Dungeon: Difference between revisions
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{{Location | {{Location | ||
|name = Dungeon | |name = Dungeon | ||
|image = [[File:Legend of zelda nes screenshot3.jpg|200px]]<br>''A dungeon entrance from ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''.'' | |image = [[File:Legend of zelda nes screenshot3.jpg|200px]]<br>''A dungeon entrance from ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''.'' | ||
|game = | |game = ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''<br>''[[Zelda II: The Adventure of Link|The Adventure of Link]]''<br>''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br>''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''<br>''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br>''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''<br>''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''<br>''[[The Legend of Zelda: Four Swords|Four Swords]]''<br>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''<br>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' | ||
|race = Enemies | |race = Enemies | ||
|geo = Usually underground, but not always | |geo = Usually underground, but not always | ||
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{{Main|Great Palace}} | {{Main|Great Palace}} | ||
=== | ===A Link to the Past=== | ||
At this time dungeons started to be more linear. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past. | At this time dungeons started to be more linear. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past. | ||
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{{Main|Ganon's Tower (A Link to the Past)}} | {{Main|Ganon's Tower (A Link to the Past)}} | ||
=== | ===Link's Awakening=== | ||
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses ([[Nightmare]]s) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons | ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses ([[Nightmare]]s) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons | ||
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{{Main|Color Dungeon}} | {{Main|Color Dungeon}} | ||
=== | ===Ocarina of Time=== | ||
As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'''s dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon. | As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'''s dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon. | ||
There were nine(?) dungeons in Ocarina of Time. | There were nine(?) dungeons in Ocarina of Time. | ||
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====Ganon's Castle==== | ====Ganon's Castle==== | ||
{{Main|Ganon's Castle}} | {{Main|Ganon's Castle}} | ||
What was originally the peaceful [[Hyrule Castle]] has been attacked by [[Ganon|Ganondorf]] and turned into [[Ganon's Castle]], the ninth and final dungeon in the game. After the six sages created a rainbow bridge [[Link]] can enter this rather frightening looking castle. Inside, there are six barriers that must be destroyed by the [[Sages]], each corresponding to that sage's element (Ex. Shadow, Fire, Light). Once all this is done, Link can climb the long, winding staircase to Ganondorf's lair where [[Princess Zelda|Zelda]] is being held captive. With all three parts of the [[Triforce]] in the same room, they can be united, which is what Link fights Ganondorf for. After winning, Ganondorf will use the last of his power to collapse the castle, at which time Link and Zelda must try to escape. Upon doing so, Ganondorf will use the power of the [[Triforce of Power]] | What was originally the peaceful [[Hyrule Castle]] has been attacked by [[Ganon|Ganondorf]] and turned into [[Ganon's Castle]], the ninth and final dungeon in the game. After the six sages created a rainbow bridge [[Link]] can enter this rather frightening looking castle. Inside, there are six barriers that must be destroyed by the [[Sages]], each corresponding to that sage's element (Ex. Shadow, Fire, Light). Once all this is done, Link can climb the long, winding staircase to Ganondorf's lair where [[Princess Zelda|Zelda]] is being held captive. With all three parts of the [[Triforce]] in the same room, they can be united, which is what Link fights Ganondorf for. After winning, Ganondorf will use the last of his power to collapse the castle, at which time Link and Zelda must try to escape. Upon doing so, Ganondorf will use the power of the [[Triforce of Power]] | ||
=== | ===Majora's Mask=== | ||
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=== | ===Oracle of Ages=== | ||
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=== | ===Oracle of Seasons=== | ||
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=== | ===Four Swords=== | ||
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=== | ===The Wind Waker=== | ||
The | |||
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=== | ===Four Swords Adventures=== | ||
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===The Minish Cap=== | |||
===The | |||
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=== | ===Twilight Princess=== | ||
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=== | ===Phantom Hourglass=== | ||
[Insert Information] | [Insert Information] | ||
=== | ===Spirit Tracks=== | ||
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=== | ===Skyward Sword=== | ||
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{{Cat|Dungeons}} | |||
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