Interview:Wired July 1st 2011: Difference between revisions

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LOS ANGELES -- Nintendo doesn’t mess around with its classic videogame series. It will never release an action game starring its mustachioed mascot Mario until it's a killer app, a true showcase for the hardware's features.
LOS ANGELES -- Nintendo doesn't mess around with its classic videogame series. It will never release an action game starring its mustachioed mascot Mario until it's a killer app, a true showcase for the hardware's features.


So when [[Shigeru Miyamoto]]'s hand-picked team of Mario designers say they're at work on a Wii U game, we can expect that their creation will be an impressive showcase for the company's upcoming console. It's just hard to see how at this point.
So when [[Shigeru Miyamoto]]'s hand-picked team of Mario designers say they're at work on a Wii U game, we can expect that their creation will be an impressive showcase for the company's upcoming console. It's just hard to see how at this point.
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Which will the next Mario game use? Nobody knows yet, especially since the producer of the games says even he wasn't privy to many of Wii U's secrets prior to E3.
Which will the next Mario game use? Nobody knows yet, especially since the producer of the games says even he wasn't privy to many of Wii U's secrets prior to E3.


"As a developer at Nintendo, I had some information about the new system, but I didn’t really have all of the information prior to the announcement at our presentation," said Super Mario producer Yoshiaki Koizumi in an interview last month at E3 Expo, the annual videogame conference here.
"As a developer at Nintendo, I had some information about the new system, but I didn't really have all of the information prior to the announcement at our presentation," said Super Mario producer Yoshiaki Koizumi in an interview last month at E3 Expo, the annual videogame conference here.


"I only knew some of the things that were considered to be safe," he said.
"I only knew some of the things that were considered to be safe," he said.
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With the cat officially out of the bag, Wired.com spoke to Koizumi and The Legend of Zelda producer Eiji Aonuma at E3 Expo to pick their brains about how their games might use Wii U's unique controls.
With the cat officially out of the bag, Wired.com spoke to Koizumi and The Legend of Zelda producer Eiji Aonuma at E3 Expo to pick their brains about how their games might use Wii U's unique controls.


Nintendo showed a game called New Super Mario Bros. Mii at E3, but this 2-D series of games isn't Koizumi's department -- he's the head of the team that makes 3-D games like Super Mario Galaxy. Koizumi says his team will make a game in the series for Wii U, but that it’s still in the early phase.
Nintendo showed a game called New Super Mario Bros. Mii at E3, but this 2-D series of games isn't Koizumi's department -- he's the head of the team that makes 3-D games like Super Mario Galaxy. Koizumi says his team will make a game in the series for Wii U, but that it's still in the early phase.


"We're always asking ourselves questions like this as we're researching new games, about the opportunities presented by the hardware," he said.
"We're always asking ourselves questions like this as we're researching new games, about the opportunities presented by the hardware," he said.
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"When I think about the two screens being used at the same time, it seems like an interesting opportunity to allow us to create a console game where two people are playing at the same time but can't see each others' screens," he said. "It's certainly an interesting approach, but I have to clarify that it's not something that we're working on just yet."
"When I think about the two screens being used at the same time, it seems like an interesting opportunity to allow us to create a console game where two people are playing at the same time but can't see each others' screens," he said. "It's certainly an interesting approach, but I have to clarify that it's not something that we're working on just yet."


Koizumi said he worked on something similar years ago, a game that connected the Nintendo 64 and original black-and-white Game Boy systems to play on two screens. But he clammed up when I pressed him for details, only saying that it was a feature that was cut from [[The Legend of Zelda: Majora’s Mask]].
Koizumi said he worked on something similar years ago, a game that connected the Nintendo 64 and original black-and-white Game Boy systems to play on two screens. But he clammed up when I pressed him for details, only saying that it was a feature that was cut from [[The Legend of Zelda: Majora's Mask]].


"The information's going to be shared at some point, but I don't think today's the time," he said.
"The information's going to be shared at some point, but I don't think today's the time," he said.
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As of now, Aonuma's team is currently in year five of development on The Legend of Zelda: Skyward Sword, which will be one of the final games for the current Wii console when it ships later this year.
As of now, Aonuma's team is currently in year five of development on The Legend of Zelda: Skyward Sword, which will be one of the final games for the current Wii console when it ships later this year.


The Zelda team, all hard at work on Skyward Sword, didn’t make the Wii U tech demo, Aonuma says, although he noted that [[Satoru Takizawa]], art director of [[The Legend of Zelda: Twilight Princess|Legend of Zelda: Twilight Princess]], headed up its production.
The Zelda team, all hard at work on Skyward Sword, didn't make the Wii U tech demo, Aonuma says, although he noted that [[Satoru Takizawa]], art director of [[The Legend of Zelda: Twilight Princess|Legend of Zelda: Twilight Princess]], headed up its production.


In contrast to Koizumi, Aonuma said he was more deeply involved in the creation of Wii U.
In contrast to Koizumi, Aonuma said he was more deeply involved in the creation of Wii U.