Jump Spell: Difference between revisions

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{{Item
{{Infobox|item
| name    = Jump Spell
| image    = [[File:Jump Spell.png]]  
| image    = [[File:Jump.png]]  
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| location = [[Town of Ruto]]
| location = [[Town of Ruto]]
| uses    = Allows [[Link]] to jump twice as high and twice as far
| use      = Allows [[Link (The Legend of Zelda)#The Adventure of Link|Link]] to jump twice as high and twice as far
| cost    =  
| cost    =  
| sim      =
| related  =  
}}
}}
The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.


The Jump Spell allows Link to jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where [[Midoro Palace]] and [[Death Mountain]] are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the [[Downward Thrust|Downthrust]] and [[Upward Thrust|Upthrust]] techniques.  
The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.
 
The Jump Spell allows Link to jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where [[Midoro Palace]] and [[Death Mountain]] are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the [[Down Thrust|Downward Thrust]] and [[Jump Thrust]] techniques.


==Obtaining the Spell==
==Obtaining the Spell==
While passing through the [[Town of Ruto]], Link is told that a [[Goriya]] has stolen the town's [[Trophy]]. To reacquire it, Link must travel east to a cave in the [[Tantari Desert]] and defeat the [[Octorock]]s, [[Ache]], and a [[Goriya]] found inside. Upon returning to [[Town of Ruto|Ruto]] with the [[Trophy]] in hand, the young woman will allow Link to see the [[Wise Men|Wise Man]] who rewards him with the spell.
While passing through the [[Town of Ruto]], Link is told that a [[Goriya]] has stolen the town's [[Trophy]]. To reacquire it, Link must travel east to a cave in the [[Tantari Desert]] and defeat the [[Octorok]]s, [[Ache]], and a [[Goriya]] found inside. Upon returning to Ruto with the Trophy in hand, the young woman will allow Link to see the [[Wise Men|Wise Man]] who rewards him with the spell.


==Spell Cost==
==Spell Cost==
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==Screenshots==
==Gallery==
<gallery>
<gallery>
File:AOL_Jump_Before_Sidequest.jpg|Link is informed in [[Town of Ruto|Ruto]] that the town's [[Trophy]] has been stolen by a [[Goriya]]
File:Ruto_Hint_1.png|Link is informed in [[Town of Ruto|Ruto]] that the town's [[Trophy]] has been stolen by a [[Goriya]]
File:AOL_Trolphy_Acquired.jpg|Link finds the [[Trophy]] in the cave.
File:AOL_Trophy.png|Link finds the [[Trophy]] in the cave
File:AOL_Jump_After_Sidequest.jpg|Link is allowed to see the [[Wise Men|Wise Man]] after returning the [[Trophy]] to [[Town of Ruto|Ruto]]   
File:Trophy_Returned.png|Link is allowed to see the [[Wise Men|Wise Man]] after returning the [[Trophy]] to [[Town of Ruto|Ruto]]   
File:AoL_Jump_Spell_Acquired.jpg‎|Link receives the jump spell from the Wise Man in [[Town of Ruto|Ruto]]
File:Wise_Man_Ruto.png|Link receives the jump spell from the Wise Man in [[Town of Ruto|Ruto]]
File:AOL_Jump_Spell_Active.jpg|Link with the jump spell active
File:AOL_Jump_Spell_Active.jpg|Link with the jump spell active
</gallery>
</gallery>
{{Listbox|The Adventure of Link|Items}}


{{Cat|The Adventure of Link Items}}
{{Cat|The Adventure of Link Items}}

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