being here is to die and begins to play the Melody of Darkness that he composed. The song slowly drains Link of his life force as the notes are being played. Link attempts to play the Song of Healing, but he finds that it is unable to make Sharp stop playing the music.<br/><br/>It isn't until Link goes to the Ikana Graveyard and finds Sharp's brother, Flat, being guarded by an Iron Knuckle. Upon defeating the warrior, Flat's spirit appears and tells Link how he ended up there. After Sharp sold his soul to the devil, Sharp imprisoned Flat under the Ikana Graveyard and had him guarded. Flat teaches Link the melody of the Song of Storms, the only song that can soothe Sharp's spirit.<br/><br/>Link returns to the cave and once again meets Sharp. Link plays the Song of Storms on his ocarina and upon hearing it, Sharp realizes that this brother had wrote this song to help him. He reveals that he wished to revive the Royal Family, which he and Flat were composers for. This wish may be the reason why he sold his soul. The song breaks the curse upon him and in thanks, he tells Link of a way to enter the Stone Tower Temple by means of visiting the King of the Royal Family of Ikana. He moves onto the afterlife after telling Link this information which effectively removes the curse that was on the water in the cave and allows Ikana River to flow once more and cleanses the area of the Gibdos by means of the Music Box House.}}


{{CD|file=Shiro.png|link=Shiro|desc=In the easternmost end of Termina Field, right before the entrance to Ikana Canyon, a seemingly empty ring of rocks lies below the cliff with the one eyed fellow sitting upon it. Inside the ring, an invisible Clock Town guard sits on his butt and waves his spear in the air while calling out for help. Using the Lens of Truth, you can look into the ring to find Shiro, the saddest soldier in the Clock Town Guard. Shiro doesn't think very highly of himself, and he puts himself down frequently, referring to himself "as impressive as a stone".<br/><br/>Shiro explains that you are the first one to notice him, and that he has been calling for help for what has been years. He continues on to ask you for medicine to make him feel better. If you give him Red Potion or a Blue Potion, he will become visible, and get on his feet. In his gratitude he gives you the Stone Mask, which grants the power of invisibility he was so happy to get rid of. Along with the Stone Mask, he promises you that he will try to stand out, regardless of the fact that he is in the middle of nowhere.<br/><br/>Shiro is an entry in the Bomber's Notebook, and it refers to him as the "Inconspicuous Soldier". Acquiring the Stone Mask is the only event he has in the Notebook, and the event can be completed at any hour on any day. The sitting soldier in the back alley in Ocarina of Time shares his same model.}}
{{CD|file=Shiro.png|link=Shiro|desc=In the easternmost end of Termina Field, right before the entrance to Ikana Canyon, a seemingly empty ring of rocks lies below the cliff with the one eyed fellow sitting upon it. Inside the ring, an invisible Clock Town guard sits on his butt and waves his spear in the air while calling out for help. Using the Lens of Truth, you can look into the ring to find Shiro, the saddest soldier in the Clock Town Guard. Shiro doesn't think very highly of himself, and he puts himself down frequently, referring to himself "as impressive as a stone".<br/><br/>Shiro explains that you are the first one to notice him, and that he has been calling for help for what has been years. He continues on to ask you for medicine to make him feel better. If you give him Red Potion or a Blue Potion, he will become visible, and get on his feet. In his gratitude he gives you the Stone Mask, which grants the power of invisibility he was so happy to get rid of. Along with the Stone Mask, he promises you that he will try to stand out, regardless of the fact that he is in the middle of nowhere.<br/><br/>Shiro is an entry in the Bomber's Notebook, and it refers to him as the "Inconspicuous Soldier". Acquiring the Stone Mask is the only event he has in the Notebook, and the event can be completed at any hour on any day. The sitting soldier in the back alley in Ocarina of Time shares his same model.}}

Revision as of 06:26, February 27, 2015