Guardian Scout III: Difference between revisions

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| related = [[Guardian Scout I]]<br/>[[Guardian Scout II]]<br/>[[Guardian Scout IV]]</br>[[Test of Strength]]
| related = [[Guardian Scout I]]<br/>[[Guardian Scout II]]<br/>[[Guardian Scout IV]]</br>[[Test of Strength]]
}}
}}
{{quote|Although originally designed by an ancient civilisation to combat Ganon, these scaled-down Guardians were placed inside shrines as part of the trials. This model is equipped with twin-blade functionality to further test the combat prowess of one undertaking the trials. It takes a nimble fighter to overcome this one.|In-Game Description}}


The '''Guardian Scout III''' is an enemy that appears in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.
The '''Guardian Scout III''' is an enemy that appears in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. It is the third of the four types of [[Guardian Scout]]s found in the game and it can be found within [[Shrine of Trials]] and [[Divine Beasts]]. Link will encounter these Guardian Scouts when exploring [[Modest Test of Strength]] shrines and other assorted shrines.
 
{{quote|Although originally designed by an ancient civilisation to combat Ganon, these scaled-down Guardians were placed inside shrines as part of the trials. This model is equipped with twin-blade functionality to further test the combat prowess of one undertaking the trials. It takes a nimble fighter to overcome this one.|In-Game Description}}


They have 1,500 HP and can wield a [[Guardian Spear+]], [[Guardian Sword+]], or an [[Ancient Battle Axe+]]. The configuration of these weapons and whether or not they also wield a [[Guardian Shield+]] depends on the instance of this enemy you encounter. It will likely switch strategy mid-battle to catch you off guard; this can happen when its health drops to a certain amount.
They have 1,500 HP and can wield a [[Guardian Spear+]], [[Guardian Sword+]], or an [[Ancient Battle Axe+]]. The configuration of these weapons and whether or not they also wield a [[Guardian Shield+]] depends on the instance of this enemy you encounter. It will likely switch strategy mid-battle to catch you off guard; this can happen when its health drops to a certain amount.
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The Guardian Scout III may start attacking with either its weapons or its laser ability. It will likely switch strategy mid-battle to catch you off guard; this can happen when its health drops to a certain amount. When it uses its laser ability, you can parry the pulse with Link's shield using a [[Perfect Guard]] to reflect the projectile back at the Scout.
The Guardian Scout III may start attacking with either its weapons or its laser ability. It will likely switch strategy mid-battle to catch you off guard; this can happen when its health drops to a certain amount. When it uses its laser ability, you can parry the pulse with Link's shield using a [[Perfect Guard]] to reflect the projectile back at the Scout.


When facing this scout in a '''Test of Strength''' Shrine, the scout will use a wide variety of attacks. The scout may stop attacking Link at close range and jump far away. Be prepared to find a stone pillar or to create an obstacle to hide behind as the scout will extend its weapons and come spinning towards Link. You can also stop it spinning before it hits you with a precise shot into the eye with an [[Arrow]]. Once the scout has stopped spinning, it will take a moment to regain itself, leaving you time to attack it.
When facing this scout in a [[Test of Strength]] Shrine, the scout will use a wide variety of attacks. The scout may stop attacking Link at close range and jump far away. Be prepared to find a stone pillar or to create an obstacle to hide behind as the scout will extend its weapons and come spinning towards Link. You can also stop it spinning before it hits you with a precise shot into the eye with an [[Arrow]]. Once the scout has stopped spinning, it will take a moment to regain itself, leaving you time to attack it.


Another attack the scout may use is retracting its upper part into its body and spinning its eye around, charging its laser. This renders a circle of the battlefield harmful and will knock Link back if the circle is too close. However, the spinning motion also creates an updraft that can be used by Link to get some height above the circle and attack from above with a melee weapon. Another way of stopping the scout spinning is by carefully firing an [[Arrow]] into its eye. This is difficult to pull off though because its eye is spinning rapidly; timing is crucial to land a hit on the eye.
Another attack the scout may use is retracting its upper part into its body and spinning its eye around, charging its laser. This renders a circle of the battlefield harmful and will knock Link back if the circle is too close. However, the spinning motion also creates an updraft that can be used by Link to get some height above the circle and attack from above with a melee weapon. Another way of stopping the scout spinning is by carefully firing an [[Arrow]] into its eye. This is difficult to pull off though because its eye is spinning rapidly; timing is crucial to land a hit on the eye.
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