Hyrule Warriors: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The main gameplay of ''Hyrule Warriors'' is within individual stages. Most stages involve capturing enemy keeps and ultimately defeating a certain character or captain, though many have different requirements such as defeating giant bosses or a certain number of enemies. ''Hyrule Warriors'' continues the traditional ''Dynasty Warriors'' combat style of using various combo attacks on hordes of enemies. | |||
Most attacks are accomplished by chaining a certain combination of weak and strong attacks. For example, pressing the strong attack button immediately after a single weak attack will yield a certain attack, while pressing the strong attack button after two consecutive weak attacks will produce a different attack. Players may also dodge or block enemy attacks. | |||
For stronger enemies, ''Hyrule Warriors'' inherited ''Zelda'' 's "lock-on" mechanic, allowing the player to focus the camera and their attacks to take down a specific enemy. | |||
===Weak Point Smashes=== | ===Weak Point Smashes=== |