Interview:Nintendo Book September 25th 2002: Difference between revisions

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<b>What is The Legend of Zelda?</b><br><br>
<b>What is The Legend of Zelda?</b><br><br>
The first game in the series was made about 15, 16 years ago. It takes place in a fantasy world. It is the story of a small kid around the age of ten going on an adventure fighting enemies. I really wanted to make a series where players themselves are going on an adventure using their heads, and using the controller to control the character’s body.<br><br><br><br>
The first game in the series was made about 15, 16 years ago. It takes place in a fantasy world. It is the story of a small kid around the age of ten going on an adventure fighting enemies. I really wanted to make a series where players themselves are going on an adventure using their heads, and using the controller to control the character's body.<br><br><br><br>


<b>Character Design</b><br><br>
<b>Character Design</b><br><br>
When we showed the game last summer, there was a lot of controversy around the world regarding Link’s cartoon-like face. In Ocarina of Time for N64, Link was a cool and handsome man. There were a lot of opinions last year. As we entered this year with people able to try the game out, people who initially disapproved of the new look, especially Europe, received the game well. When you are able to touch the game, you feel happy. When you are able to touch the game, and make the animation move, it is an amazing thing that lets the players have fun.<br><br>
When we showed the game last summer, there was a lot of controversy around the world regarding Link's cartoon-like face. In Ocarina of Time for N64, Link was a cool and handsome man. There were a lot of opinions last year. As we entered this year with people able to try the game out, people who initially disapproved of the new look, especially Europe, received the game well. When you are able to touch the game, you feel happy. When you are able to touch the game, and make the animation move, it is an amazing thing that lets the players have fun.<br><br>


In Ocarina of Time, it was the same. We had the same theme of making images that you can touch. When you can touch the animation that you usually watch, it’s really amazing. I designed the game, but until it was made, I did not see the game. After it was done, I tried it, and I was really happy. I could touch the animation.<br><br><br><br>
In Ocarina of Time, it was the same. We had the same theme of making images that you can touch. When you can touch the animation that you usually watch, it's really amazing. I designed the game, but until it was made, I did not see the game. After it was done, I tried it, and I was really happy. I could touch the animation.<br><br><br><br>


<b>Even Beginners Can Enjoy</b><br><br>
<b>Even Beginners Can Enjoy</b><br><br>
Anyhow, the theme is making a game where you have fun once you start playing it. Of course, clearing the game itself is fun, but the fact that just by playing you can have fun is also very important. Mario is the same. When you start to play, you have fun. Zelda is also the same. Not only do you have fun when you play, you also get a sense of adventure. I can guarantee it.<br><br>
Anyhow, the theme is making a game where you have fun once you start playing it. Of course, clearing the game itself is fun, but the fact that just by playing you can have fun is also very important. Mario is the same. When you start to play, you have fun. Zelda is also the same. Not only do you have fun when you play, you also get a sense of adventure. I can guarantee it.<br><br>


The controls in Zelda are quite easy. However, you can do a lot of complicated stuff, which is supported by many systems. Like the auto jump system. Like pressing a button and having Link face the enemy automatically. In the industry, many of the basics of action games are pretty much provided by our Zelda games. We think that even players that don’t play games on a regular basis will have fun. If they try once, maybe they will get hooked on videogames for like ten years or so.<br><br><br><br>
The controls in Zelda are quite easy. However, you can do a lot of complicated stuff, which is supported by many systems. Like the auto jump system. Like pressing a button and having Link face the enemy automatically. In the industry, many of the basics of action games are pretty much provided by our Zelda games. We think that even players that don't play games on a regular basis will have fun. If they try once, maybe they will get hooked on videogames for like ten years or so.<br><br><br><br>


<b>Connectivity</b><br><br>
<b>Connectivity</b><br><br>