Hiroyasu Kuwabara: Difference between revisions

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{{Infobox|person
{{Infobox|person
| image =  
| image = [[file:M no image available.png]]
| game = ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br/>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
| game = ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br/>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
| dept =  
| dept =  
| born =  
| born =  
| position = Designer<br/>Planner
| position = Planner
| name          = Hiroyasu Kuwabara<br>桑原 浩安<br>くわばら ひろやす
}}
}}


'''Hiroyasu Kuwabara''' is a game designer and planner who has worked with Nintendo since the 1990's. He first joined the Zelda team with ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', where he is credited with ''Demo Design''. He would go on to work on numerous Zelda titles, regularly being credited with ''Cinema Scene Planning''.
'''Hiroyasu Kuwabara''' is a planner who has worked for [[Nintendo]] since the 1990's. He first joined the Zelda team with ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', where he is credited with ''Demo Design''. He would go on to work on numerous Zelda titles, regularly being credited with ''Cinema Scene Planning''.


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{{Cat|Game Staff}}
{{Cat|Game Staff|Kuwabara, Hiroyasu}}
{{Cat|Planners|Kuwabara, Hiroyasu}}
{{Cat|Nintendo Staff|Kuwabara, Hiroyasu}}

Latest revision as of 15:19, April 17, 2022

Hiroyasu Kuwabara
桑原 浩安
くわばら ひろやす

Hiroyasu Kuwabara is a planner who has worked for Nintendo since the 1990's. He first joined the Zelda team with The Wind Waker, where he is credited with Demo Design. He would go on to work on numerous Zelda titles, regularly being credited with Cinema Scene Planning.

Release Game Credit(s)
2002 The Wind Waker Demo Design
2004 Four Swords Adventures Demo Design
2006 Twilight Princess Cinema Scene Planning
2007 Phantom Hourglass Cinema Scene Planning
2009 Spirit Tracks Cinema Scene Planning
2011 Skyward Sword Cinema Scene Planning