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{{Infobox|location
{{Infobox|location
| image =  
| image =  
| caption =
| game = ''[[Hyrule Warriors]]''
| game = ''[[Hyrule Warriors]]''
| location      = [[Bazaar]]
| location      = [[Bazaar (Hyrule Warriors)|Bazaar]]
| item = Mixtures
| item = Mixtures
| related =  
| related = [[Badge Market]]<br/>[[Training Dojo]]<br/>[[Smithy]]<br/>[[Cooking in Age of Calamity]]
}}
}}


The '''Apothecary''' is a [[shop]] in ''[[Hyrule Warriors]]''. It can be found in the [[Bazaar]] like other shops in the game. Here, materials and [[Rupee]]s are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better Weapons, however as you collect more Golden Skulltulas, more mixtures will be added to the Apothecary.
The '''Apothecary''' is a [[shop]] in ''[[Hyrule Warriors]]''. It can be found in the [[Bazaar (Hyrule Warriors)|Bazaar]] like other shops in the game. Here, materials and [[Rupee]]s are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better weapons; however, as more [[Gold Skulltula]]s are collected, more mixtures will be added to the Apothecary.
{{TODO}}
{{TODO}}
{{Clear}}
{{Clear}}


==Potions==
==Potions==
If you've created an empty bottle badge for one of your Warriors in the Badge Market, you'll be able to use a potion during your battles. The potion inside changes when you've collected enough Gold Skulltulas to expand the Apothecary.
If an empty bottle badge has been created for one of the Warriors in the [[Badge Market]], a potion can be used during battles. The potion inside changes as more Gold Skulltulas are collected.
 
{| class="wikitable"
{| class="wikitable"
! Name !! Skulltulas !! Effects
! Name !! Skulltulas !! Effects
Line 20: Line 20:
| Red Potion || Default || Replenishes 5 hearts.
| Red Potion || Default || Replenishes 5 hearts.
|-
|-
| Purple Potion || 2 || Replenishes 5 hearts and half of a spirit bar.
| Purple Potion || 2 || Replenishes 5 hearts and half of a special bar.
|-
|-
| Blue Potion || 7 || Replenishes 10 hearts and half of a spirit bar.
| Blue Potion || 7 || Replenishes 10 hearts and half of a special bar.
|-
|-
| Green Potion || 25 || Replenishes 10 hearts and one spirit bar.
| Green Potion || 25 || Replenishes 10 hearts and one special bar.
|-
|-
| Gold Potion || 50 || Replenishes 15 hearts and one and a half spirit bars.
| Yellow Potion || 50 || Replenishes 15 hearts and one and a half special bars.
|}
|}
==Mixtures==
==Mixtures==
Adding mixtures to Potions will provide added bonuses for one battle. Only one Mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. The more Gold Skulltulas you collect, the stronger the mixture becomes.
Adding mixtures to potions will provide added bonuses for one battle. Only one mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. As more Gold Skulltulas are collected, you will more mixtures become available and stronger versions of existing mixtures are unlocked
 
* * = introduced in v1.4 update
* ** = introduced in v1.5 update


===Weapon Drop===
===Weapon Drop===
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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Drop I || none || Bronze Materials (x20) || {{R|100}} || Weak increase to weapon drop rate.
| Weapon Drop I || none || Bronze Materials (x20) || {{HWR|100}} || Weak increase to weapon drop rate.
|-
|-
| Weapon Drop II || 2 || Silver Materials (x5) || {{R|500}} || Moderate increase to weapon drop rate.
| Weapon Drop II || 2 || Silver Materials (x5) || {{HWR|500}} || Moderate increase to weapon drop rate.
|-
|-
| Weapon Drop III || 25 || Gold Materials (x1) || {{R|1,000}} || Strong increase to weapon drop rate.
| Weapon Drop III || 25 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to weapon drop rate.
|}
|}


===Weapon Rank===
===Weapon Rank===


Increases the probability of dropping high leveled weapons, providing you have found or unlocked the Warrior's weapons in Legend or Adventure Mode.
Increases the probability of enemies dropping high leveled weapons, providing you have found or unlocked the Warrior's weapons in Legend or Adventure Mode.


{| class="wikitable"
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Rank I || 7 || Bronze Materials (x20) || {{R|300}} || Weak increase to dropped weapon ranks.
| Weapon Rank I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to dropped weapon ranks.
|-
|-
| Weapon Rank II || 25 || Silver Materials (x5) || {{R|1,500}} || Moderate increase to dropped weapon ranks.
| Weapon Rank II || 25 || Silver Materials (x5) || {{HWR|1,500}} || Moderate increase to dropped weapon ranks.
|-
|-
| Weapon Rank III || 50 || Gold Materials (X1) || {{R|3,000}} || Strong increase to dropped weapon ranks.
| Weapon Rank III || 50 || Gold Materials (X1) || {{HWR|3,000}} || Strong increase to dropped weapon ranks.
|}
|}


===Weapon Star===
===Weapon Star===


Increases the probability of dropping weapons with more stars.
Increases the probability of enemies dropping weapons with a higher value of stars.


{| class="wikitable"
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Star I || none || Bronze Materials (x20) || {{R|400}} || Weak increase to dropped weapon stars.
| Weapon Star I || none || Bronze Materials (x20) || {{HWR|400}} || Weak increase to dropped weapon stars.
|-
|-
| Weapon Star II || 2 || Silver Materials (x5) || {{R|2,000}} || Moderate increase to dropped weapon stars.
| Weapon Star II || 2 || Silver Materials (x5) || {{HWR|2,000}} || Moderate increase to dropped weapon stars.
|-
|-
| Weapon Star III || 50 || Gold Materials (x1) || {R|4,000}} || Strong increase to dropped weapon stars.
| Weapon Star III || 50 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to dropped weapon stars.
|}
|}


===Weapon Slot===
===Weapon Slot===


Increases the Probability of dropping weapons with a high number of slots. Keep in mind his will not guarantee empty slots on the dropped weapon.
Increases the probability of enemies dropping weapons with a high number of slots. Keep in mind this will not guarantee empty slots.


{| class="wikitable"
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Slot I || 2 || Bronze Materials (x20) || {{R|200}} || Weak increase to dropped weapon slots.
| Weapon Slot I || 2 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to dropped weapon slots.
|-  
|-  
| Weapon Slot II || 7 || Silver Material (x5) || {{R|1,00}} || Moderate increase to dropped weapon slots.
| Weapon Slot II || 7 || Silver Material (x5) || {{HWR|1,00}} || Moderate increase to dropped weapon slots.
|-
| Weapon Slot III || 50 || Gold Materials (x1) || {{HWR|2,000}} || Strong increase to dropped weapon slots.
|}
 
===Empty Slot===
Increases the probability of enemies dropping weapons with empty slots. Keep in mind this will not guarantee a high number of slots.
 
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| Empty Slot I || 25 || Bronze Materials (x20) || {{HWR|500}} || Weak increase to dropped weapons with empty slots.
|-
| Empty Slot II || 50 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to dropped weapons with empty slots.
|}
 
===Attack Skill===
 
Increases the probability of enemies dropping weapons with ATK skills.
 
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| Attack Skill I || 7 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to weapon drops with ATK Skills.
|-
| Attack Skill II || 25 || Gold Materials (x1) || {{HWR|400}} || Strong increase to weapon drops with ATK Skills.
|}
 
===Element Skill===
 
Increases the probability of enemies dropping weapons with ELE skills.
 
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|400}} || Weak increase to weapon drops with ELE Skills.
|-
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|800}} || Strong increase to weapon drops with ELE Skills.
|}
 
===VS Skill===
 
Increases the probability of enemies dropping weapons with VS skills.
 
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|1,800}} || Weak increase to weapon drops with VS Skills.
|-
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|3,600}} || Strong increase to weapon drops with VS Skills.
|}
 
===Bonus Skill===
 
Increases the probability of enemies dropping weapons with BON skills.
 
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| Bonus Skill I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to weapon drops with BON Skills.
|-
| Bonus Skill II || 25 || Gold Materials (x1) || {{HWR|600}} || Strong increase to weapon drops with BON Skills.
|}
 
===KO Skill===
 
Increases the probability of enemies dropping weapons with KO skills.
 
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Slot III || 50 || Gold Materials (x1) || {{R|2,000}} Strong increase to dropped weapon slots.
| KO Skill I || 7 || Bronze Materials (x20) || {{HWR|1,500}} || Weak increase to weapon drops with KO Skills.
|-
| KO Skill II || 25 || Gold Materials (x1) || {{HWR|3,000}} || Strong increase to weapon drops with KO Skills.
|}
|}
===Special Skill===
Increases the probability of enemies dropping weapons with SPE skills.
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|2,000}} || Weak increase to weapon drops with SPE Skills.
|-
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to weapon drops with SPE Skills.
|}
==Misc Mixtures==
These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they effect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use and only bronze materials and large sums of Rupees are required.
* * = introduced in v1.4 update
* ** = introduced in v1.5 update
* *** = introduced in v1.6 update
{| class="wikitable"
! Name !! Materials !! Cost !! Effects
|-
| Item Power-Up* || Bronze Materials (x100) || {{HWR|30,000}} || Items are permanently powered up for a battle.
|-
| Guard Breaker* || Bronze Materials (x150) || {{HWR|40,000}} || Allows a Warrior to break an enemy's guard.
|-
| SP Replenishing* || Bronze Materials (x200) || {{HWR|50,000}} || The Special Attack gauge continually replenishes.
|-
| EXP Accelerator** || Bronze Materials (x50) || {{HWR|10,000}} || KO'd enemies give more experience points.
|-
| Rupee Festival** || Bronze Materials (x75) || {{HWR|1}} || KO'd enemies drop more Rupees.
|-
| Materials Master** || Bronze Materials (x100) || {{HWR|50,000}} || KO'd enemies drop more gold and silver materials.
|-
| Weak Point Smasher*** || Bronze Materials (x125) || {{HWR|25,000}} || Weak Point gauges are reduced faster.
|-
| Anti-Boss Formula*** || Bronze Materials (x150) || {{HWR|30,000}} || Damage against Giant Bosses is increased.
|-
| Boss MP Absorber*** || Bronze Materials (x175) || {{HWR|35,000}} || Absorbs magic power from Giant Bosses.
|}




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