Interview:Game Informer May 17th 2004: Difference between revisions
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Since this interview's embargo was lifted today, we can finally share it with you. Realize that back in March when this | Since this interview's embargo was lifted today, we can finally share it with you. Realize that back in March when this | ||
interview was conducted we were unaware that The Wind Waker 2 was actually the new " | interview was conducted we were unaware that The Wind Waker 2 was actually the new "mature" Legend of Zelda title that we | ||
were teased with at during E3.<br><br> | were teased with at during E3.<br><br> | ||
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forward to.<br><br><br><br> | forward to.<br><br><br><br> | ||
<b> | <b> | ||
BB: You said yesterday that Mr. Miyamoto was the " | BB: You said yesterday that Mr. Miyamoto was the "ultimate" producer over the Zelda franchise. How much say does he have over | ||
everything in comparison to you?</b> <br><br> | everything in comparison to you?</b> <br><br> | ||
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producer, and Mr. Miyamoto is looking over me, so it hasn't really changed. But we've gotten to this situation where we now | producer, and Mr. Miyamoto is looking over me, so it hasn't really changed. But we've gotten to this situation where we now | ||
have other directors working on Zelda games. So, we still have Mr. Miyamoto there, and I just want to make sure that everybody | have other directors working on Zelda games. So, we still have Mr. Miyamoto there, and I just want to make sure that everybody | ||
is aware that he's still very much involved with the Zelda franchise, and still "upending the tea | is aware that he's still very much involved with the Zelda franchise, and still "upending the tea table" every once in a while. | ||
It's just kind of a new development for the series that's going to allow us to do things differently.<br><br><br><br> | It's just kind of a new development for the series that's going to allow us to do things differently.<br><br><br><br> | ||
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EA: (laughs) Yeah, I do think it is kind of ironic. I remember working on Zelda, and getting close to the final stages of | EA: (laughs) Yeah, I do think it is kind of ironic. I remember working on Zelda, and getting close to the final stages of | ||
development and thinking to myself, "Wow I can't believe there was actually a time where I couldn't stand Zelda. | development and thinking to myself, "Wow I can't believe there was actually a time where I couldn't stand Zelda." Obviously, | ||
that opinion changed when I played A Link To The Past. I played that game, and really had fun with it. In that sense, for me, | that opinion changed when I played A Link To The Past. I played that game, and really had fun with it. In that sense, for me, | ||
it's kind of like following in Mr. Miyamoto's footsteps, where, I'm sure with the original Zelda there were things that Mr. | it's kind of like following in Mr. Miyamoto's footsteps, where, I'm sure with the original Zelda there were things that Mr. | ||
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now I'm moving in the direction that he's moved in.<br><br><br><br> | now I'm moving in the direction that he's moved in.<br><br><br><br> | ||
<b>BB: Link is a creation of Mr. Miyamoto, his flavor, the "Zelda- | <b>BB: Link is a creation of Mr. Miyamoto, his flavor, the "Zelda-ness" as you described. Now that you are the director, what | ||
kind of "Aonuma- | kind of "Aonuma-ness" have you interjected that might be different from Mr. Miyamoto?</b> <br><br> | ||
EA: I think in my speech yesterday, I think I elaborated on the thoughts that I had about the first time I played A Link To | EA: I think in my speech yesterday, I think I elaborated on the thoughts that I had about the first time I played A Link To | ||
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naturally people are going to think how does this Link relate to the Link from the last game? The thing is, when making a new | naturally people are going to think how does this Link relate to the Link from the last game? The thing is, when making a new | ||
Zelda game, we don't necessarily start with the storyline first, we start with the game, and we think, "What's Link going to be | Zelda game, we don't necessarily start with the storyline first, we start with the game, and we think, "What's Link going to be | ||
like in this game? What kind of a character is he going to be, and what kind of a personality is he going to have? | like in this game? What kind of a character is he going to be, and what kind of a personality is he going to have?" In that | ||
sense, for us, we didn't necessarily feel there was a need to have an infinitive connection between everything, because it was | sense, for us, we didn't necessarily feel there was a need to have an infinitive connection between everything, because it was | ||
this idea that Link is the hero no matter what. He's here, and he's part of the story. Obviously for people that are fans, | this idea that Link is the hero no matter what. He's here, and he's part of the story. Obviously for people that are fans, |