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{{Item
{{Infobox|item
| name    = Jump Spell
| name    = Jump Spell
| image    = [[File:Jump.png]]  
| image    = [[File:Jump Spell.png]]  
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| location = [[Town of Ruto]]
| location = [[Town of Ruto]]
| uses    = Allows [[Link]] to jump twice as high and twice as far
| use      = Allows [[Link]] to jump twice as high and twice as far
| cost    =  
| cost    =  
| sim      =
| related  =
}}
}}
The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.  
The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.  


The Jump Spell allows Link to jump twice as high and far as normal. It is required to pass through the cave that leads to southeastern Hyrule where [[Midoro Palace]] is located, as well as many other areas that are normally out of reach.  
The Jump Spell allows Link to jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where [[Midoro Palace]] and [[Death Mountain]] are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the [[Downward Thrust]] and [[Upward Thrust]] techniques.  


==Obtaining the Spell==
==Obtaining the Spell==
While passing through the [[Town of Ruto]], Link is told that a [[Goriya]] has stolen the town's [[Trophy]]. To reacquire it, Link must travel east to a cave in the [[Tantari Desert]] and defeat the [[Octorock]]s, [[Ache]], and a [[Goriya]] found inside. Upon returning to [[Town of Ruto|Ruto]] with the [[Trophy]] in hand, the young woman will allow Link to see the [[Wise Men|Wise Man]] who rewards him with the spell.
While passing through the [[Town of Ruto]], Link is told that a [[Goriya]] has stolen the town's [[Trophy]]. To reacquire it, Link must travel east to a cave in the [[Tantari Desert]] and defeat the [[Octorok]]s, [[Ache]], and a [[Goriya]] found inside. Upon returning to Ruto with the Trophy in hand, the young woman will allow Link to see the [[Wise Men|Wise Man]] who rewards him with the spell.


==Spell Cost==
==Spell Cost==
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==Screenshots==
==Gallery==
<gallery>
<gallery>
File:AOL_Jump_Before_Sidequest.jpg|Link is informed in [[Town of Ruto|Ruto]] that the town's [[Trophy]] has been stolen by a [[Goriya]]
File:Ruto_Hint_1.png|Link is informed in [[Town of Ruto|Ruto]] that the town's [[Trophy]] has been stolen by a [[Goriya]]
File:AOL_Trolphy_Acquired.jpg|Link finds the [[Trophy]] in the cave.
File:AOL_Trophy.png|Link finds the [[Trophy]] in the cave.
File:AOL_Jump_After_Sidequest.jpg|Link is allowed to see the [[Wise Men|Wise Man]] after returning the [[Trophy]] to [[Town of Ruto|Ruto]]   
File:Trophy_Returned.png|Link is allowed to see the [[Wise Men|Wise Man]] after returning the [[Trophy]] to [[Town of Ruto|Ruto]]   
File:AoL_Jump_Spell_Acquired.jpg‎|Link receives the jump spell from the Wise Man in [[Town of Ruto|Ruto]]
File:Wise_Man_Ruto.png|Link receives the jump spell from the Wise Man in [[Town of Ruto|Ruto]]
File:AOL_Jump_Spell_Active.jpg|Link with the jump spell active
File:AOL_Jump_Spell_Active.jpg|Link with the jump spell active
</gallery>
</gallery>
{{Listbox|The Adventure of Link|Items}}


{{Cat|The Adventure of Link Items}}
{{Cat|The Adventure of Link Items}}

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