The Adventure of Link Regional Differences: Difference between revisions

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m (Linking Experience Point, typos fixed: January of 1987 → January 1987)
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==Level-Up System==
==Level-Up System==
In the Famicom version, there is no distinction in the number of experience points needed to upgrade Attack, Life, and Magic. Instead, all are worth the same value, where after acquiring 50 experience points, Link can upgrade either Attack, Magic, or Life. In the NES version, the three upgrades were given a staggering number of experience points to upgrade, with the overall values being significantly higher.
In the Famicom version, there is no distinction in the number of [[Experience Point|experience points]] needed to upgrade Attack, Life, and Magic. Instead, all are worth the same value, where after acquiring 50 experience points, Link can upgrade either Attack, Magic, or Life. In the NES version, the three upgrades require a staggered number of experience points to upgrade, with the overall values being significantly higher.


When Link chooses to save and quit, in the NES version, Link will retain his exact same levels. However, in the Famicom version, the levels will be reduced to whichever currently has the lowest level. For example, if Link has a Level 7 Attack, Level 5 Magic, and Level 4 Life, when he saves and quits, all of his levels will be at Level 4.
When Link chooses to save and quit, in the NES version, Link will retain his exact same levels. However, in the Famicom version, the levels will be reduced to whichever currently has the lowest level. For example, if Link has a Level 7 Attack, Level 5 Magic, and Level 4 Life, when he saves and quits, all of his levels will be at Level 4.