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{{ | {{Infobox|interview|2011-06-16 | ||
|date = June 16, 2011 | |date = June 16, 2011 | ||
|interviewee = [[Toru Osawa]], <br> [[Yoshiaki Koizumi]], <br> [[Takumi Kawagoe]], <br> [[Eiji Aonuma]], <br> [[Toshio Iwawaki]] | |interviewee = [[Toru Osawa]], <br/> [[Yoshiaki Koizumi]], <br/> [[Takumi Kawagoe]], <br/> [[Eiji Aonuma]], <br/> [[Toshio Iwawaki]] | ||
|interviewer = [[Satoru Iwata]] | |interviewer = [[Satoru Iwata]] | ||
|description = Iwata takes us behind-the-scenes of the development of the 1998 N64 game, with staff reactions to the 2011 remake. | |description = Iwata takes us behind-the-scenes of the development of the 1998 N64 game, with staff reactions to the 2011 remake. | ||
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{{Interview/A|Iwata|You tied your own noose.}} | {{Interview/A|Iwata|You tied your own noose.}} | ||
{{Interview/A|Koizumi|Yeah. In order to solve those problems, we had to create a bunch of new devices, one of which was [[Z Targeting]].}} | {{Interview/A|Koizumi|Yeah. In order to solve those problems, we had to create a bunch of new devices, one of which was [[Z-Targeting|Z Targeting]].}} | ||
{{Interview/A|Iwata|How did Z Targeting come about?}} | {{Interview/A|Iwata|How did Z Targeting come about?}} | ||
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{{Interview/A|Osawa|Yes.}} | {{Interview/A|Osawa|Yes.}} | ||
{{Interview/A|Iwata|For example, was the division into [[Young Link]] and [[Adult Link]] something you were thinking about from the start?}} | {{Interview/A|Iwata|For example, was the division into [[Link|Young Link]] and [[Link|Adult Link]] something you were thinking about from the start?}} | ||
{{Interview/A|Osawa|No, at first there was always Adult Link.}} | {{Interview/A|Osawa|No, at first there was always Adult Link.}} |