Interview:Iwata Asks: Twilight Princess (Part 2): Difference between revisions

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{{Interview/A|Takizawa|Well, he didn't have much to say at the end of the project, but he did point out one thing to me just before the deadline for the playable demo of Twilight Princess that we showed at E3 in 2005. As far as we were concerned, what he pointed out would never have been a problem in previous Zelda games. What he noticed was that even though we had gone to the trouble of making Link look realistic, we used the same animation for climbing up both ladders and ivy walls. And he was right. We thought it wouldn't be a problem because these two actions used the same animation in all previous Zelda games, but in the end that's not really a good reason to do it that way. So we reviewed the demo for about a week and identified a number of things that made us think: "He'll definitely notice this! We better change it or we're in trouble!" In the end, we cleaned it up quite a bit.}}
{{Interview/A|Takizawa|Well, he didn't have much to say at the end of the project, but he did point out one thing to me just before the deadline for the playable demo of Twilight Princess that we showed at E3 in 2005. As far as we were concerned, what he pointed out would never have been a problem in previous Zelda games. What he noticed was that even though we had gone to the trouble of making Link look realistic, we used the same animation for climbing up both ladders and ivy walls. And he was right. We thought it wouldn't be a problem because these two actions used the same animation in all previous Zelda games, but in the end that's not really a good reason to do it that way. So we reviewed the demo for about a week and identified a number of things that made us think: "He'll definitely notice this! We better change it or we're in trouble!" In the end, we cleaned it up quite a bit.}}


{{Interview/A|Iwata:</b> It was that fresh perspective Miyamoto-san gave you that allowed you to notice different things, wasn't it?}}
{{Interview/A|Iwata|It was that fresh perspective Miyamoto-san gave you that allowed you to notice different things, wasn't it?}}


{{Interview/A|Takizawa:</b> It really was. I think you just need to look at it objectively, but when you're the one working on it you never notice those things.}}
{{Interview/A|Takizawa|It really was. I think you just need to look at it objectively, but when you're the one working on it you never notice those things.}}


{{Interview/A|Iwata:</b> What about with the movies, Kawagoe-san? Did he point anything out to you?}}
{{Interview/A|Iwata|What about with the movies, Kawagoe-san? Did he point anything out to you?}}


{{Interview/A|Kawagoe:</b> Well, there were a few changes that accompanied the large-scale changes to the opening of the game. For example, we altered some of the movies to subtly refer to the relationships between certain villagers and so on, but there weren't any major changes.}}
{{Interview/A|Kawagoe|Well, there were a few changes that accompanied the large-scale changes to the opening of the game. For example, we altered some of the movies to subtly refer to the relationships between certain villagers and so on, but there weren't any major changes.}}


{{Interview/A|Iwata:</b> One thing I have always admired about Miyamoto-san is how incredible he is at coming up with ideas that make use of the existing materials when he makes his criticisms. Most people who upend tables are more likely to throw away those materials, but Miyamoto-san is very aware of how wasteful that is. Even if his suggestion means that something can't be used in the same place anymore, he makes other suggestions about where else it can be used.}}
{{Interview/A|Iwata|One thing I have always admired about Miyamoto-san is how incredible he is at coming up with ideas that make use of the existing materials when he makes his criticisms. Most people who upend tables are more likely to throw away those materials, but Miyamoto-san is very aware of how wasteful that is. Even if his suggestion means that something can't be used in the same place anymore, he makes other suggestions about where else it can be used.}}


{{Interview/A|Iwata:</b> That's right. None of the movies were thrown out.}}
{{Interview/A|Iwata|That's right. None of the movies were thrown out.}}


{{Interview/A|Kawagoe:</b> It's another thing about him that doesn't really match the image that is portrayed by the phrase "upending the tea table."}}
{{Interview/A|Kawagoe|It's another thing about him that doesn't really match the image that is portrayed by the phrase "upending the tea table."}}


{{Interview/A|Iwata:</b> One thing I have always admired about Miyamoto-san is how incredible he is at coming up with ideas that make use of the existing materials when he makes his criticisms. Most people who upend tables are more likely to throw away those materials, but Miyamoto-san is very aware of how wasteful that is. Even if his suggestion means that something can't be used in the same place anymore, he makes other suggestions about where else it can be used.}}
{{Interview/A|Iwata|One thing I have always admired about Miyamoto-san is how incredible he is at coming up with ideas that make use of the existing materials when he makes his criticisms. Most people who upend tables are more likely to throw away those materials, but Miyamoto-san is very aware of how wasteful that is. Even if his suggestion means that something can't be used in the same place anymore, he makes other suggestions about where else it can be used.}}


{{Interview/A|Kawagoe:</b> That's right. None of the movies were thrown out.}}
{{Interview/A|Kawagoe|That's right. None of the movies were thrown out.}}


{{Interview/A|Iwata:</b> It's another thing about him that doesn't really match the image that is portrayed by the phrase "upending the tea table."}}
{{Interview/A|Iwata|It's another thing about him that doesn't really match the image that is portrayed by the phrase "upending the tea table."}}


{{Interview/A|Miyanaga:</b> Well, I think that compared to previous Zelda titles, there weren't really any big changes.}}
{{Interview/A|Miyanaga|Well, I think that compared to previous Zelda titles, there weren't really any big changes.}}


{{Interview/A|Takano:</b> There weren't any real fundamental changes, were there?}}
{{Interview/A|Takano|There weren't any real fundamental changes, were there?}}


{{Interview/A|Miyanaga:</b> I'm not saying that it was like the overturning of cups and plates that was mentioned a moment ago, but things were indeed sorted out one by one.}}
{{Interview/A|Miyanaga|I'm not saying that it was like the overturning of cups and plates that was mentioned a moment ago, but things were indeed sorted out one by one.}}


{{Interview/A|Takano:</b> Yes, one at a time. It's like playing Othello against someone who really knows what they're doing. You think you're winning at first, but before you know what hit you, all the pieces are black.}}
{{Interview/A|Takano|Yes, one at a time. It's like playing Othello against someone who really knows what they're doing. You think you're winning at first, but before you know what hit you, all the pieces are black.}}


{{Interview/A|Iwata:</b> Before you know what's happening, you haven’t got any pieces left! (laughs)}}
{{Interview/A|Iwata|Before you know what's happening, you haven’t got any pieces left! (laughs)}}


{{Interview/A|Asakawa:</b> That's just what it's like! It really is like Othello! (laughs)}}
{{Interview/A|Asakawa|That's just what it's like! It really is like Othello! (laughs)}}


{{Interview/A|Takano:</b> I know! And if someone else only sees the end of the game, they think you were beaten really badly. But what your opponent really did was methodically take each corner, one by one.}}
{{Interview/A|Takano|I know! And if someone else only sees the end of the game, they think you were beaten really badly. But what your opponent really did was methodically take each corner, one by one.}}


{{Interview/A|Iwata:</b> What everyone always says about Miyamoto-san is: "First he makes sure that you can't escape, and then he hits you where it really counts!"}}
{{Interview/A|Iwata|What everyone always says about Miyamoto-san is: "First he makes sure that you can't escape, and then he hits you where it really counts!"}}


{{Interview/A|All:</b> (laughter)}}
{{Interview/A|All|(laughter)}}


{{Interview/A|Takizawa:</b> When he points something out, you really can't argue as you realize he's absolutely right.}}
{{Interview/A|Takizawa|When he points something out, you really can't argue as you realize he's absolutely right.}}


{{Interview/A|Takano:</b> The older developers often say that they basically know what Miyamoto-san will say because they've known him for so long, but to be honest with you, I still don't have a clue!}}
{{Interview/A|Takano|The older developers often say that they basically know what Miyamoto-san will say because they've known him for so long, but to be honest with you, I still don't have a clue!}}


{{Interview/A|All:</b> (laughter)}}
{{Interview/A|All|(laughter)}}


{{Interview/A|Iwata:</b> All right, I would like to move on to my last question. Of all the things you worked on for this project, I would like to hear what you like the most, something that you put a lot of effort into. Of course it depends on the content, but I would like to include videos for our readers if they can be shown to the public. Let's start with Kawagoe-san.}}
{{Interview/A|Iwata|All right, I would like to move on to my last question. Of all the things you worked on for this project, I would like to hear what you like the most, something that you put a lot of effort into. Of course it depends on the content, but I would like to include videos for our readers if they can be shown to the public. Let's start with Kawagoe-san.}}


{{Interview/A|Kawagoe:</b> Well, since I worked on the movies, I don't think there's anything that can be shown...}}
{{Interview/A|Kawagoe|Well, since I worked on the movies, I don't think there's anything that can be shown...}}


{{Interview/A|Iwata:</b> Well, just tell me what you want to show and let me decide that.}}
{{Interview/A|Iwata|Well, just tell me what you want to show and let me decide that.}}


{{Interview/A|Kawagoe:</b> The part that I genuinely like the best is the movie in the latter half of the game where [............].}}
{{Interview/A|Kawagoe|The part that I genuinely like the best is the movie in the latter half of the game where [............].}}


{{Interview/A|Iwata:</b> There is no way we're going to reveal that now}}
{{Interview/A|Iwata|There is no way we're going to reveal that now}}


{{Interview/A|All:</b> (laughter)}}
{{Interview/A|All|(laughter)}}


{{Interview/A|Iwata:</b> Well, we've got the equipment all set up here, so let's go ahead and watch the scene. (The movie is shown)}}
{{Interview/A|Iwata|Well, we've got the equipment all set up here, so let's go ahead and watch the scene. (The movie is shown)}}


{{Interview/A|Kawagoe:</b> The reason you can hear a horse neighing in the background is because as a developer it was actually a little embarrassing to make such an un-Zelda-like movie, and the neighing of the horse is the expression of the embarrassment we felt in making the movie.}}
{{Interview/A|Kawagoe|The reason you can hear a horse neighing in the background is because as a developer it was actually a little embarrassing to make such an un-Zelda-like movie, and the neighing of the horse is the expression of the embarrassment we felt in making the movie.}}


{{Interview/A|Iwata:</b> Ah, I see. That's a very nice touch. But...we still can't show it.}}
{{Interview/A|Iwata|Ah, I see. That's a very nice touch. But...we still can't show it.}}


{{Interview/A|Kawagoe:</b> I know! (laughs)}}
{{Interview/A|Kawagoe|I know! (laughs)}}


{{Interview/A|Iwata:</b> Thank you very much. How about you, Asakawa-san?}}
{{Interview/A|Iwata|Thank you very much. How about you, Asakawa-san?}}


{{Interview/A|Asakawa:</b> Well, a lot of things come to mind! (laughs) But I put considerable effort into a particular shop in the game. When the player first goes to this shop, it's a rather expensive shop that sells only exclusive goods. Let me start by showing you that. (The exclusive shop is shown) So that's what it's like at first. In the later stages of the game, if the player clears a certain sub-event, then it becomes like this. (What happens later is shown)}}
{{Interview/A|Asakawa|Well, a lot of things come to mind! (laughs) But I put considerable effort into a particular shop in the game. When the player first goes to this shop, it's a rather expensive shop that sells only exclusive goods. Let me start by showing you that. (The exclusive shop is shown) So that's what it's like at first. In the later stages of the game, if the player clears a certain sub-event, then it becomes like this. (What happens later is shown)}}


{{Interview/A|Iwata:</b> Th-that's! (laughs) You put everything together for this?}}
{{Interview/A|Iwata|Th-that's! (laughs) You put everything together for this?}}


{{Interview/A|Asakawa:</b> That's right! (laughs)}}
{{Interview/A|Asakawa|That's right! (laughs)}}


{{Interview/A|Takizawa:</b> I told her she was overdoing it! (laughs)}}
{{Interview/A|Takizawa|I told her she was overdoing it! (laughs)}}


{{Interview/A|Asakawa:</b> I worked on this with Takano-san. It's something we put a huge amount of effort into! (laughs)}}
{{Interview/A|Asakawa|I worked on this with Takano-san. It's something we put a huge amount of effort into! (laughs)}}


{{Interview/A|Takano:</b> Yes, well our collaboration ended up going off in a strange direction.}}
{{Interview/A|Takano|Yes, well our collaboration ended up going off in a strange direction.}}


{{Interview/A|Iwata:</b> So, you wanted to do this so badly that you put that much energy into making both shops? (laughs)}}
{{Interview/A|Iwata|So, you wanted to do this so badly that you put that much energy into making both shops? (laughs)}}


{{Interview/A|Takano:</b> That's right.}}
{{Interview/A|Takano|That's right.}}


{{Interview/A|Iwata:</b> All those hours you put in must have cost a pretty penny too! (laughs)}}
{{Interview/A|Iwata|All those hours you put in must have cost a pretty penny too! (laughs)}}


{{Interview/A|Asakawa:</b> Takano-san was really particular about the way this shop-keeper should move. He would actually mimic the movement, saying "Not like that, like this!" (laughs)}}
{{Interview/A|Asakawa|Takano-san was really particular about the way this shop-keeper should move. He would actually mimic the movement, saying "Not like that, like this!" (laughs)}}


{{Interview/A|Iwata:</b> What, like that? (laughs)}}
{{Interview/A|Iwata|What, like that? (laughs)}}


{{Interview/A|Takano:</b> That's it!}}
{{Interview/A|Takano|That's it!}}


{{Interview/A|Kawagoe:</b> Takano-san also composed the music for it.}}
{{Interview/A|Kawagoe|Takano-san also composed the music for it.}}


{{Interview/A|Iwata:</b> You composed the music?}}
{{Interview/A|Iwata|You composed the music?}}


{{Interview/A|Takano:</b> Well, not exactly...}}
{{Interview/A|Takano|Well, not exactly...}}


{{Interview/A|Kawagoe:</b> Minegishi-san in the sound section created a musical score of the tune Takano-san hummed to him! (laughs)}}
{{Interview/A|Kawagoe|Minegishi-san in the sound section created a musical score of the tune Takano-san hummed to him! (laughs)}}


{{Interview/A|Iwata:</b> That wasn't exactly cheap either, was it? (laughs)}}
{{Interview/A|Iwata|That wasn't exactly cheap either, was it? (laughs)}}


{{Interview/A|Iwata:</b> So, can we show the video of this one, too?}}
{{Interview/A|Iwata|So, can we show the video of this one, too?}}


{{Interview/A|Iwata:</b> ...... I don't think so.}}
{{Interview/A|Iwata|...... I don't think so.}}


{{Interview/A|All:</b> (laughter)}}
{{Interview/A|All|(laughter)}}


{{Interview/A|Asakawa:</b> In that case, I'd like to mention something that we can show. There's a girl in this game called Agitha who loves bugs, and I really like the way she was designed. She's dressed like a little girl, but with a gothic twist, and I think female players will find her appealing. I don't think there's been a character like her in the Zelda series as of yet, and I hope everyone likes her.}}
{{Interview/A|Asakawa|In that case, I'd like to mention something that we can show. There's a girl in this game called Agitha who loves bugs, and I really like the way she was designed. She's dressed like a little girl, but with a gothic twist, and I think female players will find her appealing. I don't think there's been a character like her in the Zelda series as of yet, and I hope everyone likes her.}}


{{Interview/A|Iwata:</b> I think we can show that to the readers. What would you like to show everyone, Takano-san?}}
{{Interview/A|Iwata|I think we can show that to the readers. What would you like to show everyone, Takano-san?}}


{{Interview/A|Takano:</b> I would like to recommend a place in the game called Hidden Gulch. I really wanted to use the theme of an old Western cowboy film this time around. What's the best way to describe it? The player uses the bow and arrow to take down the enemies that are hiding in the shadows of the buildings, one after the other. Well, it's probably best if you see it for yourselves. (The Hidden Gulch event is shown)}}
{{Interview/A|Takano|I would like to recommend a place in the game called Hidden Gulch. I really wanted to use the theme of an old Western cowboy film this time around. What's the best way to describe it? The player uses the bow and arrow to take down the enemies that are hiding in the shadows of the buildings, one after the other. Well, it's probably best if you see it for yourselves. (The Hidden Gulch event is shown)}}


{{Interview/A|Iwata:</b> It's just like a Western! (laughs)}}
{{Interview/A|Iwata|It's just like a Western! (laughs)}}


{{Interview/A|Takano:</b> You get into it more than you would expect. When I first said I wanted to do a Western everyone just stared at me with blank faces, but once I started working on it with the intention of making it a sub-event, everyone really got on board with the idea.}}
{{Interview/A|Takano|You get into it more than you would expect. When I first said I wanted to do a Western everyone just stared at me with blank faces, but once I started working on it with the intention of making it a sub-event, everyone really got on board with the idea.}}


{{Interview/A|Iwata:</b> This is only a sub-event? That's a shame!}}
{{Interview/A|Iwata|This is only a sub-event? That's a shame!}}


{{Interview/A|Takano:</b> Actually, it did make its way into the main story line... This is also true of the exclusive shop we discussed a moment ago, but I tend to put my efforts into things that aren't part of the main story! (laughs) I think I have a tendency to do that because the other part of my job, which is organizing the story, is rather serious business.}}
{{Interview/A|Takano|Actually, it did make its way into the main story line... This is also true of the exclusive shop we discussed a moment ago, but I tend to put my efforts into things that aren't part of the main story! (laughs) I think I have a tendency to do that because the other part of my job, which is organizing the story, is rather serious business.}}


{{Interview/A|Iwata:</b> Well, I think the fact that you go the extra mile to create events such as this one is part of the essence of Zelda, too! (laughs) Takizawa-san, how about you?}}
{{Interview/A|Iwata|Well, I think the fact that you go the extra mile to create events such as this one is part of the essence of Zelda, too! (laughs) Takizawa-san, how about you?}}


{{Interview/A|Takizawa:</b> Well, I worked on the lighting of a particular scene and it was a period where I was regularly working right through the night. When I watched the movie after I adjusted the lighting, I was actually moved to tears in spite of myself! (laughs)}}
{{Interview/A|Takizawa|Well, I worked on the lighting of a particular scene and it was a period where I was regularly working right through the night. When I watched the movie after I adjusted the lighting, I was actually moved to tears in spite of myself! (laughs)}}


{{Interview/A|Iwata:</b> I have a feeling that we won't be able to show this scene to the readers.}}
{{Interview/A|Iwata|I have a feeling that we won't be able to show this scene to the readers.}}


{{Interview/A|Takizawa:</b> Well, it's a scene where [............].}}
{{Interview/A|Takizawa|Well, it's a scene where [............].}}


{{Interview/A|Iwata:</b> There's no way we can reveal that here!}}
{{Interview/A|Iwata|There's no way we can reveal that here!}}


{{Interview/A|Takizawa:</b> I thought as much! (laughs)}}
{{Interview/A|Takizawa|I thought as much! (laughs)}}


{{Interview/A|Iwata:</b> We'll just have to ask our readers to look forward to knowing that there's such a heart-wrenching scene waiting for them! (laughs) What about you, Miyanaga-san?}}
{{Interview/A|Iwata|We'll just have to ask our readers to look forward to knowing that there's such a heart-wrenching scene waiting for them! (laughs) What about you, Miyanaga-san?}}


{{Interview/A|Miyanaga:</b> I particularly like the scene where [......] wakes up.}}
{{Interview/A|Miyanaga|I particularly like the scene where [......] wakes up.}}


{{Interview/A|Iwata:</b> [......]? Is [......] in this game?}}
{{Interview/A|Iwata|[......]? Is [......] in this game?}}


{{Interview/A|Miyanaga:</b> As one of the dungeon bosses.}}
{{Interview/A|Miyanaga|As one of the dungeon bosses.}}


{{Interview/A|Iwata:</b> ...... Then that's out of the question, as well.}}
{{Interview/A|Iwata:|...... Then that's out of the question, as well.}}


{{Interview/A|Ikematsu:</b> OK, I've got something to suggest that I'm sure can be shown.}}
{{Interview/A|Ikematsu|OK, I've got something to suggest that I'm sure can be shown.}}


{{Interview/A|Iwata:</b> By all means, go ahead! (laughs)}}
{{Interview/A|Iwata|By all means, go ahead! (laughs)}}


{{Interview/A|Ikematsu:</b> In Twilight Princess, it was possible to put more characters on the screen at the same time than was possible in previous Zelda games. I was so happy about this that I ended up making a lot of scenes like this one. This is a place in one of the dungeons where there are a lot of enemies. (Sample gameplay is shown)}}
{{Interview/A|Ikematsu|In Twilight Princess, it was possible to put more characters on the screen at the same time than was possible in previous Zelda games. I was so happy about this that I ended up making a lot of scenes like this one. This is a place in one of the dungeons where there are a lot of enemies. (Sample gameplay is shown)}}


{{Interview/A|Iwata:</b> There are a lot of them, aren’t there? Oh, wow, look at that!}}
{{Interview/A|Iwata|There are a lot of them, aren’t there? Oh, wow, look at that!}}


{{Interview/A|Ikematsu:</b> And here, too.}}
{{Interview/A|Ikematsu|And here, too.}}


{{Interview/A|Iwata:</b> Definitely.}}
{{Interview/A|Iwata|Definitely.}}


{{Interview/A|Ikematsu:</b> And not only are there a lot of enemies, but they can be taken care of all at once, like this.}}
{{Interview/A|Ikematsu|And not only are there a lot of enemies, but they can be taken care of all at once, like this.}}


{{Interview/A|Iwata:</b> Ahh, I see. Zelda games are fun for the people who are watching, too. It's interesting just watching someone else play, isn't it?}}
{{Interview/A|Iwata|Ahh, I see. Zelda games are fun for the people who are watching, too. It's interesting just watching someone else play, isn't it?}}


{{Interview/A|Ikematsu:</b> It is. Oh, this part is a little gross. An insect-like enemy is squirming around here...}}
{{Interview/A|Ikematsu|It is. Oh, this part is a little gross. An insect-like enemy is squirming around here...}}


{{Interview/A|Iwata:</b> Oh! (laughs)}}
{{Interview/A|Iwata|Oh! (laughs)}}


{{Interview/A|Ikematsu:</b> It might not have been in the best taste! (laughs)}}
{{Interview/A|Ikematsu|It might not have been in the best taste! (laughs)}}


{{Interview/A|Iwata:</b> No, I think those kinds of things are perfectly fine. You might say that Zelda is the type of game that allows for these things, that it caters to a wide range of tastes.}}
{{Interview/A|Iwata|No, I think those kinds of things are perfectly fine. You might say that Zelda is the type of game that allows for these things, that it caters to a wide range of tastes.}}


{{Interview/A|Kawagoe:</b> Something I really like along those lines is Ooccoo.}}
{{Interview/A|Kawagoe|Something I really like along those lines is [[Ooccoo]].}}


{{Interview/A|Asakawa:</b> Yes, Ooccoo! I just love her, too!}}
{{Interview/A|Asakawa|Yes, Ooccoo! I just love her, too!}}


{{Interview/A|Iwata:</b> Ooccoo? What's that?}}
{{Interview/A|Iwata|Ooccoo? What's that?}}


{{Interview/A|Kawagoe:</b> Put simply, she's basically just a warp item that lets you temporarily leave dungeons, but she's been made into a character who is visually...striking. (Sample gameplay is shown)}}
{{Interview/A|Kawagoe|Put simply, she's basically just a warp item that lets you temporarily leave dungeons, but she's been made into a character who is visually...striking. (Sample gameplay is shown)}}


{{Interview/A|Asakawa:</b> There she is, Ooccoo. The thing that's sticking its face out of the jar.}}
{{Interview/A|Asakawa|There she is, Ooccoo. The thing that's sticking its face out of the jar.}}


{{Interview/A|Iwata:</b> Oh! (laughs)}}
{{Interview/A|Iwata|Oh! (laughs)}}


{{Interview/A|Kawagoe:</b> I was actually a little shocked when I saw the design for this! (laughs)}}
{{Interview/A|Kawagoe|I was actually a little shocked when I saw the design for this! (laughs)}}


{{Interview/A|Takizawa:</b> The basis for this design was a doodle that one of the illustrators, Nakano-san, drew during a meeting.}}
{{Interview/A|Takizawa|The basis for this design was a doodle that one of the illustrators, Nakano-san, drew during a meeting.}}


{{Interview/A|Iwata:</b> ......a doodle?}}
{{Interview/A|Iwata|......a doodle?}}


{{Interview/A|Takizawa:</b> Then we had this exchange where Nakano-san said to me: "Take a look at what I came up with." I had a look said: "...Let's go with it!"}}
{{Interview/A|Takizawa|Then we had this exchange where Nakano-san said to me: "Take a look at what I came up with." I had a look said: "...Let's go with it!"}}


{{Interview/A|Asakawa:</b> The instant he saw it, it was a done deal! (laughs)}}
{{Interview/A|Asakawa|The instant he saw it, it was a done deal! (laughs)}}


{{Interview/A|Iwata:</b> ... OK, thank you all very much.}}
{{Interview/A|Iwata|... OK, thank you all very much.}}


{{Interview/A|Asakawa:</b> Oh, and Ooccoo has a son!}}
{{Interview/A|Asakawa|Oh, and Ooccoo has a son!}}


{{Interview/A|Iwata:</b> OK! That's enough for today!}}
{{Interview/A|Iwata|OK! That's enough for today!}}


{{Interview/A|All:</b> (laughter)}}
{{Interview/A|All|(laughter)}}


{{Interview/A|Iwata:</b> ... By the way, why is she called Ooccoo?}}
{{Interview/A|Iwata|... By the way, why is she called Ooccoo?}}


{{Interview/A|Ikematsu:</b> It's kind of a mystery.}}
{{Interview/A|Ikematsu|It's kind of a mystery.}}


{{Interview/A|Iwata:</b> ......}}
{{Interview/A|Iwata|......}}


{{Interview/A|All:</b> ......}}
{{Interview/A|All|......}}


{{Interview/A|Iwata:</b> Well, I'm sure that the exchange we just had is also a part of the essence of Zelda!}}
{{Interview/A|Iwata|Well, I'm sure that the exchange we just had is also a part of the essence of Zelda!}}


{{Interview/A|All:</b> (laughter)}}
{{Interview/A|All|(laughter)}}


{{Interview/A|Iwata:</b> Thank you all for your time today.}}
{{Interview/A|Iwata|Thank you all for your time today.}}


{{Interview/A|All|Thank you very much!}}
{{Interview/A|All|Thank you very much!}}