Majora's Mask Characters: Difference between revisions

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{{CD|file=Mutoh-Model.png|link=Mutoh|desc=Mutoh is the stubborn, hot-tempered carpenter leader in charge of constructing a tower in South Clock Town for the Festival of Time. His carpenters work vigilantly on their assignment, but Mutoh has other tasks to tend to. In the mayoral office, Mutoh argues for continuing on schedule with the Carnival of Time, against Captain Viscen and his soldiers. Mutoh is the only one in town who isn't quite sold on the fact that the Moon is doomed to fall, and he fights fiercely to keep the Carnival on track. If Link does not resolve their argument with the Couple's Mask, Mutoh will win the argument, only by threatening to tell Madame Aroma, the mayor's wife, of the attempts to cancel the carnival. On the final night, Mutoh stands in front of his finished fireworks tower and harasses the moon. Even though he is basically staring the moon in the eyes, he refuses to budge. However, he does exit as shown in the scene after Link defeats Majora that he ironically fled the city with Captain Viscen and his soldiers.}}
{{CD|file=Mutoh-Model.png|link=Mutoh|desc=Mutoh is the stubborn, hot-tempered carpenter leader in charge of constructing a tower in South Clock Town for the Festival of Time. His carpenters work vigilantly on their assignment, but Mutoh has other tasks to tend to. In the mayoral office, Mutoh argues for continuing on schedule with the Carnival of Time, against Captain Viscen and his soldiers. Mutoh is the only one in town who isn't quite sold on the fact that the Moon is doomed to fall, and he fights fiercely to keep the Carnival on track. If Link does not resolve their argument with the Couple's Mask, Mutoh will win the argument, only by threatening to tell Madame Aroma, the mayor's wife, of the attempts to cancel the carnival. On the final night, Mutoh stands in front of his finished fireworks tower and harasses the moon. Even though he is basically staring the moon in the eyes, he refuses to budge. However, he does exit as shown in the scene after Link defeats Majora that he ironically fled the city with Captain Viscen and his soldiers.}}
{{CD|file=Mystery-Man.png|link=Mystery Man|desc=This mysterious character is the Terminan counterpart to the Poe Collector found in the house right of the gate to the Market in Hyrule during Link's adult years. The Poe Collector first appears at the top of the ledge leading to Ikana. He tells Link that he will not let him pass until he brings a certain mask. That mask is the Garo's Mask, which Link can get from the Gorman Brothers if he races against them and wins. Once he sees that Link has the mask, he believes that Link may be able to save the lost souls that are found in Ikana. He allows him to pass and summons a tree next to him that Link can use his Hookshot on to get on top of the ledge. Afterwards he disappears and he reappears later on in two different places.<br/><br/>One of the places is at the Spirit House which is located on the top of Ikana Canyon and near the dried-up river bed(or river depending on whether or not Link brought the water back). There he hosts a mini-game where Link must fight and defeat the four Poe Sisters during a set time. After completing the task, Link will obtain a Piece of Heart. The second place he is found can be located after Link obtains the Light Arrows and this place would be the Secret Shrine which is found at the foot of Ikana Canyon's water source. This time around he has Link facing the four mini-bosses from the dungeons he entered who all wish to have a rematch with him. In order to get to fight all of the mini-bosses, Link must have a certain amount of hearts which varies for each individual one. Once Link has beaten them all, he is given another Piece of Heart and thanks to Link's efforts, the Poe Collector can finally move on.}}


{{CD|file=Oceanside-Spider-House-Resident.png|link=Oceanside Spider House Resident|desc=If Link clears the Oceanside Spider House before the first night ends, a young man will make his way into the entrance. If Link speaks with him, the young man will ask Link to give him the property, for he is looking for somewhere to take shelter before the Moon falls. In exchange for the house that Link just purged, the man will give Link the Giant Wallet which holds 500 rupees. If Link clears the house after the first day, he will give Link a gold rupee instead. This stranger really should have cleaned out the house himself if he wanted it, but the Giant Wallet is well worth the trouble for Link.}}
{{CD|file=Oceanside-Spider-House-Resident.png|link=Oceanside Spider House Resident|desc=If Link clears the Oceanside Spider House before the first night ends, a young man will make his way into the entrance. If Link speaks with him, the young man will ask Link to give him the property, for he is looking for somewhere to take shelter before the Moon falls. In exchange for the house that Link just purged, the man will give Link the Giant Wallet which holds 500 rupees. If Link clears the house after the first day, he will give Link a gold rupee instead. This stranger really should have cleaned out the house himself if he wanted it, but the Giant Wallet is well worth the trouble for Link.}}
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{{CD|file=Pamelas-Father.png|link=Pamela's Father|desc=Pamela's Father is a supposedly famous paranormal researcher who is found living in the Music Box House in Ikana Canyon with his daughter Pamela during the events of Majora's Mask. He studies supernatural phenomena like fairies and ghosts, and even asks Link if he can conduct research on Tatl. He and his daughter used to live in Clock Town before moving to Ikana to research ghosts. Pamela's Father considers himself to be the expert on ghosts and claims no one in the world knows more than he does. He is somewhat reckless, much to his daughter's worry, and occasionally gets into trouble.<br/><br/>When Link first arrives in Ikana Valley, the scientist is actually cursed, transforming into a mummified Gibdo. He had attempted to investigate the Gibdo-infested well and as a result was afflicted with his current condition. His frightened daughter keeps him in a closet in the basement and locks the door to the house in an attempt to keep him away from the Gibdos who roam outside the house claiming that her father is one of them. When Link restores the river flow, the water-wheel on the Music Box House begins to spin and play its song once more. The song itself is called Farewell to Gibdos, and was discovered by Pamela's Father during his research. The song drives away Gibdos, as the name implies, and when it begins to play the Gibdos surrounding the house retreat into the earth. With the Gibdos gone, Pamela occasionally leaves the Music Box House, and while she's gone he can sneak into the basement and encounter Pamela's Father in his cursed form. Pamela will come and stop Link from attacking him, but if Link plays the Song of Healing, it will cure him of the curse and revert him back to a human. Link leaves him and Pamela alone as they share a heartwarming hug, gaining the Gibdo Mask created from the curse for his efforts.<br/><br/>Unable to remember what happened to him during the time of his curse, Pamela's Father continues with his research. Link can ask him about the pictures of a Gibdo and Garo Robe on his wall and he will tell him about those creatures. If Link speaks to him wearing one of the transformation masks, he will say his "Ghost Radar" is reacting fiercely and ask if Link will stay so he can research him.}}
{{CD|file=Pamelas-Father.png|link=Pamela's Father|desc=Pamela's Father is a supposedly famous paranormal researcher who is found living in the Music Box House in Ikana Canyon with his daughter Pamela during the events of Majora's Mask. He studies supernatural phenomena like fairies and ghosts, and even asks Link if he can conduct research on Tatl. He and his daughter used to live in Clock Town before moving to Ikana to research ghosts. Pamela's Father considers himself to be the expert on ghosts and claims no one in the world knows more than he does. He is somewhat reckless, much to his daughter's worry, and occasionally gets into trouble.<br/><br/>When Link first arrives in Ikana Valley, the scientist is actually cursed, transforming into a mummified Gibdo. He had attempted to investigate the Gibdo-infested well and as a result was afflicted with his current condition. His frightened daughter keeps him in a closet in the basement and locks the door to the house in an attempt to keep him away from the Gibdos who roam outside the house claiming that her father is one of them. When Link restores the river flow, the water-wheel on the Music Box House begins to spin and play its song once more. The song itself is called Farewell to Gibdos, and was discovered by Pamela's Father during his research. The song drives away Gibdos, as the name implies, and when it begins to play the Gibdos surrounding the house retreat into the earth. With the Gibdos gone, Pamela occasionally leaves the Music Box House, and while she's gone he can sneak into the basement and encounter Pamela's Father in his cursed form. Pamela will come and stop Link from attacking him, but if Link plays the Song of Healing, it will cure him of the curse and revert him back to a human. Link leaves him and Pamela alone as they share a heartwarming hug, gaining the Gibdo Mask created from the curse for his efforts.<br/><br/>Unable to remember what happened to him during the time of his curse, Pamela's Father continues with his research. Link can ask him about the pictures of a Gibdo and Garo Robe on his wall and he will tell him about those creatures. If Link speaks to him wearing one of the transformation masks, he will say his "Ghost Radar" is reacting fiercely and ask if Link will stay so he can research him.}}


{{CD|file=.png|link=Part-Timer|desc=Unlike his polite, friendly co-worker, the Part-Time employee of the Trading Post is an arrogant, self-centered jerk. After 10pm, he takes over the store, which has the exact same selection as before. The Part-timer is very self-absorbed, and is overall just not pleasant. He wishes to find a girlfriend and get married and also is apparently part of a band. He is also a fan of the Indigo-gos and says that he is going to their concert in town.<br/><br/>While he is not working, the Part-Time worker can be found in East Termina Field, near the Observatory, sitting in a tree trying to get some rupees out of it. He helps Link in no way besides selling his goods and bugging the crap out of him.}}
{{CD|file=Part-Timer.png|link=Part-Timer|desc=Unlike his polite, friendly co-worker, the Part-Time employee of the Trading Post is an arrogant, self-centered jerk. After 10pm, he takes over the store, which has the exact same selection as before. The Part-timer is very self-absorbed, and is overall just not pleasant. He wishes to find a girlfriend and get married and also is apparently part of a band. He is also a fan of the Indigo-gos and says that he is going to their concert in town.<br/><br/>While he is not working, the Part-Time worker can be found in East Termina Field, near the Observatory, sitting in a tree trying to get some rupees out of it. He helps Link in no way besides selling his goods and bugging the crap out of him.}}
 
{{CD|file=.png|link=Pierre|desc=Pierre is a wandering scarecrow in search of "pleasant music". He is the Terminan counterpart of the scarecrow of the same name that is found near Lake Hylia during Link's childhood years and in certain areas all across Hyrule during his adult years in Ocarina of Time. The scarecrow can be found on the first floor of the Observatory and in the Trading Post in West Clock Town.<br/><br/>When Link talks to him, he can teach him the Scarecrow's Song which is a song that the Hero makes up himself. The song has a total of eight notes and they cannot be the notes that are used for the songs that are vital to Link's quest. Pierre remembers this song throughout the whole three day cycle, but upon Link's return to the past, Pierre forgets it and Link must teach it to him once again. After making up a song to use, it can then be used to help Link reach areas that he cannot get to normally. To do this, Link will see Tatl fly off and turn blue at certain areas. Link can then play the Scarecrow's Song thus making a scarecrow appear where Tatl was located. Link can use his Hookshot afterwards on the scarecrow and bring himself to its location.<br/><br/>Pierre is the one who tells Link about the different ways to play the Song of Time in order to alter the flow of time differently than just going backward in time. By playing the Inverted Song of Time, which is the notes played backwards, Link can slow down time which is very useful since he has a limited amount of time. With the Song of Double Time, which is the first three notes of the song played twice, Link can travel forward in time by 12 hours. Pierre has the same effect as this version of the Song of Time and it can be activated when and if Link decides to dance with him.}}


{{CD|file=.png|link=Poe Collector|desc=This mysterious character is the Terminan counterpart to the Poe Collector found in the house right of the gate to the Market in Hyrule during Link's adult years. The Poe Collector first appears at the top of the ledge leading to Ikana. He tells Link that he will not let him pass until he brings a certain mask. That mask is the Garo's Mask, which Link can get from the Gorman Brothers if he races against them and wins. Once he sees that Link has the mask, he believes that Link may be able to save the lost souls that are found in Ikana. He allows him to pass and summons a tree next to him that Link can use his Hookshot on to get on top of the ledge. Afterwards he disappears and he reappears later on in two different places.<br/><br/>One of the places is at the Spirit House which is located on the top of Ikana Canyon and near the dried-up river bed(or river depending on whether or not Link brought the water back). There he hosts a mini-game where Link must fight and defeat the four Poe Sisters during a set time. After completing the task, Link will obtain a Piece of Heart. The second place he is found can be located after Link obtains the Light Arrows and this place would be the Secret Shrine which is found at the foot of Ikana Canyon's water source. This time around he has Link facing the four mini-bosses from the dungeons he entered who all wish to have a rematch with him. In order to get to fight all of the mini-bosses, Link must have a certain amount of hearts which varies for each individual one. Once Link has beaten them all, he is given another Piece of Heart and thanks to Link's efforts, the Poe Collector can finally move on.}}
{{CD|file=Pierre-Model.png|link=Pierre|desc=Pierre is a wandering scarecrow in search of "pleasant music". He is the Terminan counterpart of the scarecrow of the same name that is found near Lake Hylia during Link's childhood years and in certain areas all across Hyrule during his adult years in Ocarina of Time. The scarecrow can be found on the first floor of the Observatory and in the Trading Post in West Clock Town.<br/><br/>When Link talks to him, he can teach him the Scarecrow's Song which is a song that the Hero makes up himself. The song has a total of eight notes and they cannot be the notes that are used for the songs that are vital to Link's quest. Pierre remembers this song throughout the whole three day cycle, but upon Link's return to the past, Pierre forgets it and Link must teach it to him once again. After making up a song to use, it can then be used to help Link reach areas that he cannot get to normally. To do this, Link will see Tatl fly off and turn blue at certain areas. Link can then play the Scarecrow's Song thus making a scarecrow appear where Tatl was located. Link can use his Hookshot afterwards on the scarecrow and bring himself to its location.<br/><br/>Pierre is the one who tells Link about the different ways to play the Song of Time in order to alter the flow of time differently than just going backward in time. By playing the Inverted Song of Time, which is the notes played backwards, Link can slow down time which is very useful since he has a limited amount of time. With the Song of Double Time, which is the first three notes of the song played twice, Link can travel forward in time by 12 hours. Pierre has the same effect as this version of the Song of Time and it can be activated when and if Link decides to dance with him.}}


{{CD|file=Postman-Model.png|link=Postman|desc=The Postman is the hard-working mailman of Clock Town. He is the Terminan counterpart to the Running Man in Hyrule and is also one of the people who has an entry in the Bomber's Notebook. The Post Office, which is located in the top portion of West Clock Town near the exit to Termina and Southern Clock Town is his place of business and where he makes his home. Most of the time he is seen either running around Clock Town taking care of the mail or in the Post Office training.<br/><br/>At 9am on all three days, the Postman will come out of the Post Office and begin his schedule by picking up all the mail that has been put into the mailboxes. He starts at the mailbox located in Southern Clock Town near the Eastern Clock Town exit and then heads into Northern Clocktown and goes from there around the city clockwise collecting mail. Afterwards he returns to the Post Office at 12 pm and takes a nap for an hour. If Link talks to him, he will either make a comment about his schedule or about how many letters were in the mailboxes. After his nap, he sets out to deliver the letters he received for that day. When he returns home, he will begin training himself to count mentally to ten seconds which he says is quite difficult to do. (This always happens on the First Day, but may or may not happen on the Second Day if certain situations aren't met. On the Third Day this mini-game doesn't occur.) He will give Link the opportunity to try his hand at it. If Link decides to try, he will see a timer appear that will show how many seconds it has been, but it will soon disappear after at least 2 seconds. One way to be able to see the timer during the entire time would be to wear the Bunny Hood which will startle the Postman into allowing you to see it. If Link fails at stopping at exactly 10 seconds, the Postman will give him the option to try again but at the cost of 2 rupees. If Link succeeds he is rewarded with a Piece of Heart.<br/><br/>The Postman plays a big role in reuniting Kafei and Anju by being the one who delivers the messages that the two send to each other. On the First Day he is seen delivering the letter that Kafei put in the mailbox that morning. The Postman leaves to give Anju the letter at 1pm. Upon receiving the parcel she demands to know where he got it to which the Postman refuses to tell. On the Second Day, if Link mails the letter Anju gave him during the meeting he has with her at the Stock Pot Inn, the Postman goes to deliver the letter to Kafei at the Laundry Pool. These two things show that he knows where Kafei's whereabouts are and that he may have promised Kafei to not reveal his location.<br/><br/>The Postman is a man who is vigorously dedicated to his schedule which causes some trouble in his life due to the impending moon's fall. He wants to leave town and take shelter with the other townspeople, but finds himself unable to do so due to it not being written in his schedule. He tries to force himself to flee by writing himself a letter (this only happens if Link did not deliver the letter to Kafei for Anju) and goes to deliver it at midnight on the Second Day. Even then he finds it hard to flee unless it becomes his priority to do so. It isn't until Link receives the Priority Mail from the Curiosity Shop man that Kafei wrote for his mother that gives him his ticket out. (Although this depends on whether or not Link goes and gets the letter from the Curiousity Shop man if he is doing the Kafei/Anju quest and decides to take it to the Postman instead of delivering it himself.) On the night of the Third Day, Link finds the Postman kneeling on the ground looking noticeably distraught about what to do. When Link gives him the Priority Mail, he immediately gets up, realizing the letter's importance and goes to deliver it to Madame Aroma at the Milk Bar. Once there, he gives the letter to her and she frees him from his schedule by telling him to leave and go seek shelter. In thanks to Link for helping him he gives him the Postman's Hat and flees town, glad to be finally free. After this happens, it completes his section in the Bomber's Notebook. At the end of the game it shows him returning to Clock Town.}}
{{CD|file=Postman-Model.png|link=Postman|desc=The Postman is the hard-working mailman of Clock Town. He is the Terminan counterpart to the Running Man in Hyrule and is also one of the people who has an entry in the Bomber's Notebook. The Post Office, which is located in the top portion of West Clock Town near the exit to Termina and Southern Clock Town is his place of business and where he makes his home. Most of the time he is seen either running around Clock Town taking care of the mail or in the Post Office training.<br/><br/>At 9am on all three days, the Postman will come out of the Post Office and begin his schedule by picking up all the mail that has been put into the mailboxes. He starts at the mailbox located in Southern Clock Town near the Eastern Clock Town exit and then heads into Northern Clocktown and goes from there around the city clockwise collecting mail. Afterwards he returns to the Post Office at 12 pm and takes a nap for an hour. If Link talks to him, he will either make a comment about his schedule or about how many letters were in the mailboxes. After his nap, he sets out to deliver the letters he received for that day. When he returns home, he will begin training himself to count mentally to ten seconds which he says is quite difficult to do. (This always happens on the First Day, but may or may not happen on the Second Day if certain situations aren't met. On the Third Day this mini-game doesn't occur.) He will give Link the opportunity to try his hand at it. If Link decides to try, he will see a timer appear that will show how many seconds it has been, but it will soon disappear after at least 2 seconds. One way to be able to see the timer during the entire time would be to wear the Bunny Hood which will startle the Postman into allowing you to see it. If Link fails at stopping at exactly 10 seconds, the Postman will give him the option to try again but at the cost of 2 rupees. If Link succeeds he is rewarded with a Piece of Heart.<br/><br/>The Postman plays a big role in reuniting Kafei and Anju by being the one who delivers the messages that the two send to each other. On the First Day he is seen delivering the letter that Kafei put in the mailbox that morning. The Postman leaves to give Anju the letter at 1pm. Upon receiving the parcel she demands to know where he got it to which the Postman refuses to tell. On the Second Day, if Link mails the letter Anju gave him during the meeting he has with her at the Stock Pot Inn, the Postman goes to deliver the letter to Kafei at the Laundry Pool. These two things show that he knows where Kafei's whereabouts are and that he may have promised Kafei to not reveal his location.<br/><br/>The Postman is a man who is vigorously dedicated to his schedule which causes some trouble in his life due to the impending moon's fall. He wants to leave town and take shelter with the other townspeople, but finds himself unable to do so due to it not being written in his schedule. He tries to force himself to flee by writing himself a letter (this only happens if Link did not deliver the letter to Kafei for Anju) and goes to deliver it at midnight on the Second Day. Even then he finds it hard to flee unless it becomes his priority to do so. It isn't until Link receives the Priority Mail from the Curiosity Shop man that Kafei wrote for his mother that gives him his ticket out. (Although this depends on whether or not Link goes and gets the letter from the Curiousity Shop man if he is doing the Kafei/Anju quest and decides to take it to the Postman instead of delivering it himself.) On the night of the Third Day, Link finds the Postman kneeling on the ground looking noticeably distraught about what to do. When Link gives him the Priority Mail, he immediately gets up, realizing the letter's importance and goes to deliver it to Madame Aroma at the Milk Bar. Once there, he gives the letter to her and she frees him from his schedule by telling him to leave and go seek shelter. In thanks to Link for helping him he gives him the Postman's Hat and flees town, glad to be finally free. After this happens, it completes his section in the Bomber's Notebook. At the end of the game it shows him returning to Clock Town.}}
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{{CD|file=Swamp-Tourist-Center-Guide.png|link=Swamp Tourist Center Guide|desc=The Swamp Tourist Center Guide is the man who runs the building found in the beginning of the swamp in Woodfall. He shares certain physical characteristics, but also has some differences, with the Swamp Shooting Gallery Manager who is found outside the swamp. The physical differences between the two would be that the guide has no sideburns or a beard that starts directly under his lips. He has what appears to be a hat on his head and some glasses or goggles covering his eyes. Lastly he has a ring on both of his ring fingers.<br/><br/>The Guide runs the Pictograph Contest and when he meets Link for the first time he asks if he has a picture to show him. When he realizes that Link doesn't have a picture and doesn't know what he is talking about, he directs him to the other side of the building where Koume is in order to receive the Pictograph Box and to take the boat cruise in order to be officially allowed into the pictograph contest (this can only happen if Koume is helped in the Woods of Mystery). Link can obtain a Piece of Heart from this contest if he gives the Guide a picture of the Deku King or Tingle.<br/><br/>If Link gives him a picture of Tingle, he will discover that he is the Guide's son and that he is ashamed of son's obsession with fairies and believes that it is due to him spoiling him too much when he was young that made him become who he is now.}}
{{CD|file=Swamp-Tourist-Center-Guide.png|link=Swamp Tourist Center Guide|desc=The Swamp Tourist Center Guide is the man who runs the building found in the beginning of the swamp in Woodfall. He shares certain physical characteristics, but also has some differences, with the Swamp Shooting Gallery Manager who is found outside the swamp. The physical differences between the two would be that the guide has no sideburns or a beard that starts directly under his lips. He has what appears to be a hat on his head and some glasses or goggles covering his eyes. Lastly he has a ring on both of his ring fingers.<br/><br/>The Guide runs the Pictograph Contest and when he meets Link for the first time he asks if he has a picture to show him. When he realizes that Link doesn't have a picture and doesn't know what he is talking about, he directs him to the other side of the building where Koume is in order to receive the Pictograph Box and to take the boat cruise in order to be officially allowed into the pictograph contest (this can only happen if Koume is helped in the Woods of Mystery). Link can obtain a Piece of Heart from this contest if he gives the Guide a picture of the Deku King or Tingle.<br/><br/>If Link gives him a picture of Tingle, he will discover that he is the Guide's son and that he is ashamed of son's obsession with fairies and believes that it is due to him spoiling him too much when he was young that made him become who he is now.}}


{{CD|file=.png|link=Swordsman|desc=On any day, Link can make his way to West Clock Town to meet the Swordsman. The swordsman says he is a brave warrior, and is fearless of even the moon. He has a stern demeanor, and can be hard on Link. He sits cross-legged and upon a small stage, waiting for worthy customers. He offers two types of training: a novice training course for one rupee, and an expert course for ten rupees. The novice course will introduce Link to the regular sword controls and how to use them. The expert course, on the other hand, is more of a challenge. During the course, 10 logs will come up from the floor. Link can destroy them anyway he wants to, but in order to get a perfect score of 30, Link must use the jump attack on all ten of them. If Link gets a perfect score, the Swordsman will recognize Link as a master and give him a piece of heart.<br/><br/>On the final night, Link can find the Swordsman in his shop, curled up weeping, and saying that he doesn't wanna die. It turns out that his tough guy image was just a facade. What a surprise.}}
{{CD|file=Swordsman.png|link=Swordsman|desc=On any day, Link can make his way to West Clock Town to meet the Swordsman. The swordsman says he is a brave warrior, and is fearless of even the moon. He has a stern demeanor, and can be hard on Link. He sits cross-legged and upon a small stage, waiting for worthy customers. He offers two types of training: a novice training course for one rupee, and an expert course for ten rupees. The novice course will introduce Link to the regular sword controls and how to use them. The expert course, on the other hand, is more of a challenge. During the course, 10 logs will come up from the floor. Link can destroy them anyway he wants to, but in order to get a perfect score of 30, Link must use the jump attack on all ten of them. If Link gets a perfect score, the Swordsman will recognize Link as a master and give him a piece of heart.<br/><br/>On the final night, Link can find the Swordsman in his shop, curled up weeping, and saying that he doesn't wanna die. It turns out that his tough guy image was just a facade. What a surprise.}}


{{CD|file=Tael-Model.png|link=Tael|desc=The younger brother of Tatl and a friend of Skull Kid's. He helps his sister and Skull Kid ambush Link at the beginning of the game and flees with them. He gets separated from his sister as he was leaving with the Skull Kid and is not seen again until after the three days are up. Once Link and Tatl finally catch up to them on top of the Clock Tower, he quickly tells them how to defeat the Skull Kid and stop the moon from falling. In retaliation to this, the Skull Kid hits him.<br/><br/>Tael knows that something is wrong with his friend and knows that it's the mask that is causing him to do the terrible things that he is doing to Termina. He is more timid and innocent when compared to his sister and can't stand up to his friend's abuse towards him. Although this changes a bit when after Link finally summons the Four Giants to help them. He wants to help Link in stopping Majora's Mask due to him being tired of running away from everything. Tatl stops him and decides to go in his stead instead.}}
{{CD|file=Tael-Model.png|link=Tael|desc=The younger brother of Tatl and a friend of Skull Kid's. He helps his sister and Skull Kid ambush Link at the beginning of the game and flees with them. He gets separated from his sister as he was leaving with the Skull Kid and is not seen again until after the three days are up. Once Link and Tatl finally catch up to them on top of the Clock Tower, he quickly tells them how to defeat the Skull Kid and stop the moon from falling. In retaliation to this, the Skull Kid hits him.<br/><br/>Tael knows that something is wrong with his friend and knows that it's the mask that is causing him to do the terrible things that he is doing to Termina. He is more timid and innocent when compared to his sister and can't stand up to his friend's abuse towards him. Although this changes a bit when after Link finally summons the Four Giants to help them. He wants to help Link in stopping Majora's Mask due to him being tired of running away from everything. Tatl stops him and decides to go in his stead instead.}}

Revision as of 06:44, February 27, 2015