Speedrun:A Link to the Past/Any% (NMG, No S+Q)/Desert Palace: Difference between revisions

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[[File:LTTP 3dp 5 EP overworld.png|400px]]
[[File:LTTP 3dp 5-2 EP overworld.png|400px]]


Follow this path to exit the screen. You may prefer to go around the eagle statues rather than through them if you find this movement to be easier.
Follow this path to exit the screen. You may prefer to go around the eagle statues rather than through them if you find this movement to be easier. Falling down from the slope with cancel spinspeed and you'll need to dash down from here.




[[File:LTTP 4dp 1 EP overworld.png|400px]] [[File:LTTP 4dp 2 EP overworld.png|400px]]
[[File:LTTP 4dp 1 EP overworld.png|400px]]  
[[File:LTTP 4dp 2 EP overworld.png|400px]]


Walk down just below the corner of the slope then start a dash and turn '''Left'''.
Walk down just below the corner of the slope then start a dash and turn '''Left'''.


[[File:LTTP 5dp 1 guard bridge.png|400px]] [[File:LTTP 5dp 2 guard bridge.png|400px]]
If you recall from the start of [[Speedrun:A_Link_to_the_Past/Any%25_(NMG,_No_S%2BQ)/Eastern_Palace#Eastern_Palace_Overworld|Eastern Palace Overworld]], we needed to line up on a specific pixel to avoid being attacked by an enemy. This screen works in a similar way but we have to get a bit deeper in the weeds with some hidden [[Speedrun:Speedrun Terms/Game Mechanics|Game Mechanics]] so you understand what we're doing here. If you're following along on the ALTTP [[Speedrun:Speedrun Terms/Practice Hack|Practice Hack]] you can pay attention to the vertical position coordinates '''A68 and A6A''' as you enter this screen.
In order to get through this screen quickly you'll need to be touching the top wall on vertical position '''A68''', but you'll notice that dashing along the slope on the previous screen sometimes nudges you down by one or two [[Speedrun:Speedrun Terms/Pixels|Pixels]].
[[File:LTTP 5dp 3 guard bridge.png|400px]] [[File:LTTP 5dp 4 guard bridge.png|400px]]
You can ensure that you get on this correct position every time by holding '''Up+Left''' on the dpad as you enter this screen. Start a dash as soon as you begin moving. It may be helpful to practice this setup a few times to learn the timing.
[[File:LTTP 5dp 5 guard bridge.png|400px]] [[File:LTTP 5dp 6 guard bridge.png|400px]] [[File:LTTP 5dp 7 guard bridge.png|400px]]
Ideally you want to dash here as early as possible to avoid hitting the green soldier's sword. It's not always going to matter if you hit him however. You may still get lucky and he could be slow to react to you, giving you enough time to still dash down safely. Getting through quickly without alerting him will still improve your chances quite a bit.
If you get knocked out of your dash and catch everyone's attention, your best bet is to give up on dashing down and walk until you clear of all enemies. You may need to hit one of the way with your sword if this happens.
[[File:LTTP 6dp links house.png|400px]]
Just dash left here.
[[File:LTTP 7dp 1 east grove.png|400px]] [[File:LTTP 7dp 2 east grove.png|400px]]
Dash '''Left''' until you are in between the two sets of bushes. Make sure to face down before dashing again to avoid picking up a bush.
[[File:LTTP 8dp  southeast grove.png|400px]]
Dash down below this slope and then dash '''Left''' to the next screen. You just need to be far enough down to avoid bonking the tree on the next screen.
[[File:LTTP 9dp 1  south grove.png|400px]] [[File:LTTP 9dp 2  south grove.png|400px]]
Dash '''Left''' until you pass this blue guard then move '''Up+Left''' and start dashing up after you get past him a little. This is a pretty tight gap to get through so if you're having trouble you can start a bit lower on the screen when you dash left to give yourself more time to react. You can also slash him out of the way if that helps. Getting hit out of your dash is always the slowest option.
[[File:LTTP 10dp west grove.png|400px]]
Here you just want to walk up and exit below the dirt path. Dashing is only faster than walking when you have a long enough straight path (at least 5 tiles).
[[File:LTTP 11dp outside library 1.png|400px]]
Follow the path to the library as indicated (dash in red, walk in blue).
[[File:LTTP 12dp 1 library.png|400px]] [[File:LTTP 12dp 2 library.png|400px]]
Bonk into the shelf to collect the [[Book of Mudora]]. I like to hold '''Right''' as the text box appears because you can just mash '''L+R''' when there's only one text box. Dash down to the bottom to exit.


== Early Net & Bottles in Kakariko ==
== Early Net & Bottles in Kakariko ==
Here we have our first diverging route options. Most beginners will choose to visit [[Kakariko Village]] at this point to collect either one or two [[Bottles]]. However if you are confident in your ability to defeat [[Helmasaur King]] with only 7 hearts, you can save a significant amount of time by doing this chore while you activate the [[Flute]] later on. If this is your first time running the game, you'll probably want to follow along with the safer "early bottles" route.


== Entering Desert Palace ==  
== Entering Desert Palace ==  
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