Jump Thrust: Difference between revisions
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The '''Jump Thrust''' is one of two additional combat techniques Link can learn in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. Like the [[Down Thrust]], it is required to finish the game. | The '''Jump Thrust''' is one of two additional combat techniques Link can learn in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. Like the [[Down Thrust|Downward Thrust]], it is required to finish the game. | ||
Jump Thrust allows Link to attack enemies above him as he jumps or smash overhead blocks in [[Dungeon|Palaces]]. To perform the move, press up after pressing the jump button. | Jump Thrust allows Link to attack enemies above him as he jumps or smash overhead blocks in [[Dungeon|Palaces]]. To perform the move, press up after pressing the jump button. | ||
==Obtaining the Technique== | ==Obtaining the Technique== | ||
In [[Mountain Town of Darunia|Darunia]], [[Link]] is informed that a powerful knight resides somewhere in the town, but unlike the [[Down Thrust]], there are no obvious entrances to any of the houses. He must cast the [[Jump Spell]] and leap between rooftops in order to use the chimney to access the residence. | In [[Mountain Town of Darunia|Darunia]], [[Link]] is informed that a powerful knight resides somewhere in the town, but unlike the [[Down Thrust|Downward Thrust]], there are no obvious entrances to any of the houses. He must cast the [[Jump Spell]] and leap between rooftops in order to use the chimney to access the residence. | ||
==Gallery== | ==Gallery== |