Speedrun:A Link to the Past/Any% (NMG, No S+Q)/Desert Palace: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
No edit summary
Line 216: Line 216:


Our first objective upon entering Desert Palace is to collect the [[Power Glove]] from the main front section of the dungeon. This will give us access to the back section that is locked behind heavy stones. Start by going left and dashing up between the first and second pillars. I know it looks like this [[Leever]] is going to [[Speedrun:Speedrun Terms/Spawn|Spawn]] on top of you, but his [[Speedrun:Speedrun Terms/Hitbox|Hitbox]] won't be active until long after you're gone.
Our first objective upon entering Desert Palace is to collect the [[Power Glove]] from the main front section of the dungeon. This will give us access to the back section that is locked behind heavy stones. Start by going left and dashing up between the first and second pillars. I know it looks like this [[Leever]] is going to [[Speedrun:Speedrun Terms/Spawn|Spawn]] on top of you, but his [[Speedrun:Speedrun Terms/Hitbox|Hitbox]] won't be active until long after you're gone.
[[File:LTTP 24dp 2 desert entrance.png|400px]] [[File:LTTP 24dp 3 desert entrance.png|400px]]
Walk '''Left''' between this gap and collects the '''Arrows''' from the bottom pot. Move left a bit more to throw the pot at this leever as it spawns. You can be quite a bit lower than you would think as shown here. Make sure to exit this screen with a dash on the right side. We want the full sword charge for the next enemy.
[[File:LTTP 25dp north hallway.png|400px]] [[File:LTTP 25dp 2 north hallway.png|400px]]
Hold the sword charge until you get to this [[Devalant]] enemy and spin to kill it. '''WALK''' up to the top and dash left. It's only very slightly faster to dash up here and you risk getting stuck in the top door if you miss the timing.
[[File:LTTP 27dp 1 keybonk.png|400px]] [[File:LTTP 27dp 2 keybonk.png|400px]]
Hold '''Up+Left''' on the dpad until you get in between the torch and the wall, then start a dash and bonk the left wall. This setup works because you still hit the torch with your bonk and it moves you slightly closer to the key.
[[File:LTTP 27dp 3 keybonk.png|400px]]
Walk above the torch to collect your key, then either walk down on the left side or dash on the right side of the [[Beamos]].
[[File:LTTP 28dp northwest hall 2.png|400px]] [[File:LTTP 29dp north hall 2.png|400px]]
Dash right for the next two screens.
[[File:LTTP 30dp northeast hall.png|400px]] [[File:LTTP 31dp key door.png|400px]]
Dash through this screen and walk down to the key door.
[[File:LTTP 32dp 1 compass.png|400px]]
The compass chest room is another one that requires all enemies to be killed before moving on. These enemies will start in a fixed position and stay there for about two seconds, then we have to react to random movements after that.
[[File:LTTP 32dp 2 compass.png|400px]] [[File:LTTP 32dp 3 compass.png|400px]] [[File:LTTP 32dp 4 compass.png|400px]]
The first step is to walk up and slash this [[Popo]]. I like to use cardinal movements here because the spacing is pretty tight and it's a bit harder than it looks. Once you get to this point you can start charging a dash and turn right to kill the next one. The statue will nudge you into place.
[[File:LTTP 32dp 5 compass.png|400px]]
Next you'll have to react to whatever random movement the last enemy gives you. In this case he moved closer to the door which saves us some time.
[[File:LTTP 32dp 6 compass.png|400px]]
This room is really only very annoying when you take too long to kill the first popo and you get a downward movement from the second one and miss it on the dash through. You can prevent this by just walking instead but you can possibly get hit by the beamos if you do.
[[File:LTTP 33dp 1 big key.png|400px]] [[File:LTTP 33dp 2 big key.png|400px]] [[File:LTTP 33dp 3 big key.png|400px]]
This screen is a great opportunity to menu buffer to the lamp. If the path is blocked you can use this time in the menu to figure out how to adjust to avoid damage. Collect your [[Big Key]] then walk down far enough to see the cannonballs so you can time your dash down.
[[File:LTTP 34dp compass 2.png|400px]] [[File:LTTP 35dp backtracking.png|700px]]
Walk back through the compass room then backtrack to the west side of the dungeon, collecting the arrow pot as you go if you have fewer than '''20'''.
[[File:LTTP 36dp 1 circle pots.png|400px]] [[File:LTTP 36dp 2 circle pots.png|400px]]
Grab this first arrow pot then reveal the switch and step on it to unlock the doors.
[[File:LTTP 36dp 3 circle pots.png|400px]] [[File:LTTP 36dp 4 circle pots.png|400px]]
Grab the next pot from the '''Left''' side and hold '''Up+Right''' on the dpad to collect the arrows as you move toward the door. You should be able to avoid the beamos with good movement. The timing isn't too tight on this one.
[[File:LTTP 37dp 1 power glove.png|400px]] [[File:LTTP 37dp 2 power glove.png|400px]]
Collect your [[Power Glove]] and start making your way to the next section of the dungeon. Dashing and walking out are about equally fast here. The fastest movement is to dash from two stairs above the bottom as shown here. This will speed up your movement by cancelling the lag that you get from exiting the stairs.


== Back of Desert Palace ==
== Back of Desert Palace ==


== Boss: Lanmolas ==
== Boss: Lanmolas ==
676

edits

Navigation menu