Interview:Fragzone February 19th 2002: Difference between revisions

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<b>Metroid Prime became an FPS, is it because you want to target the American demographic and compete with Halo?</b><br/><br/>
<b>Metroid Prime became an FPS, is it because you want to target the American demographic and compete with Halo?</b><br/><br/>


- Metroid Prime is created for me to like it, but it has a little more amerikan action than before.<br/><br/>
- Metroid Prime is created for me to like it, but it has a little more American action than before.<br/><br/>


<b>Why no Mario game with the release of GameCube?</b><br/><br/>
<b>Why no Mario game with the release of GameCube?</b><br/><br/>
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<b>It had nothing to do with the timelimit?</b><br/><br/>
<b>It had nothing to do with the timelimit?</b><br/><br/>


- No, however now we have all the time in the world to make Mario Sunshine a great game. It will be sort of a sequal to Mario 64, not a direct one though - we will have alot of new things that seperates them and makes each and one unique.<br/><br/>
- No, however now we have all the time in the world to make Mario Sunshine a great game. It will be sort of a sequal to Mario 64, not a direct one though - we will have alot of new things that separates them and makes each and one unique.<br/><br/>


<b>You "flirt with the older gamers", is it because of the criticism that you only make kiddie games?</b><br/><br/>
<b>You "flirt with the older gamers", is it because of the criticism that you only make kiddie games?</b><br/><br/>
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<b>The games will probably be more violent with the older demographic, what is your opinion on violence in games?</b><br/><br/>
<b>The games will probably be more violent with the older demographic, what is your opinion on violence in games?</b><br/><br/>


- A tough question. Games exists only to entertain and violence is one of the ingridients. Violence is one way to go, to capture the gamers interest through drama is alot harder. Since we represent interactive media, we have to be more careful, since the player controls the action. It's not like watching a movie where you can't control the outcome, it's the gamer that makes things happen.<br/><br/>
- A tough question. Games exists only to entertain and violence is one of the ingredients. Violence is one way to go, to capture the gamers interest through drama is alot harder. Since we represent interactive media, we have to be more careful, since the player controls the action. It's not like watching a movie where you can't control the outcome, it's the gamer that makes things happen.<br/><br/>


<b>Iwata cuts in and says it's important that the consumer knows that a product contains violence before buying it.</b><br/><br/>
<b>Iwata cuts in and says it's important that the consumer knows that a product contains violence before buying it.</b><br/><br/>
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- Every new function makes a game harder to reach the casual gamers, it's something you have to think about. You can't just go home and start playing, like you usually can with a videogame. You have to connect to the internet and there will be more costs to connect and so on. If you demand broadband it becomes even harder, it's estimated that 20% of the households will have broadband the year 2005.<br/><br/>
- Every new function makes a game harder to reach the casual gamers, it's something you have to think about. You can't just go home and start playing, like you usually can with a videogame. You have to connect to the internet and there will be more costs to connect and so on. If you demand broadband it becomes even harder, it's estimated that 20% of the households will have broadband the year 2005.<br/><br/>


- Many people feel that it's more important that a game is online than that you're able to play four players on the same screen. Online shouldn't be the only thing in a product, instead it should only be one of the ingridients. Online-gaming has the potential to become what 3D became when 2D was the standard, but just like a game isn't good just because it's 3D, it isn't good just because it's online. It takes more.<br/><br/>
- Many people feel that it's more important that a game is online than that you're able to play four players on the same screen. Online shouldn't be the only thing in a product, instead it should only be one of the ingredients. Online-gaming has the potential to become what 3D became when 2D was the standard, but just like a game isn't good just because it's 3D, it isn't good just because it's online. It takes more.<br/><br/>


- We're waiting for the right time for online and right now we're going for other types of entertainment such as the ability to link Gameboy Advance with the GameCube.<br/><br/>
- We're waiting for the right time for online and right now we're going for other types of entertainment such as the ability to link Gameboy Advance with the GameCube.<br/><br/>
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<b>Does this mean that you'll exclude it because it's commercial?</b><br/><br/>
<b>Does this mean that you'll exclude it because it's commercial?</b><br/><br/>


- No, we don't exclude anything because it's not commercial, but it gets some limits considering it's gets a small developementdivision.<br/><br/>
- No, we don't exclude anything because it's not commercial, but it gets some limits considering it's gets a small development division.<br/><br/>


<b>Speaking of time, do you have time to be innovative nowadays?</b><br/><br/>
<b>Speaking of time, do you have time to be innovative nowadays?</b><br/><br/>


- I am mostly a gameproducer since it's so many games I supervise, but I have always a couple of games where I am a bit more involved in as a director. Also there it often happens that I take the role as the proudcer.Everyone here is already under alot of pressure so sometimes I just work as a sort of support.<br/><br/>
- I am mostly a game producer since it's so many games I supervise, but I have always a couple of games where I am a bit more involved in as a director. Also there it often happens that I take the role as the producer. Everyone here is already under a lot of pressure so sometimes I just work as a sort of support.<br/><br/>


<b>How important is creativity?</b><br/><br/>
<b>How important is creativity?</b><br/><br/>
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<b>Graphics are everyones property, every console can show beautiful graphics, what is your philosophy about that?</b><br/><br/>
<b>Graphics are everyones property, every console can show beautiful graphics, what is your philosophy about that?</b><br/><br/>


- For a period of time, graphics were the most important thing bu now it has - considering a certain level has been reached - become more important with content. A combination of both is the best. Nintendo encourages our developers to spend more time on the content than the graphics.<br/><br/>
- For a period of time, graphics were the most important thing but now it has - considering a certain level has been reached - become more important with content. A combination of both is the best. Nintendo encourages our developers to spend more time on the content than the graphics.<br/><br/>


<b>How important is character, graphics and story and everything else in a game?</b><br/><br/>
<b>How important is character, graphics and story and everything else in a game?</b><br/><br/>
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- I can't answer that, but the gameplay is always the most important. I always put the least priority into story.<br/><br/>
- I can't answer that, but the gameplay is always the most important. I always put the least priority into story.<br/><br/>


<b>You are pioneering and is often the one who developes completely new concepts, how does it feel when you have developed something for a long time and then someone blatantly copies it straight off?</b><br/><br/>
<b>You are pioneering and is often the one who develops completely new concepts, how does it feel when you have developed something for a long time and then someone blatantly copies it straight off?</b><br/><br/>


- Doesn't bother me too much. But it's a delicate question. Sometimes when I suggest new ideas to me colleagues I get the answer "That's already in that game". Mario Kart was the title I had in mind when I thought of the many copies. Mario Kart is unique. The next Mario Kart has to change alot since it's a used concept by now.<br/><br/>
- Doesn't bother me too much. But it's a delicate question. Sometimes when I suggest new ideas to me colleagues I get the answer "That's already in that game". Mario Kart was the title I had in mind when I thought of the many copies. Mario Kart is unique. The next Mario Kart has to change a lot since it's a used concept by now.<br/><br/>


<b>Why did you choose to create a little bit odd media for GameCube?</b><br/><br/>
<b>Why did you choose to create a little bit odd media for GameCube?</b><br/><br/>


- Nintendo makes above all software and we have to be a step ahead. We've chosen to optimise the media, both because of to minimse the cost of the material, but also to minimise the disc burning. So it's good in many ways. Plus it loads really fast. We also send out the message to developers that they don't have to fill every tracks on the disc.<br/><br/>
- Nintendo makes above all software and we have to be a step ahead. We've chosen to optimise the media, both because of to minimise the cost of the material, but also to minimise the disc burning. So it's good in many ways. Plus it loads really fast. We also send out the message to developers that they don't have to fill every tracks on the disc.<br/><br/>


<b>Which games are you looking forward to for GameCube?</b><br/><br/>
<b>Which games are you looking forward to for GameCube?</b><br/><br/>
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<b>Punch Out - Will there be more games in the series?</b><br/><br/>
<b>Punch Out - Will there be more games in the series?</b><br/><br/>


- Iwata answers the question completly without an interpreter and laughs a little when he tells that there is a hardwaredeveloper who were behind Punch Out and it's the same man who's behind GameCube. I answer quickly with " so he's been busy with other things" and Iwata laughs again. Iwata continues with that there will be more games in the series but he doesn't know when or to what system.<br/><br/>
- Iwata answers the question completely without an interpreter and laughs a little when he tells that there is a hardware developer who were behind Punch Out and it's the same man who's behind GameCube. I answer quickly with " so he's been busy with other things" and Iwata laughs again. Iwata continues with that there will be more games in the series but he doesn't know when or to what system.<br/><br/>


<b>What are you doing on the mobile front?</b><br/><br/>
<b>What are you doing on the mobile front?</b><br/><br/>
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- I don't think that you can make a good game yet. They can't compare with Gameboy Advance. That's why we don't have any plans currently or in the close future. But, you never know what happens beyond that.<br/><br/>
- I don't think that you can make a good game yet. They can't compare with Gameboy Advance. That's why we don't have any plans currently or in the close future. But, you never know what happens beyond that.<br/><br/>


<b>The car says alot about its owner - what kind of car do you drive?</b><br/><br/>
<b>The car says a lot about its owner - what kind of car do you drive?</b><br/><br/>


- (Miyamoto, Iwata and the interpreter laughs - alot and for a long time. Not a usual question to the creator of Mario). I have a Nissan Serena, it's a familycar with seats for seven people.<br/><br/>
- (Miyamoto, Iwata and the interpreter laughs - a lot and for a long time. Not a usual question to the creator of Mario). I have a Nissan Serena, it's a family car with seats for seven people.<br/><br/>


<b>Are you nervous about the Europe-release of GameCube?</b><br/><br/>
<b>Are you nervous about the Europe-release of GameCube?</b><br/><br/>


- No, we have alot of confidence about that release. From day one we will have a very strong flow of games. However, we are sorry that we couldn't release the console any earlier.<br/><br/>
- No, we have a lot of confidence about that release. From day one we will have a very strong flow of games. However, we are sorry that we couldn't release the console any earlier.<br/><br/>


<b>The natural question; Why should you buy a GameCube in May?</b><br/><br/>
<b>The natural question; Why should you buy a GameCube in May?</b><br/><br/>


- The GameCube is created for the gamer. Many developers claims that GameCube is the easiest console to develope for and because of that, you can make the games as good as possbile. Plus it's the cheapest one on the market.
- The GameCube is created for the gamer. Many developers claims that GameCube is the easiest console to develop for and because of that, you can make the games as good as possible. Plus it's the cheapest one on the market.

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