Link: The Faces of Evil: Difference between revisions

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==Gameplay==
==Gameplay==
This adventure of Link for the Philips CD-i has the player maneuvering him with the CD-i controller.
Link: The Faces of Evil, for the Philips CD-i, has you maneuvering Link with the CD-i controller.
   
   
To jump, instead of using one of the ''three'' face buttons, the game has you pressing up on the d-pad.
When you begin playing, you have access to three areas, accessed on a world map, and two items: your sword and shield. Somewhat similar to the original Legend of Zelda, Link is able to stab with his sword, and after receiving the magic sword from some random fisherman, you're able to shoot "Power Blasts", the in-game equivalent to the Sword Beam, to attack enemies from afar.  Link's shield can deflect enemy attacks while he's standing still, and while crouching.  Also, if you walk forward while crouching you can make Link do the duck walk, so that's cool.
 
You can obtain new items later on in you quest, including lamp oil, rope, and bombs. All of these can be purchased at the shop using "rubies". Link can get "rubies" by defeating the enemies who drop them, then stabbing at them with his sword.  Curiously, this is also how you talk to the NPCs.  Just like Link, the enemies in this game have their stamina measured in "Life Hearts".  You begin with only 3 Hearts, but you can increase your health in different ways.  Whenever you're damaged by an enemy, you'll lose at least a half-heart of stamina.  The first two times Link run out of hearts, you have the option of continuing from a checkpoint near where you died.  If, however, Link dies a third time, you'll be brought back to the map screen and will have to start the level from the beginning.


==Story==
==Story==

Revision as of 18:47, December 1, 2013

This article describes a subject that is or may be outside the core Zelda canon.
Link: The Faces of Evil
Link-Faces-of-Evil-Cover.jpg
Release

Platform

Date

United States October 10, 1993
Europe 1993

Credits

Developer

Animation Magic

Publisher

Philips Media

Director

Dale DeSharone

Gameplay

Link: The Faces of Evil, for the Philips CD-i, has you maneuvering Link with the CD-i controller.

When you begin playing, you have access to three areas, accessed on a world map, and two items: your sword and shield. Somewhat similar to the original Legend of Zelda, Link is able to stab with his sword, and after receiving the magic sword from some random fisherman, you're able to shoot "Power Blasts", the in-game equivalent to the Sword Beam, to attack enemies from afar. Link's shield can deflect enemy attacks while he's standing still, and while crouching. Also, if you walk forward while crouching you can make Link do the duck walk, so that's cool.

You can obtain new items later on in you quest, including lamp oil, rope, and bombs. All of these can be purchased at the shop using "rubies". Link can get "rubies" by defeating the enemies who drop them, then stabbing at them with his sword. Curiously, this is also how you talk to the NPCs. Just like Link, the enemies in this game have their stamina measured in "Life Hearts". You begin with only 3 Hearts, but you can increase your health in different ways. Whenever you're damaged by an enemy, you'll lose at least a half-heart of stamina. The first two times Link run out of hearts, you have the option of continuing from a checkpoint near where you died. If, however, Link dies a third time, you'll be brought back to the map screen and will have to start the level from the beginning.

Story

Development

Reception

Trivia

  • Link: The Faces of Evil is one of the few games in the series to lack "The Legend of Zelda" in its full title.
  • SQUADALAH, also written as SQUADALA, is an iconic quote spoken by Gwonam in Link: The Faces of Evil. SQUADALAH is known by many fans of the Zelda series and has grown to become one of the most recognized quotes. Its meaning is unknown.

See Also