16
edits
m (Text replace - "Gameboy Advance" to "Game Boy Advance") |
m (→Development) |
||
Line 42: | Line 42: | ||
==Development== | ==Development== | ||
{{Main|Phantom Hourglass Staff}} | {{Main|Phantom Hourglass Staff}} | ||
At the 2006 Game Developer’s Conference, fans saw the very first glimpse of what would become Link’s first quest on the Nintendo DS, ''Phantom Hourglass''. The trailer showed off a game that completely utilized the Nintendo DS touch screen, rather than the more standard use of the d-pad and the control buttons. A year later when the game was released, fans were able to get their hands on a Zelda title unlike | At the 2006 Game Developer’s Conference, fans saw the very first glimpse of what would become Link’s first quest on the Nintendo DS, ''Phantom Hourglass''. The trailer showed off a game that completely utilized the Nintendo DS touch screen, rather than the more standard use of the d-pad and the control buttons. A year later when the game was released, fans were able to get their hands on a Zelda title unlike anything they had played before. | ||
==Gameplay== | ==Gameplay== |
edits