Shigeki Yoshida (Nintendo): Difference between revisions
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{{Infobox|person | {{Infobox|person | ||
| name = Shigeki Yoshida | |||
| image = [[File:Shigeki-Yoshida.jpg]] | | image = [[File:Shigeki-Yoshida.jpg]] | ||
| caption = | |||
| game = Various Games | | game = Various Games | ||
| dept = | | dept = | ||
Line 40: | Line 42: | ||
|2011 | |2011 | ||
|''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' | |''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' | ||
| | |Cinema Scene Director | ||
|- | |- | ||
|2013 | |2013 |
Latest revision as of 14:59, June 15, 2023
Shigeki Yoshida is a game developer who has worked for Nintendo since the 90s. He first worked on Ocarina of Time as a programmer and went on to work on several other Zelda titles over the next two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Programmer Prerendered Background Design |
2000 | Majora's Mask | Programmer Dungeon Design |
2002 | The Wind Waker | 2D Programming Special Thanks |
2006 | Twilight Princess | UI System Programming Cinema Scene Planning |
2007 | Phantom Hourglass | Cinema Scene Planning |
2009 | Spirit Tracks | Cinema Scene Planning |
2011 | Skyward Sword | Cinema Scene Director |
2013 | A Link Between Worlds | Cinema Scene Planning |