Majora's Mask Characters: Difference between revisions

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{{CD|file=Kamaro.png|link=Kamaro|desc=Late at night (12am-6am), Kamaro can be found on top one of the mushroom-shaped rock structures in Northern Termina Field. He perches on the mushroom-rock with the small circle of stones on top. Kamaro is a bleached-white figure, who can be constantly found dancing when he appears. He has sage-green hair, and a pair of purple undies, but by far his most recognizable feature is the fact that he is constantly dancing.<br/><br/>There is a reason Kamaro is white, he has been dead for a long time. When Link speaks to him, Kamaro will lament about his failure to spread his dance to the world. Kamaro speaks completely in verse, but after every cryptic line of his dialogue follows a translation. It was Kamaro's plan to bring his dance to the entire world, and achieve world harmony. But, with his untimely passing, he now only regrets never being able to pass on his dance.<br/><br/>Now this is where Link comes in. Like many of the lost spirits in the game, Kamaro can he healed with the Song of Healing. After Link plays the song, Kamaro tells Link that he must spread Kamaro's dance across the world, teaching all Kamaro's posthumous moves. Or, in the words of the game's translation translations, 'Make it into a popular dance craze!'. Kamaro will then give you Kamaro's Mask, and tell you that he's counting on you. With his wishes passed on, Kamaro will burn up and give you his mask.<br/><br/>Kamaro's mask is a flesh-colored piece of cloth, with a figure of Kamaro's head sitting on top. When wearing the mask, the B button changes from your sword to 'Dance'. Pressing B, Link can do the dance Kamaro did before his spirit was healed. Aside from being one of the oddest-looking masks in the game, Kamaro's mask gives Link the ability to obtain a heart piece from the Rosa sisters.<br/><br/>Kamaro's entry into the Bomber's Notebook describes him as charismatic, and a lover of moonlight. Healing Kamaro's soul is the only activity required for complete his section of the notebook.}}
{{CD|file=Kamaro.png|link=Kamaro|desc=Late at night (12am-6am), Kamaro can be found on top one of the mushroom-shaped rock structures in Northern Termina Field. He perches on the mushroom-rock with the small circle of stones on top. Kamaro is a bleached-white figure, who can be constantly found dancing when he appears. He has sage-green hair, and a pair of purple undies, but by far his most recognizable feature is the fact that he is constantly dancing.<br/><br/>There is a reason Kamaro is white, he has been dead for a long time. When Link speaks to him, Kamaro will lament about his failure to spread his dance to the world. Kamaro speaks completely in verse, but after every cryptic line of his dialogue follows a translation. It was Kamaro's plan to bring his dance to the entire world, and achieve world harmony. But, with his untimely passing, he now only regrets never being able to pass on his dance.<br/><br/>Now this is where Link comes in. Like many of the lost spirits in the game, Kamaro can he healed with the Song of Healing. After Link plays the song, Kamaro tells Link that he must spread Kamaro's dance across the world, teaching all Kamaro's posthumous moves. Or, in the words of the game's translation translations, 'Make it into a popular dance craze!'. Kamaro will then give you Kamaro's Mask, and tell you that he's counting on you. With his wishes passed on, Kamaro will burn up and give you his mask.<br/><br/>Kamaro's mask is a flesh-colored piece of cloth, with a figure of Kamaro's head sitting on top. When wearing the mask, the B button changes from your sword to 'Dance'. Pressing B, Link can do the dance Kamaro did before his spirit was healed. Aside from being one of the oddest-looking masks in the game, Kamaro's mask gives Link the ability to obtain a heart piece from the Rosa sisters.<br/><br/>Kamaro's entry into the Bomber's Notebook describes him as charismatic, and a lover of moonlight. Healing Kamaro's soul is the only activity required for complete his section of the notebook.}}


{{CD|file=.png|link=Keaton|desc=Keaton is the yellow fox creature that was the basis for the Keaton Mask. The Keaton fox stands about as high as human Link, and has black-tipped tails that float up and down. In order to find the Keaton fox, Link needs to obtain the mask which was inspired by the Keaton itself. While wearing the Keaton mask, Link can slash at the circular patches of moving bushes found in North Clock Town, Milk Road, and Mountain Village (Spring). After all the bushes decompose, the leaves will gather in the circle, and the Keaton will appear. Along with him, his own theme plays, a creepy use of traditional Japanese instruments.<br/><br/>The fox continues on to quiz Link on various game-related questions. Many connect to relationships between characters, amount of items in clock town, etc. If Link answers three questions correctly, the Keaton will reward Link with a Piece of Heart. Once Link and the Keaton finish their conversation, the Keaton will disappear again. The Keaton fox is based on the Kitsune, a mythological Japanese creature.}}
{{CD|file=Keaton-Model.png|link=Keaton|desc=Keaton is the yellow fox creature that was the basis for the Keaton Mask. The Keaton fox stands about as high as human Link, and has black-tipped tails that float up and down. In order to find the Keaton fox, Link needs to obtain the mask which was inspired by the Keaton itself. While wearing the Keaton mask, Link can slash at the circular patches of moving bushes found in North Clock Town, Milk Road, and Mountain Village (Spring). After all the bushes decompose, the leaves will gather in the circle, and the Keaton will appear. Along with him, his own theme plays, a creepy use of traditional Japanese instruments.<br/><br/>The fox continues on to quiz Link on various game-related questions. Many connect to relationships between characters, amount of items in clock town, etc. If Link answers three questions correctly, the Keaton will reward Link with a Piece of Heart. Once Link and the Keaton finish their conversation, the Keaton will disappear again. The Keaton fox is based on the Kitsune, a mythological Japanese creature.}}


{{CD|file=.png|link=Kotake|desc=Kotake is the witch who runs the Southern Swamp Potion Shop. She is always open, and can sell Link red and green potions during the daytime. She is the cheery old witch who has a tendency to fall asleep on the job. Her potion shop lies east of the Southern Swamp tourist center, where her sister works.<br/><br/>Link must speak to Kotake in order to save her sister, Koume, from inside the Mystery Woods. Before he can do so, he must find Koume at the end of the Woods of Mystery. Otherwise, Kotake won't find out that her sister is missing. Kotake will give Link his first bottle, full of red potion. If Link brings this bottle back to Koume, she will thank him, and head back to the tourist center. If Link does not save Koume before nightfall, Kotake will temporarily leave the shop to find her sister.<br/><br/>After Link receives the Mask of Scents, Link can help out Kotake with her potion-making. With the Mask of Scents, Link can find the Magic Mushrooms which Kotake has been searching for. When Link gives her the mushrooms, she will whip up a batch of a previously-unavailable potion; blue potion. For his effort, she will give Link a bottle full of the first batch.<br/><br/>Kotake, along with her sister, Koume, made an earlier appearance in Ocarina of Time. Kotake was an Ice Witch who guarded the Spirit Temple with her fiery sister, Koume. Kotake and Koume seems to be the only two characters which have changed from enemies to friends between the two games.}}
{{CD|file=Kotake.png|link=Kotake|desc=Kotake is the witch who runs the Southern Swamp Potion Shop. She is always open, and can sell Link red and green potions during the daytime. She is the cheery old witch who has a tendency to fall asleep on the job. Her potion shop lies east of the Southern Swamp tourist center, where her sister works.<br/><br/>Link must speak to Kotake in order to save her sister, Koume, from inside the Mystery Woods. Before he can do so, he must find Koume at the end of the Woods of Mystery. Otherwise, Kotake won't find out that her sister is missing. Kotake will give Link his first bottle, full of red potion. If Link brings this bottle back to Koume, she will thank him, and head back to the tourist center. If Link does not save Koume before nightfall, Kotake will temporarily leave the shop to find her sister.<br/><br/>After Link receives the Mask of Scents, Link can help out Kotake with her potion-making. With the Mask of Scents, Link can find the Magic Mushrooms which Kotake has been searching for. When Link gives her the mushrooms, she will whip up a batch of a previously-unavailable potion; blue potion. For his effort, she will give Link a bottle full of the first batch.<br/><br/>Kotake, along with her sister, Koume, made an earlier appearance in Ocarina of Time. Kotake was an Ice Witch who guarded the Spirit Temple with her fiery sister, Koume. Kotake and Koume seems to be the only two characters which have changed from enemies to friends between the two games.}}


{{CD|file=.png|link=Koume|desc=Before Link arrives to Termina, Koume, the kindly old witch of the swamp has the misfortune of running into Skull Kid. With her power sapped, she is trapped inside of the Woods of Mystery, and in need of Link's help. To find her, Link must enter the Woods of Mystery in Southern Swamp, behind her sister's potion shop.<br/><br/>Link can find Koume by following the monkey at the beginning of the woods. He will lead Link through the passages of the Woods of Mystery, and bring him to Koume, along with a group of his monkey friends. When Link speaks to Koume, she'll beg Link for something to restore her energy. In order to help her, Link must exit the Woods of Mystery and enter Kotake's potion shop. When Kotake, the identical twin sister of Koume, finds out about her sister's plight for help she will tell Link to go save her. She will also give Link a bottle full of red potion to do the job. If Link navigates the forest again, he can give the potion to Koume, restoring her energy.<br/><br/>Restored and replenished, Koume will thank you and fly back to her job running the Southern Swamp Boat Cruise. For helping her, Koume will give Link his first ride on the house. Also, Koume will give Link the Pictograph for free, because of the pictograph contest also working out of the Swamp Tourist Center. Her cruise leads to Deku Palace, and is the only way to navigate the poison swamp. After his first ride, Koume will make Link pay 10 rupees for each subsequent ride. After Woodfall Temple is cleared, and the waters of the swamp are cleared along with it, Koume will offer Link something more than a tour. For 10 rupees, Link can play a game in which Link can pelt Koume with arrows while on the boat cruise. In the game, Koume will follow along in front of the Swamp tour boat, and hold a target right below her. If Link can hit the target 25 times before Koume returns to the tourist center, She will give him a piece of heart. But be careful, Koume doesn't take kindly to being shot, and she will cancel the game prematurely if Link hits her too many times. But this number is pretty high, so firing the bow as many times as possible is still Link's best bet to win. From the old lady in need of help to allowing Link to shoot his bow near her, Koume is one of those 360 degree characters. For more information of Koume, read up on her twin sister, Kotake.}}
{{CD|file=Koume.png|link=Koume|desc=Before Link arrives to Termina, Koume, the kindly old witch of the swamp has the misfortune of running into Skull Kid. With her power sapped, she is trapped inside of the Woods of Mystery, and in need of Link's help. To find her, Link must enter the Woods of Mystery in Southern Swamp, behind her sister's potion shop.<br/><br/>Link can find Koume by following the monkey at the beginning of the woods. He will lead Link through the passages of the Woods of Mystery, and bring him to Koume, along with a group of his monkey friends. When Link speaks to Koume, she'll beg Link for something to restore her energy. In order to help her, Link must exit the Woods of Mystery and enter Kotake's potion shop. When Kotake, the identical twin sister of Koume, finds out about her sister's plight for help she will tell Link to go save her. She will also give Link a bottle full of red potion to do the job. If Link navigates the forest again, he can give the potion to Koume, restoring her energy.<br/><br/>Restored and replenished, Koume will thank you and fly back to her job running the Southern Swamp Boat Cruise. For helping her, Koume will give Link his first ride on the house. Also, Koume will give Link the Pictograph for free, because of the pictograph contest also working out of the Swamp Tourist Center. Her cruise leads to Deku Palace, and is the only way to navigate the poison swamp. After his first ride, Koume will make Link pay 10 rupees for each subsequent ride. After Woodfall Temple is cleared, and the waters of the swamp are cleared along with it, Koume will offer Link something more than a tour. For 10 rupees, Link can play a game in which Link can pelt Koume with arrows while on the boat cruise. In the game, Koume will follow along in front of the Swamp tour boat, and hold a target right below her. If Link can hit the target 25 times before Koume returns to the tourist center, She will give him a piece of heart. But be careful, Koume doesn't take kindly to being shot, and she will cancel the game prematurely if Link hits her too many times. But this number is pretty high, so firing the bow as many times as possible is still Link's best bet to win. From the old lady in need of help to allowing Link to shoot his bow near her, Koume is one of those 360 degree characters. For more information of Koume, read up on her twin sister, Kotake.}}