Apothecary: Difference between revisions

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{{Infobox|location
{{Infobox|location
| image =  
| image =  
| caption =
| game = ''[[Hyrule Warriors]]''
| game = ''[[Hyrule Warriors]]''
| location      = [[Bazaar]]
| location      = [[Bazaar (Hyrule Warriors)|Bazaar]]
| item = Mixtures
| item = Mixtures
| related =  
| related = [[Badge Market]]<br/>[[Training Dojo]]<br/>[[Smithy]]<br/>[[Cooking in Age of Calamity]]
}}
}}


The '''Apothecary''' is a [[shop]] in ''[[Hyrule Warriors]]''. It can be found in the [[Bazaar]] like other shops in the game. Here, materials and [[Rupee]]s are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better weapons, however as you collect more Gold Skulltulas, more mixtures will be added to the Apothecary.
The '''Apothecary''' is a [[shop]] in ''[[Hyrule Warriors]]''. It can be found in the [[Bazaar (Hyrule Warriors)|Bazaar]] like other shops in the game. Here, materials and [[Rupee]]s are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better weapons; however, as more [[Gold Skulltula]]s are collected, more mixtures will be added to the Apothecary.
{{TODO}}
{{TODO}}
{{Clear}}
{{Clear}}


==Potions==
==Potions==
If you've created an empty bottle badge for one of your Warriors in the Badge Market, you'll be able to use a potion during your battles. The potion inside changes as you collect more Gold Skulltulas.
If an empty bottle badge has been created for one of the Warriors in the [[Badge Market]], a potion can be used during battles. The potion inside changes as more Gold Skulltulas are collected.
{| class="wikitable"
{| class="wikitable"
! Name !! Skulltulas !! Effects
! Name !! Skulltulas !! Effects
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| Green Potion || 25 || Replenishes 10 hearts and one special bar.
| Green Potion || 25 || Replenishes 10 hearts and one special bar.
|-
|-
| Gold Potion || 50 || Replenishes 15 hearts and one and a half special bars.
| Yellow Potion || 50 || Replenishes 15 hearts and one and a half special bars.
|}
|}


==Mixtures==
==Mixtures==
Adding mixtures to potions will provide added bonuses for one battle. Only one mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. As you collect more Gold Skulltulas, you will unlock more mixtures or gain stronger versions of mixtures you already have.
Adding mixtures to potions will provide added bonuses for one battle. Only one mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. As more Gold Skulltulas are collected, you will more mixtures become available and stronger versions of existing mixtures are unlocked


===Weapon Drop===
===Weapon Drop===
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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Drop I || none || Bronze Materials (x20) || {{R|100}} || Weak increase to weapon drop rate.
| Weapon Drop I || none || Bronze Materials (x20) || {{HWR|100}} || Weak increase to weapon drop rate.
|-
|-
| Weapon Drop II || 2 || Silver Materials (x5) || {{R|500}} || Moderate increase to weapon drop rate.
| Weapon Drop II || 2 || Silver Materials (x5) || {{HWR|500}} || Moderate increase to weapon drop rate.
|-
|-
| Weapon Drop III || 25 || Gold Materials (x1) || {{R|1,000}} || Strong increase to weapon drop rate.
| Weapon Drop III || 25 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to weapon drop rate.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Rank I || 7 || Bronze Materials (x20) || {{R|300}} || Weak increase to dropped weapon ranks.
| Weapon Rank I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to dropped weapon ranks.
|-
|-
| Weapon Rank II || 25 || Silver Materials (x5) || {{R|1,500}} || Moderate increase to dropped weapon ranks.
| Weapon Rank II || 25 || Silver Materials (x5) || {{HWR|1,500}} || Moderate increase to dropped weapon ranks.
|-
|-
| Weapon Rank III || 50 || Gold Materials (X1) || {{R|3,000}} || Strong increase to dropped weapon ranks.
| Weapon Rank III || 50 || Gold Materials (X1) || {{HWR|3,000}} || Strong increase to dropped weapon ranks.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Star I || none || Bronze Materials (x20) || {{R|400}} || Weak increase to dropped weapon stars.
| Weapon Star I || none || Bronze Materials (x20) || {{HWR|400}} || Weak increase to dropped weapon stars.
|-
|-
| Weapon Star II || 2 || Silver Materials (x5) || {{R|2,000}} || Moderate increase to dropped weapon stars.
| Weapon Star II || 2 || Silver Materials (x5) || {{HWR|2,000}} || Moderate increase to dropped weapon stars.
|-
|-
| Weapon Star III || 50 || Gold Materials (x1) || {R|4,000}} || Strong increase to dropped weapon stars.
| Weapon Star III || 50 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to dropped weapon stars.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Slot I || 2 || Bronze Materials (x20) || {{R|200}} || Weak increase to dropped weapon slots.
| Weapon Slot I || 2 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to dropped weapon slots.
|-  
|-  
| Weapon Slot II || 7 || Silver Material (x5) || {{R|1,00}} || Moderate increase to dropped weapon slots.
| Weapon Slot II || 7 || Silver Material (x5) || {{HWR|1,00}} || Moderate increase to dropped weapon slots.
|-
|-
| Weapon Slot III || 50 || Gold Materials (x1) || {{R|2,000}} Strong increase to dropped weapon slots.
| Weapon Slot III || 50 || Gold Materials (x1) || {{HWR|2,000}} || Strong increase to dropped weapon slots.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Empty Slot I || 25 || Bronze Materials (x20) || {{R|500}} || Weak increase to dropped weapons with empty slots.
| Empty Slot I || 25 || Bronze Materials (x20) || {{HWR|500}} || Weak increase to dropped weapons with empty slots.
|-
|-
| Empty Slot II || 50 || Gold Materials (x1) || {{R|1,000}} Strong increase to dropped weapons with empty slots.
| Empty Slot II || 50 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to dropped weapons with empty slots.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Attack Skill I || 7 || Bronze Materials (x20) || {{R|200}} || Weak increase to weapon drops with ATK Skills.
| Attack Skill I || 7 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to weapon drops with ATK Skills.
|-
|-
| Attack Skill II || 25 || Gold Materials (x1) || {{R|400}} || Strong increase to weapon drops with ATK Skills.
| Attack Skill II || 25 || Gold Materials (x1) || {{HWR|400}} || Strong increase to weapon drops with ATK Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{R|400}} || Weak increase to weapon drops with ELE Skills.
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|400}} || Weak increase to weapon drops with ELE Skills.
|-
|-
| Element Skill II || 25 || Gold Materials (x1) || {{R|800}} || Strong increase to weapon drops with ELE Skills.
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|800}} || Strong increase to weapon drops with ELE Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{R|1,800}} || Weak increase to weapon drops with VS Skills.
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|1,800}} || Weak increase to weapon drops with VS Skills.
|-
|-
| Element Skill II || 25 || Gold Materials (x1) || {{R|3,600}} || Strong increase to weapon drops with VS Skills.
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|3,600}} || Strong increase to weapon drops with VS Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Bonus Skill I || 7 || Bronze Materials (x20) || {{R|300}} || Weak increase to weapon drops with BON Skills.
| Bonus Skill I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to weapon drops with BON Skills.
|-
|-
| Bonus Skill II || 25 || Gold Materials (x1) || {{R|600}} || Strong increase to weapon drops with BON Skills.
| Bonus Skill II || 25 || Gold Materials (x1) || {{HWR|600}} || Strong increase to weapon drops with BON Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| KO Skill I || 7 || Bronze Materials (x20) || {{R|1,500}} || Weak increase to weapon drops with KO Skills.
| KO Skill I || 7 || Bronze Materials (x20) || {{HWR|1,500}} || Weak increase to weapon drops with KO Skills.
|-
|-
| KO Skill II || 25 || Gold Materials (x1) || {{R|3,000}} || Strong increase to weapon drops with KO Skills.
| KO Skill II || 25 || Gold Materials (x1) || {{HWR|3,000}} || Strong increase to weapon drops with KO Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{R|2,000}} || Weak increase to weapon drops with SPE Skills.
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|2,000}} || Weak increase to weapon drops with SPE Skills.
|-
|-
| Element Skill II || 25 || Gold Materials (x1) || {{R|4,000}} || Strong increase to weapon drops with SPE Skills.
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to weapon drops with SPE Skills.
|}
|}


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* * = introduced in v1.4 update
* * = introduced in v1.4 update
* ** = introduced in v1.5 update
* ** = introduced in v1.5 update
* *** = introduced in v1.6 update


{| class="wikitable"
{| class="wikitable"
! Name !! Materials !! Cost !! Effects
! Name !! Materials !! Cost !! Effects
|-
|-
| Item Power up* || Bronze Materials (x100) || {{R|30,000}} || Attack items are permanently powered up for one battle.
| Item Power-Up* || Bronze Materials (x100) || {{HWR|30,000}} || Items are permanently powered up for a battle.
|-
|-
| Guard Breaker* || Bronze Materials (x150) || {{R|40,000}} || Allows a Warrior to break an enemy's Guard.
| Guard Breaker* || Bronze Materials (x150) || {{HWR|40,000}} || Allows a Warrior to break an enemy's guard.
|-
|-
| SP Replenishing* || Bronze Materials (x200) || {{R|50,000}} || Gradually fills the Special attack gauge.
| SP Replenishing* || Bronze Materials (x200) || {{HWR|50,000}} || The Special Attack gauge continually replenishes.
|-
|-
| XP Excelerator** || Bronze Materials (x50) || {{R|10,000}} || Increases the amount of EXP defeated enemies give.
| EXP Accelerator** || Bronze Materials (x50) || {{HWR|10,000}} || KO'd enemies give more experience points.
|-
|-
| Rupee Festival** || Bronze Materials (x75) || {{R|1}} || defeated enemies drop more rupees.
| Rupee Festival** || Bronze Materials (x75) || {{HWR|1}} || KO'd enemies drop more Rupees.
|-
|-
| Materials Master** || Bronze Materials (x100) || {{R|50,000}} || Defeated enemies drop more rare materials.
| Materials Master** || Bronze Materials (x100) || {{HWR|50,000}} || KO'd enemies drop more gold and silver materials.
|-
| Weak Point Smasher*** || Bronze Materials (x125) || {{HWR|25,000}} || Weak Point gauges are reduced faster.
|-
| Anti-Boss Formula*** || Bronze Materials (x150) || {{HWR|30,000}} || Damage against Giant Bosses is increased.
|-
| Boss MP Absorber*** || Bronze Materials (x175) || {{HWR|35,000}} || Absorbs magic power from Giant Bosses.
|}
|}


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