BS The Legend of Zelda: Difference between revisions
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Translated from '''BS Zelda no Densetsu''', '''BS The Legend of Zelda''' was released only in Japan on the Satellaview attachment ([[BS-X Broadcasting System]]) for the [[Super Nintendo Entertainment System|Super Famicom]] being the first out of three [[The Legend of Zelda (Series)|Zelda]] | Translated from '''BS Zelda no Densetsu''', '''BS The Legend of Zelda''' was released only in Japan on the Satellaview attachment ([[BS-X Broadcasting System]]) for the [[Super Nintendo Entertainment System|Super Famicom]] being the first out of three [[The Legend of Zelda (Series)|Zelda games]] released for the BS-X Broadcasting System. ''BS The Legend of Zelda'' is the fifth Zelda game developed by [[Nintendo]] and the first Zelda game developed as a remake. While being a remake of ''[[The Legend of Zelda]]'', there are major changes/differences between the two games. After approximately two years after ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' was released, the game was first broadcasted on August 6, 1995 being transmitted by [[St.GIGA]], a satellite radio company. Being the first SoundLink Game released via Satellaview, ''BS The Legend of Zelda'' was the world's first integrated radio-game, identified by Nintendo. Similar to the [[Second Quest]] from ''The Legend of Zelda'', Nintendo developed ''BS The Legend of Zelda: MAP 2'' due to the popularity of the game. This quest was a remixed version of MAP 1 from ''BS The Legend of Zelda'', being broadcasted in December 30, 1995. The Zelda title had three reruns in its entire liftspan with a fourth rerun due to the Player's Choice Classic SoundLink game. However, ''BS The Legend of Zelda: MAP 2'' only had one rerun. On March 27, 1996, ''BS The Legend of Zelda: MAP 2'' stopped being broadcasted in Japan, and on January 4, 1997, St. GIGA stopped broadcasting ''BS The Legend of Zelda''. | ||
Unlike most of the Zelda titles in the series, ''BS The Legend of Zelda's'' protagonists are actually the mascot characters of the BS-X Broadcasting System and not [[Link]]. The protagonist's name and gender is based off of the broadcasting ID. The game also marks the first time that a Zelda title developed by Nintendo utilized spoken dialogue. Using the 16-bit graphical capabilities of the Super Famicom and the overhead perspective of ''The Legend of Zelda'', ''BS The Legend of Zelda'' has a roughly similar plot and controls to its predecessor. | |||
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