The Legend of Zelda: Breath of the Wild: Difference between revisions

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:I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there’s distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw [at E3]. For example, imagine having the contents of Link’s satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.
:I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there’s distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw [at E3]. For example, imagine having the contents of Link’s satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.


:With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carries. But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way.[http://nintendoeverything.com/72352/ Nintendo Everything]
:With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carries. But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way. -[http://nintendoeverything.com/72352/ Nintendo Everything]


:I’d like to do things that are more surprising than [what was in the tech demo]."[http://www.wired.com/gamelife/2011/07/wii-u-mario-zelda/all/1 Wired]
:I’d like to do things that are more surprising than [what was in the tech demo]. -[http://www.wired.com/gamelife/2011/07/wii-u-mario-zelda/all/1 Wired]


However, it's still a possibility that we will see motion controls return.  After all, after swinging your own sword to interact with the game, how could one go back to using a controller?
However, it's still a possibility that we will see motion controls return.  After all, after swinging your own sword to interact with the game, how could one go back to using a controller?
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:Miyamoto: Sure. Actually, as I was making it I didn't have a whole lot of doubts in my mind that the Wii Remote would still be used as it was. I feel like the Wii Remote has pretty much become its ideal form with the Wii Remote Plus.
:Miyamoto: Sure. Actually, as I was making it I didn't have a whole lot of doubts in my mind that the Wii Remote would still be used as it was. I feel like the Wii Remote has pretty much become its ideal form with the Wii Remote Plus.
:Iwata: I see, you mean you can do just about everything you want to do with it.
:Iwata: I see, you mean you can do just about everything you want to do with it.
:Miyamoto: That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play The Legend of Zelda: Skyward Sword.[http://iwataasks.nintendo.com/interviews/#/e32011/newhw/0/4 Iwata Asks]
:Miyamoto: That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play The Legend of Zelda: Skyward Sword. -[http://iwataasks.nintendo.com/interviews/#/e32011/newhw/0/4 Iwata Asks]


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