Interview:Iwata Asks: Ocarina of Time 3D (Sound): Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
m
no edit summary
No edit summary
mNo edit summary
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Interview|2011-06-01
{{Infobox|interview|2011-06-01
|date = June 1, 2011
|date = June 1, 2011
|interviewee = [[Koji Kondo]]<br>[[Mahito Yokota]]
|interviewee = [[Koji Kondo]]<br/>[[Mahito Yokota]]
|interviewer = [[Satoru Iwata]]
|interviewer = [[Satoru Iwata]]
|description = Zelda sound composers talk about their previous experience with Zelda sound and their struggles with ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.
|description = Zelda sound composers talk about their previous experience with Zelda sound and their struggles with ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.
|source = [http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/0/0] [http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_the_legend_of_zelda_ocarina_of_time_3d_43214_43189.html]
|source = [https://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/0/0] [https://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_the_legend_of_zelda_ocarina_of_time_3d_43214_43189.html]
}}
}}


Line 13: Line 13:
{{Interview/A|Kondo and Yokota|It's our pleasure.}}
{{Interview/A|Kondo and Yokota|It's our pleasure.}}


{{Interview/A|Iwata|This year is the [[25th Anniversary|twenty-fifth anniversary]] of [[The Legend of Zelda (Series)|The Legend of Zelda]] . Today, I would like to ask you about the music in The Legend of Zelda. You have both appeared in "[[Iwata Asks]]" before, but would you please introduce yourselves?}}
{{Interview/A|Iwata|This year is the [[The Legend of Zelda 25th Anniversary|twenty-fifth anniversary]] of [[The Legend of Zelda (Series)|The Legend of Zelda]] . Today, I would like to ask you about the music in The Legend of Zelda. You have both appeared in "[[Iwata Asks]]" before, but would you please introduce yourselves?}}


{{Interview/A|Kondo|I'm Kondo from the Sound Group in the Software Development Department of the Entertainment Analysis & Development Division (EAD).}}
{{Interview/A|Kondo|I'm Kondo from the Sound Group in the Software Development Department of the Entertainment Analysis & Development Division (EAD).}}


{{Interview/A|Iwata|In our session of "Iwata Asks" covering the twenty-fifth anniversary of Super Mario Bros., you said that the second game you worked on was Super Mario Bros. Does that mean your third game was [[The Legend of Zelda (Game)|The Legend of Zelda]], for which you worked on the music?}}
{{Interview/A|Iwata|In our session of "Iwata Asks" covering the twenty-fifth anniversary of Super Mario Bros., you said that the second game you worked on was Super Mario Bros. Does that mean your third game was [[The Legend of Zelda]], for which you worked on the music?}}


{{Interview/A|Kondo|Yes, that's right.}}
{{Interview/A|Kondo|Yes, that's right.}}
Line 95: Line 95:
{{Interview/A|Everyone|(laughs)}}
{{Interview/A|Everyone|(laughs)}}


{{Interview/A|Yokota|Getting back to Ocarina of Time, the music was different every time you went out to a dungeon on an adventure and came back to [[Hyrule Field]], the main setting of the game. The general feeling of the music itself didn't change that much, but the melodies came along at a different tempo.<br><br>And even if it was the same song, if you were fighting an enemy, the tune would become more thrilling. Then, when the battle was over, it would return to the usual majestic music. When [[Link]] stood still, it would grow quiet. The music was constantly changing.}}
{{Interview/A|Yokota|Getting back to Ocarina of Time, the music was different every time you went out to a dungeon on an adventure and came back to [[Hyrule Field]], the main setting of the game. The general feeling of the music itself didn't change that much, but the melodies came along at a different tempo.<br/><br/>And even if it was the same song, if you were fighting an enemy, the tune would become more thrilling. Then, when the battle was over, it would return to the usual majestic music. When [[Link]] stood still, it would grow quiet. The music was constantly changing.}}


{{Interview/A|Iwata|It didn't always play the exact same music.}}
{{Interview/A|Iwata|It didn't always play the exact same music.}}
Line 141: Line 141:
{{Interview/A|Iwata|Because you love it. (laughs)}}
{{Interview/A|Iwata|Because you love it. (laughs)}}


{{Interview/A|Yokota|Earlier, we talked about how back then games could only stream sound in most cases, and we were under technological constraints this time, too, so at first we decided to stream it. It was difficult technologically to change the music in real time to fit different game situations.<br><br>For that reason, at first I decided to spruce it up by arranging slightly more up-to-date music. But when I'd done about half, Kondo-san suddenly said, "Make sure you stay faithful to the Nintendo 64 sound."}}
{{Interview/A|Yokota|Earlier, we talked about how back then games could only stream sound in most cases, and we were under technological constraints this time, too, so at first we decided to stream it. It was difficult technologically to change the music in real time to fit different game situations.<br/><br/>For that reason, at first I decided to spruce it up by arranging slightly more up-to-date music. But when I'd done about half, Kondo-san suddenly said, "Make sure you stay faithful to the Nintendo 64 sound."}}


{{Interview/A|Iwata|Oh. (laughs)}}
{{Interview/A|Iwata|Oh. (laughs)}}


{{Interview/A|Yokota|It was really sudden! He upended the tea table.}}
{{Interview/A|Yokota|It was really sudden! He [[Upending the Tea Table|upended the tea table]].}}


{{Interview/A|Kondo|Is that really an upending of the tea table?}}
{{Interview/A|Kondo|Is that really an upending of the tea table?}}
Line 385: Line 385:
{{Interview/A|Iwata|Ocarina of Time was the first game that made my legs get weak when I stood someplace high and looked down.}}
{{Interview/A|Iwata|Ocarina of Time was the first game that made my legs get weak when I stood someplace high and looked down.}}


{{Interview/A|Yokota|You feel a thrill when you look out from a high place. That's something to pay attention to in the Nintendo 3DS version, too. You can climb a ladder in [[Kakariko Village]]. The view when you look out from there is superb!}}
{{Interview/A|Yokota|You feel a thrill when you look out from a high place. That's something to pay attention to in the Nintendo 3DS version, too. You can climb a ladder in [[Kakariko Village (Ocarina of Time)|Kakariko Village]]. The view when you look out from there is superb!}}


{{Interview/A|Iwata|Ocarina of Time has always had a lot of great landscapes. I imagine that's also enjoyable in stereoscopy with the Nintendo 3DS version.}}
{{Interview/A|Iwata|Ocarina of Time has always had a lot of great landscapes. I imagine that's also enjoyable in stereoscopy with the Nintendo 3DS version.}}
Line 519: Line 519:
{{Interview/A|Yokota|You can only use that song at that place. But you only go there once, so you can't hear it twice.}}
{{Interview/A|Yokota|You can only use that song at that place. But you only go there once, so you can't hear it twice.}}


{{Interview/A|Iwata|It's a one-time-only minigame. When you clear it, you get to meet [[Princess Zelda]].}}
{{Interview/A|Iwata|It's a one-time-only minigame. When you clear it, you get to meet [[Zelda|Princess Zelda]].}}


{{Interview/A|Yokota|Right. So I want players to pay attention to that song when they play that part in The Legend of Zelda: Ocarina of Time 3D.}}
{{Interview/A|Yokota|Right. So I want players to pay attention to that song when they play that part in The Legend of Zelda: Ocarina of Time 3D.}}
Line 580: Line 580:




{{Interview/A|Iwata|Hello, everyone. I'm Iwata from Nintendo.<br><br>We've talked about The Legend of Zelda: Ocarina of Time 3D five times in this series of "Iwata Asks." In our first discussion of the sound of The Legend of Zelda, we talked about the games' orchestral music, but we left out the part about the Legend of Zelda 25th Anniversary Symphony Concert in order to first announce it at E3.<br><br>We're including that part of the conversation between Kondo-san and Yokota-san of the Sound Group here as a bonus. I hope everyone will read it. Thank you.}}
{{Interview/A|Iwata|Hello, everyone. I'm Iwata from Nintendo.<br/><br/>We've talked about The Legend of Zelda: Ocarina of Time 3D five times in this series of "Iwata Asks." In our first discussion of the sound of The Legend of Zelda, we talked about the games' orchestral music, but we left out the part about the Legend of Zelda 25th Anniversary Symphony Concert in order to first announce it at E3.<br/><br/>We're including that part of the conversation between Kondo-san and Yokota-san of the Sound Group here as a bonus. I hope everyone will read it. Thank you.}}


{{Interview/A|Iwata|May I also ask about the sound of The Legend of Zelda: Skyward Sword for the Wii console?}}
{{Interview/A|Iwata|May I also ask about the sound of The Legend of Zelda: Skyward Sword for the Wii console?}}
12,502

edits

Navigation menu