Interview:Edge June 6th 2013

From Zelda Dungeon Wiki
Revision as of 22:06, June 6, 2013 by Locke (talk | contribs) (someone who gets Edge plz transcribe!)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
This interview does not yet have standard formatting or is otherwise incomplete. It should follow the format established in other interviews.

Source: Edge Magazine issue 255

[1] [2] [3]

I'm 50 now, so I only have about ten more years to make games at Nintendo. I want to try all sorts of new things before it's too late — I don't want to get to the end of my career and only have worked on Zelda. But every time I come up with some good new ideas, they end up being used in a Zelda game! I need a six-month break to get away from the Zelda cycle and focus on something new [laughs]. But I'd probably end up making a game that is similar to Zelda; after all, A Link to the Past was my biggest influence.

I have asked them for advice, but the problem is that they don't remember anything! For instance, Link was originally left-handed, but later became right-handed, and everyone has a different theory as to the reasons why. When I asked Miyamoto about it, he said, 'I forget!'

When I first started making Zelda games, I was more interested in the enemy characters than in Link himself. But while I was making Twilight Princess, I was listening to the theme on an iPod while walking hand in hand with my child, and I suddenly burst into tears. I was thinking about all the awful trials Link would have to go through in the new game. I realised that Link really is my other child. I don't inhabit the character so much as watch him from somewhere very close.


The new game (A Link To The Past 2) will play very differently to the original. I think the new additions will make players see the game in a different way. And, of course, we'll introduce even more unexpected elements in the Zelda game that we're making for Wii U.


This new title will feature lots of things that are new to the series; right at the start of the game, there's a big surprise that will shock players. We started out with the new play mechanics, such as Link being able to become a painting and walk along the walls, and then figured out from there how to build a story around them. Rather than forcing elements of the original story into this one, we've instead focused on bringing back the characters, so you can see what happened to them after the events of the first game.

Part of what made A Link To The Past interesting was the way you could move between the Light World and the Dark World and solve puzzles, and we're planning to bring that back in A Link To The Past 2 for sure. Link's ability to become a painting will be related to that.

[Gyro control won't be part of the new game as moving the 3DS destabilises the 3D effect] but the game runs at 60fps, while all the 3D games up till now have run at 30fps.