Guardian Scout: Difference between revisions

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*They can be also identified by the features of their "head" domes. I and II have no features, III has ear-like protrusions and IV has a full headdress.
*They can be also identified by the features of their "head" domes. I and II have no features, III has ear-like protrusions and IV has a full headdress.
*Guardians II through IV perform melee attacks by rotating their weapons before attacking. These signal the player as to when to perform a [[Perfect Guard]] or a [[Perfect Dodge]].
*Guardians II through IV perform melee attacks by rotating their weapons before attacking. These signal the player as to when to perform a [[Perfect Guard]] or a [[Perfect Dodge]].
*Armed Guardian Scouts almost always attack with their "right" limb unless they're holding an axe with the "left".
*Unlike [[Guardian Stalker]]s, their legs cannot be cut.
*Unlike [[Guardian Stalker]]s, their legs cannot be cut.