Interview:Kotaku April 23rd 2013: Difference between revisions

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{{Interview/A|Bill Trinen|They kind of shuffle people in and out, so they'll sort of have their core group, but then they're bringing new people in and out, so that helps bring in fresh ideas," he said. "Each of the different games will have their main lead director, or maybe depending on the game, they may have two...Generally the way that the Zelda team operates is they may have one or two people who carry over or take the lead, but they do a lot of kind of jumping in and out in terms of moving from handheld to console, or vice-versa.}}
{{Interview/A|Bill Trinen|They kind of shuffle people in and out, so they'll sort of have their core group, but then they're bringing new people in and out, so that helps bring in fresh ideas. Each of the different games will have their main lead director, or maybe depending on the game, they may have two...Generally the way that the Zelda team operates is they may have one or two people who carry over or take the lead, but they do a lot of kind of jumping in and out in terms of moving from handheld to console, or vice-versa.}}




{{Cat|Interviews with Bill Trinen|2013-04-23}}
{{Cat|Interviews with Bill Trinen|2013-04-23}}

Latest revision as of 00:26, May 3, 2013

Kotaku April 23rd 2013

Date

April 23, 2013

Interviewee

Interviewer

Kotaku

Description

Bill describes how the Zelda developers shuffle between several games at once.

Source

[1]

Bill Trinen: They kind of shuffle people in and out, so they'll sort of have their core group, but then they're bringing new people in and out, so that helps bring in fresh ideas. Each of the different games will have their main lead director, or maybe depending on the game, they may have two...Generally the way that the Zelda team operates is they may have one or two people who carry over or take the lead, but they do a lot of kind of jumping in and out in terms of moving from handheld to console, or vice-versa.