Horse (Breath of the Wild): Difference between revisions

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* Ramming enemies with the horse produces 30hp attack, while attacking with melee weapons while on horseback doubles the weapon's attack output.
* Ramming enemies with the horse produces 30hp attack, while attacking with melee weapons while on horseback doubles the weapon's attack output.
* The [[Giant Horse]] cannot gallop, but has the fastest canter in the game at 14.8m/s.
* The [[Giant Horse]] cannot gallop, but has the fastest canter in the game at 14.8m/s.
* No horse will follow roads while galloping at full speed, so they have to be manually guided. They have to return to canter to follow roads again.
* The horse's stamina can be enhanced with two additions. The [[Ancient Bridle]] adds two extra spurs, and feeding the horse [[Endura Carrot]]s gives it three temporary spurs.
* The horse's stamina can be enhanced with two additions. The [[Ancient Bridle]] adds two extra spurs, and feeding the horse [[Endura Carrot]]s gives it three temporary spurs.
* To date, no wild horse in the game has ever been found to have 5-star stats in all Strength, Speed and Stamina gauges (though the [[Lord of the Mountain]] is assumed to have perfect stats, it cannot be registered in a stable, so its stats are not visible).
* To date, no wild horse in the game has ever been found to have 5-star stats in all Strength, Speed and Stamina gauges (though the [[Lord of the Mountain]] is assumed to have perfect stats, it cannot be registered in a stable, so its stats are not visible).
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==Registering==
==Registering==


To keep a horse, Link must register the horse at a [[Stable]]. Only five horses may be registered at time; to register a new horse once the limit has been reached, one must be let go. After a horse has been registered, it can be named and is equipped with a saddle and bridle. A registered horse's location is marked on the world map and it can be whistled for as long as it is within hearing distance.
To keep a horse, Link must register the horse at a [[Stable]]. Only five horses may be registered at time; to register a new horse once the limit has been reached, one must be let go; it's stated by the given Stable attendant that the let go horse will join other regular horses at the stable. After a horse has been registered, it can be named and is equipped with a saddle and bridle. A registered horse's location is marked on the world map and it can be whistled for as long as it is within hearing distance.


If the horse is equipped with the [[Ancient Saddle]], whistling will teleport it next to Link.
If the horse is equipped with the [[Ancient Saddle]], whistling will teleport it next to Link.


After registering the horse, its stats can be viewed while boarded at the stable. For each horse, its strength, speed, stamina, and temperament is documented. Also recorded is the horse's bond with Link.  
After registering the horse, its stats can be viewed while boarded at the stable. For each horse, its strength, speed, stamina, and temperament is documented. Also recorded is the horse's bond with Link.
 
Link cannot take out more than one registered horse at a time, as the Stables' personnel will board any registered horse that's outside. As such, multiple registered horses can be geared with the same bridle and saddle (i.e. if they're all regular horses, they can all be geared with the [[Ancient Bridle]] and [[Ancient Saddle]]).


==Special Horses and Other Considerations==
==Special Horses and Other Considerations==
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