Tears of the Kingdom Hyrule Compendium: Difference between revisions

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| 129 || [[File:Silver Boss Bokoblin - TotK Compendium.png|center|72x72px]] || [[Silver Boss Bokoblin]] || The mightiest of all Boss Bokoblins. It's a wonder that they're related at all to the lowly, garden-variety Bokoblin. The evil power of the Demon King dwells in their bodies and horns, enabling formidable attacks. And watch out for the elite minions that hang around them too. || Unknown || [[Silver Boss Bokoblin Horn]], [[Boss Bokoblin Guts]], [[Boss Bokoblin Fang]]
| 129 || [[File:Silver Boss Bokoblin - TotK Compendium.png|center|72x72px]] || [[Silver Boss Bokoblin]] || The mightiest of all Boss Bokoblins. It's a wonder that they're related at all to the lowly, garden-variety Bokoblin. The evil power of the Demon King dwells in their bodies and horns, enabling formidable attacks. And watch out for the elite minions that hang around them too. || Unknown || [[Silver Boss Bokoblin Horn]], [[Boss Bokoblin Guts]], [[Boss Bokoblin Fang]]
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| 130 || [[File:Moblin - TotK Compendium.png|center|72x72px]] || [[Moblin]] || This heavyweight species of monster can be found all over Hyrule. They're physically very strong, with a horn hard enough to crush a rock. With their incredibly powerful arms, Moblins have been known to pick up Bokoblins and throw them as makeshift projectile weapons. || TBD || TBD
| 130 || [[File:Moblin - TotK Compendium.png|center|72x72px]] || [[Moblin]] || This heavyweight species of monster can be found all over Hyrule. They're physically very strong, with a horn hard enough to crush a rock. With their incredibly powerful arms, Moblins have been known to pick up Bokoblins and throw them as makeshift projectile weapons. || TBD || [[Moblin Horn]], [[Moblin Fang]]
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| 131 || [[File:Blue Moblin - TotK Compendium.png|center|72x72px]] || [[Blue Moblin]] || These heavyweight monsters can be found all over Hyrule. They're much tougher than their standard counterparts, with more powerful arms and a fully developed horn on their heads to smash things with. || TBD || TBD
| 131 || [[File:Blue Moblin - TotK Compendium.png|center|72x72px]] || [[Blue Moblin]] || These heavyweight monsters can be found all over Hyrule. They're much tougher than their standard counterparts, with more powerful arms and a fully developed horn on their heads to smash things with. || TBD || [[Blue Moblin Horn]], [[Moblin Fang]], [[Moblin Guts]]
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| 132 || [[File:Black Moblin - TotK Compendium.png|center|72x72px]] || [[Black Moblin]] || These heavyweight monsters can be found all over Hyrule and are among the most dangerous types of Moblin. They're extremely resilient, and a blow from the heavy horn can easily crush a rock. || TBD || TBD
| 132 || [[File:Black Moblin - TotK Compendium.png|center|72x72px]] || [[Black Moblin]] || These heavyweight monsters can be found all over Hyrule and are among the most dangerous types of Moblin. They're extremely resilient, and a blow from the heavy horn can easily crush a rock. || TBD || [[Black Moblin Horn]], [[Moblin Fang]], [[Moblin Guts]]
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| 133 || [[File:Stalmoblin - TotK Compendium.png|center|72x72px]] || [[Stalmoblin]] || The remains of Moblins appear in the dark. Even the toughest Moblins become fragile when they're little more than a pile of bones, so they'll crumble after just a few attacks. However, as long as a skull remains intact, they'll continue to pull themselves back together and go on fighting. They have hard, heavy horns, and they hate strong light. || TBD || TBD
| 133 || [[File:Stalmoblin - TotK Compendium.png|center|72x72px]] || [[Stalmoblin]] || The remains of Moblins appear in the dark. Even the toughest Moblins become fragile when they're little more than a pile of bones, so they'll crumble after just a few attacks. However, as long as a skull remains intact, they'll continue to pull themselves back together and go on fighting. They have hard, heavy horns, and they hate strong light. || TBD || [[Moblin Horn]], [[Moblin Fang]]
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| 134 || [[File:Silver Moblin - TotK Compendium.png|center|72x72px]] || [[Silver Moblin]] || The Demon King's fiendish magic has imbued Silver Moblins with the greatest power and resilience of all the Moblins. They're called "silver" for their body color as well as their rarity. The purple patterns on their bodies also help them to stand out. The ominous-looking horn has the potential for a powerful attack. || TBD || TBD
| 134 || [[File:Silver Moblin - TotK Compendium.png|center|72x72px]] || [[Silver Moblin]] || The Demon King's fiendish magic has imbued Silver Moblins with the greatest power and resilience of all the Moblins. They're called "silver" for their body color as well as their rarity. The purple patterns on their bodies also help them to stand out. The ominous-looking horn has the potential for a powerful attack. || TBD || [[Silver Moblin Horn]], [[Moblin Fang]], [[Moblin Guts]]
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| 135 || [[File:Lizalfos - TotK Compendium.png|center|72x72px]] || [[Lizalfos]] || These quick-witted, lizard-like monsters can be found all over Hyrule. They're a sly species that lurk underwater or use camouflage to blend in with the environment to launch ambushes. Moreover, they never sleep. And even when they have no weapons, they'll come at you swinging their sword-like horn. || TBD || TBD
| 135 || [[File:Lizalfos - TotK Compendium.png|center|72x72px]] || [[Lizalfos]] || These quick-witted, lizard-like monsters can be found all over Hyrule. They're a sly species that lurk underwater or use camouflage to blend in with the environment to launch ambushes. Moreover, they never sleep. And even when they have no weapons, they'll come at you swinging their sword-like horn. || TBD || [[Lizalfos Horn]], [[Lizalfos Tail]], [[Lizalfos Talon]]
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| 136 || [[File:Blue Lizalfos - TotK Compendium.png|center|72x72px]] || [[Blue Lizalfos]] || These quick-witted, lizard-like monsters can be found all over Hyrule. Compared to the green Lizalfos, many of these carry much stronger weapons and are extremely dangerous with their longer and sharper horn. || TBD || TBD
| 136 || [[File:Blue Lizalfos - TotK Compendium.png|center|72x72px]] || [[Blue Lizalfos]] || These quick-witted, lizard-like monsters can be found all over Hyrule. Compared to the green Lizalfos, many of these carry much stronger weapons and are extremely dangerous with their longer and sharper horn. || TBD || [[Blue Lizalfos Horn]], [[Blue Lizalfos Tail]], [[Lizalfos Talon]]
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| 137 || [[File:Black Lizalfos - TotK Compendium.png|center|72x72px]] || [[Black Lizalfos]] || A quick-witted, lizard-like species of monster found all over Hyrule. Their sharpened horn cuts like a knife, so be cautious even if they're not carrying a weapon. They are among the most dangerous Lizalfos, with high stamina. || TBD || TBD
| 137 || [[File:Black Lizalfos - TotK Compendium.png|center|72x72px]] || [[Black Lizalfos]] || A quick-witted, lizard-like species of monster found all over Hyrule. Their sharpened horn cuts like a knife, so be cautious even if they're not carrying a weapon. They are among the most dangerous Lizalfos, with high stamina. || TBD || [[Lizalfos Talon]], [[Black Lizalfos Tail]], [[Black Lizalfos Horn]]
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| 138 || [[File:Stalizalfos - TotK Compendium.png|center|72x72px]] || [[Stalizalfos]] || The remains of Lizalfos appear in the dark. They're as sly as ever—even now that they're just some bones stacked atop each other—and still possess blade-like sharp horns. If a skull remains intact, they will pull themselves back up and continue to fight. || TBD || TBD
| 138 || [[File:Stalizalfos - TotK Compendium.png|center|72x72px]] || [[Stalizalfos]] || The remains of Lizalfos appear in the dark. They're as sly as ever—even now that they're just some bones stacked atop each other—and still possess blade-like sharp horns. If a skull remains intact, they will pull themselves back up and continue to fight. || TBD || [[Lizalfos Horn]], [[Lizalfos Talon]]
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| 139 || [[File:Fire-Breath Lizalfos - TotK Compendium.png|center|72x72px]] || [[Fire-Breath Lizalfos]] || These quick-witted, lizard-like monsters can be found all over Hyrule. Their fiery breath makes them pretty dangerous, but exposure to cold will kill them instantly. The lava-like horn retains extreme heat and burns anything that touches it. They mainly live in volcanic regions. || TBD || TBD
| 139 || [[File:Fire-Breath Lizalfos - TotK Compendium.png|center|72x72px]] || [[Fire-Breath Lizalfos]] || These quick-witted, lizard-like monsters can be found all over Hyrule. Their fiery breath makes them pretty dangerous, but exposure to cold will kill them instantly. The lava-like horn retains extreme heat and burns anything that touches it. They mainly live in volcanic regions. || TBD || [[Fire-Breath Lizalfos Tail]], [[Fire-Breath Lizalfos Horn]], [[Lizalfos Talon]]
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| 140 || [[File:Ice-Breath Lizalfos - TotK Compendium.png|center|72x72px]] || [[Ice-Breath Lizalfos]] || A quick-witted, lizard-like species of monster found all over Hyrule. They are a troublesome species that spit balls of ice and store freezing power inside their pale horns, but will die instantly if touched by fire. They live mainly on snowy mountains. || TBD || TBD
| 140 || [[File:Ice-Breath Lizalfos - TotK Compendium.png|center|72x72px]] || [[Ice-Breath Lizalfos]] || A quick-witted, lizard-like species of monster found all over Hyrule. They are a troublesome species that spit balls of ice and store freezing power inside their pale horns, but will die instantly if touched by fire. They live mainly on snowy mountains. || TBD || [[Lizalfos Talon]], [[Ice-Breath Lizalfos Tail]], [[Ice-Breath Lizalfos Horn]]
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| 141 || [[File:Electric Lizalfos - TotK Compendium.png|center|72x72px]] || [[Electric Lizalfos]] || These quick-witted, lizard-like monsters can be found all over Hyrule. They can emit strong electrical currents from their bodies, so don't get too close. Their horns are brimming with electricity, which will discharge and arc to nearby areas if struck by an arrow. They live in desert climates. || TBD || TBD
| 141 || [[File:Electric Lizalfos - TotK Compendium.png|center|72x72px]] || [[Electric Lizalfos]] || These quick-witted, lizard-like monsters can be found all over Hyrule. They can emit strong electrical currents from their bodies, so don't get too close. Their horns are brimming with electricity, which will discharge and arc to nearby areas if struck by an arrow. They live in desert climates. || TBD || [[Electric Lizalfos Horn]], [[Lizalfos Talon]], [[Electric Lizalfos Tail]]
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| 142 || [[File:Silver Lizalfos - TotK Compendium.png|center|72x72px]] || [[Silver Lizalfos]] || These Lizalfos have been influenced by the Demon King's fiendish magic to become the mightiest of all Lizalfos. They're called "silver" for their unique coloring and also to denote their rarity. Their horns, turned ominous by the Demon King's influence, can cut anything with the slightest touch. || TBD || TBD
| 142 || [[File:Silver Lizalfos - TotK Compendium.png|center|72x72px]] || [[Silver Lizalfos]] || These Lizalfos have been influenced by the Demon King's fiendish magic to become the mightiest of all Lizalfos. They're called "silver" for their unique coloring and also to denote their rarity. Their horns, turned ominous by the Demon King's influence, can cut anything with the slightest touch. || TBD || [[Silver Lizalfos Tail]], [[Silver Lizalfos Horn]], [[Lizalfos Talon]]
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| 143 || [[File:Horriblin - TotK Compendium.png|center|72x72px]] || [[Horriblin]] || After the Upheaval, these monsters began appearing in Hyrule's cave systems. They have sturdy horns that are perfect for crushing rocks and strong muscles that allow them to traverse cave walls and ceilings as easily as if they were walking on the ground. They often hang from ceilings, waiting for prey. || TBD || TBD
| 143 || [[File:Horriblin - TotK Compendium.png|center|72x72px]] || [[Horriblin]] || After the Upheaval, these monsters began appearing in Hyrule's cave systems. They have sturdy horns that are perfect for crushing rocks and strong muscles that allow them to traverse cave walls and ceilings as easily as if they were walking on the ground. They often hang from ceilings, waiting for prey. || TBD || TBD
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| 149 || [[File:White-Maned Lynel - TotK Compendium.png|center|72x72px]] || [[White-Maned Lynel]] || These hooved monsters are said to have lived all over Hyrule since ancient times and are known to be especially dangerous. They are extremely intelligent and resilient and bear very powerful horns. There is very little eyewitness information, because few who encounter them return alive. || Faron Grasslands Depths, Central Hyrule Depths || [[White-Maned Lynel Mace Horn]], [[White-Maned Lynel Saber Horn]], [[Lynel Hoof]], [[Lynel Guts]], [[Arrow]] x10
| 149 || [[File:White-Maned Lynel - TotK Compendium.png|center|72x72px]] || [[White-Maned Lynel]] || These hooved monsters are said to have lived all over Hyrule since ancient times and are known to be especially dangerous. They are extremely intelligent and resilient and bear very powerful horns. There is very little eyewitness information, because few who encounter them return alive. || Faron Grasslands Depths, Central Hyrule Depths || [[White-Maned Lynel Mace Horn]], [[White-Maned Lynel Saber Horn]], [[Lynel Hoof]], [[Lynel Guts]], [[Arrow]] x10
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| 150 || [[File:Silver Lynel - TotK Compendium.png|center|72x72px]] || [[Silver Lynel]] || Silver Lynels are not to be trifled with. The Demon King's fiendish magic has made them the strongest of the Lynel species, beyond even the deadly white-maned variety. Their powerful horns can slice through almost anything. Think of their purple stripes as a warning to keep away. || TBD || TBD
| 150 || [[File:Silver Lynel - TotK Compendium.png|center|72x72px]] || [[Silver Lynel]] || Silver Lynels are not to be trifled with. The Demon King's fiendish magic has made them the strongest of the Lynel species, beyond even the deadly white-maned variety. Their powerful horns can slice through almost anything. Think of their purple stripes as a warning to keep away. || TBD || [[Silver Lynel Saber Horn]], [[Silver Lynel Mace Horn]], [[Lynel Hoof]], [[Lynel Guts]], [[Arrow]] x10
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| 151 || [[File:Soldier Construct I - TotK Compendium.png|center|72x72px]] || [[Soldier Construct I]] || A standard-issue combat construct made by the Zonai with ancient techniques and magic. It faithfully obeys commands and tries to root out any being it deems to be an enemy. The decoration on its head is sharp and cuts like a blade. || TBD || TBD
| 151 || [[File:Soldier Construct I - TotK Compendium.png|center|72x72px]] || [[Soldier Construct I]] || A standard-issue combat construct made by the Zonai with ancient techniques and magic. It faithfully obeys commands and tries to root out any being it deems to be an enemy. The decoration on its head is sharp and cuts like a blade. || TBD || [[Zonai Charge]], [[Soldier Construct I Horn]]
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| 152 || [[File:Soldier Construct II - TotK Compendium.png|center|72x72px]] || [[Soldier Construct II]] || A mid-tier combat construct made by the Zonai with ancient techniques and magic. It faithfully obeys commands and tries to root out any being it deems to be an enemy. The heavy decoration on its head can be swung like an axe in slash attacks. || TBD || TBD
| 152 || [[File:Soldier Construct II - TotK Compendium.png|center|72x72px]] || [[Soldier Construct II]] || A mid-tier combat construct made by the Zonai with ancient techniques and magic. It faithfully obeys commands and tries to root out any being it deems to be an enemy. The heavy decoration on its head can be swung like an axe in slash attacks. || TBD || TBD
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| 159 || [[File:Training Construct - TotK Compendium.png|center|72x72px]] || [[Training Construct]] || The Zonai employed advanced technology and magic to create this instructional construct. Its color indicates that it is equipped with special combat-training functions. It is even capable of using Fuse to modify and strengthen its weapons. || TBD || TBD
| 159 || [[File:Training Construct - TotK Compendium.png|center|72x72px]] || [[Training Construct]] || The Zonai employed advanced technology and magic to create this instructional construct. Its color indicates that it is equipped with special combat-training functions. It is even capable of using Fuse to modify and strengthen its weapons. || TBD || TBD
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| 160 || [[File:Flux Construct I - TotK Compendium.png|center|72x72px]] || [[Flux Construct I]] || A construct composed of interconnected blocks, made by the Zonai with advanced techniques and magic. It can rearrange the blocks to change its shape at will. To provide sufficient energy to power its gigantic form, this construct contains a massive store of Zonai charge. || TBD || TBD
| 160 || [[File:Flux Construct I - TotK Compendium.png|center|72x72px]] || [[Flux Construct I]] || A construct composed of interconnected blocks, made by the Zonai with advanced techniques and magic. It can rearrange the blocks to change its shape at will. To provide sufficient energy to power its gigantic form, this construct contains a massive store of Zonai charge. || TBD || [[Zonai Charge]], [[Large Zonai Charge]]
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| 161 || [[File:Flux Construct II - TotK Compendium.png|center|72x72px]] || [[Flux Construct II]] || A construct composed of interconnected blocks, made by the Zonai with advanced techniques and magic. This model has been upgraded to process complex commands and assume modified shapes. To provide sufficient energy to power its gigantic form, this construct contains a massive store of Zonai charge. || TBD || TBD
| 161 || [[File:Flux Construct II - TotK Compendium.png|center|72x72px]] || [[Flux Construct II]] || A construct composed of interconnected blocks, made by the Zonai with advanced techniques and magic. This model has been upgraded to process complex commands and assume modified shapes. To provide sufficient energy to power its gigantic form, this construct contains a massive store of Zonai charge. || TBD || [[Zonai Charge]], [[Large Zonai Charge]]
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| 162 || [[File:Flux Construct III - TotK Compendium.png|center|72x72px]] || [[Flux Construct III]] || A construct composed of interconnected blocks, made by the Zonai with advanced techniques and magic. This model has increased defenses to protect its vulnerable core. Can change shape in order to block attacks. To provide sufficient energy to power its gigantic form, this construct contains a massive store of Zonai charge. || TBD || TBD
| 162 || [[File:Flux Construct III - TotK Compendium.png|center|72x72px]] || [[Flux Construct III]] || A construct composed of interconnected blocks, made by the Zonai with advanced techniques and magic. This model has increased defenses to protect its vulnerable core. Can change shape in order to block attacks. To provide sufficient energy to power its gigantic form, this construct contains a massive store of Zonai charge. || TBD || TBD
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| 163 || [[File:Yiga Footsoldier - TotK Compendium.png|center|72x72px]] || [[Yiga Footsoldier]] || The lowest-ranked members of the Yiga Clan. They've been dispatched all across Hyrule with a single task: seek out and kill Princess Zelda and Link. They're a crafty bunch, sometimes disguising themselves as simple travelers or villagers to get the jump on you. Be wary of suspicious people you encounter. They're very agile, and their weapons of choice are bows and swords. || TBD || TBD
| 163 || [[File:Yiga Footsoldier - TotK Compendium.png|center|72x72px]] || [[Yiga Footsoldier]] || The lowest-ranked members of the Yiga Clan. They've been dispatched all across Hyrule with a single task: seek out and kill Princess Zelda and Link. They're a crafty bunch, sometimes disguising themselves as simple travelers or villagers to get the jump on you. Be wary of suspicious people you encounter. They're very agile, and their weapons of choice are bows and swords. || TBD || [[Eightfold Blade]], [[Mighty Bananas]], [[Green Rupee]], [[Blue Rupee]], [[Red Rupee]], [[Purple Rupee]]
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| 164 || [[File:Yiga Blademaster - TotK Compendium.png|center|72x72px]] || [[Yiga Blademaster]] || These are the elite soldiers of the Yiga Clan. Equipped with blades of wind-cleaving power, they are extremely agile despite their bulky build. At this Yiga Clan rank, they have mastered a technique that allows them to manipulate the very earth. By striking the ground, they can raise stone pillars and unleash a blast of air. || TBD || TBD
| 164 || [[File:Yiga Blademaster - TotK Compendium.png|center|72x72px]] || [[Yiga Blademaster]] || These are the elite soldiers of the Yiga Clan. Equipped with blades of wind-cleaving power, they are extremely agile despite their bulky build. At this Yiga Clan rank, they have mastered a technique that allows them to manipulate the very earth. By striking the ground, they can raise stone pillars and unleash a blast of air. || TBD || TBD
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| 165 || [[File:Master Kohga - TotK Compendium.png|center|72x72px]] || [[Master Kohga]] || The leader of the Yiga Clan, who worship the Demon King. His larger-than-life presence makes him popular and deeply respected. After the Upheaval, Kohga latched on to Zonai devices as a way to increase his power. He had his underlings use the technology to make a variety of bizarre and deadly contraptions to kill you with. || TBD || TBD
| 165 || [[File:Master Kohga - TotK Compendium.png|center|72x72px]] || [[Master Kohga]] || The leader of the Yiga Clan, who worship the Demon King. His larger-than-life presence makes him popular and deeply respected. After the Upheaval, Kohga latched on to Zonai devices as a way to increase his power. He had his underlings use the technology to make a variety of bizarre and deadly contraptions to kill you with. || TBD || TBD
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| 166 || [[File:Stone Pebblit - TotK Compendium.png|center|72x72px]] || [[Stone Pebblit]] || A very young Stone Talus. Their bodies toughen as they mature, becoming as tough as boulders by adulthood. As a child, however, their bodies are light enough to be lifted and fragile enough to break when thrown. || TBD || TBD
| 166 || [[File:Stone Pebblit - TotK Compendium.png|center|72x72px]] || [[Stone Pebblit]] || A very young Stone Talus. Their bodies toughen as they mature, becoming as tough as boulders by adulthood. As a child, however, their bodies are light enough to be lifted and fragile enough to break when thrown. || TBD || [[Flint]], [[Amber]]
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| 167 || [[File:Igneo Pebblit - TotK Compendium.png|center|72x72px]] || [[Igneo Pebblit]] || A very young Igneo Talus. Their bodies toughen as they mature and convert fully into lava by adulthood. As a child, however, while still covered in fire, their bodies are fragile and light enough to be blown away by a bomb's blast. || TBD || TBD
| 167 || [[File:Igneo Pebblit - TotK Compendium.png|center|72x72px]] || [[Igneo Pebblit]] || A very young Igneo Talus. Their bodies toughen as they mature and convert fully into lava by adulthood. As a child, however, while still covered in fire, their bodies are fragile and light enough to be blown away by a bomb's blast. || TBD || TBD
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| 172 || [[File:Battle Talus - TotK Compendium.png|center|72x72px]] || [[Battle Talus]] || Monsters have built structures onto this Talus to create what might be called a moving fort. Its body is reinforced with wooden planks to keep away enemies. It can't be easily climbed. || TBD || TBD
| 172 || [[File:Battle Talus - TotK Compendium.png|center|72x72px]] || [[Battle Talus]] || Monsters have built structures onto this Talus to create what might be called a moving fort. Its body is reinforced with wooden planks to keep away enemies. It can't be easily climbed. || TBD || TBD
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| 173 || [[File:Igneo Talus - TotK Compendium.png|center|72x72px]] || [[Igneo Talus]] || This enormous monster is naturally camouflaged as molten rock. Neither sword nor arrow can pierce its fiery form. Merely touching its magma-hot body can burn you pretty badly, but you may be able to scale it if you can use something to chill its flames. || TBD || TBD
| 173 || [[File:Igneo Talus - TotK Compendium.png|center|72x72px]] || [[Igneo Talus]] || This enormous monster is naturally camouflaged as molten rock. Neither sword nor arrow can pierce its fiery form. Merely touching its magma-hot body can burn you pretty badly, but you may be able to scale it if you can use something to chill its flames. || TBD || [[Amber]], [[Ruby]], [[Flint]], [[Diamond]]
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| 174 || [[File:Frost Talus - TotK Compendium.png|center|72x72px]] || [[Frost Talus]] || This enormous monster is naturally camouflaged as a frozen rock formation. Neither sword nor arrow can pierce its frigid form. Merely touching its frosty body can leave you with severe frostbite, but you may be able to scale it if you use something to thaw its icy exterior. Lives in cold, snowy regions. || TBD || TBD
| 174 || [[File:Frost Talus - TotK Compendium.png|center|72x72px]] || [[Frost Talus]] || This enormous monster is naturally camouflaged as a frozen rock formation. Neither sword nor arrow can pierce its frigid form. Merely touching its frosty body can leave you with severe frostbite, but you may be able to scale it if you use something to thaw its icy exterior. Lives in cold, snowy regions. || TBD || TBD
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| 177 || [[File:Black Hinox - TotK Compendium.png|center|72x72px]] || [[Black Hinox]] || These giant, one-eyed monsters live mostly in the woods and have extremely hard horns. A keen awareness of your surroundings is paramount when facing one, as Hinox are known for tearing entire trees from the ground and using them as weapons. Black Hinox wear metal greaves that are too hard to break. A deft hand can steal weapons off the necklaces they wear. || TBD || TBD
| 177 || [[File:Black Hinox - TotK Compendium.png|center|72x72px]] || [[Black Hinox]] || These giant, one-eyed monsters live mostly in the woods and have extremely hard horns. A keen awareness of your surroundings is paramount when facing one, as Hinox are known for tearing entire trees from the ground and using them as weapons. Black Hinox wear metal greaves that are too hard to break. A deft hand can steal weapons off the necklaces they wear. || TBD || TBD
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| 178 || [[File:Stalnox - TotK Compendium.png|center|72x72px]] || [[Stalnox]] || The remains of a Hinox, a giant monster with only one eye. This skeletal beast appears in the dark and can throw its own rib bones at enemies. Furthermore, even if it appears defeated, it will keep coming back for more as long as its eye is left intact. || TBD || TBD
| 178 || [[File:Stalnox - TotK Compendium.png|center|72x72px]] || [[Stalnox]] || The remains of a Hinox, a giant monster with only one eye. This skeletal beast appears in the dark and can throw its own rib bones at enemies. Furthermore, even if it appears defeated, it will keep coming back for more as long as its eye is left intact. || TBD || [[Stalnox Horn]], [[Hinox Tooth]]
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| 179 || [[File:Molduga - TotK Compendium.png|center|72x72px]] || [[Molduga]] || This massive monster swims beneath the desert's sand. It spends most of its time submerged, but if it senses sound, it will breach the surface to feast on whatever it can grab. Running around carelessly can be dangerous if you suspect there may be one in the area. || TBD || TBD
| 179 || [[File:Molduga - TotK Compendium.png|center|72x72px]] || [[Molduga]] || This massive monster swims beneath the desert's sand. It spends most of its time submerged, but if it senses sound, it will breach the surface to feast on whatever it can grab. Running around carelessly can be dangerous if you suspect there may be one in the area. || TBD || [[Molduga Guts]], [[Molduga Fin]], [[Molduga Jaw]]
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| 180 || [[File:Flame Gleeok - TotK Compendium.png|center|72x72px]] || [[Flame Gleeok]] || This three-headed monster first appeared after the Upheaval. Fighting it alone is inadvisable, as its three heads will attack you all at once. Creates powerful flames within its body. When someone sets foot upon its turf, this beast will engulf the intruder and their surroundings in a fierce blaze. || TBD || TBD
| 180 || [[File:Flame Gleeok - TotK Compendium.png|center|72x72px]] || [[Flame Gleeok]] || This three-headed monster first appeared after the Upheaval. Fighting it alone is inadvisable, as its three heads will attack you all at once. Creates powerful flames within its body. When someone sets foot upon its turf, this beast will engulf the intruder and their surroundings in a fierce blaze. || TBD || [[Gleeok Flame Horn]], [[Gleeok Wing]], [[Gleeok Guts]]
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| 181 || [[File:Frost Gleeok - TotK Compendium.png|center|72x72px]] || [[Frost Gleeok]] || This three-headed monster first appeared after the Upheaval. Fighting it alone is inadvisable, as its three heads will attack you all at once. Creates blistering cold air within its body. When someone sets foot upon its turf, this beast will freeze the intruder and their surroundings in ice. || TBD || TBD
| 181 || [[File:Frost Gleeok - TotK Compendium.png|center|72x72px]] || [[Frost Gleeok]] || This three-headed monster first appeared after the Upheaval. Fighting it alone is inadvisable, as its three heads will attack you all at once. Creates blistering cold air within its body. When someone sets foot upon its turf, this beast will freeze the intruder and their surroundings in ice. || TBD || [[Gleeok Frost Horn]], [[Gleeok Guts]], [[Gleeok Wing]]
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| 182 || [[File:Thunder Gleeok - TotK Compendium.png|center|72x72px]] || [[Thunder Gleeok]] || This three-headed monster first appeared after the Upheaval. Fighting it alone is inadvisable, as its three heads will attack you all at once. When someone sets foot upon its turf, this beast will unleash a salvo of lightning strikes, not letting up until the intruder is reduced to a pile of ashes. || TBD || TBD
| 182 || [[File:Thunder Gleeok - TotK Compendium.png|center|72x72px]] || [[Thunder Gleeok]] || This three-headed monster first appeared after the Upheaval. Fighting it alone is inadvisable, as its three heads will attack you all at once. When someone sets foot upon its turf, this beast will unleash a salvo of lightning strikes, not letting up until the intruder is reduced to a pile of ashes. || TBD || [[Gleeok Wing]], [[Gleeok Thunder Horn]], [[Gleeok Guts]]
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| 183 || [[File:King Gleeok - TotK Compendium.png|center|72x72px]] || [[King Gleeok]] || This three-headed monster with lightning, fire, and ice attributes first appeared after the Upheaval. Fighting it alone is inadvisable, as it can launch coordinated elemental attacks with staggering brutality. You must be well-prepared to survive an entanglement with this beast. || TBD || TBD
| 183 || [[File:King Gleeok - TotK Compendium.png|center|72x72px]] || [[King Gleeok]] || This three-headed monster with lightning, fire, and ice attributes first appeared after the Upheaval. Fighting it alone is inadvisable, as it can launch coordinated elemental attacks with staggering brutality. You must be well-prepared to survive an entanglement with this beast. || TBD || [[Gleeok Frost Horn]], [[Gleeok Thunder Horn]], [[Gleeok Flame Horn]], [[Gleeok Wing]], [[Gleeok Guts]]
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| 184 || [[File:Little Frox - TotK Compendium.png|center|72x72px]] || [[Little Frox]] || A very young Frox. Makes up for its diminutive size with powerful legs and by attacking in large numbers. || [[Depths|The Depths]] || [[Giant Brightbloom Seed]], [[Zonaite]], [[Brightbloom Seed]]
| 184 || [[File:Little Frox - TotK Compendium.png|center|72x72px]] || [[Little Frox]] || A very young Frox. Makes up for its diminutive size with powerful legs and by attacking in large numbers. || [[Depths|The Depths]] || [[Giant Brightbloom Seed]], [[Zonaite]], [[Brightbloom Seed]]
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| 187 || [[File:Blue-White Frox - TotK Compendium.png|center|72x72px]] || [[Blue-White Frox]] || A large monster that dwells in the Depths. Has ore on its back to lure enemies. Can shake off enemies who climb atop it and then snatch them midair. Its large mouth allows it to swallow whatever it hungers for in one gulp. || [[Hebra Mountains Depths]], [[Tabantha Frontier Depths]] || [[Large Crystallized Charge]], [[Blue-White Frox Fang]], [[Frox Fingernail]], [[Frox Guts]], [[Zonaite]], [[Large Zonaite]]
| 187 || [[File:Blue-White Frox - TotK Compendium.png|center|72x72px]] || [[Blue-White Frox]] || A large monster that dwells in the Depths. Has ore on its back to lure enemies. Can shake off enemies who climb atop it and then snatch them midair. Its large mouth allows it to swallow whatever it hungers for in one gulp. || [[Hebra Mountains Depths]], [[Tabantha Frontier Depths]] || [[Large Crystallized Charge]], [[Blue-White Frox Fang]], [[Frox Fingernail]], [[Frox Guts]], [[Zonaite]], [[Large Zonaite]]
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| 188 || [[File:Dinraal - TotK Compendium.png|center|72x72px]] || [[Dinraal]] || A spirit of fire has taken the form of this giant dragon. Making its home in the Eldin region, it's said to have served the Spring of Power since ancient times. The flames that coat its body can make the surrounding area blazing hot, but Dinraal bears no ill will toward people. Few have seen it in the current age. || TBD || TBD
| 188 || [[File:Dinraal - TotK Compendium.png|center|72x72px]] || [[Dinraal]] || A spirit of fire has taken the form of this giant dragon. Making its home in the Eldin region, it's said to have served the Spring of Power since ancient times. The flames that coat its body can make the surrounding area blazing hot, but Dinraal bears no ill will toward people. Few have seen it in the current age. || TBD || [[Dinraal's Claw]], [[Dinraal's Scale]],[[Shard of Dinraal's Spike]], [[Shard of Dinraal's Fang]], [[Shard of Dinraal's Horn]]
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| 189 || [[File:Naydra - TotK Compendium.png|center|72x72px]] || [[Naydra]] || A spirit of ice has taken the form of this giant dragon. Making its home in the Lanayru region, it's said to have served the Spring of Wisdom since ancient times. The ice that coats its body can make the surrounding area freezing cold, but Naydra bears no ill will toward people. Few have seen it in the current age. || TBD || TBD
| 189 || [[File:Naydra - TotK Compendium.png|center|72x72px]] || [[Naydra]] || A spirit of ice has taken the form of this giant dragon. Making its home in the Lanayru region, it's said to have served the Spring of Wisdom since ancient times. The ice that coats its body can make the surrounding area freezing cold, but Naydra bears no ill will toward people. Few have seen it in the current age. || TBD || [[Naydra's Scale]], [[Shard of Naydra's Spike]], [[Shard of Naydra's Horn]], [[Naydra's Claw]], [[Shard of Naydra's Fang]]
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| 190 || [[File:Farosh - TotK Compendium.png|center|72x72px]] || [[Farosh]] || A spirit of lightning has taken the form of this giant dragon. Making its home in the Faron region, it's said to have served the Spring of Courage since ancient times. The electricity that coats its body can cause lightning storms, but Farosh bears no ill will toward people. Few have seen it in the current age. || TBD || TBD
| 190 || [[File:Farosh - TotK Compendium.png|center|72x72px]] || [[Farosh]] || A spirit of lightning has taken the form of this giant dragon. Making its home in the Faron region, it's said to have served the Spring of Courage since ancient times. The electricity that coats its body can cause lightning storms, but Farosh bears no ill will toward people. Few have seen it in the current age. || TBD || [[Shard of Farosh's Spike]], [[Farosh's Claw]], [[Farosh's Scale]], [[Shard of Farosh's Fang]], [[Shard of Farosh's Horn]]
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| 191 || [[File:Colgera - TotK Compendium.png|center|72x72px]] || [[Colgera]] || The culprit behind the blizzard that plagued the Hebra region. This huge beast harnesses wind to produce strong updrafts and lift itself aloft. The jagged layer of ice covering its body serves as a protective shield and allows it to launch frozen spikes at its foes. || TBD || TBD
| 191 || [[File:Colgera - TotK Compendium.png|center|72x72px]] || [[Colgera]] || The culprit behind the blizzard that plagued the Hebra region. This huge beast harnesses wind to produce strong updrafts and lift itself aloft. The jagged layer of ice covering its body serves as a protective shield and allows it to launch frozen spikes at its foes. || TBD || TBD