Takayuki Ikkaku: Difference between revisions
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| dept = | | dept = | ||
| born = | | born = | ||
| name = Takayuki Ikkaku<br>一角 崇行<br>いっかく たかゆき | |||
| position = Designer | | position = Designer | ||
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|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'' | |''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'' | ||
|Dungeon Planning | |Dungeon Planning | ||
|- | |||
| 2016 || ''[[The Legend of Zelda: Twilight Princess HD|Twilight Princess HD]]'' || Script | |||
|- | |- | ||
|2017 | |2017 | ||
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{{Cat|Game Staff}} | {{Cat|Game Staff|Ikkaku, Takayuki}} | ||
{{Cat|Planners|Ikkaku, Takayuki}} | |||
{{Cat|Nintendo Staff|Ikkaku, Takayuki}} |
Latest revision as of 16:41, November 22, 2022
Takayuki Ikkaku
一角 崇行
いっかく たかゆき
一角 崇行
いっかく たかゆき
Games | ||
Position | Designer |
Takayuki Ikkaku is a designer who works for Nintendo. He has worked on Twilight Princess, A Link Between Worlds, and most recently, Breath of the Wild, where he is credited with Game Design.
Release | Game | Credit(s) |
---|---|---|
2006 | Twilight Princess | Script |
2013 | A Link Between Worlds | Dungeon Planning |
2016 | Twilight Princess HD | Script |
2017 | Breath of the Wild | Game Design |