The Legend of Zelda: Ocarina of Time: Difference between revisions

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The beta for ''Ocarina of Time'' holds many mysteries. Although nobody knows for sure what the original plot of the game was in the beta, there are some facts known. In early stages of development, the Lost Woods were a fully 3D environment. Remnants of a location dubbed the [[Unicorn Fountain]] by fans have also been found in ''Ocarina of Time'''s code, though it cannot be found in the regular game. One early video showed Link receiveing the full [[Triforce]], causing many rumors that it could be obtained in the game. Several people suggested that the Unicorn Fountain was related to the Triforce. However, there is no proof that the Triforce ever was or is in the game's code. Another cool fact about the beta is that the medallions received from the Sages were items that granted special powers. It is believed that they were initially used to warp instead of the Ocarina of Time. An unnamed group of ROM Hackers managed to find a frozen NPC in the game's data of a character who they believed was supposed to replace Navi. The hackers are currently working at trying to make her fully functional and hope to eventually release a patch that makes her compatible with the current game Additionally, the code for two medallions that are not seen in the game appeared that translate into Wind Medallion and Earth Medallion.
The beta for ''Ocarina of Time'' holds many mysteries. Although nobody knows for sure what the original plot of the game was in the beta, there are some facts known. In early stages of development, the Lost Woods were a fully 3D environment. Remnants of a location dubbed the [[Unicorn Fountain]] by fans have also been found in ''Ocarina of Time'''s code, though it cannot be found in the regular game. One early video showed Link receiveing the full [[Triforce]], causing many rumors that it could be obtained in the game. Several people suggested that the Unicorn Fountain was related to the Triforce. However, there is no proof that the Triforce ever was or is in the game's code. Another cool fact about the beta is that the medallions received from the Sages were items that granted special powers. It is believed that they were initially used to warp instead of the Ocarina of Time. An unnamed group of ROM Hackers managed to find a frozen NPC in the game's data of a character who they believed was supposed to replace Navi. The hackers are currently working at trying to make her fully functional and hope to eventually release a patch that makes her compatible with the current game Additionally, the code for two medallions that are not seen in the game appeared that translate into Wind Medallion and Earth Medallion.


An expansion to ''Ocarina of Time'', known as Ura Zelda, was planned to make use of the Nintendo 64 Disk Drive and add new dungeons.{{Ref|[[Interview:IGN August 27th 1999|IGN August 27th, 1999]]|Ura Zelda is based on The Ocarina of Time for 64DD.|Shigeru Miyamoto}} However, due to poor reception and little support of the Disk Drive, the project was scrapped. Afterward, [[Eiji Anouma]], the director of the Zelda franchise, asked Miyamoto for permission to make an entirely new Zelda game within a year so that he did not have to work on it any longer.{{Ref|[[Interview:Iwata Asks: Spirit Tracks|Iwata Asks: Spirit Tracks]]|Ultimately, other staff members handled The Legend of Zelda: Ocarina of Time: Master Quest. Still, as someone who has been in charge of the dungeons, I just couldn't get that excited over making a flip-side for them. I couldn't see it turning into a new The Legend of Zelda, either. But we'd been told to make The Legend of Zelda. It isn't as though we could just say, "I don't want to", and end it there. At that point, Miyamoto-san gave us a tradeoff: he said, if we could make a new The Legend of Zelda game in one year, then it wouldn't have to be a "flip-side".
An expansion to ''Ocarina of Time'', known as Ura Zelda, was planned to make use of the Nintendo 64 Disk Drive and add new dungeons.{{Ref|[[Interview:IGN August 27th 1999|IGN August 27th, 1999]]|Ura Zelda is based on The Ocarina of Time for 64DD.|Shigeru Miyamoto}} However, due to poor reception and little support of the Disk Drive, the project was scrapped. Afterward, [[Eiji Aonuma]], the director of the Zelda franchise, asked Miyamoto for permission to make an entirely new Zelda game within a year so that he did not have to work on it any longer.{{Ref|[[Interview:Iwata Asks: Spirit Tracks|Iwata Asks: Spirit Tracks]]|Ultimately, other staff members handled The Legend of Zelda: Ocarina of Time: Master Quest. Still, as someone who has been in charge of the dungeons, I just couldn't get that excited over making a flip-side for them. I couldn't see it turning into a new The Legend of Zelda, either. But we'd been told to make The Legend of Zelda. It isn't as though we could just say, "I don't want to", and end it there. At that point, Miyamoto-san gave us a tradeoff: he said, if we could make a new The Legend of Zelda game in one year, then it wouldn't have to be a "flip-side".
|Eiji Aonuma}} Miyamoto agreed, and this game became ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', code-named Zelda Gaiden (Zelda Side-Story) at the time. The rest of Ura Zelda most likely became ''[[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]]''.
|Eiji Aonuma}} Miyamoto agreed, and this game became ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', code-named Zelda Gaiden (Zelda Side-Story) at the time. The rest of Ura Zelda most likely became ''[[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]]''.


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