Interview:Electronic Gaming Monthly June 2005: Difference between revisions

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<b>EGM: What about where all the ghosts appear? Is that Link using the Lens of Truth item to see invisible stuff?</b><br/><br/>
<b>EGM: What about where all the ghosts appear? Is that Link using the Lens of Truth item to see invisible stuff?</b><br/><br/>


<b>EA:</b> You may be right - it's one of those [mechanics] where, after solving riddles, what's invisible can become visible. But once again, I can't elaborate on how that works in that specific case. Please look foward to the actual game. [Smiles]<br/><br/><br/><br/>
<b>EA:</b> You may be right - it's one of those [mechanics] where, after solving riddles, what's invisible can become visible. But once again, I can't elaborate on how that works in that specific case. Please look forward to the actual game. [Smiles]<br/><br/><br/><br/>


<b>EGM: And that shadowry figure on our cover with his or her back to Link?</b><br/><br/>
<b>EGM: And that shadowry figure on our cover with his or her back to Link?</b><br/><br/>
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<b>EGM: OK, so maybe not the CD-i games, but is there anything from other Zelda titles, such as Four Swords or The Minish Cap, you've enjoyed that you want to bring to this new title?</b><br/><br/>
<b>EGM: OK, so maybe not the CD-i games, but is there anything from other Zelda titles, such as Four Swords or The Minish Cap, you've enjoyed that you want to bring to this new title?</b><br/><br/>


<b>EA:</b> THe kinstone idea in The Minish Cap was proposed by Capcom, and that was great. [Kinstones are medallionlike items that you find one half of and match with halves carried by other characters to unlock chests, caves, or secrets.] Even though you've passed through the world before, [by matching kinstones] you find there are still unsolved mysteries here and there, so you explore the same areas once again. Even though we aren't going to reproduce the same thing in the next Zelda game, I'm thinking about incorporating something like it.<br/><br/><br/><br/>
<b>EA:</b> The kinstone idea in The Minish Cap was proposed by Capcom, and that was great. [Kinstones are medallionlike items that you find one half of and match with halves carried by other characters to unlock chests, caves, or secrets.] Even though you've passed through the world before, [by matching kinstones] you find there are still unsolved mysteries here and there, so you explore the same areas once again. Even though we aren't going to reproduce the same thing in the next Zelda game, I'm thinking about incorporating something like it.<br/><br/><br/><br/>


<b>EGM: After Wind Waker, you joked that maybe you wouldn't work on the next game. But here you are.</b><br/><br/>
<b>EGM: After Wind Waker, you joked that maybe you wouldn't work on the next game. But here you are.</b><br/><br/>

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