Search results

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.

Page title matches

  • | image = [[File:Sky-Object.png]]
    785 bytes (125 words) - 05:49, August 18, 2023

Page text matches

  • A '''Barrier''' is an object that prevents Link from passing. It may refer to: *[[Ice Barrier]] - An object found in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''.
    305 bytes (50 words) - 05:25, November 8, 2014
  • ...e Wild|Breath of the Wild]]'', where he is credited with ''Item / Weapon / Object Art''. |Object Design
    870 bytes (142 words) - 04:44, December 6, 2021
  • ...d of Zelda: The Wind Waker|The Wind Waker]]'', where he is credited with ''Object Programming''. |Object Programming
    1,023 bytes (163 words) - 19:49, November 9, 2022
  • *Stasis the object (usually a cut tree or large boulder) and hit it repeatedly to build up mom ...e hits in. After building up plenty of momentum, you may need to shoot the object with an arrow or use a bomb blast to aim it the direction you would like it
    1 KB (222 words) - 00:07, April 19, 2020
  • ...s|Four Swords]]''. In all Zelda games he worked on, he was credited with ''Object Design''. |Object Designer
    1 KB (195 words) - 18:59, March 14, 2020
  • ...s|Four Swords]]''. In all Zelda games he worked on, he was credited with ''Object Design''. |Object Designer
    1 KB (199 words) - 20:16, March 14, 2020
  • | position = Object Designer ...uring the 1990's. His only work with the Legend of Zelda series came as an object designer for ''[[The Legend of Zelda: A Link to the Past|A Link to the Past
    718 bytes (118 words) - 16:35, November 11, 2019
  • ...d of Zelda: Oracle of Ages|Oracle of Ages]]'', where he is credited as a ''Object Designer''. He has worked on other popular titles including ''X-Men vs. Str |Object Designer
    927 bytes (147 words) - 23:16, March 16, 2020
  • ...: Twilight Princess|Twilight Princess]]'', where he is credited with ''3-D Object Modeling''. |3-D Object Modeling
    574 bytes (82 words) - 14:06, March 12, 2024
  • ...Twilight Princess|Twilight Princess]]'', where she is credited with ''3-D Object Modeling''. |3-D Object Modeling
    566 bytes (82 words) - 19:32, May 7, 2020
  • ...f Zelda: Spirit Tracks|Spirit Tracks]]'', where she is credited with ''Map/Object Design''. |Map/Object Design
    577 bytes (86 words) - 02:04, May 26, 2020
  • ...Minish Cap]]''. In both Zelda games she worked on, she was credited with ''Object Design''. |Object Design
    992 bytes (158 words) - 18:07, April 21, 2020
  • *Stasis the object (usually a cut tree or large boulder) and hit it repeatedly to build up mom ...ty of momentum, shoot it with an arrow in the direction you would like the object to launch.
    1 KB (248 words) - 00:05, April 19, 2020
  • ...e Minish Cap]]''. In both Zelda games he worked on, he was credited with ''Object Design''. |Object Design
    1,022 bytes (161 words) - 18:07, April 21, 2020
  • {{Infobox|object A '''Zonai Ruin''' is an object in ''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]''.
    683 bytes (108 words) - 16:37, March 20, 2024
  • ...Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', with a credit for ''Map/Object Design''. Aoki has since worked on a number of titles in the ''Splatoon'' a |Map/Object Design
    637 bytes (98 words) - 02:02, May 26, 2020
  • ...end of Zelda: Skyward Sword|Skyward Sword]]'', where he is credited with ''Object Design''. |Object Design
    736 bytes (104 words) - 23:57, April 21, 2022
  • |use = Stop the flow of time for an object ...ct in place, and hit it to store kinetic energy that instantly affects the object when the stasis ends.
    3 KB (582 words) - 00:53, July 12, 2023
  • ...end of Zelda: Skyward Sword|Skyward Sword]]'', where he is credited with ''Object Programming. He later joined the development team for ''[[The Legend of Zel |Object Programming
    844 bytes (133 words) - 06:23, April 13, 2020
  • ...end of Zelda: Skyward Sword|Skyward Sword]]'', where he is credited with ''Object Programming. He later joined the development team for ''[[The Legend of Zel |Object Programming
    845 bytes (133 words) - 06:24, April 13, 2020
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)