Majora's Mask Characters: Difference between revisions

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{{CD/Header|Major Characters}}
{{CD/Header|Major Characters}}
{{CD|file=Link-MM-Model.png|link=Link|desc=After defeating Ganondorf at the end of Ocarina of Time and becoming the Hero of Time, Link was sent back seven years by Princess Zelda in order to relive the time he had lost when he was sealed in the Sacred Realm. After being sent back, he decides to leave Hyrule with his trusty steed, Epona, in search of a friend that he parted ways with after saving Hyrule.<br><br>As he is searching for his friend (possibly Navi, from Ocarina of Time), he gets ambushed by two fairies, Tatl and Tael, and has his horse and the Ocarina of Time stolen from him by a mysterious imp wearing a strange mask, the Skull Kid. He follows the Skull Kid and in his pursuit falls down a hole and finds himself transformed into a Deku Scrub by the imp using the powers of the mask he is wearing.<br><br>With the help of the fairy Tatl, Link is able to find his way to Clocktown and finds that there is a moon lingering quite close to it and that it will fall in three days. At midnight on the night of the third day, Link discovers that the Skull Kid is the one behind the Moon's inevitable fall. He is able to get back his Ocarina and with it's recovery, uses it to travel back in time to three days before. Once he is able to revert to his previous state, Link finds himself on another quest to stop the moon from falling onto Termina before time is up.}}
{{CD|file=Link-MM-Model.png|link=Link|desc=After defeating Ganondorf at the end of Ocarina of Time and becoming the Hero of Time, Link was sent back seven years by Princess Zelda in order to relive the time he had lost when he was sealed in the Sacred Realm. After being sent back, he decides to leave Hyrule with his trusty steed, Epona, in search of a friend that he parted ways with after saving Hyrule.<br/><br/>As he is searching for his friend (possibly Navi, from Ocarina of Time), he gets ambushed by two fairies, Tatl and Tael, and has his horse and the Ocarina of Time stolen from him by a mysterious imp wearing a strange mask, the Skull Kid. He follows the Skull Kid and in his pursuit falls down a hole and finds himself transformed into a Deku Scrub by the imp using the powers of the mask he is wearing.<br/><br/>With the help of the fairy Tatl, Link is able to find his way to Clocktown and finds that there is a moon lingering quite close to it and that it will fall in three days. At midnight on the night of the third day, Link discovers that the Skull Kid is the one behind the Moon's inevitable fall. He is able to get back his Ocarina and with it's recovery, uses it to travel back in time to three days before. Once he is able to revert to his previous state, Link finds himself on another quest to stop the moon from falling onto Termina before time is up.}}


{{CD|file=Deku-Link-Model.png|link=Deku Link|desc=Believed to be the spirit of the Deku Butler's son, this is the form that Skull Kid turns Link into after he follows him to Termina. Link is stuck in this form during the entire three day cycle the first time around and is unable to revert back until he learns the Song of Healing from the Happy Mask Salesman after he recovers his Ocarina from Skull Kid and travels back in time. After regaining his true form, the Deku Butler's spirit is put into a mask which Link can then use to change into a Deku anytime he puts it on.<br><br>As a Deku, Link is susceptible to fire and can't swim. He can hop on the water's surface, but can only do so for a limited time (five times). He can fly as well by utilizing the Deku Flowers. Once he burrows into them, he can launch himself up and fly for a short while. He can also drop Deku Nuts onto unsuspecting enemies below. And lastly, he can use magic by shooting a bubble which can damage enemies and burst objects.Link's Ocarina takes on the form of pipes when he is a Deku.}}
{{CD|file=Deku-Link-Model.png|link=Deku Link|desc=Believed to be the spirit of the Deku Butler's son, this is the form that Skull Kid turns Link into after he follows him to Termina. Link is stuck in this form during the entire three day cycle the first time around and is unable to revert back until he learns the Song of Healing from the Happy Mask Salesman after he recovers his Ocarina from Skull Kid and travels back in time. After regaining his true form, the Deku Butler's spirit is put into a mask which Link can then use to change into a Deku anytime he puts it on.<br/><br/>As a Deku, Link is susceptible to fire and can't swim. He can hop on the water's surface, but can only do so for a limited time (five times). He can fly as well by utilizing the Deku Flowers. Once he burrows into them, he can launch himself up and fly for a short while. He can also drop Deku Nuts onto unsuspecting enemies below. And lastly, he can use magic by shooting a bubble which can damage enemies and burst objects.Link's Ocarina takes on the form of pipes when he is a Deku.}}


{{CD|file=Goron-Link-Model.png|link=Goron Link|desc=Comprised of the spirit of the great Goron warrior, Darmani, Goron Link is the strongest one physically out of Link's forms. Link obtains the ability to change into this form after he reaches Snowhead for the first time and climbs a cliff that leads to the grave of Darmani. After soothing Darmani's regrets with the Song of Healing, his essence becomes the Goron's Mask.<br><br>When donning the Goron's Mask, Link is impervious to lava and can drown in water due to his girth. He can utilize magic by rolling into a ball and bringing out spikes which can destroy obstacles in his way and damage enemies. He can use his strength to damage his enemies as well use it to carry a Powder Keg. Another attack of his which uses his strength is the Goron Pound which is quite useful when hitting hardened switches. Link's Ocarina takes on the form of drums when he is in this transformation.}}
{{CD|file=Goron-Link-Model.png|link=Goron Link|desc=Comprised of the spirit of the great Goron warrior, Darmani, Goron Link is the strongest one physically out of Link's forms. Link obtains the ability to change into this form after he reaches Snowhead for the first time and climbs a cliff that leads to the grave of Darmani. After soothing Darmani's regrets with the Song of Healing, his essence becomes the Goron's Mask.<br/><br/>When donning the Goron's Mask, Link is impervious to lava and can drown in water due to his girth. He can utilize magic by rolling into a ball and bringing out spikes which can destroy obstacles in his way and damage enemies. He can use his strength to damage his enemies as well use it to carry a Powder Keg. Another attack of his which uses his strength is the Goron Pound which is quite useful when hitting hardened switches. Link's Ocarina takes on the form of drums when he is in this transformation.}}


{{CD|file=Zora-Link-Model.png|link=Zora Link|desc=Created from the spirit of the Zoran guitarist, Mikau, this is another form that Link can change into during the game when he dons the Zora's Mask. He gets this mask after finding Mikau injured in the waters of Great Bay, brings him to shore, and soothes his spirit with the Song of Healing which effectively forms his essence into the Zora's Mask.<br><br>In this form, Link is vulnerable to fire and ice and his speed in water is increased dramatically. He can utilize the Zora's natural ability to breathe underwater and can walk on the ground underneath the water in order to attack. Using his fins, he can attack enemies with a mixture of punches and kicks as well as use them as boomerang-like weapons. With magic, he can create an electrical forcefield that can damage enemies as well as defend him.}}
{{CD|file=Zora-Link-Model.png|link=Zora Link|desc=Created from the spirit of the Zoran guitarist, Mikau, this is another form that Link can change into during the game when he dons the Zora's Mask. He gets this mask after finding Mikau injured in the waters of Great Bay, brings him to shore, and soothes his spirit with the Song of Healing which effectively forms his essence into the Zora's Mask.<br/><br/>In this form, Link is vulnerable to fire and ice and his speed in water is increased dramatically. He can utilize the Zora's natural ability to breathe underwater and can walk on the ground underneath the water in order to attack. Using his fins, he can attack enemies with a mixture of punches and kicks as well as use them as boomerang-like weapons. With magic, he can create an electrical forcefield that can damage enemies as well as defend him.}}


{{CD|file=Happy-Mask-Salesman-Model.png|link=Happy Mask Salesman|desc=A mysterious character who appeared in Ocarina of Time as an entrepreneur of a mask shop. After Link encounters the Skull Kid and chases after him, the salesman follows him and reveals himself to the Hero before he is about to leave the Clock Tower. He tells Link that he knows of a way to return him to his true form and that he will need his Ocarina in order to do it. He then strikes up a deal with Link: he'll help him return to his original self if Link can gain back his Ocarina and retrieve the mask that the Skull Kid possesses. But there's a catch to the deal: Link must get these things before three days are over because the Salesman states that he is a busy man and will be leaving at that time.<br><br>When Link returns with his Ocarina in his possession, the Salesman teaches the Song of Healing which heals him from his deku state and creates the Deku Mask. The song becomes instrumental later on during Link's quest. Once the Salesman realizes that Link does not have the Majora's Mask in his possession, he gets angry and proceeds to tell him the background behind the mask which helps Link realize the direness of the situation. He believes that Link can still get Majora's Mask back from the Skull Kid even though he failed the first time. He reappears at the end of the game retrieving the powerless mask and disappears with it after saying some parting words to Link.<br><br>The Happy Mask Salesman is somewhat of a disturbing character in that he is perpetually smiling(except for one small instance), has sudden mood swings, and seems to change his position without having to move. He appears to also have the ability to travel to parallel worlds as evidenced by him being in Hyrule in Ocarina of Time and then later in Termina.}}
{{CD|file=Happy-Mask-Salesman-Model.png|link=Happy Mask Salesman|desc=A mysterious character who appeared in Ocarina of Time as an entrepreneur of a mask shop. After Link encounters the Skull Kid and chases after him, the salesman follows him and reveals himself to the Hero before he is about to leave the Clock Tower. He tells Link that he knows of a way to return him to his true form and that he will need his Ocarina in order to do it. He then strikes up a deal with Link: he'll help him return to his original self if Link can gain back his Ocarina and retrieve the mask that the Skull Kid possesses. But there's a catch to the deal: Link must get these things before three days are over because the Salesman states that he is a busy man and will be leaving at that time.<br/><br/>When Link returns with his Ocarina in his possession, the Salesman teaches the Song of Healing which heals him from his deku state and creates the Deku Mask. The song becomes instrumental later on during Link's quest. Once the Salesman realizes that Link does not have the Majora's Mask in his possession, he gets angry and proceeds to tell him the background behind the mask which helps Link realize the direness of the situation. He believes that Link can still get Majora's Mask back from the Skull Kid even though he failed the first time. He reappears at the end of the game retrieving the powerless mask and disappears with it after saying some parting words to Link.<br/><br/>The Happy Mask Salesman is somewhat of a disturbing character in that he is perpetually smiling(except for one small instance), has sudden mood swings, and seems to change his position without having to move. He appears to also have the ability to travel to parallel worlds as evidenced by him being in Hyrule in Ocarina of Time and then later in Termina.}}


{{CD|file=Majoras-Mask-Model.png|link=Majora's Mask|desc=According to the Happy Mask Salesman, Majora's Mask was once used as a tool by a tribe in their hexing rituals. Believing that the mask could one day cause catastrophic events, the tribe sealed it forever in shadow in order to prevent anyone from using it for evil purposes. It remained in the shadows until it was found by the Happy Mask Salesman and was in his possession until the Skull Kid attacked him and stole the mask.<br><br>After being taken by him, the mask began to possess the Skull Kid's mind and made him to horrible things. Towards the end of the game, it's revealed the Majora's Mask only used Skull Kid as a puppet for its own purposes after Link calls the Four Giants to stop the moon. It entices Link to go inside of the once again falling moon in order to fight. After the mask is defeated, the Happy Mask Salesman regains possession over the object and disappears with it.}}
{{CD|file=Majoras-Mask-Model.png|link=Majora's Mask|desc=According to the Happy Mask Salesman, Majora's Mask was once used as a tool by a tribe in their hexing rituals. Believing that the mask could one day cause catastrophic events, the tribe sealed it forever in shadow in order to prevent anyone from using it for evil purposes. It remained in the shadows until it was found by the Happy Mask Salesman and was in his possession until the Skull Kid attacked him and stole the mask.<br/><br/>After being taken by him, the mask began to possess the Skull Kid's mind and made him to horrible things. Towards the end of the game, it's revealed the Majora's Mask only used Skull Kid as a puppet for its own purposes after Link calls the Four Giants to stop the moon. It entices Link to go inside of the once again falling moon in order to fight. After the mask is defeated, the Happy Mask Salesman regains possession over the object and disappears with it.}}


{{CD|file=Skull-Kid-Model.png|link=Skull Kid|desc=A mischievous little imp who ambushes Link at the beginning of the game. The Skull Kid used to be friends with the Four Giants until they left to go to protect Termina while in their sleep. He became angry at their leaving and began to pull pranks on people.<br><br>He was also once a member of the Bombers until they kicked him out due to his pranks. Sometime after this, he met Tatl and Tael as he was getting shelter from a storm. They soon became friends. He then came in contact with the Happy Mask Salesman and attacked him, stealing Majora's Mask from him. After obtaining the mask, the Skull Kid became possessed by the mask's power and began to take his pranks to the next level which ultimately lead to the moon slowly descending upon Termina.}}
{{CD|file=Skull-Kid-Model.png|link=Skull Kid|desc=A mischievous little imp who ambushes Link at the beginning of the game. The Skull Kid used to be friends with the Four Giants until they left to go to protect Termina while in their sleep. He became angry at their leaving and began to pull pranks on people.<br/><br/>He was also once a member of the Bombers until they kicked him out due to his pranks. Sometime after this, he met Tatl and Tael as he was getting shelter from a storm. They soon became friends. He then came in contact with the Happy Mask Salesman and attacked him, stealing Majora's Mask from him. After obtaining the mask, the Skull Kid became possessed by the mask's power and began to take his pranks to the next level which ultimately lead to the moon slowly descending upon Termina.}}


{{CD|file=Tatl-Model.png|link=Tatl|desc=Tatl is a friend of Skull Kid's and the older sister of Tael. She was separated from the two when trying to stop Link, as a Deku, from attempting to follow them after being transformed. After she helps him to get to Clocktown and retrieve back his Ocarina, she finds herself helping Link in his new quest to save Termina.<br><br>Unlike Navi from Ocarina of Time, Tatl has an attitude and does not give enough information about the enemies that Link encounters. Tatl also cares a lot for her brother and is worried about him when she gets separated from him at the beginning of the game. After she sees the Skull Kid hurting Tael for telling them how to stop him, she realizes the gravity of the situation and knows that she must stop him.}}
{{CD|file=Tatl-Model.png|link=Tatl|desc=Tatl is a friend of Skull Kid's and the older sister of Tael. She was separated from the two when trying to stop Link, as a Deku, from attempting to follow them after being transformed. After she helps him to get to Clocktown and retrieve back his Ocarina, she finds herself helping Link in his new quest to save Termina.<br/><br/>Unlike Navi from Ocarina of Time, Tatl has an attitude and does not give enough information about the enemies that Link encounters. Tatl also cares a lot for her brother and is worried about him when she gets separated from him at the beginning of the game. After she sees the Skull Kid hurting Tael for telling them how to stop him, she realizes the gravity of the situation and knows that she must stop him.}}


{{CD/End|}}
{{CD/End|}}


{{CD/Header|Minor Characters}}
{{CD/Header|Minor Characters}}
{{CD|file=Anju-Model.png|link=Anju|desc=Termina's counterpart of the Cucco Lady from Ocarina of Time, Anju is the inn keeper at the Stock Pot Inn. Her best friend is Cremia from Romani Ranch, and her fiance is Kafei, son of Mayor Dotour and Madame Aroma. They were going to get married on the day of the Carnival of Time, but Kafei disappeared a month before the game begins. Anju is a nervous woman who constantly apologizes and is a terrible cook. She also tends to do things at the last minute, which Kafei mentions in his diary when wondering if Anju had finished making her wedding mask, the Moon Mask. The inn used to be a cafeteria, but after Anju's father Tortus died they started renting out rooms and it became an inn. She lives in the inn with her mother and grandmother. A major sidequest of the game involves reuniting Anju with Kafei.<br><br>During the 1st Day, the Postman delivers a letter directly to Anju from Kafei, but he won't tell her where he got it or who sent it in order to keep Kafei's secret. If Link speaks to her afterward he can steal a reservation by someone with the same name as him, but if he speaks to her while wearing Kafei's Mask then she asks him to meet her that night in the kitchen; she has a clue that will help Link find him. When Link meets with her she explains that Kafei was the one who sent her the letter, commenting that it's strange to receive a letter from a missing person. She asks Link to take her letter to Kafei and deliver it to a postbox, and when it is delivered he should be able to meet Kafei. Anju asks Link to tell Kafei that she is waiting for him, and to tell her how he looks.<br><br>If Link has already taken the reservation, then on the Night of the 2nd Day, he can listen through the rundown wall and hear Anju and her mother arguing. Anju's mother wants them to go to the ranch, saying Cremia, Anju's best friend, will take care of them. Anju wonders if the rumor about Kafei running off to be with Cremia is true, to which her mother suggests that it's for the best for both of them, and for Anju too since she'd be unhappy just like her if she married a man who runs off just before the wedding. Anju insists that in his letter Kafei promised to come back, but her mother scoffs saying there'd be nothing to come back to and they should just try to survive and let everything else come after. Anju then thanks her mother. When Link gives her a pendant he got from Kafei that holds special meaning for them, she resolves to stay despite her mother's insisting.<br><br>On the 3rd Day Anju waits for Kafei, and if Link helps Kafei he returns that night at the start of the Carnival. Even though Kafei is cursed with a child's body, Anju recognizes him from when they were young and first agreed to get married. She welcomes him home and the two lovers have their reunion. They exchange their wedding masks and become a married couple, with Link and Tatl as their witnesses. Anju and Kafei give Link the combined mask, the Couple's Mask, and say they will await morning together. During the credits, Anju and Kafei have their wedding ceremony.<br><br>If Link does not initiate the Anju & Kafei sidequest, Link can find Anju by the Laundry Pool on the 2nd Day. If Link speaks to her, she will put on Kafei's Mask to show him Kafei's face and ask if he's seen him, then reveal that she's scared to meet Kafei, worried to find out if she's the reason he wanted to disappear. She doubts if she should wait for Kafei.}}
{{CD|file=Anju-Model.png|link=Anju|desc=Termina's counterpart of the Cucco Lady from Ocarina of Time, Anju is the inn keeper at the Stock Pot Inn. Her best friend is Cremia from Romani Ranch, and her fiance is Kafei, son of Mayor Dotour and Madame Aroma. They were going to get married on the day of the Carnival of Time, but Kafei disappeared a month before the game begins. Anju is a nervous woman who constantly apologizes and is a terrible cook. She also tends to do things at the last minute, which Kafei mentions in his diary when wondering if Anju had finished making her wedding mask, the Moon Mask. The inn used to be a cafeteria, but after Anju's father Tortus died they started renting out rooms and it became an inn. She lives in the inn with her mother and grandmother. A major sidequest of the game involves reuniting Anju with Kafei.<br/><br/>During the 1st Day, the Postman delivers a letter directly to Anju from Kafei, but he won't tell her where he got it or who sent it in order to keep Kafei's secret. If Link speaks to her afterward he can steal a reservation by someone with the same name as him, but if he speaks to her while wearing Kafei's Mask then she asks him to meet her that night in the kitchen; she has a clue that will help Link find him. When Link meets with her she explains that Kafei was the one who sent her the letter, commenting that it's strange to receive a letter from a missing person. She asks Link to take her letter to Kafei and deliver it to a postbox, and when it is delivered he should be able to meet Kafei. Anju asks Link to tell Kafei that she is waiting for him, and to tell her how he looks.<br/><br/>If Link has already taken the reservation, then on the Night of the 2nd Day, he can listen through the rundown wall and hear Anju and her mother arguing. Anju's mother wants them to go to the ranch, saying Cremia, Anju's best friend, will take care of them. Anju wonders if the rumor about Kafei running off to be with Cremia is true, to which her mother suggests that it's for the best for both of them, and for Anju too since she'd be unhappy just like her if she married a man who runs off just before the wedding. Anju insists that in his letter Kafei promised to come back, but her mother scoffs saying there'd be nothing to come back to and they should just try to survive and let everything else come after. Anju then thanks her mother. When Link gives her a pendant he got from Kafei that holds special meaning for them, she resolves to stay despite her mother's insisting.<br/><br/>On the 3rd Day Anju waits for Kafei, and if Link helps Kafei he returns that night at the start of the Carnival. Even though Kafei is cursed with a child's body, Anju recognizes him from when they were young and first agreed to get married. She welcomes him home and the two lovers have their reunion. They exchange their wedding masks and become a married couple, with Link and Tatl as their witnesses. Anju and Kafei give Link the combined mask, the Couple's Mask, and say they will await morning together. During the credits, Anju and Kafei have their wedding ceremony.<br/><br/>If Link does not initiate the Anju & Kafei sidequest, Link can find Anju by the Laundry Pool on the 2nd Day. If Link speaks to her, she will put on Kafei's Mask to show him Kafei's face and ask if he's seen him, then reveal that she's scared to meet Kafei, worried to find out if she's the reason he wanted to disappear. She doubts if she should wait for Kafei.}}


{{CD|file=Anjus-Mother-Model.png|link=Anju's Mother|desc=The mother to the Stock Pot Inn Innkeeper, Anju, and daughter-in-law to Anju's Grandmother. She is middle-aged and has a rounded appearance. She is protective of her daughter and hates that her daughter's fiance, Kafei, has left without saying a word to Anju. This is evident in how she responds to Link wearing Kafei's Mask when speaking to her. She will become visibly angry and raise a fist at Link, telling him to not speak to her with "that unpleasant mask" on. She believes that the reason behind his disappearance is because he has run off with Cremia whom notably has a crush on the blue-haired man and as Anju's Mother surmises that she will need financial support for running the ranch through Kafei's mother, Madame Aroma. Another reason behind her anger towards Kafei's disappearance maybe be due to her own husband disappearance. She believed that he would return and waited for him, but found that he wasn't coming back. She believes that because of this she passed down her naivety to her daughter.<br><br>Anju's Mother doesn't appear very often in the game. In the instances when she does appear it is usually on the second day standing at the desk at Stock Pot Inn (if Anju didn't meet Link with Kafei's mask during the afternoon of the First Day). She also appears in a secret cutscene which is accessible during a certain point in time in which she discusses Kafei's disappearance with Anju. Later on, she, her mother-in-law, and Anju (depending on whether or not she received the Pendant of Memories) seek shelter at Romani Ranch on the night of the third day. Her last appearance is after Link stops the moon from falling and defeats Majora's Mask. She is seen standing along with the others who are attending Kafei's and Anju's wedding. It is unknown if she still harbors the same anger towards her new son-in-law or if she has forgiven him for leaving his daughter for a long amount of time.}}
{{CD|file=Anjus-Mother-Model.png|link=Anju's Mother|desc=The mother to the Stock Pot Inn Innkeeper, Anju, and daughter-in-law to Anju's Grandmother. She is middle-aged and has a rounded appearance. She is protective of her daughter and hates that her daughter's fiance, Kafei, has left without saying a word to Anju. This is evident in how she responds to Link wearing Kafei's Mask when speaking to her. She will become visibly angry and raise a fist at Link, telling him to not speak to her with "that unpleasant mask" on. She believes that the reason behind his disappearance is because he has run off with Cremia whom notably has a crush on the blue-haired man and as Anju's Mother surmises that she will need financial support for running the ranch through Kafei's mother, Madame Aroma. Another reason behind her anger towards Kafei's disappearance maybe be due to her own husband disappearance. She believed that he would return and waited for him, but found that he wasn't coming back. She believes that because of this she passed down her naivety to her daughter.<br/><br/>Anju's Mother doesn't appear very often in the game. In the instances when she does appear it is usually on the second day standing at the desk at Stock Pot Inn (if Anju didn't meet Link with Kafei's mask during the afternoon of the First Day). She also appears in a secret cutscene which is accessible during a certain point in time in which she discusses Kafei's disappearance with Anju. Later on, she, her mother-in-law, and Anju (depending on whether or not she received the Pendant of Memories) seek shelter at Romani Ranch on the night of the third day. Her last appearance is after Link stops the moon from falling and defeats Majora's Mask. She is seen standing along with the others who are attending Kafei's and Anju's wedding. It is unknown if she still harbors the same anger towards her new son-in-law or if she has forgiven him for leaving his daughter for a long amount of time.}}


{{CD|file=Anjus-Grandmother-Model.png|link=Anju's Grandmother|desc=Anju's Grandmother, or Granny as she calls herself in her diary, is the Terminan counterpart to the Granny who owns the Potion Shop in Ocarina of Time. Another trait that connects her to her counterpart is the tiger emblem that is present on the back of her wheelchair. It is thought to symbolize the pet tiger her counterpart has in Ocarina of Time.<br><br>She is Anju's grandmother and the mother-in-law to Anju's Mother. She is the mother to Anju's father, Tortus, and will sometimes mistake Link or even her own granddaughter for being him due to her memory possibly deteriorating. She also once taught Mayor Dotour as evidenced by her calling Link Dotour when he is wearing Kafei's Mask. She lives in the bedroom directly underneath Anju and her daughter-in-law's room and as shown in a diary entry, that she fakes her senility so that she won't have to eat any of the food Anju makes her; the reason behind this is that she finds it bad or unhealthy to eat.<br><br>Granny loves to read stories and will read some stories to Link. These stories are so long that they cause Link to fall asleep in the middle of them and never get to hear their endings. This problem is solved though by obtaining the All-Night's Mask which allows Link to stay up and listen to the stories in their entirety. Link can listen to her stories on both the first and second day. On the third day, Granny won't allow it by saying that it's late and that she'll tell him a story tomorrow. Even when she is found at Romani Ranch on the night of the third day, she still says the same thing. As a reward for lasting throughout both of the tales, Granny gives Link two pieces of heart, one for each story. Doing this will also complete her section in the Bomber's Notebook.}}
{{CD|file=Anjus-Grandmother-Model.png|link=Anju's Grandmother|desc=Anju's Grandmother, or Granny as she calls herself in her diary, is the Terminan counterpart to the Granny who owns the Potion Shop in Ocarina of Time. Another trait that connects her to her counterpart is the tiger emblem that is present on the back of her wheelchair. It is thought to symbolize the pet tiger her counterpart has in Ocarina of Time.<br/><br/>She is Anju's grandmother and the mother-in-law to Anju's Mother. She is the mother to Anju's father, Tortus, and will sometimes mistake Link or even her own granddaughter for being him due to her memory possibly deteriorating. She also once taught Mayor Dotour as evidenced by her calling Link Dotour when he is wearing Kafei's Mask. She lives in the bedroom directly underneath Anju and her daughter-in-law's room and as shown in a diary entry, that she fakes her senility so that she won't have to eat any of the food Anju makes her; the reason behind this is that she finds it bad or unhealthy to eat.<br/><br/>Granny loves to read stories and will read some stories to Link. These stories are so long that they cause Link to fall asleep in the middle of them and never get to hear their endings. This problem is solved though by obtaining the All-Night's Mask which allows Link to stay up and listen to the stories in their entirety. Link can listen to her stories on both the first and second day. On the third day, Granny won't allow it by saying that it's late and that she'll tell him a story tomorrow. Even when she is found at Romani Ranch on the night of the third day, she still says the same thing. As a reward for lasting throughout both of the tales, Granny gives Link two pieces of heart, one for each story. Doing this will also complete her section in the Bomber's Notebook.}}


{{CD|file=Aveil-Model.png|link=Aveil|desc=Leader of the Gerudo Pirates, and the Terminian counterpart of the Gerudo left in charge in Ocarina of Time. Like all pirates, she seeks treasure and wealth by stealing it. Her room is full of many treasures that she has stolen, including one of the Zora Eggs and the Hookshot. She is lied to by the Skull Kid and told that the Zora Eggs layed by Lulu will help them get past the dragon cloud floating over Great Bay, and also that the Great Bay Temple holds a great treasure. All of her efforts from then on are concentrated on getting that treasure. Her pirates steal the Zora Eggs from Lulu's room in Zora Hall before she has the opportunity to take them to the Marine Research Laboratory. However, several of the eggs were taken when the pirates were attacked by Deep Pythons near Pinnacle Rock. Furious at this failure, Aveil is found yelling at her subordinate and ordering her to find the rest of the eggs before it's too late. When Link shot a beehive in Aveil's chamber in the Pirates' Fortress, the bees chased Aveil and the other pirates outside so Link could retrieve the Hookshot that she stole from the Fisherman and one of the eggs.}}
{{CD|file=Aveil-Model.png|link=Aveil|desc=Leader of the Gerudo Pirates, and the Terminian counterpart of the Gerudo left in charge in Ocarina of Time. Like all pirates, she seeks treasure and wealth by stealing it. Her room is full of many treasures that she has stolen, including one of the Zora Eggs and the Hookshot. She is lied to by the Skull Kid and told that the Zora Eggs layed by Lulu will help them get past the dragon cloud floating over Great Bay, and also that the Great Bay Temple holds a great treasure. All of her efforts from then on are concentrated on getting that treasure. Her pirates steal the Zora Eggs from Lulu's room in Zora Hall before she has the opportunity to take them to the Marine Research Laboratory. However, several of the eggs were taken when the pirates were attacked by Deep Pythons near Pinnacle Rock. Furious at this failure, Aveil is found yelling at her subordinate and ordering her to find the rest of the eggs before it's too late. When Link shot a beehive in Aveil's chamber in the Pirates' Fortress, the bees chased Aveil and the other pirates outside so Link could retrieve the Hookshot that she stole from the Fisherman and one of the eggs.}}


{{CD|file=Banker-Model.png|link=Banker|desc=The Terminian counterpart of a man in Ocarina of Time who buys bottled items. The Banker runs the Clock Town Bank in West Clock Town, sitting on a desk in front of the vault. He is very enthusiastic, patting the ground constantly and exclaiming when large amounts of money are deposited. He seems to be a strong advocate of banking, criticizing people for not depositing rupees and constantly suggesting that people spend their money wisely.<br><br>When Link meets the Banker during the events of Majora's Mask, he tells Link about a special deal he's doing for a limited time to promote depositing in which people will receive gifts depending on how many rupees they desposit, awarding Link several items for depositing large amounts of rupees throughout the game. He stamps Link with his special, invisible ink to remember him, somehow recognizing Link and the amount he has deposited even after multiple trips through time. The Banker also charges Link for night-time withdrawals, but does award him interest when he collects large amounts of rupees.}}
{{CD|file=Banker-Model.png|link=Banker|desc=The Terminian counterpart of a man in Ocarina of Time who buys bottled items. The Banker runs the Clock Town Bank in West Clock Town, sitting on a desk in front of the vault. He is very enthusiastic, patting the ground constantly and exclaiming when large amounts of money are deposited. He seems to be a strong advocate of banking, criticizing people for not depositing rupees and constantly suggesting that people spend their money wisely.<br/><br/>When Link meets the Banker during the events of Majora's Mask, he tells Link about a special deal he's doing for a limited time to promote depositing in which people will receive gifts depending on how many rupees they desposit, awarding Link several items for depositing large amounts of rupees throughout the game. He stamps Link with his special, invisible ink to remember him, somehow recognizing Link and the amount he has deposited even after multiple trips through time. The Banker also charges Link for night-time withdrawals, but does award him interest when he collects large amounts of rupees.}}


{{CD|file=Beaver-Brothers.png|link=Beaver Brothers|desc=These are two strange creatures who swim around their home, the Waterfall Rapids, located at the top of the waterfall that feeds into Great Bay. Mikau tried to race them for an Empty Bottle that he could use to retrieve the Zora Eggs, but failed. When Link later comes wearing the Zora Mask, the orange-colored little brother recognizes him as Mikau and gladly accepts another challenge. The following race involves following the Beaver through the water and swimming through rings. When the little brother loses, he calls his yellow-colored big brother. Since the Beaver Brothers consider Empty Bottles to be a valuable treasure, he will not let Link have one just because he beat his little brother. Link races the elder of the two in a more difficult challenge with more rings, but ultimately wins the Empty Bottle, while the Beaver Brothers admit they underestimated Link. He can then race them a third time in a race with a shorter time limit. When he wins they desperately want him to leave them alone, so they give him a Heart Piece and hope that it's over.}}
{{CD|file=Beaver-Brothers.png|link=Beaver Brothers|desc=These are two strange creatures who swim around their home, the Waterfall Rapids, located at the top of the waterfall that feeds into Great Bay. Mikau tried to race them for an Empty Bottle that he could use to retrieve the Zora Eggs, but failed. When Link later comes wearing the Zora Mask, the orange-colored little brother recognizes him as Mikau and gladly accepts another challenge. The following race involves following the Beaver through the water and swimming through rings. When the little brother loses, he calls his yellow-colored big brother. Since the Beaver Brothers consider Empty Bottles to be a valuable treasure, he will not let Link have one just because he beat his little brother. Link races the elder of the two in a more difficult challenge with more rings, but ultimately wins the Empty Bottle, while the Beaver Brothers admit they underestimated Link. He can then race them a third time in a race with a shorter time limit. When he wins they desperately want him to leave them alone, so they give him a Heart Piece and hope that it's over.}}


{{CD|file=Biggoron-Majoras-Mask.png|link=Biggoron|desc=Biggoron is the Terminan counterpart of the goron of the same name and size, Biggoron, the maker of the Biggoron Sword from Ocarina of Time. In this game, he is the guard of the Snowhead Temple who has strangely disappeared and his fellow gorons do not know where he is.<br><br>He first appears at the foot of Snowhead Temple, although at the time Link does not know that it's him, using his breath to create big gusts of wind. Due to some type of curse, he is invisible and can only be seen with the Lens of Truth. It is possible that because of these two things that he is more than likely the culprit behind Darmani's death.<br><br>After using the Lens of Truth to see through Biggoron's invisibility, Link, in the form of a Goron, uses the Drums of Sleep to play the Goron's Lullaby. This causes Biggoron to go to sleep and fall into the gorge below. After defeating Goht and returning to the foot of Snowhead Temple, Biggoron is seen standing in the gorge irritated and tells Link that he can't remember what happened, but that he went to figure out why the village was frozen by going to the temple. This gives a seed to the idea that Skull Kid possibly placed him under a spell to prevent people from getting to Snowhead Temple to defeat Goht.}}
{{CD|file=Biggoron-Majoras-Mask.png|link=Biggoron|desc=Biggoron is the Terminan counterpart of the goron of the same name and size, Biggoron, the maker of the Biggoron Sword from Ocarina of Time. In this game, he is the guard of the Snowhead Temple who has strangely disappeared and his fellow gorons do not know where he is.<br/><br/>He first appears at the foot of Snowhead Temple, although at the time Link does not know that it's him, using his breath to create big gusts of wind. Due to some type of curse, he is invisible and can only be seen with the Lens of Truth. It is possible that because of these two things that he is more than likely the culprit behind Darmani's death.<br/><br/>After using the Lens of Truth to see through Biggoron's invisibility, Link, in the form of a Goron, uses the Drums of Sleep to play the Goron's Lullaby. This causes Biggoron to go to sleep and fall into the gorge below. After defeating Goht and returning to the foot of Snowhead Temple, Biggoron is seen standing in the gorge irritated and tells Link that he can't remember what happened, but that he went to figure out why the village was frozen by going to the temple. This gives a seed to the idea that Skull Kid possibly placed him under a spell to prevent people from getting to Snowhead Temple to defeat Goht.}}


{{CD|file=Bomb-Shop-Owner-Model.png|link=Bomb Shop Owner|desc=Terminan counterpart to the Bombchu Proprietor in Ocarina of Time, the Bomb Shop owner is the proprietor of bombs in Termina. He is polite to his customers and is very affectionate and acts childish to his mother, calling her "mommy" when talking to her. He also appears to be very smart as evidenced by the diagrams and notes written in the corner of the shop that demonstrate using a bomb-propelled rocket to go to the moon. Although it is has not been confirmed that these are his ideas, but since they're in his store, it would more than likely so. The rocket shown in the diagrams has already been constructed and sits in the left side of the shop. It is unknown if it has been used yet.<br><br>He sells bombs, bombchus, and bomb bags in his store. If Link recovers the items stolen by Sakon from his mother around midnight on the First Day, they will sell a bigger bomb bag which allows Link to carry more bombs.}}
{{CD|file=Bomb-Shop-Owner-Model.png|link=Bomb Shop Owner|desc=Terminan counterpart to the Bombchu Proprietor in Ocarina of Time, the Bomb Shop owner is the proprietor of bombs in Termina. He is polite to his customers and is very affectionate and acts childish to his mother, calling her "mommy" when talking to her. He also appears to be very smart as evidenced by the diagrams and notes written in the corner of the shop that demonstrate using a bomb-propelled rocket to go to the moon. Although it is has not been confirmed that these are his ideas, but since they're in his store, it would more than likely so. The rocket shown in the diagrams has already been constructed and sits in the left side of the shop. It is unknown if it has been used yet.<br/><br/>He sells bombs, bombchus, and bomb bags in his store. If Link recovers the items stolen by Sakon from his mother around midnight on the First Day, they will sell a bigger bomb bag which allows Link to carry more bombs.}}


{{CD|file=Bombers-Model.png|link=Bombers Secret Society of Justice|caption=Bombers|desc=Fully known as "The Bombers Secret Society of Justice", the Bombers are a group of children, led by Jim, who are dedicated to making people happy. In order to become a member of this gang, Deku Link has to play a game of hide-and-seek with five of the members. After finding all five of them, Deku Link is given a password so that he can enter the gang's hideout and go through the secret pathway to get to the astronomer. Once Link becomes human again, and uses the password to sneak into the hideout, Jim finds him and is impressed by him finding out how to get in without having to learn the password through hide-and-seek. Alternatively, Link can also go and play hide-and-seek with the Bombers again in order to become a full member. Jim gives him a Bombers' Notebook which inside has twenty spaces for twenty different people that Link is assigned to make happy.<br><br>Kafei, the mayor's son, was once a member of the Bombers' gang when he was young. The Skull Kid was also a member before he got kicked out due to the pranks he was pulling.<br><br>The Bombers' also have a section in the Bomber's Notebook. It is the first one and is automatically filled once Link obtains the journal. Also if Link were to forget the password for the hideout, he can consult the yellow '!' Bomber's section of the journal and find out the password to get in.}}
{{CD|file=Bombers-Model.png|link=Bombers Secret Society of Justice|caption=Bombers|desc=Fully known as "The Bombers Secret Society of Justice", the Bombers are a group of children, led by Jim, who are dedicated to making people happy. In order to become a member of this gang, Deku Link has to play a game of hide-and-seek with five of the members. After finding all five of them, Deku Link is given a password so that he can enter the gang's hideout and go through the secret pathway to get to the astronomer. Once Link becomes human again, and uses the password to sneak into the hideout, Jim finds him and is impressed by him finding out how to get in without having to learn the password through hide-and-seek. Alternatively, Link can also go and play hide-and-seek with the Bombers again in order to become a full member. Jim gives him a Bombers' Notebook which inside has twenty spaces for twenty different people that Link is assigned to make happy.<br/><br/>Kafei, the mayor's son, was once a member of the Bombers' gang when he was young. The Skull Kid was also a member before he got kicked out due to the pranks he was pulling.<br/><br/>The Bombers' also have a section in the Bomber's Notebook. It is the first one and is automatically filled once Link obtains the journal. Also if Link were to forget the password for the hideout, he can consult the yellow '!' Bomber's section of the journal and find out the password to get in.}}


{{CD|file=Captain-Viscen-Model.png|link=Captain Viscen|desc=Captain Viscen is the leader of the Clock Town guards. He is also thought to be the Terminan counterpart to the group of Hylian soldiers that are present in the Throne Room of Hyrule Castle in Ocarina of Time.<br><br>He is found in the Mayor's Office in Clock Town having a heated debate with Mutoh, head of the Clock Town Carnival Committee. He wishes to have the citizens of Clock Town evacuate the city before the moon falls. Mutoh thinks otherwise by saying that the Carnival of Time should go on.<br><br>If Link does not intervene in the debate, Captain Viscen will lose his argument due to Mutoh threatening to bring Mayor Dotour's wife into it. Should Link intervene by means of wearing the Couple's Mask, the argument will cease due to the Mayor deciding to give the people the choice of whether or not to evacuate the city. Captain Viscen still seems agitated at the decision since he wanted for all of the people of Clock Town to be given the order to evacuate.}}
{{CD|file=Captain-Viscen-Model.png|link=Captain Viscen|desc=Captain Viscen is the leader of the Clock Town guards. He is also thought to be the Terminan counterpart to the group of Hylian soldiers that are present in the Throne Room of Hyrule Castle in Ocarina of Time.<br/><br/>He is found in the Mayor's Office in Clock Town having a heated debate with Mutoh, head of the Clock Town Carnival Committee. He wishes to have the citizens of Clock Town evacuate the city before the moon falls. Mutoh thinks otherwise by saying that the Carnival of Time should go on.<br/><br/>If Link does not intervene in the debate, Captain Viscen will lose his argument due to Mutoh threatening to bring Mayor Dotour's wife into it. Should Link intervene by means of wearing the Couple's Mask, the argument will cease due to the Mayor deciding to give the people the choice of whether or not to evacuate the city. Captain Viscen still seems agitated at the decision since he wanted for all of the people of Clock Town to be given the order to evacuate.}}


{{CD|file=Cremia-Model.png|link=Cremia|desc=Eldest of the two Romani Ranch sisters, Cremia became the owner of Romani Ranch after her father's death. She strives to take care of the ranch and the Romani-bred cows, who make the ranch's trademark, Chateau Romani. Although she finds this difficult to do due to a couple of certain someones as well as mischievous Skull Kid who are trying to sabotage her chances of being successful.<br><br>She cares for her little sister, Romani, and is worried about her due to her recent obsession with "them", ghosts that supposedly come after the cows every year before the Carnival of Time. She thinks that Romani is lying, but does not realize that she is indeed telling the truth.<br><br>She is also good friends with Anju, the innkeeper at Stock Pot Inn, and secretly has feelings towards her friend's fiance, Kafei. This makes it harder for her to come to town due to the knowledge that they will be married soon. With the friendship she has with Anju, she allows her and her family to come and seek shelter at the ranch from the moon's impending fall. She knows that there is no way to escape the moon's crash and that none of them will live to see the morning.}}
{{CD|file=Cremia-Model.png|link=Cremia|desc=Eldest of the two Romani Ranch sisters, Cremia became the owner of Romani Ranch after her father's death. She strives to take care of the ranch and the Romani-bred cows, who make the ranch's trademark, Chateau Romani. Although she finds this difficult to do due to a couple of certain someones as well as mischievous Skull Kid who are trying to sabotage her chances of being successful.<br/><br/>She cares for her little sister, Romani, and is worried about her due to her recent obsession with "them", ghosts that supposedly come after the cows every year before the Carnival of Time. She thinks that Romani is lying, but does not realize that she is indeed telling the truth.<br/><br/>She is also good friends with Anju, the innkeeper at Stock Pot Inn, and secretly has feelings towards her friend's fiance, Kafei. This makes it harder for her to come to town due to the knowledge that they will be married soon. With the friendship she has with Anju, she allows her and her family to come and seek shelter at the ranch from the moon's impending fall. She knows that there is no way to escape the moon's crash and that none of them will live to see the morning.}}


{{CD|file=Dampé2.png|link=Dampé|desc=The Terminan counterpart to the Kakariko Village gravekeeper of the same name, Dampe has the same role in this game as he did in Ocarina of Time except this time around it's for the Ikana Graveyard in Termina. He has a scary appearance, but he says that although he looks that way he isn't a "bad person". He is different from his Hylian counterpart in his reaction to the undead and ghosts. His Hylian form seems to be unafraid of those things by going out for a couple of hours after sunset and plays a mini-game with people where he digs at dirt patches in the graveyard to see if there is something buried in them. His Terminan incarnation is different in that he is afraid of ghosts and the undead and does not like being out at night since that is the time when they are out and about. An example of his fear of the undead is shown if Link talks to him while he is in the graveyard with the Captain's Mask on. He will freak out at the mask's appearance and proceed to run to his house, locking the door behind him. He walks very slowly around the graveyard as it takes a day for him to complete this, but yet when he is terrified, he runs faster than Link rolls in his goron form. He also mentions that he doesn't give up and that he'll keep on asking a person something until they say yes (which is how, he says, he courted his current wife).<br><br>As for Dampe's family, he used to visit the graveyard with his father. Where he is at now is unknown as he is never seen in the game. He also seems to have a wife whom is never seen in the game either. By how he mentions his wife, by saying his current wife, may mean that he may have had another wife in the past.<br><br>Link can find Dampe trudging around the graveyard during the daytime on each day during the three-day time span. He isn't found during the night time as he is inside his home. On the Second Day, he pays Link 30 rupees to get rid of some Bad Bats in the graveyard that he doesn't like. During the night of the Final Day, unlike the previous two nights, Link can find Dampe underneath a grave, searching for treasure. Link discovers this when using the Captain's Hat to order some StalChildren to open the grave that he is in. When he finds the gravekeeper, Dampe tells him that he is unable to see to find the treasure because of there not being a light source since he dropped his torch. Utilizing the light that Tatl gives off and with some help from Link, Dampe is able to get through the room that he is in that is filled with Wallmasters. The two continue to help him by telling him which sand pits to dig in that is found in the area. Some of the sand pits have blue flames hiding in them and once three of them are dug up, it reveals a Big Poe which, upon it's appearance, terrifies Dampe, causing him to run back home. Link does battle with the Big Poe and upon it's defeat, he receives a Bottle. When Link leaves the room, he finds that it is connected to Dampe's house and finds the gravekeeper hiding underneath his bed in fear of the ghost.}}
{{CD|file=Dampé2.png|link=Dampé|desc=The Terminan counterpart to the Kakariko Village gravekeeper of the same name, Dampe has the same role in this game as he did in Ocarina of Time except this time around it's for the Ikana Graveyard in Termina. He has a scary appearance, but he says that although he looks that way he isn't a "bad person". He is different from his Hylian counterpart in his reaction to the undead and ghosts. His Hylian form seems to be unafraid of those things by going out for a couple of hours after sunset and plays a mini-game with people where he digs at dirt patches in the graveyard to see if there is something buried in them. His Terminan incarnation is different in that he is afraid of ghosts and the undead and does not like being out at night since that is the time when they are out and about. An example of his fear of the undead is shown if Link talks to him while he is in the graveyard with the Captain's Mask on. He will freak out at the mask's appearance and proceed to run to his house, locking the door behind him. He walks very slowly around the graveyard as it takes a day for him to complete this, but yet when he is terrified, he runs faster than Link rolls in his goron form. He also mentions that he doesn't give up and that he'll keep on asking a person something until they say yes (which is how, he says, he courted his current wife).<br/><br/>As for Dampe's family, he used to visit the graveyard with his father. Where he is at now is unknown as he is never seen in the game. He also seems to have a wife whom is never seen in the game either. By how he mentions his wife, by saying his current wife, may mean that he may have had another wife in the past.<br/><br/>Link can find Dampe trudging around the graveyard during the daytime on each day during the three-day time span. He isn't found during the night time as he is inside his home. On the Second Day, he pays Link 30 rupees to get rid of some Bad Bats in the graveyard that he doesn't like. During the night of the Final Day, unlike the previous two nights, Link can find Dampe underneath a grave, searching for treasure. Link discovers this when using the Captain's Hat to order some StalChildren to open the grave that he is in. When he finds the gravekeeper, Dampe tells him that he is unable to see to find the treasure because of there not being a light source since he dropped his torch. Utilizing the light that Tatl gives off and with some help from Link, Dampe is able to get through the room that he is in that is filled with Wallmasters. The two continue to help him by telling him which sand pits to dig in that is found in the area. Some of the sand pits have blue flames hiding in them and once three of them are dug up, it reveals a Big Poe which, upon it's appearance, terrifies Dampe, causing him to run back home. Link does battle with the Big Poe and upon it's defeat, he receives a Bottle. When Link leaves the room, he finds that it is connected to Dampe's house and finds the gravekeeper hiding underneath his bed in fear of the ghost.}}


{{CD|file=Darmani-Model.png|link=Darmani|desc=Darmani III was a Goron hero who loved to race in the Goron races and who tragically died trying to find and defeat the one who was causing the devasting winter that was harming his people. On his way there, he was unfortunately blown off of the narrow pathway leading to Snowhead Temple by the invisible Biggoron and fell to his death. After he died, his ghost lingered on in Goron Village because of the sadness and regret he was feeling by not being able to help his people. He encountered Kaepora Gaebora who told him that someone with powerful magic would be able to help him.<br><br>Sometime afterward, he saw Link as he was crossing a gorge using the Lens of Truth that he had just found. Using the item, Link could see Darmani's spirit and the goron hero realized that this was the person that Kaepora Gaebora was referring to. He told Link to follow him and he led the young Hero to his grave where spoke to him of how he died and that he regretted that it happened. He asked Link to use his magic to either bring him alive or ease his sorrows. Answering his request, Link played for him the Song of Healing which released Darmani's regrets and allowed him to move on in peace. In exchange for helping him to move on, Link was able to obtain the Goron's Mask which allowed him to use Darmani's abilities and change into a Goron when he put it on.}}
{{CD|file=Darmani-Model.png|link=Darmani|desc=Darmani III was a Goron hero who loved to race in the Goron races and who tragically died trying to find and defeat the one who was causing the devasting winter that was harming his people. On his way there, he was unfortunately blown off of the narrow pathway leading to Snowhead Temple by the invisible Biggoron and fell to his death. After he died, his ghost lingered on in Goron Village because of the sadness and regret he was feeling by not being able to help his people. He encountered Kaepora Gaebora who told him that someone with powerful magic would be able to help him.<br/><br/>Sometime afterward, he saw Link as he was crossing a gorge using the Lens of Truth that he had just found. Using the item, Link could see Darmani's spirit and the goron hero realized that this was the person that Kaepora Gaebora was referring to. He told Link to follow him and he led the young Hero to his grave where spoke to him of how he died and that he regretted that it happened. He asked Link to use his magic to either bring him alive or ease his sorrows. Answering his request, Link played for him the Song of Healing which released Darmani's regrets and allowed him to move on in peace. In exchange for helping him to move on, Link was able to obtain the Goron's Mask which allowed him to use Darmani's abilities and change into a Goron when he put it on.}}


{{CD|file=Deku-Butler-Model.png|link=Deku Butler|desc=The Deku Butler is the butler to the Royal Family of the Deku Kingdom that is found in the Southern Swamp at the foot of Woodfall. He is very proper and polite and is at one point in time called "neat and tidy" by the Happy Mask Salesman when Link shows him the mask that was previously owned by him. He is able to keep his cool a lot better than the Deku King when the Deku Princess goes missing and it is automatically assumed by the king that it was the monkey's fault. He is the only one in the Deku Palace that somewhat believes the monkey's claims of the princess being in trouble.<br><br>The Deku Butler has a son that has been missing for some time. He misses his son and wonders where he is and wishes that his son would contact him telling him of his location. He comments on one occasion to Link that he reminds him of his son and that he used to race competitively with him. At the end of the game it appears that the butler left the Deku Kingdom to search for him and effectively found him as the twisted tree that Talt commented about in the beginning of the game. He is shown in the credits mourning his son's death at the foot of the tree.<br><br>After Link defeats Odolwa, rescues the princess, and successfully brings her back home, he rewards Link at the request of the King. He meets Link at the Deku Shrine found to the right of the Palace after exiting it. Inside, he leads Link to the reward by going through a maze with the hero trying to catch up to the butler before the doors close on him and effectively trap him inside the labyrinth. Once he and Link reach the end of the labyrinth, he gives Link the reward which is the Mask of Scents. After giving him the mask, he summons a portal to allow Link to return to the entrance of the Deku Shrine.}}
{{CD|file=Deku-Butler-Model.png|link=Deku Butler|desc=The Deku Butler is the butler to the Royal Family of the Deku Kingdom that is found in the Southern Swamp at the foot of Woodfall. He is very proper and polite and is at one point in time called "neat and tidy" by the Happy Mask Salesman when Link shows him the mask that was previously owned by him. He is able to keep his cool a lot better than the Deku King when the Deku Princess goes missing and it is automatically assumed by the king that it was the monkey's fault. He is the only one in the Deku Palace that somewhat believes the monkey's claims of the princess being in trouble.<br/><br/>The Deku Butler has a son that has been missing for some time. He misses his son and wonders where he is and wishes that his son would contact him telling him of his location. He comments on one occasion to Link that he reminds him of his son and that he used to race competitively with him. At the end of the game it appears that the butler left the Deku Kingdom to search for him and effectively found him as the twisted tree that Talt commented about in the beginning of the game. He is shown in the credits mourning his son's death at the foot of the tree.<br/><br/>After Link defeats Odolwa, rescues the princess, and successfully brings her back home, he rewards Link at the request of the King. He meets Link at the Deku Shrine found to the right of the Palace after exiting it. Inside, he leads Link to the reward by going through a maze with the hero trying to catch up to the butler before the doors close on him and effectively trap him inside the labyrinth. Once he and Link reach the end of the labyrinth, he gives Link the reward which is the Mask of Scents. After giving him the mask, he summons a portal to allow Link to return to the entrance of the Deku Shrine.}}


{{CD|file=Deku-Butlers-Son.png|link=Deku Butler's Son|desc=This person is the son of the butler to the Deku Royal Family and lived in the palace with his father. He has been missing for some time and no one knows where his current location is. His father greatly misses him and is worried about his well-being. He and his father had a close relationship as the two enjoyed racing competitively with each other in the maze-like Deku Shrine.<br><br>Link never truly interacts with his character but it is believed by some that the twisted tree that Tatl comments about in the beginning of the game to be his deceased form. It is thought that at some point in time he left the Deku Palace and came into contact with the Skull Kid some time after he left. The Skull Kid killed him (for what reason is unknown) which left the remains of his body as a twisted tree. His spirit that remained after his death and was then used by Skull Kid to transform Link into a Deku Scrub.<br><br>After his father meets Link in his Deku form and sees how it resembles his son, it more than likely prompted him to search for him and during the ending credits it shows that he did indeed find his son and was devastated to see that he was no longer among the living.}}
{{CD|file=Deku-Butlers-Son.png|link=Deku Butler's Son|desc=This person is the son of the butler to the Deku Royal Family and lived in the palace with his father. He has been missing for some time and no one knows where his current location is. His father greatly misses him and is worried about his well-being. He and his father had a close relationship as the two enjoyed racing competitively with each other in the maze-like Deku Shrine.<br/><br/>Link never truly interacts with his character but it is believed by some that the twisted tree that Tatl comments about in the beginning of the game to be his deceased form. It is thought that at some point in time he left the Deku Palace and came into contact with the Skull Kid some time after he left. The Skull Kid killed him (for what reason is unknown) which left the remains of his body as a twisted tree. His spirit that remained after his death and was then used by Skull Kid to transform Link into a Deku Scrub.<br/><br/>After his father meets Link in his Deku form and sees how it resembles his son, it more than likely prompted him to search for him and during the ending credits it shows that he did indeed find his son and was devastated to see that he was no longer among the living.}}


{{CD|file=Deku-King-MM.png|link=Deku King|desc=The Deku King is the ruler of the Deku Kingdom and the father of the Deku Princess. With a crown of Deku Leaves and a large, dried-up Deku Nut as his scepter, the Deku King is a rash and overprotective ruler. He also tends to over-react to situations, especially when it concerns a certain daughter of his.<br><br>When his daughter disappeared, he immediately pinned the blame for her disappearance on the monkey who was last with her. The Deku King does not listen to the monkey's pleas about her disappearance not being his fault but that it was Odolwa, the boss of Woodfall Temple, who kidnapped her when they were attempting to learn what was behind the poisoning of the water. After the monkey teaches Link the Sonata of Awakening, it confirms the Deku King's suspicions that the monkey was behind the kidnapping since the song is considered sacred to the Dekus. He orders the guards to lower the monkey repeatedly into a pot of boiling water as punishment and has Link thrown out of the palace.<br><br>He continues his punishment against the monkey and still believes that he is the cause for his daughter missing until Link finds her being held in a cell in a secret area located in the back of Woodfall Temple. Once she learns of her father's actions towards the monkey, she has Link take her home immediately via a bottle. He releases her from the bottle in front of her father once they are in his presence. Upon seeing his daughter safe he is relieved but he immediately finds himself being scolded by the Deku Princess due to the things he did to the monkey in his hastiness. She orders the guards to free the monkey and afterwards the Deku King apologizes to him for his rash behavior to which the monkey forgives him in return.<br><br>He is later seen during the end credits with his daughter, the monkey, and a few Deku Palace guards.}}
{{CD|file=Deku-King-MM.png|link=Deku King|desc=The Deku King is the ruler of the Deku Kingdom and the father of the Deku Princess. With a crown of Deku Leaves and a large, dried-up Deku Nut as his scepter, the Deku King is a rash and overprotective ruler. He also tends to over-react to situations, especially when it concerns a certain daughter of his.<br/><br/>When his daughter disappeared, he immediately pinned the blame for her disappearance on the monkey who was last with her. The Deku King does not listen to the monkey's pleas about her disappearance not being his fault but that it was Odolwa, the boss of Woodfall Temple, who kidnapped her when they were attempting to learn what was behind the poisoning of the water. After the monkey teaches Link the Sonata of Awakening, it confirms the Deku King's suspicions that the monkey was behind the kidnapping since the song is considered sacred to the Dekus. He orders the guards to lower the monkey repeatedly into a pot of boiling water as punishment and has Link thrown out of the palace.<br/><br/>He continues his punishment against the monkey and still believes that he is the cause for his daughter missing until Link finds her being held in a cell in a secret area located in the back of Woodfall Temple. Once she learns of her father's actions towards the monkey, she has Link take her home immediately via a bottle. He releases her from the bottle in front of her father once they are in his presence. Upon seeing his daughter safe he is relieved but he immediately finds himself being scolded by the Deku Princess due to the things he did to the monkey in his hastiness. She orders the guards to free the monkey and afterwards the Deku King apologizes to him for his rash behavior to which the monkey forgives him in return.<br/><br/>He is later seen during the end credits with his daughter, the monkey, and a few Deku Palace guards.}}


{{CD|file=Deku-Princess.png|link=Deku Princess|desc=The Deku Princess has two outstanding characteristics about her. The first, she falls into the only female Deku character ever depicted. The second, she can fit into a bottle. The Deku Princess is the intelligent daughter of the king who is able to control the kingdom much better than her father.<br><br>The Deku Princess' disappearance is the reason for much of the conflict in the Southern Swamp. Before the three day cycle begins, the Deku Princess was captured near Woodfall Temple. Her father, the Deku King, hastily blames a monkey, and arrests and prepares to punish him. After three of the monkey's friends pay Link a visit after healing Koume, it becomes Link's tasks to free the captured monkey from the clutches of the Deku King. Link can do this by infiltrating the Deku Palace, and infiltrating the Monkey's prison cell. The monkey then tells Link that the Deku Princess was captured when she was investigating Woodfall Temple. He will then give Link the Sonata of Awakening to give Link access to the temple, with the mission of rescuing the Deku Princess.<br><br>After Link beats Odolwa, the boss room warp will appear, and lead him to a previously-inaccessible room on the second floor. Directly behind Link, something will rustle, and in a cut scene he will turn around. If Link cuts the grass curtain off of the doorway, he will enter to find...the Deku Princess! The Deku Princess is relieved that she is saved, and asks about her monkey friend. When she finds out that her friend is about to receive capital punshiment from her own dad, she grows and furious, and asks Link to take her home right away. At first, it would seem if Link doesn't have any sort of way to transport a princess back to her palace. But, as it turns out, the Deku Princess can fit (snugly) into Link's bottle. The Deku Princess will insist that you hurry before she is crushed by the small frame of the inner bottle.<br><br>Once Link returns to the Deku Palace, the Deku Princess will tell Link to let her out. When Link lets her loose, she appears unharmed, and the Deku King is ecstatic to see his daughter unharmed. But the feelings are not mutual. The first thing the Deku Princess does after her release is attack her father, jumping up and down on his midsection. She demands the guards to release the monkey immediately, as well. For the trouble, Link will be given an opportunity to obtain the Mask of Scents down to the right of Deku Palace.}}
{{CD|file=Deku-Princess.png|link=Deku Princess|desc=The Deku Princess has two outstanding characteristics about her. The first, she falls into the only female Deku character ever depicted. The second, she can fit into a bottle. The Deku Princess is the intelligent daughter of the king who is able to control the kingdom much better than her father.<br/><br/>The Deku Princess' disappearance is the reason for much of the conflict in the Southern Swamp. Before the three day cycle begins, the Deku Princess was captured near Woodfall Temple. Her father, the Deku King, hastily blames a monkey, and arrests and prepares to punish him. After three of the monkey's friends pay Link a visit after healing Koume, it becomes Link's tasks to free the captured monkey from the clutches of the Deku King. Link can do this by infiltrating the Deku Palace, and infiltrating the Monkey's prison cell. The monkey then tells Link that the Deku Princess was captured when she was investigating Woodfall Temple. He will then give Link the Sonata of Awakening to give Link access to the temple, with the mission of rescuing the Deku Princess.<br/><br/>After Link beats Odolwa, the boss room warp will appear, and lead him to a previously-inaccessible room on the second floor. Directly behind Link, something will rustle, and in a cut scene he will turn around. If Link cuts the grass curtain off of the doorway, he will enter to find...the Deku Princess! The Deku Princess is relieved that she is saved, and asks about her monkey friend. When she finds out that her friend is about to receive capital punshiment from her own dad, she grows and furious, and asks Link to take her home right away. At first, it would seem if Link doesn't have any sort of way to transport a princess back to her palace. But, as it turns out, the Deku Princess can fit (snugly) into Link's bottle. The Deku Princess will insist that you hurry before she is crushed by the small frame of the inner bottle.<br/><br/>Once Link returns to the Deku Palace, the Deku Princess will tell Link to let her out. When Link lets her loose, she appears unharmed, and the Deku King is ecstatic to see his daughter unharmed. But the feelings are not mutual. The first thing the Deku Princess does after her release is attack her father, jumping up and down on his midsection. She demands the guards to release the monkey immediately, as well. For the trouble, Link will be given an opportunity to obtain the Mask of Scents down to the right of Deku Palace.}}


{{CD|file=Don Gero Mask.png|link=Don Gero|desc=Don Gero is a character who never appears in the game, but is only referenced. He is the legendary conductor of the Frog Choir and is heavily respected by its members. The Choir waits for him and jumps on his command to perform. None of the Frog Choir members have seen Don Gero for a long time, however. What happened to him is unknown.<br><br>A Goron gives Link the Don Gero's Mask in exchange for Rock Sirloin. This Goron can be found in the Mountain Village on a ledge, shivering from the cold and wearing Don Gero's Mask. Somehow he got himself stuck on a ledge where the waterfall is frozen, and is freezing to death from the cold. Starving, he says he wants to eat one more time before he dies, something tough and hard to chew. When Link brings him the Rock Sirloin and throws it up on the cliff, he happily devours it. In gratitude, he gives Link Don Gero's Mask, telling him if he wears it no one would think twice if he were to direct the Frog Choir. His fate is uncertain, as he was certain he would freeze to death and yet Link frees the mountain from an abnormal Winter and restores Spring after finding him and he isn't seen anywhere afterwards. The mask is said to look exactly like Don Gero, which Link uses to convince the Frog Choir to come back to a thawed Mountain Village to perform. But since Don Gero never appears, not much is known about him. He may be a very large frog, as one of the Frog Choir members says to Link as he wears the masks and believes he is Don Gero that he has "lost a little weight". The Goron is often confused with Don Gero himself, but Don Gero is in fact another one of the unseen characters in Termina.}}
{{CD|file=Don Gero Mask.png|link=Don Gero|desc=Don Gero is a character who never appears in the game, but is only referenced. He is the legendary conductor of the Frog Choir and is heavily respected by its members. The Choir waits for him and jumps on his command to perform. None of the Frog Choir members have seen Don Gero for a long time, however. What happened to him is unknown.<br/><br/>A Goron gives Link the Don Gero's Mask in exchange for Rock Sirloin. This Goron can be found in the Mountain Village on a ledge, shivering from the cold and wearing Don Gero's Mask. Somehow he got himself stuck on a ledge where the waterfall is frozen, and is freezing to death from the cold. Starving, he says he wants to eat one more time before he dies, something tough and hard to chew. When Link brings him the Rock Sirloin and throws it up on the cliff, he happily devours it. In gratitude, he gives Link Don Gero's Mask, telling him if he wears it no one would think twice if he were to direct the Frog Choir. His fate is uncertain, as he was certain he would freeze to death and yet Link frees the mountain from an abnormal Winter and restores Spring after finding him and he isn't seen anywhere afterwards. The mask is said to look exactly like Don Gero, which Link uses to convince the Frog Choir to come back to a thawed Mountain Village to perform. But since Don Gero never appears, not much is known about him. He may be a very large frog, as one of the Frog Choir members says to Link as he wears the masks and believes he is Don Gero that he has "lost a little weight". The Goron is often confused with Don Gero himself, but Don Gero is in fact another one of the unseen characters in Termina.}}


{{CD|file=Epona-Model.png|link=Epona|desc=The trusted steed of Link, Epona and Link are old friends who are traveling around trying to search for Link's friend. They are ambushed by Skull Kid and his two fairies and once Link regains consciousness, Skull Kid takes off on Epona with Link hanging onto Skull Kid's leg as they're going. After Link loses his grip and Skull Kid runs off with Epona into a hollowed log, she isn't seen until later on in the game at Ramoni Ranch.<br><br>Epona is essential to getting further in the game unlike in OoT where she was optional. She's needed to get over obstacles in order to access Great Bay and Ikana Canyon so Link can get further in his quest.}}
{{CD|file=Epona-Model.png|link=Epona|desc=The trusted steed of Link, Epona and Link are old friends who are traveling around trying to search for Link's friend. They are ambushed by Skull Kid and his two fairies and once Link regains consciousness, Skull Kid takes off on Epona with Link hanging onto Skull Kid's leg as they're going. After Link loses his grip and Skull Kid runs off with Epona into a hollowed log, she isn't seen until later on in the game at Ramoni Ranch.<br/><br/>Epona is essential to getting further in the game unlike in OoT where she was optional. She's needed to get over obstacles in order to access Great Bay and Ikana Canyon so Link can get further in his quest.}}


{{CD|file=Evan-Model.png|link=Evan|desc=The leader, songwriter, and pianist of the Zora band, The Indigo-Go's. He is sensitive about other band members doing his job of writing songs, as he repeatedly gets upset at Mikau and Japas for doing songwriting on their own. He seems to be highly respected by the band, as they seem to follow his advice and orders outside of band activities as well; Lulu and Mikau especially. Tijo seems to also unquestioningly listen to him, although Japas is known to write songs behind Evan's back. Mikau does this along with Japas, however, so it more than likely doesn't mean much.<br><br>When the band's singer, Lulu, lays some mysterious eggs and loses her voice, she immediately goes to Evan for advice. He advises her to take the eggs to the Marine Research Laboratory to have them checked, but they are stolen by the Gerudo Pirates. He then tells Mikau to recover the eggs, saying he has to because he has the blood of Zoran heroes. He also informs Mikau of how to find an Empty Bottle. His knowledge of both that and Mikau's lineage suggests he is very well-knowledged. He keeps the predicament secret from the rest of the band, aside from their manager Toto, so as not to destroy their hopes of playing at the Carnival of Time.<br><br>If Link, disguised as Mikau, completed the jam session with Japas he can present the song to Evan. Evan immediately gets upset about them not being happy with his songs, accusing them of writing songs behind his back and saying that it's his job to write them. He will only accept the song if Link plays it to him in a form other than his Zora one, and he immediately takes credit for it. The song is later played during the band's rehearsal and again in the Milk Bar during the Carnival of Time. One of the other Zoras says it sounds a lot different from his usual songs.<br><br>When Evan is visited in his room, he plays the Game Over theme from the original Legend of Zelda on his piano.}}
{{CD|file=Evan-Model.png|link=Evan|desc=The leader, songwriter, and pianist of the Zora band, The Indigo-Go's. He is sensitive about other band members doing his job of writing songs, as he repeatedly gets upset at Mikau and Japas for doing songwriting on their own. He seems to be highly respected by the band, as they seem to follow his advice and orders outside of band activities as well; Lulu and Mikau especially. Tijo seems to also unquestioningly listen to him, although Japas is known to write songs behind Evan's back. Mikau does this along with Japas, however, so it more than likely doesn't mean much.<br/><br/>When the band's singer, Lulu, lays some mysterious eggs and loses her voice, she immediately goes to Evan for advice. He advises her to take the eggs to the Marine Research Laboratory to have them checked, but they are stolen by the Gerudo Pirates. He then tells Mikau to recover the eggs, saying he has to because he has the blood of Zoran heroes. He also informs Mikau of how to find an Empty Bottle. His knowledge of both that and Mikau's lineage suggests he is very well-knowledged. He keeps the predicament secret from the rest of the band, aside from their manager Toto, so as not to destroy their hopes of playing at the Carnival of Time.<br/><br/>If Link, disguised as Mikau, completed the jam session with Japas he can present the song to Evan. Evan immediately gets upset about them not being happy with his songs, accusing them of writing songs behind his back and saying that it's his job to write them. He will only accept the song if Link plays it to him in a form other than his Zora one, and he immediately takes credit for it. The song is later played during the band's rehearsal and again in the Milk Bar during the Carnival of Time. One of the other Zoras says it sounds a lot different from his usual songs.<br/><br/>When Evan is visited in his room, he plays the Game Over theme from the original Legend of Zelda on his piano.}}


{{CD|file=Fisherman-Model.png|link=Fisherman (Majora's Mask)|caption=Fisherman|desc=The Terminian counterpart of the Hyrule Market Treasure Chest Game Owner. He is a man living in a hut on the Great Bay Coast. He claims to be the greatest fisherman, even better than the Zoras, but is now having trouble catching fish because the water has become warm. The Fisherman used to own the Hookshot which he used to snatch fish right out of the water. He also claims the Hookshot is a legendary treasure, but that it was stolen from him by the Gerudo Pirates. He owns a picture of one of the pirate women, but is dissatisfied with its quality. He seems very interested in the women, and asks Link to bring him a good pictograph of one of the pirates in exchange for the rare seahorse he caught.<br><br>After Link returns the seas to normal by defeating Gyorg, the Fisherman decides to start up a new business for tourists called the Fisherman's Jumping Game. Located in a different area of the Great Bay Coast than his hut, the game takes place on a series of tiny islands only reachable by boat and Hookshot. The mini-game involves jumping to each island when its torch lights. When Link wins the game, the Fisherman complains about making the game too easy, saying he was trying to save up for a big ship and now might go bankrupt.}}
{{CD|file=Fisherman-Model.png|link=Fisherman (Majora's Mask)|caption=Fisherman|desc=The Terminian counterpart of the Hyrule Market Treasure Chest Game Owner. He is a man living in a hut on the Great Bay Coast. He claims to be the greatest fisherman, even better than the Zoras, but is now having trouble catching fish because the water has become warm. The Fisherman used to own the Hookshot which he used to snatch fish right out of the water. He also claims the Hookshot is a legendary treasure, but that it was stolen from him by the Gerudo Pirates. He owns a picture of one of the pirate women, but is dissatisfied with its quality. He seems very interested in the women, and asks Link to bring him a good pictograph of one of the pirates in exchange for the rare seahorse he caught.<br/><br/>After Link returns the seas to normal by defeating Gyorg, the Fisherman decides to start up a new business for tourists called the Fisherman's Jumping Game. Located in a different area of the Great Bay Coast than his hut, the game takes place on a series of tiny islands only reachable by boat and Hookshot. The mini-game involves jumping to each island when its torch lights. When Link wins the game, the Fisherman complains about making the game too easy, saying he was trying to save up for a big ship and now might go bankrupt.}}


{{CD|file=Flat-Medium.png|link=Flat|desc=The Terminian version of the Flat from Ocarina of Time. This version of Flat was a servant of the Ikana Royal Family in life, when he and his older brother Sharp composed many songs for them. After selling his soul to the devil, Sharp locked Flat up in a grave where the songs connected to the Royal Family are kept. He remains in the grave until Link enters it and frees Flat. Flat then teaches Link the Song of Storms, a song he composed that will set his brother's soul free, as it blows away curses. He makes his final request of Link, asking him to play the song for his brother and cleanse his soul. Flat's final words to Link are "And if you ever meet my brother, I'd like you to inform him... The thousand years of raindrops summoned by my song are my tears. The thunder that strikes the earth is my anger! ...I have made my request."}}
{{CD|file=Flat-Medium.png|link=Flat|desc=The Terminian version of the Flat from Ocarina of Time. This version of Flat was a servant of the Ikana Royal Family in life, when he and his older brother Sharp composed many songs for them. After selling his soul to the devil, Sharp locked Flat up in a grave where the songs connected to the Royal Family are kept. He remains in the grave until Link enters it and frees Flat. Flat then teaches Link the Song of Storms, a song he composed that will set his brother's soul free, as it blows away curses. He makes his final request of Link, asking him to play the song for his brother and cleanse his soul. Flat's final words to Link are "And if you ever meet my brother, I'd like you to inform him... The thousand years of raindrops summoned by my song are my tears. The thunder that strikes the earth is my anger! ...I have made my request."}}


{{CD|file=Majoras-Mask-Giants.jpg|link=Four Giants|desc=The guardian gods and creators of Termina. Long before the story of Majora's Mask, the people all lived together, and the Giants lived with them as they protected them. On the day of the harvest festival (later known as the Carnival of Time) where the people wore masks of the Giants to honor them, the Four Giants told the people that they shall continue to protect the people from their slumber. They then departed from the location where the Clock Tower would later be built, each walking 100 steps in each of the compass directions, where they slept. They told the people that if they had need of them, to loudly call and declare their plight, so that their voice may carry to the sleeping giants.<br><br>One day every year, atop the Clock Tower during the Carnival of Time, and ancient song is sung in a ceremony to call the gods. Whether this is a tribute to the Giants or the way the people actually called for their help is unclear.<br><br>One person was very shocked and sad that the Giants had chosen to sleep. That person was a little imp, the Skull Kid, who had been friends with the giants since before they created the four worlds. Feeling neglected, the Skull Kid was angry and repeatedly wronged the people. Eventually they were overcome and called out to the Giants. They awoke and confronted the Skull Kid, roaring out, warning him that if he does not stop hurting the people they will destroy him. The Skull Kid left, sad that he had lost his old friends.<br><br>During the events of Majora's Mask, the Four Giants have been sealed away by the Skull Kid to prevent them from trying to stop him. They each were each sealed within a mask, worn by four monsters guarding the Woodfall, Snowhead, Great Bay, and Stone Tower Temples. Upon confronting the Skull Kid atop the Clock Tower, Tael tells Link about the four locations, saying "The four who are there...Bring them here..."<br><br>After freeing the first Giant in Woodfall, Link is taught the Oath to Order (likely the song sung for the Giants atop the Clock Tower), and the Giant tells Link to call them. Without knowing the true nature of the Giants, Link frees the other three, gradually learning about their true nature as protective gods and then receiving a request to help their friend, the Skull Kid. Finally they Giants tell them they should forgive the Skull Kid before once more telling Link to call them.<br><br>Atop the Clock Tower after midnight on the Third Day, Link plays the Oath to Order, causing the Four Giants to let out their cries and then appear to stop the moon from colliding with Termina. Once Majora's Mask discards the Skull Kid and enters the moon, the Four Giants are no longer enough to stop it but manage to hold it off until Link is victorious against Majora.<br><br>After the battle is over the Four Giants tell the liberated Skull Kid that they never forgot about him, that they always considered him their friend. Afterwards, the Four Giants cry out the Oath to Order as they return to sleep in the four regions once more.}}
{{CD|file=Majoras-Mask-Giants.jpg|link=Four Giants|desc=The guardian gods and creators of Termina. Long before the story of Majora's Mask, the people all lived together, and the Giants lived with them as they protected them. On the day of the harvest festival (later known as the Carnival of Time) where the people wore masks of the Giants to honor them, the Four Giants told the people that they shall continue to protect the people from their slumber. They then departed from the location where the Clock Tower would later be built, each walking 100 steps in each of the compass directions, where they slept. They told the people that if they had need of them, to loudly call and declare their plight, so that their voice may carry to the sleeping giants.<br/><br/>One day every year, atop the Clock Tower during the Carnival of Time, and ancient song is sung in a ceremony to call the gods. Whether this is a tribute to the Giants or the way the people actually called for their help is unclear.<br/><br/>One person was very shocked and sad that the Giants had chosen to sleep. That person was a little imp, the Skull Kid, who had been friends with the giants since before they created the four worlds. Feeling neglected, the Skull Kid was angry and repeatedly wronged the people. Eventually they were overcome and called out to the Giants. They awoke and confronted the Skull Kid, roaring out, warning him that if he does not stop hurting the people they will destroy him. The Skull Kid left, sad that he had lost his old friends.<br/><br/>During the events of Majora's Mask, the Four Giants have been sealed away by the Skull Kid to prevent them from trying to stop him. They each were each sealed within a mask, worn by four monsters guarding the Woodfall, Snowhead, Great Bay, and Stone Tower Temples. Upon confronting the Skull Kid atop the Clock Tower, Tael tells Link about the four locations, saying "The four who are there...Bring them here..."<br/><br/>After freeing the first Giant in Woodfall, Link is taught the Oath to Order (likely the song sung for the Giants atop the Clock Tower), and the Giant tells Link to call them. Without knowing the true nature of the Giants, Link frees the other three, gradually learning about their true nature as protective gods and then receiving a request to help their friend, the Skull Kid. Finally they Giants tell them they should forgive the Skull Kid before once more telling Link to call them.<br/><br/>Atop the Clock Tower after midnight on the Third Day, Link plays the Oath to Order, causing the Four Giants to let out their cries and then appear to stop the moon from colliding with Termina. Once Majora's Mask discards the Skull Kid and enters the moon, the Four Giants are no longer enough to stop it but manage to hold it off until Link is victorious against Majora.<br/><br/>After the battle is over the Four Giants tell the liberated Skull Kid that they never forgot about him, that they always considered him their friend. Afterwards, the Four Giants cry out the Oath to Order as they return to sleep in the four regions once more.}}


{{CD|file=Frog-Majoras-Mask.png|link=Frog Choir|desc=The Terminian counterpart of the Fabulous Five Froggish Tenors from Ocarina of Time. A famous choir of frogs who hail from Snowhead where they perform on lilypads on a pond in the Mountain Village, although they fled when the Northern Mountain was caught in a blizzard emanating from Snowhead Temple. The Frog Choir has five members aside from their legendary conductor Don Gero whom they greatly respect.<br><br>Once the snow in the Mountain Village has been thawed, the lead singer of the choir can be found, who says that their performance is about to begin, but since the other members are not in Snowhead they don't know about it. Another member lives in the Southern Swamp, while still another can be found at the Laundry Pool in Clock Town. The final two have been transformed into Gekkos, and they each reside in one of two dungeons as mini-bosses, the Woodfall Temple and the Great Bay Temple.<br><br>Once Link acquires the Don Gero's Mask, the Frog Choir think he is Don Gero himself, whom they've been separated from for a long time, and he can then gather them (including the ones in the Temples, once he has defeated them and freed them from their Gekko forms) in the Mountain Village, where the choir performs. Afterwards Link is awarded with a Piece of Heart.}}
{{CD|file=Frog-Majoras-Mask.png|link=Frog Choir|desc=The Terminian counterpart of the Fabulous Five Froggish Tenors from Ocarina of Time. A famous choir of frogs who hail from Snowhead where they perform on lilypads on a pond in the Mountain Village, although they fled when the Northern Mountain was caught in a blizzard emanating from Snowhead Temple. The Frog Choir has five members aside from their legendary conductor Don Gero whom they greatly respect.<br/><br/>Once the snow in the Mountain Village has been thawed, the lead singer of the choir can be found, who says that their performance is about to begin, but since the other members are not in Snowhead they don't know about it. Another member lives in the Southern Swamp, while still another can be found at the Laundry Pool in Clock Town. The final two have been transformed into Gekkos, and they each reside in one of two dungeons as mini-bosses, the Woodfall Temple and the Great Bay Temple.<br/><br/>Once Link acquires the Don Gero's Mask, the Frog Choir think he is Don Gero himself, whom they've been separated from for a long time, and he can then gather them (including the ones in the Temples, once he has defeated them and freed them from their Gekko forms) in the Mountain Village, where the choir performs. Afterwards Link is awarded with a Piece of Heart.}}


{{CD|file=Gabora-Model.png|link=Gabora|desc=One of the two blacksmiths living in the only house in the Mountain Village, the Mountain Smithy. Gabora is a large man who yells out in nonsensical grunts that only his partner Zubora can understand. Zubora claims that Gabora is "all brawn and about as smart as a Deku Stick", although Gabora has shown to be able to think of things that Zubora does not, so whether this is true or not is unclear. Gabora doesn't seem to mind being ordered around by Zubora, even though Zubora is often very insulting and rude. Gabora also seems to be the only one who does any actual blacksmith work.<br><br>When the Northern Mountain is frozen over by the blizzard from Snowhead, their hearth is frozen so the blacksmiths are unable to do any work. It is Gabora who thinks of using hot water to thaw the hearth, but Zubora ignores him and once again insults his intelligence. Link is the one who melts the ice on the hearth, allowing the two men to work on his sword. Gabora is immediately ordered to make Link coffee, but later works on Link's sword alone while Zubora lays back drinking coffee, taking credit for his work.<br><br>During the ending credits, Gabora can be seen in the Milk Bar, indicating him and Zubora attended the Carnival of Time.}}
{{CD|file=Gabora-Model.png|link=Gabora|desc=One of the two blacksmiths living in the only house in the Mountain Village, the Mountain Smithy. Gabora is a large man who yells out in nonsensical grunts that only his partner Zubora can understand. Zubora claims that Gabora is "all brawn and about as smart as a Deku Stick", although Gabora has shown to be able to think of things that Zubora does not, so whether this is true or not is unclear. Gabora doesn't seem to mind being ordered around by Zubora, even though Zubora is often very insulting and rude. Gabora also seems to be the only one who does any actual blacksmith work.<br/><br/>When the Northern Mountain is frozen over by the blizzard from Snowhead, their hearth is frozen so the blacksmiths are unable to do any work. It is Gabora who thinks of using hot water to thaw the hearth, but Zubora ignores him and once again insults his intelligence. Link is the one who melts the ice on the hearth, allowing the two men to work on his sword. Gabora is immediately ordered to make Link coffee, but later works on Link's sword alone while Zubora lays back drinking coffee, taking credit for his work.<br/><br/>During the ending credits, Gabora can be seen in the Milk Bar, indicating him and Zubora attended the Carnival of Time.}}


{{CD|file=Gorman-Model.png|link=Gorman|desc=Partially Termina's counterpart of Ingo from Ocarina of Time, along with the two Gorman Brothers. Gorman is the leader of the Gorman Troupe, a traveling group of performers scheduled to perform at the Carnival of Time. The two Gorman Brothers at the Gorman Track on Milk Road are comprised of both his younger and older brothers. Gorman is more civilized than his two criminal brothers and seems to be more kind-hearted than them as well, although he is still rude most of the time when Link talks to him, calling him a bother and saying he's busy. Later on, Gorman is nice to Link though and he always speaks with respect to figures of authority or people he is doing business with.<br><br>The Gorman Troupe was scheduled to perform with the Zoran band, the Indigo-Gos, at the Carnival of Time, but when Gorman meets with Madame Aroma, the mayor's wife and person in charge of Carnival activities, he finds out that the band canceled due to their lead singer losing their voice. Gorman fails tell the members of the troupe that their act has been canceled until the night of the second day, when he informs them of that fact and also tells them they will be leaving the next day. Before then, he can be found drinking at the Milk Bar, lamenting about his decision to quit farm life and join show business. He claims he is only the despised second son of his family. He could never handle horses like his older brother and couldn't care for them like his younger brother. He says it was all for nothing.<br><br>When Link gets on stage in the Milk Bar and plays the Ballad of the Windfish with the help of Toto, the band manager of the Indigo-Gos, Gorman at first boos the performance. But once the song is completed, Gorman is brought to tears as he remembers that it was him first hearing the older generation of Indigo-Gos play that song that motivated him to join show business so he could meet the singer. Gorman then becomes cheerful and gives Link the Circus Leader's Mask as he apologizes for booing him.<br><br>During the ending credits, the Indigo-Gos is playing at the Milk Bar, as is the Gorman Troupe. Gorman himself can be seen watching the Indigo-Gos perform from behind the counter.}}
{{CD|file=Gorman-Model.png|link=Gorman|desc=Partially Termina's counterpart of Ingo from Ocarina of Time, along with the two Gorman Brothers. Gorman is the leader of the Gorman Troupe, a traveling group of performers scheduled to perform at the Carnival of Time. The two Gorman Brothers at the Gorman Track on Milk Road are comprised of both his younger and older brothers. Gorman is more civilized than his two criminal brothers and seems to be more kind-hearted than them as well, although he is still rude most of the time when Link talks to him, calling him a bother and saying he's busy. Later on, Gorman is nice to Link though and he always speaks with respect to figures of authority or people he is doing business with.<br/><br/>The Gorman Troupe was scheduled to perform with the Zoran band, the Indigo-Gos, at the Carnival of Time, but when Gorman meets with Madame Aroma, the mayor's wife and person in charge of Carnival activities, he finds out that the band canceled due to their lead singer losing their voice. Gorman fails tell the members of the troupe that their act has been canceled until the night of the second day, when he informs them of that fact and also tells them they will be leaving the next day. Before then, he can be found drinking at the Milk Bar, lamenting about his decision to quit farm life and join show business. He claims he is only the despised second son of his family. He could never handle horses like his older brother and couldn't care for them like his younger brother. He says it was all for nothing.<br/><br/>When Link gets on stage in the Milk Bar and plays the Ballad of the Windfish with the help of Toto, the band manager of the Indigo-Gos, Gorman at first boos the performance. But once the song is completed, Gorman is brought to tears as he remembers that it was him first hearing the older generation of Indigo-Gos play that song that motivated him to join show business so he could meet the singer. Gorman then becomes cheerful and gives Link the Circus Leader's Mask as he apologizes for booing him.<br/><br/>During the ending credits, the Indigo-Gos is playing at the Milk Bar, as is the Gorman Troupe. Gorman himself can be seen watching the Indigo-Gos perform from behind the counter.}}


{{CD|file=Gorman Brothers.png|link=Gorman Brothers|desc=Along with the character known simply as Gorman, the Gorman Brothers function as Termina's counterpart of Ingo from Ocarina of Time. The Gorman Brothers are the oldest and youngest brothers, while the man known only as Gorman is the middle brother, and they operate the Gorman Track on Milk Road. They are malicious, dishonest, and criminal, unlike their brother. The intend to take over the milk business any way they can, including stealing from and spreading lies about Romani Ranch further down Milk Road. The two brothers may be responsible for blocking the road to Romani Ranch with a large boulder, although it is possible that the Skull Kid was responsible for this.<br><br>The Gorman Brothers are very rude, especially to those who show up at the Gorman Track without a horse. In one example of their consistent effort to ruin Romani Ranch, they even suggest stealing a horse from the ranch, claiming they wouldn't even notice. They will also sell milk, claiming it's not watered down like the milk from the ranch.<br><br>If certain requirements are met and Link accompanies Cremia, the owner of Romani Ranch, on her milk delivery to Clock Town on the Night of the Second Day, they will find the road blocked, most likely by the Gorman Brothers. Forced to take a detour through the Gorman Track, Cremia warns Link to be ready and sure enough they are attacked by the Gorman Brothers on horseback, although they are disguised by the Garo's Masks they wear and thus not recognized by either Link or Cremia. They attempt to break the milk bottles carried in Cremia's cart, but are fended off by Link.<br><br>If Link brings Epona to the Gorman Track, the Gorman Brothers will make fun of the size of his horse and confidently challenge him to a race for cheap, promising something good as a prize. If he fails they mock him, but if he wins they become frustrated and challenge him to a second race. If he wins this one, they are reluctant to give Link the Garo's Mask but have no choice. They make him promise not to tell anyone where he got it, as it is proof that they are the bandits who attacked Cremia.<br><br>When Link talks to the Gorman Brothers while wearing the Circus Leader's Mask he gets from Gorman, they become sad and get sentimental over their middle brother, realizing that he's gone into show business and is having a tough time. They then beg Link to take the mask off, saying they can't get sappy about that kind of stuff.<br><br>According to Gorman, he is the "despised" middle brother, possibly indicating the Gorman Brothers disliked him, although he was upset as he said this. Gorman also said that his older brother was better at handling horses and his younger brother better at caring for them.}}
{{CD|file=Gorman Brothers.png|link=Gorman Brothers|desc=Along with the character known simply as Gorman, the Gorman Brothers function as Termina's counterpart of Ingo from Ocarina of Time. The Gorman Brothers are the oldest and youngest brothers, while the man known only as Gorman is the middle brother, and they operate the Gorman Track on Milk Road. They are malicious, dishonest, and criminal, unlike their brother. The intend to take over the milk business any way they can, including stealing from and spreading lies about Romani Ranch further down Milk Road. The two brothers may be responsible for blocking the road to Romani Ranch with a large boulder, although it is possible that the Skull Kid was responsible for this.<br/><br/>The Gorman Brothers are very rude, especially to those who show up at the Gorman Track without a horse. In one example of their consistent effort to ruin Romani Ranch, they even suggest stealing a horse from the ranch, claiming they wouldn't even notice. They will also sell milk, claiming it's not watered down like the milk from the ranch.<br/><br/>If certain requirements are met and Link accompanies Cremia, the owner of Romani Ranch, on her milk delivery to Clock Town on the Night of the Second Day, they will find the road blocked, most likely by the Gorman Brothers. Forced to take a detour through the Gorman Track, Cremia warns Link to be ready and sure enough they are attacked by the Gorman Brothers on horseback, although they are disguised by the Garo's Masks they wear and thus not recognized by either Link or Cremia. They attempt to break the milk bottles carried in Cremia's cart, but are fended off by Link.<br/><br/>If Link brings Epona to the Gorman Track, the Gorman Brothers will make fun of the size of his horse and confidently challenge him to a race for cheap, promising something good as a prize. If he fails they mock him, but if he wins they become frustrated and challenge him to a second race. If he wins this one, they are reluctant to give Link the Garo's Mask but have no choice. They make him promise not to tell anyone where he got it, as it is proof that they are the bandits who attacked Cremia.<br/><br/>When Link talks to the Gorman Brothers while wearing the Circus Leader's Mask he gets from Gorman, they become sad and get sentimental over their middle brother, realizing that he's gone into show business and is having a tough time. They then beg Link to take the mask off, saying they can't get sappy about that kind of stuff.<br/><br/>According to Gorman, he is the "despised" middle brother, possibly indicating the Gorman Brothers disliked him, although he was upset as he said this. Gorman also said that his older brother was better at handling horses and his younger brother better at caring for them.}}


{{CD|file=Goron-Elder-Model.png|link=Goron Elder (Majora's Mask)|caption=Goron Elder|desc=The Goron Elder is the leader of the Gorons who live in Goron Village located in the Snowhead area. He is an older Goron and has a son who can be found in the Goron Shrine in the village crying due to him missing his father greatly. After realizing that the only thing that can calm the crying Goron down is his father, Link goes to try and find him. He finally finds the Elder encased in a giant snowball and covered in ice. Depending on which day Link finds him he can be found either near the entrance to Goron Village on Day 1, near the ramp in the Spectacle Rock(the area in Snowhead where two hills are surrounded by water) area on Day 2, and on the Third Day next to the Owl Statue in Mountain Village. By the way his location changes this shows that he is headed to Snowhead, possibly to find out the cause of the snow covering the area and to probably try and stop it. When Link obtains some Hot Spring Water (found either in the cave where Darmani's Grave is or in the hole that has ice over it on one of the islands in the Spectacle Rock area) and uses it on the ice surrounding the Elder, he unfreezes and is shocked to find Darmani (Goron Link) in front of him. He convinces himself that Goron Link is an illusion that is being created by Snowhead's magic and proceeds to walk away from him.<br><br>Upon hearing from Goron Link that his son is upset and is missing him, he attempts to teach him the Goron's Lullaby but he finds himself unable to remember all the notes to the song. He then teaches Goron Link the six notes of the song that he does remember. Upon playing those notes to his son, the young Goron teaches Goron Link the rest of it. After the Elder has taught the song to Goron Link he will begin to walk again obviously intent on reaching his destination. He will become frozen again shortly afterwards and there is nothing that Link can do to prevent it from occuring as it will keep happening. It will only stop once Link has defeated the boss from Snowhead and restored spring to the area. After Link has beaten Snowhead Temple he will find the Elder in the Goron Shrine surrounded by fellow Gorons. He will then announce that since he is getting old it is time for him to choose a successor. He tells Goron Link that he has chosen him (thinking he is Darmani) to be his successor. He believes that everyone will be happy with Darmani being the patriarch of Goron Village.}}
{{CD|file=Goron-Elder-Model.png|link=Goron Elder (Majora's Mask)|caption=Goron Elder|desc=The Goron Elder is the leader of the Gorons who live in Goron Village located in the Snowhead area. He is an older Goron and has a son who can be found in the Goron Shrine in the village crying due to him missing his father greatly. After realizing that the only thing that can calm the crying Goron down is his father, Link goes to try and find him. He finally finds the Elder encased in a giant snowball and covered in ice. Depending on which day Link finds him he can be found either near the entrance to Goron Village on Day 1, near the ramp in the Spectacle Rock(the area in Snowhead where two hills are surrounded by water) area on Day 2, and on the Third Day next to the Owl Statue in Mountain Village. By the way his location changes this shows that he is headed to Snowhead, possibly to find out the cause of the snow covering the area and to probably try and stop it. When Link obtains some Hot Spring Water (found either in the cave where Darmani's Grave is or in the hole that has ice over it on one of the islands in the Spectacle Rock area) and uses it on the ice surrounding the Elder, he unfreezes and is shocked to find Darmani (Goron Link) in front of him. He convinces himself that Goron Link is an illusion that is being created by Snowhead's magic and proceeds to walk away from him.<br/><br/>Upon hearing from Goron Link that his son is upset and is missing him, he attempts to teach him the Goron's Lullaby but he finds himself unable to remember all the notes to the song. He then teaches Goron Link the six notes of the song that he does remember. Upon playing those notes to his son, the young Goron teaches Goron Link the rest of it. After the Elder has taught the song to Goron Link he will begin to walk again obviously intent on reaching his destination. He will become frozen again shortly afterwards and there is nothing that Link can do to prevent it from occuring as it will keep happening. It will only stop once Link has defeated the boss from Snowhead and restored spring to the area. After Link has beaten Snowhead Temple he will find the Elder in the Goron Shrine surrounded by fellow Gorons. He will then announce that since he is getting old it is time for him to choose a successor. He tells Goron Link that he has chosen him (thinking he is Darmani) to be his successor. He believes that everyone will be happy with Darmani being the patriarch of Goron Village.}}


{{CD|file=Goron-Elders-Son-2.png|link=Goron Elder's Son|desc=Inside the Throne Room of Goron Shrine, an infant-sized goron in a cloth diaper sits on the throne. Day and night, he bawls his eyes out, filling the entire shrine with his wails. Because of this noise, all the gorons in Goron Shrine have been driven to the point of exhaustion from the shrieks of a crying baby goron. They plug their ears with their fingers and jump up and down, desperately trying to block out the noise.<br><br>When Link speaks to the goron elder's son, Link finds out that he is crying over three things: the extreme cold, his fatigue, and the fact that has father has now gone missing. In order to help the infant, and indirectly the rest of the gorons, Link must find and unfreeze the Goron Elder in the pathway between Mountain Village and Goron Village. When the Goron Elder is unfrozen, he will try to teach you the Goron Lullaby, but in the end he forgets the second part, and can only teach Link the first part. When Link (with the goron mask on) plays the first part of the Goron Lullaby in front of the elder's son, he will recognize the song immediately. He will then stand up, and help Link finish the song by teaching Link the second part of the lullaby. After Link plays it correctly, the goron elder's son becomes sleepy, and stops crying. He finally curls up and falls asleep right on the throne. In a moment of relief, all the gorons will curl up and begin to catch up on their much needed rest. He will sleep for as long as Snowhead Temple is left untouched.<br><br>After Link clears Snowhead Temple, the goron elder's son can be found next to the entrance to the Goron Racetrack. He waits outside the boulder, because this year, the Goron Elder sent his son to run the races in his stead. To destroy the boulder, Link can go to Medigoron in Goron Village to learn how to use Powder Kegs. The initiation to be able to gain a powder keg license is to bring a keg from Medigoron's house to the the Goron Racetrack's entrance. As soon as the track is open, the elder's son will walk in and begin the races. Goron Link can enter the race by talking to the son. If Link wins the race, he will give him a bottle of gold dust. The goron elder's son is key in the journey to Snowhead, and his attatchment to Darmani is a melancholy reminder of the consequences of Link walking around with the Goron Mask equipped.}}
{{CD|file=Goron-Elders-Son-2.png|link=Goron Elder's Son|desc=Inside the Throne Room of Goron Shrine, an infant-sized goron in a cloth diaper sits on the throne. Day and night, he bawls his eyes out, filling the entire shrine with his wails. Because of this noise, all the gorons in Goron Shrine have been driven to the point of exhaustion from the shrieks of a crying baby goron. They plug their ears with their fingers and jump up and down, desperately trying to block out the noise.<br/><br/>When Link speaks to the goron elder's son, Link finds out that he is crying over three things: the extreme cold, his fatigue, and the fact that has father has now gone missing. In order to help the infant, and indirectly the rest of the gorons, Link must find and unfreeze the Goron Elder in the pathway between Mountain Village and Goron Village. When the Goron Elder is unfrozen, he will try to teach you the Goron Lullaby, but in the end he forgets the second part, and can only teach Link the first part. When Link (with the goron mask on) plays the first part of the Goron Lullaby in front of the elder's son, he will recognize the song immediately. He will then stand up, and help Link finish the song by teaching Link the second part of the lullaby. After Link plays it correctly, the goron elder's son becomes sleepy, and stops crying. He finally curls up and falls asleep right on the throne. In a moment of relief, all the gorons will curl up and begin to catch up on their much needed rest. He will sleep for as long as Snowhead Temple is left untouched.<br/><br/>After Link clears Snowhead Temple, the goron elder's son can be found next to the entrance to the Goron Racetrack. He waits outside the boulder, because this year, the Goron Elder sent his son to run the races in his stead. To destroy the boulder, Link can go to Medigoron in Goron Village to learn how to use Powder Kegs. The initiation to be able to gain a powder keg license is to bring a keg from Medigoron's house to the the Goron Racetrack's entrance. As soon as the track is open, the elder's son will walk in and begin the races. Goron Link can enter the race by talking to the son. If Link wins the race, he will give him a bottle of gold dust. The goron elder's son is key in the journey to Snowhead, and his attatchment to Darmani is a melancholy reminder of the consequences of Link walking around with the Goron Mask equipped.}}


{{CD|file=Great Fairy MM.png|link=Great Fairy|desc=Five Great Fairies inhabit the land of Termina, spread equally across the world. However, Skull Kid has divided these great fairies into a large amount of smaller fairies. While the majority of the fairies have kept their residence in the Fairy Fountains, some have strayed from the fountain and have trapped themselves in either a temple or random corners of Clock Town.<br><br>It is Tatl who first suggests seeking out the Great Fairy, thinking that the Great Fairy will be able to stop Skull Kid dead in his tracks. But as Link first enters the fountain in North Clock Town, Tatl finds a Great Fairy shattered into a group of smaller fairies. The smaller fairies beg Link to go find the only fairy missing from the mass. Link can find this fairy flying over the Laundry pool during the day, or in East Clock Town at night. Once Link brings back the fairy, all the smaller fairies will spin and form into the Great Fairy of Magic, the fairy Link is likely to have the most interaction with. As a gift, Link will get the ability to blow bubbles and shoot them as projectiles. After the first three days, if Link restores the Great Fairy of Magic again, she will give Link the Great Fairy's mask. When Link wears the mask in a dungeon, If there is a fairy in the room, its hair will shimmer. Also, any Fairy released from a bubble or in the air will float over to Link while he wears the mask.<br><br>If Link gathers 15 fairies from one dungeon, he will be able to rescue the Great Fairies from other parts of the world. The Great Fairy of Power lives in a cave on the rim of Woodfall, and will teach Link a supercharged spin attack. The Great Fairy of Wisdom lives in a cave below the entrance to Snowhead Temple, and will double the length of Link's magic meter if released. In Great Bay, The Great Fairy of Courage lives a number of ledges away from the seashore near Zora Cape, and will give Link the power of double life. Finally, the Great Fairy of Kindness lives in Ikana, is gives the Great Fairy's Sword to anyone who manages to gather all the fairies from Stone Tower Temple. The hair color of the Great Fairies will correspond to the color of their smaller fairy forms.}}
{{CD|file=Great Fairy MM.png|link=Great Fairy|desc=Five Great Fairies inhabit the land of Termina, spread equally across the world. However, Skull Kid has divided these great fairies into a large amount of smaller fairies. While the majority of the fairies have kept their residence in the Fairy Fountains, some have strayed from the fountain and have trapped themselves in either a temple or random corners of Clock Town.<br/><br/>It is Tatl who first suggests seeking out the Great Fairy, thinking that the Great Fairy will be able to stop Skull Kid dead in his tracks. But as Link first enters the fountain in North Clock Town, Tatl finds a Great Fairy shattered into a group of smaller fairies. The smaller fairies beg Link to go find the only fairy missing from the mass. Link can find this fairy flying over the Laundry pool during the day, or in East Clock Town at night. Once Link brings back the fairy, all the smaller fairies will spin and form into the Great Fairy of Magic, the fairy Link is likely to have the most interaction with. As a gift, Link will get the ability to blow bubbles and shoot them as projectiles. After the first three days, if Link restores the Great Fairy of Magic again, she will give Link the Great Fairy's mask. When Link wears the mask in a dungeon, If there is a fairy in the room, its hair will shimmer. Also, any Fairy released from a bubble or in the air will float over to Link while he wears the mask.<br/><br/>If Link gathers 15 fairies from one dungeon, he will be able to rescue the Great Fairies from other parts of the world. The Great Fairy of Power lives in a cave on the rim of Woodfall, and will teach Link a supercharged spin attack. The Great Fairy of Wisdom lives in a cave below the entrance to Snowhead Temple, and will double the length of Link's magic meter if released. In Great Bay, The Great Fairy of Courage lives a number of ledges away from the seashore near Zora Cape, and will give Link the power of double life. Finally, the Great Fairy of Kindness lives in Ikana, is gives the Great Fairy's Sword to anyone who manages to gather all the fairies from Stone Tower Temple. The hair color of the Great Fairies will correspond to the color of their smaller fairy forms.}}


{{CD|file=Grog-Model.png|link=Grog|desc=Back again with his mohawk and his love for cuccos, Grog returns in Majora's Mask. He can be found all three days inside the Cucco Shack at Romani Ranch. Grog is a quiet type, and the only thing he really seems concerned about is his Cuccos.<br><br>When Link meets Grog, he will talk to Link about the falling moon. Overall, Grog doesn't have any regrets, for he never was very invested in anything. However, the only regret he has was never being able to see his latest batch of Cuccos grow into roosters.<br><br>Link can help Grog's Cuccos reach maturity before the moon fall by using the Bremen Mask. If Link puts the mask on and holds B, he will pull out his ocarina, and begin playing. Along with his music, the Bremen Mask will allow Link to march. In order to grow the Cuccos, Link must march past each and every little cucco chick, lining them up behind him single file. Once Link finds all 10 cucco chicks, the chicks will grow into roosters one by one. Grog will feel complete seeing his little cucco chicks grow into adults, and will reward Link the Bunny Hood for his help.<br><br>Grog's only entry into the Bomber's Notebook is receiving the Bunny Hood, which is attainable at any time. The notebook describes Grog as a "cucco-lover".}}
{{CD|file=Grog-Model.png|link=Grog|desc=Back again with his mohawk and his love for cuccos, Grog returns in Majora's Mask. He can be found all three days inside the Cucco Shack at Romani Ranch. Grog is a quiet type, and the only thing he really seems concerned about is his Cuccos.<br/><br/>When Link meets Grog, he will talk to Link about the falling moon. Overall, Grog doesn't have any regrets, for he never was very invested in anything. However, the only regret he has was never being able to see his latest batch of Cuccos grow into roosters.<br/><br/>Link can help Grog's Cuccos reach maturity before the moon fall by using the Bremen Mask. If Link puts the mask on and holds B, he will pull out his ocarina, and begin playing. Along with his music, the Bremen Mask will allow Link to march. In order to grow the Cuccos, Link must march past each and every little cucco chick, lining them up behind him single file. Once Link finds all 10 cucco chicks, the chicks will grow into roosters one by one. Grog will feel complete seeing his little cucco chicks grow into adults, and will reward Link the Bunny Hood for his help.<br/><br/>Grog's only entry into the Bomber's Notebook is receiving the Bunny Hood, which is attainable at any time. The notebook describes Grog as a "cucco-lover".}}


{{CD|file=BeanSalesman.png|link=Magic Bean Salesman|desc=Termina's counterpart to the Bean Seller from Ocarina of Time. He does nearly the same thing as his parallel; selling Magic Beans and eating beans. His Hyrulian self ate beans even after the Magic Beans were sold out, so it is likely that the beans he is seen eating are not the same as those he sells. This strange man makes his home in a secret grotto in the Deku Palace, and his presence is probably unknown to the Deku Royal Family. He says he doesn't get much business, likely due to his location. When they first meet, he gives Link a free Magic Bean pod, but from then on he sells them for 10 Rupees each.}}
{{CD|file=BeanSalesman.png|link=Magic Bean Salesman|desc=Termina's counterpart to the Bean Seller from Ocarina of Time. He does nearly the same thing as his parallel; selling Magic Beans and eating beans. His Hyrulian self ate beans even after the Magic Beans were sold out, so it is likely that the beans he is seen eating are not the same as those he sells. This strange man makes his home in a secret grotto in the Deku Palace, and his presence is probably unknown to the Deku Royal Family. He says he doesn't get much business, likely due to his location. When they first meet, he gives Link a free Magic Bean pod, but from then on he sells them for 10 Rupees each.}}
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When Link came along, and entered the house, the man pleaded for the young hero to help him reverse the curse upon himself. Link complied with the man's request and ventured further into the house and diligently searched for the Gold Skulltulas that laid inside. Upon vanquishing all thirty of them, the curse dissipated and transformed the man back into his true form. When Link returned from his victory over the spiders, the man rewarded Link for his efforts by giving him the Mask of Truth that the mysterious man gave him. Link could use this mask to see into the thoughts of animals and the stones that are found scattered across Termina, the Gossip Stones. When using the mask on the man's dog, Link finds out that the man's eyes are always filled with greed.}}
When Link came along, and entered the house, the man pleaded for the young hero to help him reverse the curse upon himself. Link complied with the man's request and ventured further into the house and diligently searched for the Gold Skulltulas that laid inside. Upon vanquishing all thirty of them, the curse dissipated and transformed the man back into his true form. When Link returned from his victory over the spiders, the man rewarded Link for his efforts by giving him the Mask of Truth that the mysterious man gave him. Link could use this mask to see into the thoughts of animals and the stones that are found scattered across Termina, the Gossip Stones. When using the mask on the man's dog, Link finds out that the man's eyes are always filled with greed.}}


{{CD|file=Clock-Town-Shooting-Gallery-Manager.png|link=Town Shooting Gallery Manager|desc=He is the Terminan counterpart to the Hyrule Castle Town Shooting Gallery manager. His shooting gallery is located in East Clock Town near the South Clock Town exit. If Link wants to play the mini-game, he must pay a fee of 20 rupees. The rules regarding the gameplay are that he must hit the red octorocks which give him points to his score. He must not hit the blue octorocks or they will take some time from the limited amount he has.<br><br>When Link beats the high score of 39 points, the manager gives him a larger quiver to hold more arrows. After getting a perfect score of 50 in the game, the manager will reward him with a Piece of Heart.}}
{{CD|file=Clock-Town-Shooting-Gallery-Manager.png|link=Town Shooting Gallery Manager|desc=He is the Terminan counterpart to the Hyrule Castle Town Shooting Gallery manager. His shooting gallery is located in East Clock Town near the South Clock Town exit. If Link wants to play the mini-game, he must pay a fee of 20 rupees. The rules regarding the gameplay are that he must hit the red octorocks which give him points to his score. He must not hit the blue octorocks or they will take some time from the limited amount he has.<br/><br/>When Link beats the high score of 39 points, the manager gives him a larger quiver to hold more arrows. After getting a perfect score of 50 in the game, the manager will reward him with a Piece of Heart.}}


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Revision as of 20:48, February 4, 2015