Interview:Iwata Asks: Ocarina of Time 3D (Sound): Difference between revisions

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|interviewer = [[Satoru Iwata]]
|interviewer = [[Satoru Iwata]]
|description = Zelda sound composers talk about their previous experience with Zelda sound and their struggles with ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.
|description = Zelda sound composers talk about their previous experience with Zelda sound and their struggles with ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.
|source = [https://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/0/0] [http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_the_legend_of_zelda_ocarina_of_time_3d_43214_43189.html]
|source = [https://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/0/0] [https://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_the_legend_of_zelda_ocarina_of_time_3d_43214_43189.html]
}}
}}


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{{Interview/A|Iwata|Ocarina of Time was the first game that made my legs get weak when I stood someplace high and looked down.}}
{{Interview/A|Iwata|Ocarina of Time was the first game that made my legs get weak when I stood someplace high and looked down.}}


{{Interview/A|Yokota|You feel a thrill when you look out from a high place. That's something to pay attention to in the Nintendo 3DS version, too. You can climb a ladder in [[Kakariko Village]]. The view when you look out from there is superb!}}
{{Interview/A|Yokota|You feel a thrill when you look out from a high place. That's something to pay attention to in the Nintendo 3DS version, too. You can climb a ladder in [[Kakariko Village (Ocarina of Time)|Kakariko Village]]. The view when you look out from there is superb!}}


{{Interview/A|Iwata|Ocarina of Time has always had a lot of great landscapes. I imagine that's also enjoyable in stereoscopy with the Nintendo 3DS version.}}
{{Interview/A|Iwata|Ocarina of Time has always had a lot of great landscapes. I imagine that's also enjoyable in stereoscopy with the Nintendo 3DS version.}}
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