Kenta Usui: Difference between revisions

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{{Infobox|person
{{Infobox|person
| image =  
| image = [[File:Kenta-Usui.jpg]]
| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
| dept =  
| dept =  
| born =  
| born =  
| position = Designer<br/>Director
| name          = Kenta Usui<br>臼井 健太<br>うすい けんた
| position = Artist<br/>Planner
}}
}}


'''Kenta Usui''' is a developer who has worked for [[Nintendo]] since the mid-1990's. He first worked on Super Mario All-Stars as a graphic designer before then working on various other Nintendo titles. He joined the Zelda team with''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' working as a ''Dungeon Designer''. He would go on to work on ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' as well as both Zelda titles for the [[Nintendo GameCube]].
'''Kenta Usui''' is a developer who has worked for [[Nintendo]] since the mid-1990's. He first worked on Super Mario All-Stars as a graphic designer before then working on various other Nintendo titles. He joined the Zelda team with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' working as a ''Dungeon Designer''. He would go on to work on ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' as well as both Zelda titles for the [[Nintendo GameCube]].


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{{Cat|Game Staff}}
{{Cat|Game Staff|Usui, Kenta}}
{{Cat|Artists|Usui, Kenta}}
{{Cat|Planners|Usui, Kenta}}
{{Cat|Nintendo|Usui, Kenta}}

Latest revision as of 00:44, April 5, 2022

Kenta Usui
臼井 健太
うすい けんた

Kenta Usui is a developer who has worked for Nintendo since the mid-1990's. He first worked on Super Mario All-Stars as a graphic designer before then working on various other Nintendo titles. He joined the Zelda team with Ocarina of Time working as a Dungeon Designer. He would go on to work on Majora's Mask as well as both Zelda titles for the Nintendo GameCube.

Release Game Credit(s)
1998 Ocarina of Time Dungeon Design
2000 Majora's Mask Dungeon Director
2002 The Wind Waker Assistant Director
2006 Twilight Princess Boss Battle Planning