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285 bytes added ,  August 16, 2021
m
→‎Misc Mixtures: I accept no responsibility for stupid pun names when they come directly from the game 😩
m (→‎Misc Mixtures: I accept no responsibility for stupid pun names when they come directly from the game 😩)
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==Misc Mixtures==
==Misc Mixtures==


These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they effect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use and only bronze materials and large sums of Rupees are required.
These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they affect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use - only bronze materials and large sums of Rupees are required.
 
* * = introduced in v1.4 update
* ** = introduced in v1.5 update
* *** = introduced in v1.6 update


{| class="wikitable"
{| class="wikitable"
! Name !! Materials !! Cost !! Effects
! Name !! Materials !! Cost !! Effects
|-
|-
| Item Power-Up* || Bronze Materials (x100) || {{HWR|30,000}} || Items are permanently powered up for a battle.
| Item Power-Up <ref group="ud" name="1.4">Introduced in v1.4 update</ref> || Bronze Materials (x100) || {{HWR|30,000}} || Items are permanently powered up for a battle.
|-
|-
| Guard Breaker* || Bronze Materials (x150) || {{HWR|40,000}} || Allows a Warrior to break an enemy's guard.
| Guard Breaker <ref group="ud" name="1.4" /> || Bronze Materials (x150) || {{HWR|40,000}} || Allows a Warrior to break an enemy's guard.
|-
|-
| SP Replenishing* || Bronze Materials (x200) || {{HWR|50,000}} || The Special Attack gauge continually replenishes.
| SP Replenishing <ref group="ud" name="1.4" /> || Bronze Materials (x200) || {{HWR|50,000}} || The [[Special Attack]] gauge continually replenishes.
|-
|-
| EXP Accelerator** || Bronze Materials (x50) || {{HWR|10,000}} || KO'd enemies give more experience points.
| XP Excelerator <ref group="ud" name="1.5">Introduced in v1.5 update</ref> || Bronze Materials (x50) || {{HWR|10,000}} || KO'd enemies give more [[Experience Point|experience points]].
|-
|-
| Rupee Festival** || Bronze Materials (x75) || {{HWR|1}} || KO'd enemies drop more Rupees.
| Rupee Festival <ref group="ud" name="1.5" /> || Bronze Materials (x75) || {{HWR|1}} || KO'd enemies drop more Rupees.
|-
|-
| Materials Master** || Bronze Materials (x100) || {{HWR|50,000}} || KO'd enemies drop more gold and silver materials.
| Materials Master <ref group="ud" name="1.5" /> || Bronze Materials (x100) || {{HWR|50,000}} || KO'd enemies drop more gold and silver materials.
|-
|-
| Weak Point Smasher*** || Bronze Materials (x125) || {{HWR|25,000}} || Weak Point gauges are reduced faster.
| Weak Point Smasher <ref group="ud" name="1.6">Introduced in v1.6 update</ref> || Bronze Materials (x125) || {{HWR|25,000}} || Weak Point gauges are reduced faster.
|-
|-
| Anti-Boss Formula*** || Bronze Materials (x150) || {{HWR|30,000}} || Damage against Giant Bosses is increased.
| Anti-Boss Formula <ref group="ud" name="1.6" /> || Bronze Materials (x150) || {{HWR|30,000}} || Damage against Giant Bosses is increased.
|-
|-
| Boss MP Absorber*** || Bronze Materials (x175) || {{HWR|35,000}} || Absorbs magic power from Giant Bosses.
| Boss MP Absorber <ref group="ud" name="1.6" /> || Bronze Materials (x175) || {{HWR|35,000}} || Absorbs magic power from Giant Bosses.
|}
|}


 
<references group="ud" />
 


{{Cat|Hyrule Warriors}}
{{Cat|Hyrule Warriors}}
{{Cat|Shops}}
{{Cat|Shops}}

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